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04/18/09, 11:21 AM
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#946
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Glass Joe
Undead Warlock
Die Todeskrallen (EU)
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My personal style of healing @razorscale evolves around using RG as a semi-quick burstheal and using nourish on targets with RG hots on them, thrown in an occasional Rejuv/Swiftmend combo. We are quite melee heavy, so WG those camps standing in spawning fire, followed by Nourish-spam seems like an good idea too.
Sadly, we werent able to down him yet - the combination of total lack of holypalas and semi-gimpness in movement was a bit to davasting... not even talking about some laughable dpsler.
Concering my manaefficency, im quite satisfied. Im using the Innervate glyphe and might be gemmed a bit to much towards regeneration, but compared to our disci-priests, im really doing well. Currently im using 4pT7.5 (i already loved nourish pre 3.1, however aint totally sure if the glyph will be worth it), best in slot offset pieces for even more regeneration are sitting in my bags.
Our Wow Web Stats is sadly a bit buggy and combined all our razorscale tries into one. I gotta note that Lokh and Trefies were partially dealing dmg, nevertheless im a bit dissapointed by the rest of our healing crew (hopefully the meters are wrong aka bugged)
Concerning 10man Ulduar, we downed everything till Hodir, including Ignis. I initial hoped to use a 2tank/2 healer setup, however paired with the disci-priest Dalaya it didnt really work out well so our eleschami had to help healing @ ignis, razorscale and hodir.
I didnt get a wws there, but i hope, wws or recount will support disci-absorbs in a futur version (and add druids hots as overheal, im quite curious how that would turn out). Looking at recount, i was pulling 4k+ hps on ignis, while our disci sat at 1.6k while our resto sat at 2.5-3k... ofc i know, hps arent really comparable and totally ignoring absorbs, reduced dmg, etc, but nevertheless those numbers in combination with the situation that we had to deal with ignis using 3 healers, made me wonder...
After seeing the first part of ulduar, 10man boss fights seem to be quite raid dmg heavy, and light on boss dmg. Thus the best partner for a Restodruid in a 2healer setup would probably be an restoshami/holypriest. Has anyone else got the same feeling?
And on a Side-Note:
I use the following macros for my healing spells:
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/cast [target=mouseover,help] [target=target, help] [target=player] <Spell>
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It always worked fine (healing mouseover-targets, my target, myself if one of those existed), as i tend to target bosses and to mainly heal via mouseover, but on razorscale, i started to get "outofrange" errors when she was out of range and i tried to heal my raidmates standing literally next to me.
The strange thing however, that these outofrange errors only occur when im using my wildgrowth-macro; every other cast works and lands on my mouseover targets, wether the mob i target is in range or not.
Has anyone got similar problems or even a solution? (maybe a conditional range-check api, i could use in my macros?)
Help would be apreciatet
Last edited by Stille : 04/18/09 at 11:25 AM.
Reason: correcting errors
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04/18/09, 11:47 AM
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#947
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Von Kaiser
Night Elf Druid
Moonglade (EU)
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Originally Posted by Stille
It always worked fine (healing mouseover-targets, my target, myself if one of those existed), as i tend to target bosses and to mainly heal via mouseover, but on razorscale, i started to get "outofrange" errors when she was out of range and i tried to heal my raidmates standing literally next to me.
The strange thing however, that these outofrange errors only occur when im using my wildgrowth-macro; every other cast works and lands on my mouseover targets, wether the mob i target is in range or not.
Has anyone got similar problems or even a solution? (maybe a conditional range-check api, i could use in my macros?)
Help would be apreciatet
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Im unsure about the exact mechanics of your macro but if its not working you could try the simple one Im using.
#showtarget Wild Growth
/cast[target=mouseover, exists] Wild Growth; Wild Growth
and a side note to your side note, it has probably been mentioned somewhere in the thread but in case you didn´t know but if you ever have range issues (that aren´t just abot macro coding I mean) with WG you can cast it on the boss and it will use the much bigger hitbox for calculating who gets hit.
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04/18/09, 12:46 PM
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#948
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Glass Joe
Undead Warlock
Die Todeskrallen (EU)
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Thanks for your sidenote on my sidenote - to be honest, that was some new information.
