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01/07/09, 3:21 AM
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#126
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Glass Joe
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Originally Posted by Moknim
I have been told that Grid can display almost all the pertinent information needed about my HoTs, but I have not been able to find a way to convey all the information (how long is left, how many stacks do I have up, etc.).
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I know that GridStatusHots did most of that at one time (color coding to indicate which HoTs were active, text coloring to indicate expiry times) - the last time I used it (pre-Wrath) at the very least it showed LB stacks and an expiration countdown.
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01/07/09, 11:28 AM
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#127
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Don Flamenco
Draenei Shaman
Ysondre (EU)
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# Moonglow: This talent now also benefits Nourish.
# Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
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MMO-Champion BlueTracker - PTR Patch 3.0.8 Notes
Nourish, which spell I use quite a lot now that I have been convinced of the awesomeness of 4T7, enough to go away from Glyphed Regrowth for tank spamming and try out Innervate and Rejuvenation glyphs, is now officially in the awesome ballpark. I'll hate it when it will fall down to shitty/without a large enough niche to fill once again after breaking the T7 bonus (*for tank healing anyway, it will be a cool Flash Heal spell with WG boosting it.. but only on players affected by WG).
Last edited by Nitz : 01/07/09 at 11:39 AM.
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01/07/09, 11:40 AM
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#128
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Mana was not really the issue with Nourish although it is a very nice change to have available - it needs a slight strength boosting talent thrown in to soothe concerns and making people get used to a new spell only with 4t7 making it truely superior is not a smart way to do things.
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01/07/09, 12:24 PM
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#129
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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Originally Posted by Playered
Mana was not really the issue with Nourish although it is a very nice change to have available - it needs a slight strength boosting talent thrown in to soothe concerns and making people get used to a new spell only with 4t7 making it truely superior is not a smart way to do things.
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And tranquil spirit is the talent to do it. It's hideously underpowered compared to moonglow now.
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01/07/09, 1:51 PM
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#130
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Soda Popinski
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Originally Posted by Playered
Mana was not really the issue with Nourish
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It sort of is though. If Nourish cost half of what regrowth cost, you'd cast it a lot more. It could then fit in a 'flash of light' type role.
The moonglow change makes it more competitive with regrowth, but really it needs a glyph.
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01/07/09, 2:12 PM
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#131
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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There was never any major disparity of HPM between them both (4t7 edged slightly better HPM) though when you assume the direct heal only.
I think they will save the Glyph for when it is unlikely we will still be using 4t7 as to keep it somewhat balanced and have it doing roughly the same boost to healing.. which is why an inclusion to a power boosting talent would be appreciated to get it up there.
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01/07/09, 2:15 PM
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#132
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Von Kaiser
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Dreamwalker's Regalia 2 piece bonus has been changed to reduce the mana cost of Lifebloom.
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Taken from the newest PTR patch notes for 3.0.8, found at MMO-Champion BlueTracker - PTR Patch 3.0.8 Notes
I'm not currently on the PTR, so I don't know how big of a reduction this will be for Lifebloom's mana cost, but I would assume that this is to help try and balance out the Rejuv Idol that drops in Naxx25, possibly because Rejuv is just too long lasting/heals for too much when left on the raid to heal up incidental damage? Although, I am going to be really sad if this makes Rejuv cost more then Lifebloom again. I have been getting quite fond of that and don't use Lifebloom nearly as much anymore.
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01/07/09, 2:16 PM
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#133
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Von Kaiser
Night Elf Druid
Khaz'goroth (EU)
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While i do think the same as far as the missing glyph is concerned (that it should be supplied, and it should somehow be balanced to counter the somewhat overpowered Regrowth glyph), i oppose the idea of a spell needing a supporting glyph in order to be considered. Right now the balancing should be happening within existing talents. Only 4 (5 with the change in 3.0.8) talents mention Nourish explicitly, 1 (2) of them reducing the mana cost, 1 reducing interrupt effects, 1 providing a small spellcrit bonus and the last one only listening the spell as possible proc spell. That leaves a somewhat lacking feeling of support through specialization talents. Herein lies the main opportunity of a workover regarding Nourish, not in supplying a glyph, without (as with missing 4T7) the spell would be a weak alternative again.
