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Old 12/31/08, 8:24 PM   #76
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Living seed is hardly a great synergy with HoTs as it is more likely to turn your ticks into overhealing on any encounter beyond Patchwerk type fights.

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Old 01/01/09, 1:56 PM   #77
Dav1l
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Playered View Post
Living seed is hardly a great synergy with HoTs as it is more likely to turn your ticks into overhealing on any encounter beyond Patchwerk type fights.
Your hots will be most likely turned into overhealing by other healers on non Patchwerk-like fights, so your argument is not that good. Also, the point of these powerhealing talents and talents that reduce the spike on the tank by a great amount is the Patchwerk-like encounters.

And I would love to see sugestions on where you put your talents, if you take them out of Living Seed. Replenishment is not that much of an option.

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Old 01/01/09, 6:38 PM   #78
Rensaelys
Glass Joe
 
Night Elf Druid
 
Dark Iron
I don't have a whole lot to add to the thread, to be honest. My feelings have already been expressed by many of the posters here, whether I agree with them or not. I would like to see Regrowth better balanced so that it isn't out number one go-to heal for burst, because as things stand right now, it outshines poor Nourish by miles at first. Only when you get some decent gear (4 piece T7) does Nourish even become viable, and even then, a lot of Druids will argue that isn't the case. Now, I used Nourish before I even had the gear and liked it, but I do admit it needs some serious help and hopefully it will be provided soon by Blizzard.

As far as HoT timers go, one of my favorite add-on timers is DoTimer. I admit the Wild Growth bit where it spams the add-on and therefore doesn't display the tank until WG wears off.. At the same time, it's incredibly effective otherwise and I have no trouble maintaining HoTs properly on my tank even with Wild Growth concealing the remaining time.

Another thing of note is the talent Replenish. I know we don't really have any 'cookie cutter' builds. I think this has to do with several things. The first being how easy content currently is and the fact that there are a number of our deep Resto talents that are pretty lackluster. I'm curious how others feel about Replenish. My raid currently has three resto Druids, two of which who swear by it and me, and I honestly feel the talent is garbage if you are a main-tank healer. With CoH being the way it is, and will be even after the patch, Druids are, as far as I know, main tank healers for most encounters. How could we not be? HoTs rule.

Even so, my raid supports primarily bear tanks and warrior tanks (mostly warriors unless we need offtanks). Being that Rejuv on DPS is only useful in certain, and very few, encounters (Sapphiron comes to mind), Rejuv will be on the tanks almost 90% of the time one spends inside of a raid instance. My question is this. How is Replenish at all a viable place to spend talent points? Warrior and bear tanks are hardly, if at *all*, rage starved and going over my raid's WWS reports reveals that my fellow Druid's are casting their Rejuvs, as I initially felt they would, on the tanks. I could see this talent being a *little* better if our MT was a Paladin, where the possible mana regen would be helpful but probably unnecessary. Given that our tanks are bears and warriors, I really am not sure why one would take it.

Any ideas as to why anyone would?

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Old 01/01/09, 7:12 PM   #79
moxy
Von Kaiser
 
Night Elf Druid
 
Thunderlord
I tried a Malygos the other day using rejuv much more than I usually do, partly as practice for the patch and partly cuz I do think I've been under-using it. It was my top heal, accounting for 30-something %. Checking the WWS it looked as though my 3/3 replenish was providing in total somewhere around 10% the mana regen of the standard replenishments. I was pretty disappointed since I couldn't have really cast it any more than I did. On an average fight it must be much less. I think I'd be better served putting the points in Natural Perfection.

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Old 01/01/09, 8:52 PM   #80
• malthrin
stalemate associate
 
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Blood Elf Paladin
 
Mal'Ganis
Rejuv is amazing - it's cheap, even without the idol, and it's one of our highest healing/spellcast spells for fire and forget purposes. That said, Replenish still doesn't seem very good.

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Old 01/01/09, 10:04 PM   #81
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Replenish might not be great, but I certainly prefer it to natural perfection or tranquil spirit. If I had to choose, I'd take it before living seed, too. That being said I'm anything but tank healer, and I don't use direct heals very often at all. I think that they're all useful depending on how you heal, and I'm just glad to have a variety of viable options.

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Old 01/01/09, 10:46 PM   #82
Oncelot
Glass Joe
 
Tauren Druid
 
Saurfang
No disrespect but I also find the numbers that you are quoting impossible apple-to-apple comparison.

I do not have the exact number but just the range. I have 1.8K SP unbuff in Tree Form,

Regrowth -
Non Crits - 4xxx-5xxx
Crits - 7xxx-8xxx

Nourish - No HOTs
Non Crits - 3xxx-4xxx
Crits - 5xxx-6xxx

Nourish - with HOTs
Non Crits - 5xxx
Crits - 7xxx

My opinion for the discussion whether or not to use Nourish, is that it depends on the situation.

Like many others who have expressed the idea, Nourish is a great flash heal. Given the amount of haste on druid heal gears, Nourish base cast time can easily be 1.3seconds or lower (this is without haste procs or BL). So in situation where u need to spam to patch Tanks up, its very very good. Fights like Patch, or after a Decimate for example?