And concerning the macro: My goal is to be independent from clique by using macros which give me roughtly the same functionality.
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/cast [target=mouseover,help] [target=target, help] [target=player] <cast>
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does the following (asPloppy correctly assumed):
When i mouseover a friendly target, he will get healed.
When i dont mouseover, my friendly target will get healed.
When i neither mouseover, nor target anything or a harmfull target, ill heal myself.
Usually, when i target an enemy lets say 100 yards away, it will still heal whomever i mouseover or otherwise myself (with eg rejuv, nourish, etc).
Wildgrowth however, starts to get an "out of range error" and doesnt heal anyone - probably since it can be targeted on enemy mobs and heal players standing around him, as Plobby suggested?
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... WG you can cast it on the boss and it will use the much bigger hitbox for calculating who gets hit.
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Nevertheless... i thought the macro-syntax [target=target, help] would prevent wildgrowth from being cast on harmful targets and prioritize it through the pre-condition [target=mouseover,help] onto mouseover targets.
Which, outside from "theory-programming", doesnt work for wildgrowth (out of range). For every other cast, however, it does work.
tbh, this error is only a minor setback, since it only concerns wildgrowth, but prevents me as a raidleader from targeting mobs out of healrange, specially razorscale - and casting wildgrowth simultaniously via mouseover. (yeah i know, there exists focus-frame)
Last edited by Stille : 04/18/09 at 12:55 PM.
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04/18/09, 12:57 PM
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#949
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Von Kaiser
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Originally Posted by red
I did Razorscale as HT glyph spec, and it worked fine for raid healing. It certainly felt incredibly inefficient to spam HT all over the place, but once the fight got under control it was great for sniping those fireball hits. Mana wasn't an issue.
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Why are we promoting sniping, this is not the mark of a good healer. Rather, you have since wasted the time and mana of another healer at the expense of looking better on your own healing meter. Roll a DPS character if you feel the need to be competitive based on how large your meter is.
@ Rijndael
Regrowth might hit for more individually, but a non hotted Nourish is better in terms of both HPS and HPM. A hotted Nourish destroys it, and thanks to a glyph and/or 4p t8 Bonus, the comparison is a pale one. Its only advantage is its long swiftmendable hot. However, the HoT portion heals for so little, to include it as an asset for any reason other than its ability to be swiftmended is fairly weak (Worth mentioning, but I'd consider it a mild bonus in most cases). In my own 3.1 experience, A regrowth cast on the tank once every 27 seconds seems to be its most worthwhile use, as it does leave an extreamly long hot that provides the bonus to Nourish. Regrowth might not be dead, but unless many targets are taking steady damage over the duration of a fight, its use as a raid heal isn't optimal.
@ ZoleeTee
There is no such thing as a healing rotation when it comes to raid healing. Making the switch from a hunter (or any other DPS spec) where a large part of being the best IS nailing your rotation, to a healer class where no said rotations exist can be challenging. You do have spells that are more efficient at raid healing than others though, but this largely depends on the type of damage people are taking. Due to its light cost, and heavy hotting HoT, Rejuvenation is seen as our go-to raid heal. If/when you are fortunate enough to get 4p of t8, this will only become better, as it will hit instantly. If multiple targets are taking damage, obviously Wild Growth is useful. If a single target is taking large amounts of damage (raid healing) then;
Rejuv/Swiftmend (Or just swiftmend if the target is already hotted)
Nature's Swiftness/Healing Touch, (If they are going to die unless you do something immediately)
Nourish (If they are likely going to take damage again shortly, Swiftmend is on cooldown, but they have more than a sliver of life left)
all work well in handling raid damage, but I would rank them in that order. Otherwise just let Rejuvenation do its thing. As it's been repeated over and over again, except in very specific cases, lifebloom does not make a good raid heal, and due to its high cost, I am generally not a fan of Regrowth.
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04/18/09, 12:59 PM
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#950
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Rijndael
If Regrowth is too slow for you you need more haste and Celestial Focus. Or you have too many healers on the raid. There are some fights where 0.5 seconds makes a lot of difference (Kolo!) but not Razor in my experience. Regrowth is a lot more throughput than Nourish if the target isn't going to die. It also pays "interest" later due to the long HOT.