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01/07/09, 4:52 PM
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#134
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Piston Honda
Tauren Druid
Laughing Skull
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I'm very disappointed by the 2pc change from rejuv to lifebloom. I rely on rejuvenation for 50-80% of my healing, and I'll be sad to see its mana cost rise.
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01/07/09, 5:22 PM
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#135
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Glass Joe
Tauren Druid
Lightbringer
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Originally Posted by Ploppy
Well... while I agree its rarely that I have threat issues unless you have some kind of combination of addspawning and really spamming lots of people with heavy healing I dont really see what you take instead of subtlety. Is it for 3/5 Tranquil Spirit you wish to drop subtlety? Cant say I have evaluated that talent to further extent in wotlk but it really feels like a small managain to trade the times where threat is sensetive. 30% could be the diference in one attack or two attacks a tank has to get off to get an add off your bank, meaning it could also be the diference in one or two swings that add aims at you rather than the tank. But to be fair it is just a hunch of mine. Untill Im starting to feel really pressed for mana I´m not going to investigate Tranquil Spirit.
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I was looking at Imp. Tranquility, Living Seed or Nautural Perfection for the 3 points. Here's the spec I was looking at with the 3 points taken from subtlety. Note sure if I've taken some less-than-optimal talents.
Talent Calculator - World of Warcraft
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01/07/09, 5:59 PM
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#136
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Piston Honda
Tauren Druid
Laughing Skull
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Originally Posted by mordrood
I was looking at Imp. Tranquility, Living Seed or Nautural Perfection for the 3 points. Here's the spec I was looking at with the 3 points taken from subtlety. Note sure if I've taken some less-than-optimal talents.
Talent Calculator - World of Warcraft
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Do you perhaps use HT glyph? You have points in Naturalist. Those would be the first place to drop points if not.
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01/07/09, 6:18 PM
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#137
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Glass Joe
Tauren Druid
Lightbringer
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Originally Posted by red
Do you perhaps use HT glyph? You have points in Naturalist. Those would be the first place to drop points if not.
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I don't because I liked the idea of having a big heal I can cast or chain cast if I get in trouble. I put points in Naturalist thinking it would make the big heal faster if I need to catch up (if everything else is on cooldown) when something bad unexpectedly happens. Should I not be using HT for that then? since without Naturalist or Nature's Swiftness, it would not be handy at all. Is it better to turn it into a kind of flash heal with the glyph, I was thinking since we have Nourish, there'd be no need for the HT glyph.
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01/07/09, 6:38 PM
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#138
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Don Flamenco
Night Elf Druid
Earthen Ring
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Originally Posted by Lightflower
Subtlety shouldn't be necessary in normal & heroic 5 mans and is not really necessary in raids either. However, on some fights (namely Sarth 2/3D), the tanks are pushed to pick everything up and healers are pushed to keep everyone topped up as much as possible. The combination of constantly spawning adds & large numbers of rolling HoTs means that you'll be generating a lot of threat there. Anything that reduces it and keeps you from getting gibbed seems to be a good investment to me.
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I think it's also useful when you want to help new tanks gear up faster. I feel more confident stepping into a heroic with an undergeared tank, with both TPS and mitigation below standard, if my own threat generation is lower. This doesn't matter for a lot of folks, but does for me, so I'm fond of the talent.
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01/07/09, 7:52 PM
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#139
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Von Kaiser
Night Elf Druid
Moonglade (EU)
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Mordrood: Ohh! Its a HT spec. That makes a lot more sense how you could not have points enoughe for subtlety.
I´m not really fond of HT in any form. Unglyphed it feels to big and clunky. For massive but steady damage I really prefer working with HoTs and for burst damage if feels way to slow unless you glyph it and if you do get the glyph and all talents it feels like you´re healadin wanabe. Just personal preference, but I really like what I call the druid betting game. Its a bit like poker, the boss bets two melee swings and a cleave, I call him with a regrowth and raise him two lifeblooms. If I play my cards (HoTs) right, people live. I know all healers haveto plan ahead but from what I have tried druids are by far my favourite precisely because they have such a lot of spells then can cast before the damage ever happens rather than react to it afterwards.
