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Old 06/09/09, 6:53 PM   #1476
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Rijndael View Post
The worst fight I can think of in terms of threat is Thorim arena, and I seem to have no problems with a competent DK tank. Threat is a non-issue the vast majority of the time in Ulduar.
Ha! I wish I had that sort of luxury. We just had a major fallout with a bunch of tanks basically ceasing to raid with us for various reasons and a number of people picked up those roles as well as they can. The result is that I can't even imagine raiding without 3/3 sub at the moment. Maybe a month from now when our tanks get a bit more situation-aware. DTPS charts look really "interesting" right now.

Does even 1/3 or 2/3 sub make any practical sense? To me sub is either 0/3 or 3/3 talent - if you need reduction, you want it all, if you don't need it, why would you care about 10%. There are so many other optional talents in resto tree.

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Old 06/09/09, 7:17 PM   #1477
Grizabella
Von Kaiser
 
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Night Elf Druid
 
Antonidas
Originally Posted by Mazzarus View Post
Your healing charts seem very strange.
...
For Hodir you're at 3300 hps which is almost 2k lower than what I usually see trees at.

Here was a Hodir fight from last week: Wow Web Stats
Okay I actually had time to look at your parse. OUr healing chart might ook strange to you, but our top 3 healers on Hodir had the same total healing done as your top 3..... but our raid took 3 million more damage and 1 extra minute to beat him. Ret pally heals are through the roof on our encounter.

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Old 06/09/09, 7:28 PM   #1478
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Grizabella View Post
I'm not sure any tank actually says to himself "Hmm healer threat looks kinda high, I better try to do more TPS". Ever. They get way more heat from the DPS.

That said, no, I do not have threat issues despite the loss of subtlety, unless one of two things happen.
1. I lead the pull with a big RJ/SM on the tank while he's getting into position.
2. The tank is slow to pick up adds that spawn during Freya.
We made a few attempts at Freya +3 on 10 man and I can't imagine how you can do that fight without it. Also the Thorim arena would seem impossible without it. I can think of many times that my little druid butt has been scurrying around trying to avoid adds and such(shadowmeld ftw), but I really can't think of anytime that I thought-"man if my casted heal just hit for a bit more". All I can say is that you are much braver than I am.

Last edited by Toadfoot : 06/09/09 at 7:40 PM.

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Old 06/09/09, 7:42 PM   #1479
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Originally Posted by Toadfoot View Post
We made a few attempts at Freya +3 on 10 man and I can't imagine how you can do that fight without it. Also the Thorim arena would seem impossible without it. I can think of many times that my little druid butt has been scurrying around trying to avoid adds and such(shadowmeld ftw), but I really can't think of anytime that I thought-"man if my casted heal just hit for a bit more".
I've done Freya10 + 3 with 0/3 subtlety and GHT, it's not that bad. What are you getting aggro on, Storm Lasher? Also, while GHT does heal for a bit more, I think a more apt hypothetical would be "man, if only my casted heal was twice as fast."

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Old 06/09/09, 7:54 PM   #1480
Grizabella
Von Kaiser
 
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Night Elf Druid
 
Antonidas
Originally Posted by Toadfoot View Post
We made a few attempts at Freya +3 on 10 man and I can't imagine how you can do that fight without it. Also the Thorim arena would seem impossible without it. I can think of many times that my little druid butt has been scurrying around trying to avoid adds and such(shadowmeld ftw), but I really can't think of anytime that I thought-"man if my casted heal just hit for a bit more". All I can say is that you are much braver than I am.
If you have trouble with arena aggro, you need to either switch the classes tanking in there, or add a healer to help spread out the healing aggro. I single heal Thorim arena 10man. We put 2 in tunnel and 4 in arena on 25man. No aggro troubles.

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Old 06/09/09, 8:45 PM   #1481
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Grizabella View Post
If you have trouble with arena aggro, you need to either switch the classes tanking in there, or add a healer to help spread out the healing aggro. I single heal Thorim arena 10man. We put 2 in tunnel and 4 in arena on 25man. No aggro troubles.
Yeah, I wasn't really talking about 10 man Thorim it is cake. I have solo healed Thorim arena, XT and Kolgoran on 10 man. Normal 10 man Uldar isn't very hard. We run with a pally and at least 1 DK tanking arena on 25 man, but pull aggro I do.