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On Razorscale the raid damage is either A: them getting hit by the direct attack B: them standing in the fire or C: them aggroing adds. A only kills when mixed with the other two, B only kills when they are slow and C only kills when the tanks are slow. So, we're looking at A hitting then B hitting, or B hitting and them think it's A and then running out a bit slow. Either way they take all the damage within 2seconds of the initial hit. Now, unless you have reactions of a god and a LAN connection to the servers you're not gonna land your regrowth within 2 seconds of the first instant they take damage. So if you're going to use regrowth, you're basically just as well off using unglyphed healing touch, it'll save just about as many people.
Glyphed Healing Touch is not 0.5sec off Regrowth unless your Regrowth is a 1sec cast, glyphed HT is always 50% cast time of Regrowth, no matter how much haste you got. If you want to have a heal effect with a HoT, cast Rejuv then Nourish - it's significantly better than Regrowth if you don't have to worry about time. I'm sorry but, the age of Regrowth spam is dead and gone for anything more than the extra HoT component - which I have to admit is still nice as it lasts ages. Basically Nourish has every advantage Regrowth had, except the HoT.
Originally Posted by Allinone
Why are we promoting sniping, this is not the mark of a good healer. Rather, you have since wasted the time and mana of another healer at the expense of looking better on your own healing meter. Roll a DPS character if you feel the need to be competitive based on how large your meter is.
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The definition of sniping has changed, it apparently now means "quick healing back" rather than "taking heals from others". The idea of people being on raid healing is that they are assigned to certain areas/members of the raid to stop overhealing (multiple healers healing the same person). If a druid is assigned raid healing on Razorscale, I honestly can't see anything that will work other than glyphed HT for saving people, as I discussed above in this post, there simply isn't the time to wait for a regrowth to cast and nourish simply isn't worthwhile without a HoT. The way I raid heal on Deconstructor is to rejuv my assigned people constantly and nourish/SM them, works wonders - but Razorscale is such a movement based fight that you can bet part of your group is out of range.
Last edited by grimtage : 04/18/09 at 1:07 PM.
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04/18/09, 1:51 PM
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#951
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Don Flamenco
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Originally Posted by Allinone
@ Rijndael
Regrowth might hit for more individually, but a non hotted Nourish is better in terms of both HPS and HPM. A hotted Nourish destroys it, and thanks to a glyph and/or 4p t8 Bonus, the comparison is a pale one. Its only advantage is its long swiftmendable hot. However, the HoT portion heals for so little, to include it as an asset for any reason other than its ability to be swiftmended is fairly weak (Worth mentioning, but I'd consider it a mild bonus in most cases). In my own 3.1 experience, A regrowth cast on the tank once every 27 seconds seems to be its most worthwhile use, as it does leave an extreamly long hot that provides the bonus to Nourish. Regrowth might not be dead, but unless many targets are taking steady damage over the duration of a fight, its use as a raid heal isn't optimal.
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If you ignore the HOT portion of Regrowth, and the target does not have a Regrowth hot on it, Nourish is quite competitive (with the advantages of shorter cast and 'better granularity.') The problem is, you severely underestimate the value of the Regrowth hot. On most fights with heavy Regrowth use, the Regrowth hot accounts for a full 80%+ (!) of my Regrowth healing. 80%! And this healing is largely invisible, it's just "interest" tacked on later as targets take random damage. I have never managed to approach the HPS of Regrowth by substituting Nourish for it due to this "interest." On Kolo it was very easy for me to approach 5k HPS on the raid by using Regrowth. I would find it very difficult to approach these numbers with Nourish spam.
Last edited by Rijndael : 04/18/09 at 2:42 PM.
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04/18/09, 4:25 PM
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#952
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Glass Joe
Night Elf Druid
Silvermoon
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Originally Posted by dmw
. also my heal compared to other healers was quite low.... but all druid's heal was quite low compared to paladin and priest, so I think, I haven't done that bad.
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? I healed ulduar as a resto druid and I was #1 the whole entire time. The classes are very balanced atm, if you are lower than another healer its because either 1. You weren't give a large enough assignment or 2. The other healers are more skilled.
