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04/14/09, 6:46 AM
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#886
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Piston Honda
Tauren Druid
Laughing Skull
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Originally Posted by Aieda
I have a question to something I don't understand. GotEM is suppose to lower the gcd on wild groth, lifebloom and rejuvenation only right? But when i click on those spells the gcd appears to be the same on all of my spells. Regrowth, nourish etc all become ready at the same time as the others.
Can anyone explain this to me? .. is GotEM bugged, non-functioning or just working on all of the spell's gcds?
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Global cooldown refers to a single cooldown before your character can act again. The length of your GCD depends on what ability caused it. Once you get a gcd, it's the same for all abilities. Wild growth doesn't have its own GCD; wild growth causes a GCD on your whole character.
So with gotem, when you use rejuvenation, you're getting a shorter gcd (across all spells equally) then if you had used say moonfire. It doesn't mean rejuvenation is ready more quickly, it means ALL spells are ready more quickly after using rejuvenation.
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04/14/09, 6:55 AM
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#887
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Von Kaiser
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Aieda, what you are observing is the talent working as intended.
The GCD is in place to prevent us from spamming skills, causing excess server stress, running out of mana, killing puppies, etc and, as the name 'Global CoolDown' implies, is a very short cooldown that occurs after using almost any skill. Normally, the GCD for our spells is 1.5 seconds, modified by haste (through both gear and buffs). What GotEM does is give you two different GCDs, one that occurs when you cast WG/LB/RJ and one when you cast any other spell. When you cast WG/LB/RJ, all of your spells go on the same, shorter (because it is modified by GotEM) GCD on all of your spells. When you cast most other spells, you experience the regular GCD on all of your spells.
Resto (PvE) Healing Discussion has the required amounts of haste needed to achieve a one second GCD under various raid buff conditions, and two posts down is the formula for how to calculate the GCD if you're interested in reading further.
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04/14/09, 10:08 AM
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#888
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Von Kaiser
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Guys, Im thinking on use this build
http://talent.mmo-champion.com/?drui...1&version=9767
on 3.1
With Glyphs:
Glyph of Swifmend
Glyph of LB
Glyph of Innervate
for mana intensive fights.
Glyph of Swiftmend
Glyph of Nourish
Glyph of Wild Growth
for healing intesive fights
Im a Scriber, so change glyphs for me costs almost nothing.
Since i just do 10mans, 6 targets WG and +11% healing on Nourish, with 4t7 bonus its a good combo.
Im sitting at 402 mana regen casting when my Majestic Dragon Figurine is fully stacked (self-buffed). Since we ll gain a 2% to all stats and i will buy the new dalaran ring, i think illl be on 410 mana regen casting and fully buffed with regen flask, ill reach almost 600-650 mana regen casting, and i have Jetzebell, so i think mana will not be a problem on most fights.
I have some badges of Valor, and im thinking on use Idol of Awakening on mana intensive fights too.
For my build, i didnt take Nature's Grace, becouse for me, 3 sec is a too small window for us. took tranquil spirit for 10% more (+9% from moonglow) = 19% mana cost on Nourish.
What do you guys think? Any suggestion will be welcome.
Last edited by mhenrique85 : 04/14/09 at 10:29 AM.
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04/14/09, 12:55 PM
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#889
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Glass Joe
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Originally Posted by Zoltair
Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura
0/5 GotE = ~38.7% Haste = ~1269 Haste Rating
1/5 GotE = ~30.8% Haste = ~1012 Haste Rating ~33.12% =~1086 Haste Rating
2/5 GotE = ~23.8% Haste = ~782 Haste Rating ~27.60% =~905 Haste Rating
3/5 GotE = ~17.5% Haste = ~576 Haste Rating ~22.05% =~723 Haste Rating
4/5 GotE = ~11.9% Haste = ~389 Haste Rating ~16.50% =~541 Haste Rating
5/5 GotE = ~6.7% Haste = ~220 Haste Rating ~10.95% =~359 Haste Rating
Numbers in Bold are the new results.