Last edited by Ploppy : 01/08/09 at 4:02 AM.
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01/09/09, 10:12 AM
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#140
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Glass Joe
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Spell Threat Calculations
So my biggest problem now seems to be aggro management. Is there a good desctiption of how spell threat is calculated somewhere? For example I'm trying to figure out if threat is generated only when the spell is caste or as the HoT ticks down as well, also if spells with larger up-front instants or end-blooms create threat spikes, I also beleive I read that the a tribloom end burst creates threat, but to the healer or the healy.... the thought is to use this as a mechanism of putting aggro back onto a tank if it's to the healy.....
Has anyone made a druid healing threat calculator where you can run spell patterns thru and look at the threat profile of the healing sequence?
So far I've just been using healbot's aggro which tells me when someone has aggro but does not let me see it building in some form of bar, does omen show you the threat build profile so you can see when u are getting close to being in trouble?
Still hoping these aren't dumb questions :-)
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01/09/09, 10:21 AM
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#141
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Hunting down survivors
Tauren Druid
Lightning's Blade
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Originally Posted by woodsyresto
So my biggest problem now seems to be aggro management. Is there a good desctiption of how spell threat is calculated somewhere? For example I'm trying to figure out if threat is generated only when the spell is caste or as the HoT ticks down as well, also if spells with larger up-front instants or end-blooms create threat spikes, I also beleive I read that the a tribloom end burst creates threat, but to the healer or the healy.... the thought is to use this as a mechanism of putting aggro back onto a tank if it's to the healy.....
Has anyone made a druid healing threat calculator where you can run spell patterns thru and look at the threat profile of the healing sequence?
So far I've just been using healbot's aggro which tells me when someone has aggro but does not let me see it building in some form of bar, does omen show you the threat build profile so you can see when u are getting close to being in trouble?
Still hoping these aren't dumb questions :-)
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HoTs generate threat when they tic, which was occasionally a problem pre-misdirect/heroic throw when a tank would miss their opener and an HoT tic would pull aggro on the boss.
Prior to 3.0 Lifebloom's bloom sent its threat to the void. In 3.0 this was changed to attribute threat to the healer that cast the lifebloom (same with Prayer of Mending).
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01/09/09, 9:04 PM
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#142
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Glass Joe
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Originally Posted by woodsyresto
So my biggest problem now seems to be aggro management. Is there a good desctiption of how spell threat is calculated somewhere? For example I'm trying to figure out if threat is generated only when the spell is caste or as the HoT ticks down as well, also if spells with larger up-front instants or end-blooms create threat spikes, I also beleive I read that the a tribloom end burst creates threat, but to the healer or the healy.... the thought is to use this as a mechanism of putting aggro back onto a tank if it's to the healy.....
Has anyone made a druid healing threat calculator where you can run spell patterns thru and look at the threat profile of the healing sequence?
So far I've just been using healbot's aggro which tells me when someone has aggro but does not let me see it building in some form of bar, does omen show you the threat build profile so you can see when u are getting close to being in trouble?
Still hoping these aren't dumb questions :-)
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Hots cause threat when they tick. Obviously this means that spells will not cause more threat with up front burst per se, but the threat will accumulate in a shorter amount of time which might not give your tank time to generate enough threat. However, to be honest, I've never had a problem with threat. Make sure you are specced for Subtlety which in most decent resto builds these days you will anyway. With the improvements to AOE tools like Thunderclap, Swipe and Conscecrate, if you are causing to much threat (whilst specced for Subtlety) and pulling I would be seeing what your tank isn't doing properly.
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01/10/09, 12:35 PM
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#143
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Glass Joe
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I never have aggro problems with good tanks, it's the not so good/newbie tanks I'm trying to figure out how to work with :-)
Sounds like I just lay off all pre-pull HoTs and hope I can play catchup after the pull, downside of this is that more junior tanks are usually not geared as well so at the same time as having problems getting aggro they also go down faster so double whammy. Might try HoT's then stealth for a bit while they round up aggro as suggested.
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01/12/09, 11:46 PM
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#144
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Von Kaiser
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edit: nevermind, mis-read
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01/13/09, 12:24 AM
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#145
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Glass Joe
Night Elf Druid
Crushridge
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Originally Posted by Mizaru
Center icon works for that, besides your not the only person healing in a raid.