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04/18/09, 4:42 PM
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#953
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Great Tiger
Night Elf Druid
Echo Isles
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/cast [target=mouseover,help] [target=target, help] [target=player] <Spell>
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The conditional "[]" means "whomever the spell would normally have targeted." In interface options, you can set heals to heal yourself if your target is not healable. That means you can shorten this to
/use [target=mouseover,help][] <Spell>
I tend to use
/use [target=mouseover,help,nodead][] <Spell>
I've been told that the "nodead" isn't necessary, but I'm not sure (and most of the time it won't matter).
I've seen several posts where people say Wild Growth fails if your target (not just Wild Growth's target) is out of range. If that is correct, a fix (not tested) should be
/target [target=mouseover][]
/use Wild Growth
/targetlasttarget
Last edited by Erdluf : 04/18/09 at 4:48 PM.
Reason: Possible wild growth fix.
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04/18/09, 4:57 PM
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#954
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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Originally Posted by Rijndael
If you ignore the HOT portion of Regrowth, and the target does not have a Regrowth hot on it, Nourish is quite competitive (with the advantages of shorter cast and 'better granularity.') The problem is, you severely underestimate the value of the Regrowth hot. On most fights with heavy Regrowth use, the Regrowth hot accounts for a full 80%+ (!) of my Regrowth healing. 80%! And this healing is largely invisible, it's just "interest" tacked on later as targets take random damage. I have never managed to approach the HPS of Regrowth by substituting Nourish for it due to this "interest." On Kolo it was very easy for me to approach 5k HPS on the raid by using Regrowth. I would find it very difficult to approach these numbers with Nourish spam.
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I'd like to echo that. I was a bit frustrated when I thought about the crit nerf to imp regrowth, until I checked the healing distribution from our raid (Council-Hodir-Thorim-Ignis-Freya). The HoT portion of regrowth accounted for 80% of the healing (and yet again showing how laughable crit rating is for us).

Originally Posted by Allinone
Why are we promoting sniping, this is not the mark of a good healer. Rather, you have since wasted the time and mana of another healer at the expense of looking better on your own healing meter. Roll a DPS character if you feel the need to be competitive based on how large your meter is.
@ Rijndael
Regrowth might hit for more individually, but a non hotted Nourish is better in terms of both HPS and HPM. A hotted Nourish destroys it, and thanks to a glyph and/or 4p t8 Bonus, the comparison is a pale one. Its only advantage is its long swiftmendable hot. However, the HoT portion heals for so little, to include it as an asset for any reason other than its ability to be swiftmended is fairly weak (Worth mentioning, but I'd consider it a mild bonus in most cases). In my own 3.1 experience, A regrowth cast on the tank once every 27 seconds seems to be its most worthwhile use, as it does leave an extreamly long hot that provides the bonus to Nourish. Regrowth might not be dead, but unless many targets are taking steady damage over the duration of a fight, its use as a raid heal isn't optimal.
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Healing faster on Razorscale is not snipping. Heck, calling healing faster snipping is just ridiculous. The purpose of a healer is to heal its target in the fastest way possible. Maybe you should try out some of the fights before mocking others on the way they heal there.
As for regrowth, see above.
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04/18/09, 7:03 PM
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#955
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Von Kaiser
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Originally Posted by Fallenangel
Healing faster on Razorscale is not snipping. Heck, calling healing faster snipping is just ridiculous. The purpose of a healer is to heal its target in the fastest way possible. Maybe you should try out some of the fights before mocking others on the way they heal there.
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I'm not calling fast healing sniping, hardly the case. I'm all for healing a target as fast as possible. What i'm against is sneaking in a faster heal (such as a lifebloom) onto a target for the sole pupose of driving up your healing meters, at the expense of the other healers in the raid. This is largely the accepted definition of 'Heal Sniping". There is a huge difference in these two ideas. The first is a correct way to think about healing, the latter is a very selfish attidue and has no place in a raid.