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I just want to double check to make sure I'm not misinterpreting this. Fully raid buffed with no points in celestial focus you now need 359 haste rating for a 1 second GCD for WG, RJ, and LB?
Just out of curiosity what was the mechanic change that caused it to jump from 220 to 359?
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04/14/09, 2:07 PM
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#890
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10bux
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Originally Posted by Paragon
I just want to double check to make sure I'm not misinterpreting this. Fully raid buffed with no points in celestial focus you now need 359 haste rating for a 1 second GCD for WG, RJ, and LB?
Just out of curiosity what was the mechanic change that caused it to jump from 220 to 359?
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Yes, although the only pertinent raid buffs in that situation would be wrath of air totem and improved moonkin/swift ret aura.
Resto (PvE) Healing Discussion
Basically the talent just shaved off .3 seconds off the GCD at 5/5 points calculated after haste, but it was fixed to do exactly what the tooltip says.
That being said, has anyone thought about actually taking celestial focus?
I think something like http://talent.mmo-champion.com/?drui...0&version=9767 might play out well.
Last edited by ithecho84 : 04/14/09 at 2:15 PM.
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04/14/09, 2:53 PM
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#891
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Glass Joe
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i was looking into a spec of
http://talent.mmo-champion.com/?drui...0&version=9767
Since LB will not be a primary raid heal anymore and mostly for the MT. though i am not 100% sure if i like this spec that much. I guess Ill try it and see what it does.
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04/14/09, 5:36 PM
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#892
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Glass Joe
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http://talent.mmo-champion.com/?drui...0&version=9767
This would IMHO opinion be the corect buid to use as long as you have the proper haste for the group/ raid you are in. with the changes to revitalize ticks off RJ and WG even after targets health is full and the need for crit increase, along with the nerfing of LB. Nature's grace was nice for RG but with RG nerf and nourish buff,nourish is probably fast enough we will see better raid benefits from revitalize.
I do realize this is my first post here, but having been an AVID reader of EJ forums and being a tree throughout BC and WotLK I pity those folks who are still praying? that LB is their saving grace and end all to be all healing spell for druids. Blizz has nerfed it into the ground to the point where it may not even be viable to keep rolling on tanks, and with the randomness of its bloom, you cant honestly rely on it to proc when it is most needed.
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04/14/09, 6:00 PM
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#893
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Please just stop with the worthless spec posts as there's nothing which has happened in the last couple of hours to justify this sudden outbreak of "omg i'm using this <shit build> spec cus it looks awzum" which has infested the last page of this thread.
Living Seed is good now as is Nourish provided you have the glyph and/or set bonus (keep in mind that the new glyphs wont be available right away). Revitalize has changed very little and you are still going to use Lifebloom so you have little to change there. Pretty much it's business as usual with a tad more restraint on Regrowth and general output.
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04/14/09, 6:12 PM
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#894
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Glass Joe
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Originally Posted by Playered
Please just stop with the worthless spec posts as there's nothing which has happened in the last couple of hours to justify this sudden outbreak of "omg i'm using this <shit build> spec cus it looks awzum" which has infested the last page of this thread.
Living Seed is good now as is Nourish provided you have the glyph and/or set bonus (keep in mind that the new glyphs wont be available right away). Revitalize has changed very little and you are still going to use Lifebloom so you have little to change there. Pretty much it's business as usual with a tad more restraint on Regrowth and general output.
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I also agree with Playered. Don't forget, Specs are a personal thing. Some people just roll hot only, some people will roll hots and spec into HT and toss those out around the raid, some people want revitalize. Some also put points into <celestial focus> for the 3% total spell haste.
Druids have a few points they can toss around, so showing your spec means nothing.
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04/15/09, 12:23 AM
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#895
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Glass Joe
Tauren Druid
Blade's Edge
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on the side lifebloom change
From doing some messing around in udluar, I discovered that if you cancel lifebloom you now get the bloom effect. So i made myself a macro /cancelaura lifebloom for a phat 3-4k heal on myself. I think this new change will be useful for tanks for spike dmg situations cause they now have a big heal at their disposal if they click off a 3x stack or whatever.