Also, you mention hots as not being fire-and-forget, but lets face it the only people in the raid you want to actually keep your hots at 100% uptime is the tanks. I don't think there is any encounter to my mind that requires you to upkeep 10 rejevenations for the entire fight. Rejuvenation and lifebloom on non tank targets are exactally fire-and-forget unless there is something specific going on.
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On Sapphiron: Try putting Rejuvenation on as many people as you can while keeping full hots on the MT. Wild growth the spike damage. Win.  Myself and another resto druid split up the raid (I'll rejuv top you rejuv bottom) and it works great every time. Will be even more important once CoH and WG get their cooldowns.
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01/13/09, 6:57 AM
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#146
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Glass Joe
Night Elf Druid
Aerie Peak (EU)
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Originally Posted by Whïspur
On Sapphiron: Try putting Rejuvenation on as many people as you can while keeping full hots on the MT. Wild growth the spike damage. Win.  Myself and another resto druid split up the raid (I'll rejuv top you rejuv bottom) and it works great every time. Will be even more important once CoH and WG get their cooldowns.
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Very true, its a valid tactic, but I don't think its required, its very effective on that fight and that is one fight out of the current end game. I don't think one encounter validates hots as not being fire-and-forget. In most of the current encounters if you throw someone a rejuvenation the chances you need to refresh that rejuvenation on that person is slim to say the least.
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01/13/09, 2:47 PM
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#147
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Von Kaiser
Night Elf Druid
Stormrage
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With the upcoming Wild growth nerf and considering that Spell power is still much better than any other stats for druids I'm wondering if it would not be better, in a raid environment, to spec for lunar guidance.
This would give you 3% haste from celestial focus, 12% more spellpower (so between 100 and 125 spellpower raid buffed) but you would have to give up GoteM Wg and replenish.
I'm love to hear what everybody else thinks.
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01/13/09, 3:56 PM
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#148
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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The huge sacrifice from GoTEM for only <150 SP is honestly not worth thinking about with current levels of gear.
Wild Growth really does not change much, it was ment to be a bonus utility/support spell not an additional signiture core ability of Resto Druids... if anything the 'loss' of WG will make you more reliant on GoTEM for getting HoTs up as fast as possible.
Currently WG is around 15-20% of my healing for both trash and bosses in raiding and I'm aready fairly lax with it in order to make sure the CD has as little effect on me as possible.. I expect it to dip slightly due to the loss of being able to have it on melee and range at once on some encounters (I'm rather certain I didn't do this often) but it is still a very significant amount of my healing.
Wild Growth is still a cheap, efficient and "powerful" tool in regards to the return/cost per GCD and in situations that it is designed for you cannot fault it honestly.
One thing to keep in mind is that with CoH sniping being removed it will make our HoTs much more effective (this includes WG) due to them being able to tick more often.
I am slightly concerned that we might possibly end up with some HoT nerfs down the road if it really does enhance us too much as on the few times there has been no CoH Priest for raid healing in 25 mans I noticed a rather sharp rise in my own healing done. Naturally this is a "time will tell" thought and probably only going to be noticable in 25man but we will see how things go.
Last edited by Playered : 01/13/09 at 5:16 PM.
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01/13/09, 4:16 PM
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#149
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Glass Joe
Tauren Druid
Bloodhoof (EU)
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That might not be a bad idea actually. I just made a quick build to illustrate the point, and you can keep 3 points in GotEM, which means you will lose out on 8% haste to RJ, LB and WG, but 3 of these are made back with Cel Focus, so you lose 5%.
Talent Calculator - World of Warcraft
I will personally give this a try, but losing WG might still be too much even with the added CD?
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01/13/09, 8:53 PM
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#150
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Glass Joe
Night Elf Druid
Khaz Modan
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Anybody tried out this build?
Talent Calculator - World of Warcraft
I found Subtlety to be completely useless in 100% of situations, and after testing Imp Tranq I found that every fight I would want to use it multiple times on (Gluth, Loatheb, etc), it either wasn't up again after initial usage (Gluth) or it didn't go all the way through (Loatheb).
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