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Old 06/09/09, 8:58 PM   #1482
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by red View Post
I've done Freya10 + 3 with 0/3 subtlety and GHT, it's not that bad. What are you getting aggro on, Storm Lasher? Also, while GHT does heal for a bit more, I think a more apt hypothetical would be "man, if only my casted heal was twice as fast."
The little guys that blow up love me. I'm not sure what you mean by twice as fast. My Nourish is 1.1 second cast with a 1.1 second GCD. As soon as a Nourish crits it is almost exactly 1 second cast with a 1 second GCD and almost continually will cast that way. Anyway, if somebody is getting low hitting them with a instant 1.7k heal(T8 4-piece) followed 2 seconds later by at 5-7k heal and 1 second later another 2k rejuv tick seems pretty efficient. That is about 10k healing in 3 seconds that leaves an option for swiftmend and possibly a living seed. That just seems like the way we were meant to heal to me. For you people with GHT what is your cast time before and after NG?

Last edited by Toadfoot : 06/09/09 at 9:23 PM.

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Old 06/09/09, 11:31 PM   #1483
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by Toadfoot View Post
The little guys that blow up love me.
I was under the impression those guys on Freya ignore normal aggro rules and just do whatever. Am I wrong?

Also Nature's Grace, like all other haste increasing talents (such as Tidal Wave) does not decrease the GCD.

Last edited by Rijndael : 06/10/09 at 12:07 AM.

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Old 06/10/09, 12:53 AM   #1484
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Rijndael View Post
Also Nature's Grace, like all other haste increasing talents (such as Tidal Wave) does not decrease the GCD.
NG certainly does decrease the GCD. Otherwise it would be of very little benefit to either resto or balance druids since almost all of their "usual" spells (exceptions Starfire, Regrowth) are already at the GCD or less.

Back when NG lasted 12s it did not reduce the GCD.

It will not reduce the GCD below 1s.

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Old 06/10/09, 11:50 AM   #1485
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Erdluf View Post
NG certainly does decrease the GCD. Otherwise it would be of very little benefit to either resto or balance druids since almost all of their "usual" spells (exceptions Starfire, Regrowth) are already at the GCD or less.

Back when NG lasted 12s it did not reduce the GCD.

It will not reduce the GCD below 1s.
You are absolutely correct.

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Old 06/10/09, 12:05 PM   #1486
Kuryeri
Glass Joe
 
Night Elf Druid
 
Mannoroth
I've really always thought of subtlety as more of a 5man talent than a raiding talent. Raid tanks just produce so much more threat that I'm only taking agro if the tanks are going down or an add spawns/comes in from my side of the fight. In these situations I'd be taking agro with or without the talent. That said, there's nothing else worth taking at that level so I have it.

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Old 06/10/09, 12:34 PM   #1487
Maraili
Von Kaiser
 
Tauren Druid
 
Mannoroth
Originally Posted by Kuryeri View Post
I've really always thought of subtlety as more of a 5man talent than a raiding talent. Raid tanks just produce so much more threat that I'm only taking agro if the tanks are going down or an add spawns/comes in from my side of the fight. In these situations I'd be taking agro with or without the talent. That said, there's nothing else worth taking at that level so I have it.
At least for me, the argument for 3/3 Subtlety isn't so much "I'm going to pull aggro off the tanks because I put out so much healing" but rather "When an add spawns, it's just that much easier for the tank to pull it off me with their aoe threat moves" Yes, you have Barkskin, yes, Imp Tree gives a good bit of armor, but I'd still prefer that add to only have to take 1 tick of Consecrate/Death and Decy/Swipe/Tclap to aggro onto the tank instead of taking 2 ticks and possibly getting a swing off on me. Also remember that by the time that add even gets in range of the tank's aoe I might have had hots ticking on 10 different people for 3-4 seconds, which can add up to be a decent amount of threat. I won't list them all, but there are enough fights with adds that I think it's a valid investment of talent points. Besides, unless you're going for a Glyphed HT build, you're probably going to put at least 2 points into it anyways to reach the Tier3 talents.

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Old 06/10/09, 1:15 PM   #1488
Fiarce
Glass Joe
 
Worgen Mage
 
Emerald Dream
Originally Posted by malthrin View Post
Why aren't there any hots on the people taking this sudden spike damage?


Finally, a druid making a post I can agree with. All this GHT and nourish talk seems to be talk from inexperience.

Here's my WMO from a couple raids:

XT Hardmode Kill: WoW Meter Online - Combatlog Replay in Engrish (Ranked me #5 in the world for EHPS)
XT Hardmode attempt: WoW Meter Online - Combatlog Replay in Engrish (Was on pace for #1 in the world)

I understand XT is raid healing intensive.. but all my fights look exactly like this trend. There's nothing a nourish or GHT will do that 2 ticks of a rejuv (including the 4 piece insta-tick) will not.