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04/15/09, 1:40 AM
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#896
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Glass Joe
Night Elf Druid
Silvermoon
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Well, after healing tonight, I have to say it: I have more mana regen now than I did before the patch. Between the mana returned from LB along with OOC procs, I found myself blowing extra mana nuking and dropping back into tree form. I got rid of my spirit trinket for another spellpower one. This was mostly during the new VOA boss, 10 and 25 man, both fights lasted into the 6 minute range and I was *never* below 50% healing the off tanks.
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04/15/09, 3:12 AM
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#897
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Glass Joe
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Originally Posted by DigitalMocking
Well, after healing tonight, I have to say it: I have more mana regen now than I did before the patch. Between the mana returned from LB along with OOC procs, I found myself blowing extra mana nuking and dropping back into tree form. I got rid of my spirit trinket for another spellpower one. This was mostly during the new VOA boss, 10 and 25 man, both fights lasted into the 6 minute range and I was *never* below 50% healing the off tanks.
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If you don't mind my asking, how do you go about healing?
I ran a couple Heroics tonight due to tight time, and never had a mana issue either. I was using Rejuves, a single LB and Wildgrowth, then Nourish on spikes. (Getting myself prepped for the 4pc T7 bonus.)
Will have to see how it goes in raids though - but your post gave me some nice hope.
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04/15/09, 4:09 AM
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#898
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Von Kaiser
Night Elf Druid
Quel'Thalas (EU)
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Originally Posted by Kenderama
If you don't mind my asking, how do you go about healing?
I ran a couple Heroics tonight due to tight time, and never had a mana issue either. I was using Rejuves, a single LB and Wildgrowth, then Nourish on spikes. (Getting myself prepped for the 4pc T7 bonus.)
Will have to see how it goes in raids though - but your post gave me some nice hope.
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I'm sorry, but why hope? There wasn't hope? I think it has been pretty much discussed here that this change will not be taking our class to the ground, if all will level it with the other healers and make us a bit worst on MT healing, but nothing you can't surpass with imagination.
Originally Posted by tattonca
From doing some messing around in udluar, I discovered that if you cancel lifebloom you now get the bloom effect. So i made myself a macro /cancelaura lifebloom for a phat 3-4k heal on myself. I think this new change will be useful for tanks for spike dmg situations cause they now have a big heal at their disposal if they click off a 3x stack or whatever.
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I think this is a bug, I don't think Blizzard intended that to work that way. If it did it's in my point of view an erroneous and aberrant behavior for a skill, to have the tank dispel it so he can heal himself. Not to mention if you are in PvP You can actually right click Lifebloom while Stunned to get a 14K healing crit on you, too powerful, and I would bet not at all intended, so don't get your hope high on something that looks more than anything like a bug.
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04/15/09, 6:38 AM
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#899
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Piston Honda
Night Elf Druid
Destromath
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Originally Posted by Kreoss
I think this is a bug, I don't think Blizzard intended that to work that way. If it did it's in my point of view an erroneous and aberrant behavior for a skill, to have the tank dispel it so he can heal himself. Not to mention if you are in PvP You can actually right click Lifebloom while Stunned to get a 14K healing crit on you, too powerful, and I would bet not at all intended, so don't get your hope high on something that looks more than anything like a bug.
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I agree, but until it's fixed, making all my tanks hotkey a /cancelaura macro ;) Tested and one click will remove all stacks and applications of LB... Although, I really like the idea of tanks and dps watching/controlling their own hp, but that'd probably be too much for (most) people to handle. Moving out of voids is hard enough!!!
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04/15/09, 7:09 AM
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#900
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Great Tiger
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I imagine they are going to have a doozy of a time getting a spell that when dispelled gives you a heal (lifebloom) to not also give you said heal when you are the "dispeller" via /cancelaura. I tend to agree it's not "intended" to work this way, but it may have to. Historically, people weren't doing this because of the target of the lifebloom was getting rolled. But rolling is certainly now limited to one target per druid per fight (unless said druid is not doing anything else) and so things have changed. I suppose they could limit the benefit if the spell is dispelled or cancelaura-ed, but it's still going to be a doozy.
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