Regrowth have its place as well, fights where raid wide damage is constant, and you want to have at least a HOTs ticking on raiders at longer duration... I use regrowth. Think Malygos phase 2, or in OS where players somehow forgot to avoid the lava wave? or ppl getting ice tombed in KT which can be quickly fixed using a Regrowth + Swiftmend?

Even Healing touch have its use, say a pre-cast unglyphed HT on Tanks in Loatheb fight follow by Reju/WG on raid... win.

To date, I love healing as a druid, its because we have so many spells and tricks we can use in very different situation. Rejuvenation, Lifebloom, Nourish, Regrowth, Healing Touch, all have their places and situations where can be used.

My point is, avoid going into argument of this spell is better than that spell so I will use this spell exclusively...


Originally Posted by Jasyla View Post
It depends on the fight, but I've been rather unimpressed with the direct heal portion of Regrowth. I still use it quite often, and always keep it up on the tank for the HoT portion, but for those situations where the tank is taking heavy damage or raid members need to be topped up quickly, I like Nourish.

Looking at a recent 25-man Patchwerk fight, theses were my numbers.

Regrowth:
2652 = Average non-crit
4368 = Average crit

Nourish:
5196 = Average non-crit
7773 = Average crit

I know the HoT portion is worthwhile for the steady healing, but I can't help but feel disappointed every time I see the direct heal of Regrowth hit someone for less than 3000.

I no not have the Regrowth glyph or 4t7.
Originally Posted by Dav1l View Post
P.S. By the way, the cast time difference between Regrowth and Nourish is not 0.5 seconds as most of you mention here. With some haste on the gear it is around 0.35-0.4 seconds or so.
I don't quite understand, I would assume the difference is 0.5 always because haste will reduce both spell proportionately? Hmm ... does haste reduces different spells' cast time differently?

off memory, my regrowth now cast in 1.8sec and my nourish in 1.3sec... seems to be about right with the 0.5seconds ....

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Old 01/01/09, 11:05 PM   #83
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
Originally Posted by Oncelot View Post
I don't quite understand, I would assume the difference is 0.5 always because haste will reduce both spell proportionately? Hmm ... does haste reduces different spells' cast time differently?
Haste works in percentages not in actual amounts of -0.x second portions. 50% of 2seconds is not the same as 50% of 1.5seconds.
Nourish takes 75% the time of a regrowth to cast - this remains stable, but the actual difference in casttime varies at different hastelevels.

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Old 01/01/09, 11:18 PM   #84
uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
x% haste means you cast x% more spells in any given timeframe. In 30s you can cast 20 nourishes or 15 regrowths, with 20% haste you can cast 24 nourishes or 18 regrowths. So you still cast 33% more nourishes even if the difference is lower then 0.5s.

Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."

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Old 01/02/09, 3:39 AM   #85
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
I like replenish myself. It's certainly not a game changing talent but if you cast rejuvenation lots it comes out pretty nice. According to my parses, in a typical fight (10-man) replenish would be around 10% of what replenishment returns. In 25-mans it's harder to account since there can be multiple druids.

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Old 01/02/09, 1:06 PM   #86
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
I'm curious if anyone can think of a reasonable way to test if Living Seed actually adds healing done or steals it from your HoTs.
I don't care about the fact LS might heal at better times where it helps you more than having to wait for HoT ticks or anything.

IE: RJ, RG & LB healing 100k each and LS healing 15k.
If you dropped LS would you end up with something like RJ, RG & LB healing 105k each instead? or would you still end up healing only 100k each and actually miss out on that free 15k healing done.

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Old 01/02/09, 1:38 PM   #87
• malthrin
stalemate associate
 
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Blood Elf Paladin
 
Mal'Ganis
Well, I think it's a reasonable assumption that each tier of speed steals healing from the one below it:
Shields steal from proc healing (LS, Earth Shield, PoM), which steal from 1 sec hots (Lifebloom, WG), which steal from 3 sec hots and instants (Rejuv, CoH), which steal from cast time heals. As to verifying it, I don't think it's possible - there's no combat log event for a hot tick that doesn't happen because the recipient is at full hp, right? It's the same reason we've never been able to do a full analysis of just how much our hots are really overhealing.

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Old 01/02/09, 7:16 PM   #88
avanlee
Glass Joe
 
Tauren Druid
 
Frostwolf
Someone a couple pages back was looking for examples of wws'es of druids doing well. Here's our malygos kill and then attempts at 3 drakes last night (yes we wiped a lot, but we nearly got it and will get it next raid).

Wow Web Stats

As you can see druids can crush the competition when played correctly.

Basolish - US Frostwolf

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Old 01/02/09, 7:54 PM   #89
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Don't think how anyone can say druids are falling behind - trees should be topping the meters at like 90% of the current content.
In regards to that particular WWS, sarth 3D is an excellent lifebloom fight. This was said here before but it's worth repeating - You always always keep a lifebloom stack on as many tanks as you can. There are very few, if any, exceptions to this rule.

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Old 01/03/09, 12:11 PM   #90
uliko
Piston Honda
 
Night Elf Druid
 
Kor'gall (EU)
It's the same reason we've never been able to do a full analysis of just how much our hots are really overhealing.
Just check the uptime of your hots and compare to the number of ticks and it'll give a decent view how much is wasted. You'll need some non-wws parse to see this though since wws doesn't have it.

Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."

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