If your guild is honestly relying on your druids to use big spells, it sounds like they're doing it wrong.

Edit: My healing rotation consists of spamming rejuv until WG is up. Really tough right?

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Old 06/10/09, 2:15 PM   #1489
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by Fiarce View Post
Finally, a druid making a post I can agree with. All this GHT and nourish talk seems to be talk from inexperience.

Here's my WMO from a couple raids:

XT Hardmode Kill: WoW Meter Online - Combatlog Replay in Engrish (Ranked me #5 in the world for EHPS)
XT Hardmode attempt: WoW Meter Online - Combatlog Replay in Engrish (Was on pace for #1 in the world)

I understand XT is raid healing intensive.. but all my fights look exactly like this trend. There's nothing a nourish or GHT will do that 2 ticks of a rejuv (including the 4 piece insta-tick) will not.

If your guild is honestly relying on your druids to use big spells, it sounds like they're doing it wrong.

Edit: My healing rotation consists of spamming rejuv until WG is up. Really tough right?
It's pretty obvious that Rejuv and Wild Growth have the highest healing per cast time out of our spells, so if you use them exclusively you will maximize your HPS. HPS isn't everything, though. If you have a choice between having higher HPS and letting someone die, what will you do?

Last edited by Rijndael : 06/10/09 at 2:23 PM.

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Old 06/10/09, 2:26 PM   #1490
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Fiarce View Post
If your guild is honestly relying on your druids to use big spells, it sounds like they're doing it wrong.
That's absolutely true, but like someone said before "we don't raid in vacuum". How you heal and how much you heal for is dictated what 5-7 other healers do, and in general overall behavior of 25 people (yes, that includes you).

So while in ideal world we could probably just do raid healing and roll our hots and all be on pace for #1 in the world, nobody else really gives a damn how you do it so long the raid accomplishes their objectives. Your stats posted have Lifebloom, Swiftmend, Nourish, and even Tranquility - so apparently you felt like some of those are actually necessary now and then. Did your raid "rely" on you casting them? Since you actually used them, I suppose the answer is: absolutely.

When I get asked to heal the offtank - what am I going to do? Say: "no no - that's not my job"? Or if someone dies after they get spiked for 20k then finished off by some aura or even pitiful add that didn't quite get picked up yet, that's when you wish that you had a nice good heal for that. I could simply say: "you guys suck" but that's not really constructive, is it?

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Old 06/10/09, 2:27 PM   #1491
• malthrin
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Osseric
Blood Elf Paladin
 
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Originally Posted by Rijndael View Post
HPS isn't everything. If you have a choice between having higher HPS and letting someone die, what will you do?
More often than not, this is a false choice. You might save one person by dropping your Rejuv/WG rotation to Nourish right now, but in 10 seconds two more people whose hots dropped off will be in trouble. Run your max HPS rotation and let the classes suited to spot healing cover that.

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Old 06/10/09, 3:08 PM   #1492
Arentios
Hunting down survivors
 
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Tauren Druid
 
Lightning's Blade
Originally Posted by Ezarg View Post
That's absolutely true, but like someone said before "we don't raid in vacuum". How you heal and how much you heal for is dictated what 5-7 other healers do, and in general overall behavior of 25 people (yes, that includes you).

So while in ideal world we could probably just do raid healing and roll our hots and all be on pace for #1 in the world, nobody else really gives a damn how you do it so long the raid accomplishes their objectives. Your stats posted have Lifebloom, Swiftmend, Nourish, and even Tranquility - so apparently you felt like some of those are actually necessary now and then. Did your raid "rely" on you casting them? Since you actually used them, I suppose the answer is: absolutely.

When I get asked to heal the offtank - what am I going to do? Say: "no no - that's not my job"? Or if someone dies after they get spiked for 20k then finished off by some aura or even pitiful add that didn't quite get picked up yet, that's when you wish that you had a nice good heal for that. I could simply say: "you guys suck" but that's not really constructive, is it?
As you've said, this is exactly true.

If you're asked to heal the offtank, yes, you should say "no no - that's not my job" assuming there's a paladin or disc priest, or resto shaman available. Obviously if you're the only choice, then yes you should do it (obviously this happens quite a bit more in 10 mans), but if your raid leadership is assigning a resto druid to tank heal over any of those three choices, you have organizational issues. To turn things around, what would you do/think if your guild said 'Ok, paladins heal the raid, resto druids, you're on maintank healing'.

How we heal and who we heal is dependent on the 3-5 other healers in the raid. If they're not being used optimally, you need to take a step back and fix that problem before going forward.