As for the HoT portion of Regrowth accounting for 80% of its healing, i'm curious at what the healing assignments were for that. Using it mainly as a tank heal (keeping it up on a tank 100% of the time for the HoT, regardless if they needed the direct portion or not), The HoT provided 87.8% of Regrowths total healing. Using it only as a 1 application tank heal (Casting it once every 27 seconds on the tank) it provided 4.7% of my overall healing, putting it just ahead of a passive ability (Living Seed at 3.3%). As a raid heal, I could imagine that it could be effective, but only if you were in a very structured setting, with clear assignments so no one would over write your HoT.
As for mocking anyone, that was never my intent. Rather I wanted to make it clear that Sniping heals from other healers is a bad practice. I have healed razorscale, which is why I did add my 2 cents into the mix. I found the healing on the fight fairly easy provided people stay our of the fire and whirlwinds (and quite honestly, if they stand in the fire, they deserve to die), and the fight overall to be a fun encounter.
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04/18/09, 9:21 PM
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#956
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Von Kaiser
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Originally Posted by Daedalix
The same could be said for LB. It might tick for 3 secs but those ticks are a fraction of what its total healing is. RJ stays on for 18 secs... you have to look past just that single moment in time. If they take more damage in the next 15 seconds, your hot will almost certainly heal them before a raid healer. Moreover, you can instantly Swiftmend that person should they take any more damage in that period of time. RJ has great utility. The Tier bonus only adds to that utility. LB is just poor.
You're thinking in terms of beating other healers. It's generally more effective to think in terms of keeping people alive. If your only concern is topping a person off, and you know someone else will do it, then I'd focus your heals elsewhere or anticipate another source of damage.
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Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
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04/18/09, 10:03 PM
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#957
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Glass Joe
Gnome Death Knight
Caelestrasz
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Originally Posted by Stille
The strange thing however, that these outofrange errors only occur when im using my wildgrowth-macro; every other cast works and lands on my mouseover targets, wether the mob i target is in range or not.
Has anyone got similar problems or even a solution? (maybe a conditional range-check api, i could use in my macros?)
Help would be apreciatet
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I have the same problem with Wild Growth on Razorscale, but I am using Clique. Seems to be a bug, but I haven't seen it addressed elsewhere yet.
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04/19/09, 5:10 AM
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#958
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Von Kaiser
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Originally Posted by Celeras
Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
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Whatever you are smoking, I want some.
My guild is all the way up to Yoggy and Spamming LB is NOT the way to raid heal anymore. It just doesn't work well. Using Rejuv (even without the t8.5 set bonus), regrowth, and the occasional Nourish to top them off works much better. Mana efficiency plays a big roll in the major fights in Ulduar now, and LB stacking on multiple targets is no longer mana efficient. Stacking LB on a main tank, however, is still the best way to go.
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04/19/09, 5:11 AM
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#959
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Celeras
Ignoring the t8 bonus, spamming lb is still going to be the way to raid heal consistent damage(in between WG cds of course). I found this to be the best course of action for Stormbreakers Aura/Hodir's Frozen Blows. And on predictable raid damage like frozen blows, I found myself getting a 2 stack of blooms on as many people as possible beforehand. It really was quite effective, the added power of blooms is nothing to sneeze at. Without crits, it's pretty much an on-demand 6k heal to as many as 7-10 people. Which to me outways possibly being ready with a swiftmend.
Of course, once the T8 4pc is factored in... I have no doubt this will become obsolete as spamming rejuv's is going to be incredible. Though a mix of pre-blooming before the damage + rejuving while its occuring will probably be most effective.
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How are you going to heal like that? It takes 2 gcds to get a 2-stack on someone. That means 2 seconds between each bloom. At best you're looking at blooming 5 people, since it really doesn't take more than 10 seconds to stablize any raiddamage. I'd rather put RJ on 10 people, with the option to Swiftmend. I use RJ (together with WG) for so many incoming raiddamage: Ignis, XT, Hodir, Mimiron p2, Yogg. All of those fights it seems very effective as it does at least half of my healing. The 4T8 bonus is going to be so overpowered, I can't imagine it won't be nerfed.
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04/19/09, 6:50 AM
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#960
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Glass Joe
Night Elf Druid
Kil'Jaeden (EU)
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Last night I too encountered the outofrange error for a brief time when casting Wild Growth on any friendly target including myself. Changing targets, using WG set up with Clique or pressing the WG icon on my cast bar made no difference. Weird.
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