Swiftmend is also a powerful tool for those spikes, and is conveniently usable on anyone with a rejuvenation on them.

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Old 06/10/09, 3:32 PM   #1493
Grizabella
Von Kaiser
 
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Night Elf Druid
 
Antonidas
Originally Posted by Fiarce View Post
Finally, a druid making a post I can agree with. All this GHT and nourish talk seems to be talk from inexperience.

Here's my WMO from a couple raids:

XT Hardmode Kill: WoW Meter Online - Combatlog Replay in Engrish (Ranked me #5 in the world for EHPS)
XT Hardmode attempt: WoW Meter Online - Combatlog Replay in Engrish (Was on pace for #1 in the world)

I understand XT is raid healing intensive.. but all my fights look exactly like this trend. There's nothing a nourish or GHT will do that 2 ticks of a rejuv (including the 4 piece insta-tick) will not.

If your guild is honestly relying on your druids to use big spells, it sounds like they're doing it wrong.

Edit: My healing rotation consists of spamming rejuv until WG is up. Really tough right?
You are assuming I even cast gHT/Nourish on XT at all. I just checked last night's parse, I didn't cast either even once. I'm not sure how using a fight like this as an example makes sense.

Essentially people are splitting hairs over which tool to use. If I follow your suggestion, it's neither. I guess I could glyph WG/RJ/SM and call it a day. I'd top more charts, but that would cripple me in emergency situations. Your bias comes from your BiS gear and Hard Mode raid guild. My guild isn't doing heroic hard modes yet.

Oh and why did you cast Nourish 12 times? Also, why did your Shaman die? I mean it could be for some other reason, but is it possible one more big heal would have saved him?

Originally Posted by malthrin View Post
More often than not, this is a false choice. You might save one person by dropping your Rejuv/WG rotation to Nourish right now, but in 10 seconds two more people whose hots dropped off will be in trouble. Run your max HPS rotation and let the classes suited to spot healing cover that.
At any given moment there is a finite amount of healing to do. Meters often simply reflect who's heals landed first, just as much as who heals the best. On paper there is no problem with this. But you seriously want me to just spamming my RJ/WG while I see 3 people sitting at 20% health?

Doing what is best in theory, is not always best in practice. It assumes too much. You are assuming my other healers are fast enough, you are a assuming the raid has a good balance of classes/gear/skill, you are assuming my raiders are taking minimal aoe damage, you are assuming that I can't pop one or two gHT and continue hotting up the raid, etc etc etc.

Last edited by Chicken : 06/11/09 at 7:32 AM. Reason: Triple post to a single post.

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Old 06/10/09, 4:10 PM   #1494
Fiarce
Glass Joe
 
Worgen Mage
 
Emerald Dream
Originally Posted by Grizabella View Post
Oh and why did you cast Nourish 12 times? Also, why did your Shaman die? I mean it could be for some other reason, but is it possible one more big heal would have saved him?
I will switch in emergency situations, but it usually means a wipe is incoming already. It's much more vital to the raid's health that there's 15-17 rejuvs active on all raid members at all times, unelss it's a fight where there is simply no way for it to enhance the situation.

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Old 06/10/09, 4:11 PM   #1495
Mazzarus
Glass Joe
 
Tauren Druid
 
Hydraxis
Originally Posted by Grizabella View Post
At any given moment there is a finite amount of healing to do. Meters often simply reflect who's heals landed first, just as much as who heals the best. On paper there is no problem with this. But you seriously want me to just spamming my RJ/WG while I see 3 people sitting at 20% health?

Doing what is best in theory, is not always best in practice. It assumes too much. You are assuming my other healers are fast enough, you are a assuming the raid has a good balance of classes/gear/skill, you are assuming my raiders are taking minimal aoe damage, you are assuming that I can't pop one or two gHT and continue hotting up the raid, etc etc etc.
If they are at 20% in a constant dmg situation then a rejuv + WG would still be fine. What he's arguing against is making poor healing choices like nourish spam when it is not necessary or helpful based on the class you're playing or the fight you're in.

There are only a couple fights I use nourish more than a couple times (especially on non-tanks) and XT is not one of them. Think overall healing strategy and not you healing in a silo.

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Old 06/10/09, 4:12 PM   #1496
Rijndael
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Dwarf Priest
 
Proudmoore
Originally Posted by malthrin View Post
More often than not, this is a false choice. You might save one person by dropping your Rejuv/WG rotation to Nourish right now, but in 10 seconds two more people whose hots dropped off will be in trouble. Run your max HPS rotation and let the classes suited to spot healing cover that.
This is not a false choice, it is a fundamental tradeoff in healing between 'spike' and 'pressure.' Blizzard is well aware of this tradeoff and designs their spells accordingly. Pressure heals: efficient, slow, spammable, low hps in isolation. Spike heals: inefficient, fast, tend to have cooldowns, high burst hps.

Knowing when to respond to spikes and when to respond to pressure is a fundamental healer skill, and comes from experience. To be honest, I don't think there is 'the right way' to make this tradeoff. As others said, it depends on encounter, healing lineup, the skill and latency of other healers in your guild, etc. Druids are very strong pressure healers, but sometimes we need to help with spikes too, just as other healers sometimes need to help us with pressure healing.

Or you could just faceroll Rejuv/WG all day. That works too, I guess.

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Old 06/10/09, 4:16 PM   #1497
Mazzarus
Glass Joe
 
Tauren Druid
 
Hydraxis
Originally Posted by Grizabella View Post
You are assuming I even cast gHT/Nourish on XT at all. I just checked last night's parse, I didn't cast either even once. I'm not sure how using a fight like this as an example makes sense.

Essentially people are splitting hairs over which tool to use. If I follow your suggestion, it's neither. I guess I could glyph WG/RJ/SM and call it a day. I'd top more charts, but that would cripple me in emergency situations. Your bias comes from your BiS gear and Hard Mode raid guild. My guild isn't doing heroic hard modes yet.
Your emergency tools are swiftmend and NS. Almost always a well timed nourish will do just as well as a glyphed HT, but you're not wasting other tools to get it.

You don't need to full heal a non-tank...you just need to get them out of the danger zone so the rejuvs, chains, and CoH can get them back to full. You're trying to do too many roles with your character, when there are 5 other healers that can support you.

They don't bring me because I heal like a paladin. They bring me because I level off raid and tank dmg and heal like a druid. If my guild needs a Flash heal spammer they can bring a priest or pally.

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Old 06/10/09, 4:32 PM   #1498
Grizabella
Von Kaiser
 
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Night Elf Druid
 
Antonidas
Originally Posted by Mazzarus View Post
Your emergency tools are swiftmend and NS. Almost always a well timed nourish will do just as well as a glyphed HT, but you're not wasting other tools to get it.

You don't need to full heal a non-tank...you just need to get them out of the danger zone so the rejuvs, chains, and CoH can get them back to full. You're trying to do too many roles with your character, when there are 5 other healers that can support you.

They don't bring me because I heal like a paladin. They bring me because I level off raid and tank dmg and heal like a druid. If my guild needs a Flash heal spammer they can bring a priest or pally.
Seriously though, in our guild we have 4 trees, 1 shaman, 1 paladin, and 1.5 holy priests. I'm doing what I can.



Okay, let's change gears.

I see some "pro" druids place a point into Improved Tranquility. Can someone explain why? I don't even have it on my bar anymore.

I mean in the time you channel the spell, couldn't you RJ/WG etc your whole party just as well? And why would you wanna focus on your whole party only, are trees getting put in melee groups or something?

Am I missing something?

Last edited by Chicken : 06/11/09 at 7:41 AM. Reason: This became a double post after a useless post was removed from the thread, so merged the two posts.

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Old 06/10/09, 6:38 PM   #1499
Isambaard
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Goblin Shaman
 
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Originally Posted by Grizabella View Post
Okay, let's change gears.

I see some "pro" druids place a point into Improved Tranquility. Can someone explain why? I don't even have it on my bar anymore.

I mean in the time you channel the spell, couldn't you RJ/WG etc your whole party just as well? And why would you wanna focus on your whole party only, are trees getting put in melee groups or something?

Am I missing something?
In my healing spec its a point that had to go someplace and all other choices were at best equally meh, and I think you're missing the utility of tranquility.

There are times, just often enough, that the very very strong healing of just your group from tranq is a lifesaver and vastly out does the healing you could otherwise be doing during that channel. Its extremely situational, but in those situations absolutely unbeatable.

I cannot imagine having a button which could help the raid not on my bars at all, even if I only occasionally press it.

Originally Posted by JamesVZ View Post
Yes but you can't guarantee that every 10 man raid would have Party Grenades available right now, so giving this effect to Disco Priests I think is a worthwhile endeavor.

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Old 06/10/09, 6:49 PM   #1500
Oktan
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Tauren Druid
 
Blackhand
I'd say it's more of a utility option. Where else are you going to put that last point in? 2% mana on Nourish, 20% boost to your NS/HT, 10% reduced threat? All the options are lack luster, so I guess it comes down to a personal preference.

The nice thing about being a pessimistic, is that you're constantly proven right, or pleasantly surprised.

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