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04/19/09, 6:59 PM
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#976
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Glass Joe
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Originally Posted by Daedalix
It sounds like you're having trouble healing in general. By how much are they beating you? Boss or trash? It would help if you included a WWS but rather I'd suggest you just read through most of this thread and figured it out yourself. It all really depends on the fight. Put RJ on anyone who is about to or already took damage. Put LB/RJ/RG on the tank. And spam WG on the person most in the center of any AoE damage (I like to put myself in the fray and just use myself as the target) if there is any.
It sounds like they are just more experienced healers than you if those are the classes that are beating you and you can't compete. I have the most trouble with Holy Pallies but my guild isn't very "hardcore" at the moment.
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Funny, I find that holy paladins are the easiest to beat if you have better reaction times and situational awareness than, say, a senior citizen. In my guild, we raid with two trees, 1 disc priest (who occasionally goes holy now for dual spec and does very well at it), 1 holy priest, 2 holy paladins, and occasionally 1 resto shaman (if she shows up). Prior to 3.1, the other tree and I battled for the top spot on the meters. We have similar gear and good synergy; we talk about healing styles and bounce ideas off of each other. We work hard to be good healers, so it's not that we don't know what we're doing here...
As of 3.1, the holy priest is surpassing us (as well as the disc priest, when he is specced into CoH for certain fights). I think it would be rather arrogant to suggest that because s/he is being beaten, that s/he must not know how to heal. Experience also has nothing to do with it. I acknowledge it is possible that healing classes have some adjusting to do given the broad array of changes that were made and perhaps the meters will shake themselves out to where they were before, but it is also plausible (and, in my opinion, highly likely) that priests just got buffed *that* much. You say it's quite easy to compete with priests; well, I'm countering that with wondering why you're having a hard time with holy paladins. And moreover, how "hardcore" are we speaking here? I mean, have you completed or attempted these fights in a serious way in 25-man?
As for shamans...I'm unsure as to what to say to that, because I can't fathom losing to a shaman. Oh well.
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04/19/09, 7:21 PM
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#977
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Glass Joe
Tauren Druid
Ragnaros (EU)
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Well i just bought my Glyph of Nourish and replaced Glyph of Regrowth, as i recently i felt that my major rotation on healing seems to be... Regrowth, Rejuv and then basically top of with Nourish... So i personally think that i would benefit way more from using the new glyph as it will be use more often until Regrowth is about to expire... I am now healing up to 10k+ on crits when the target is FULLY hotted.
Pretty sick  Enjoying this very much.
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04/19/09, 8:25 PM
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#979
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Von Kaiser
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Originally Posted by Antkins
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It is situational. I wouldn't use the Nourish idol unless you are healing the main tank. I typically end up throwing Rejuv's out more often than Nourish, so I use the rejuv idol. I managed to snag the Nourish Idol off of trash before General last night, so I am going to experiment with it a bit.
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04/19/09, 8:29 PM
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#980
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Piston Honda
Night Elf Druid
Runetotem
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Originally Posted by Antkins
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No, it would increase non-crits with no hots by 129, crits by 194, non-crits with one hot glyphed by 164 and crits by 246, etc. Unless you're doing a very significant amount of healing with nourish and little with rejuv, the awakening glyph is better. The mana reduction on rejuv makes a very nice, cheap heal to toss out whenever you have spare GCD's.
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Level 80 Restoration Druid Spreadsheet here.
(v1.41)
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04/19/09, 8:50 PM
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#981
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Glass Joe
Пампкин
Night Elf Druid
Non-US/EU Server (EU)
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Guys, first of all, excuse my post if it seems kind of dumb. We just began our Ulduar raids, and I have noticed some significant changes to the damage we get to heal. Now this might be our raid problem or my not understanding how resto druids work, but for me it's getting less and less efficient to heal with nourish, and our hots don't seal the deal anymore. Also it's kind of hard to predict the damage and i don't have time to rejuv and nourish it, so i just have to nourish right away. So my question is, with big chucks of life missing and no spare GCDs, wouldn't healing touch strategy become viable?
I did search forums for this question and found out it was discussed before, but now with new raid instances i believe we could have another look at it?
My idea is something like this. I loved this build in 10mans (unfortunatly i got no wws logs), and am going to try it out in 25mans tomorrow. May be I am doing something terribly wrong, so please stop me until I let our raiders down.
PS As always, pawn long-time reader first-time poster =) and please forgive my non-native english.
Last edited by art3d : 04/19/09 at 9:33 PM.
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04/19/09, 11:02 PM
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#982
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Glass Joe
Tauren Druid
Mal'Ganis (EU)
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I was thinking about a direct heal build too, for special occasions. And a druid ceirtanly can do direct healing, but imho, compared to other classes he is pretty weak at it.
So from Blizzards point of view, an instance like ulduar 10 man has to be doable with every possible healer combination, so in Wotlk they gave the healer classes new abilities to cover that.
But i dont think cause of this a druid should stand there and spam his "flashs" (nourish, regrowth, glyphed HT, why do we have 3 skills for a playstyle we never really do anyway?) if he wants to be effective and play well.
Lets take a heavy raid dmg situation like Mimiron Phase 2, for those who havn't seen that encounter yet, its something like Sapphiron but the dmg inc is significantly higher and "spikier", means every one is getting hit, but on top of that, something like 5-7 people are getting hit very hard.
Now what can you do about that as a druid? You could stop your hotting, and go to heavy nourish spam to heal those 5-7 ppl. But your hots drop and in the end you maybe safed 2-3 ppl but because your hots are missing some other people are dropping too...
Long story short, i think in a raid with a setup of 6-8 healers you have to work toghether in a situation like this. Priests and Shamans for example are very strong at topping of those 5-7 ppl with things like chainheal, while you (as a druid) are very strong at keeping a very large amount of people alive with your hots till those chainheals are kicking in.
Having Reju up on 15 people and WG at another 6 is soooo much more effective heal than spamming like 10 flash heals in those 16 seconds. Sure there are situations where a flash like nourish is very very useful and i dont want to miss it anymore but overall i dont recomend doing it all the time in every situation.
But well thats one cool thing about resto druid in wotlk, there are so many options and so many playstyles and many things work, so i dont want to talk you out of it  but if you really like spamming flashs and stuff you might wanna try a paladin? /cower
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04/20/09, 12:30 AM
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#983
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Von Kaiser
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Originally Posted by Missdeanna
As for shamans...I'm unsure as to what to say to that, because I can't fathom losing to a shaman. Oh well.
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Sounds to me more like you don't know any resto shaman that can pull their weight. All the healing classes are fairly well balanced at this point (to a degree). A well played resto shaman can easily climb near or to the top of the meters in a heavy raid damage setting. In fact, the same can be said of almost any class at this point. Any class can top the charts on any given fight given the correct assignment (as is evident by the bulk of these recent posts). I think the largely ignore factor is skill level. Perhaps Daedalix plays with a much better Holy Paladin than you are accustomed to. The sheer fact that you play with an "If they show up" type of resto shaman tells me that they probably wont beat a regular raider, nor should you expect to be beaten by her, as such your Resto shaman experiance is tainted.
But please, can we abandon this silly, "How can I top the Healing Charts" discussion? It is not beneficial. There is a large difference in figuring out how to most effectively heal (or maximize your HPS) as a resto druid, and learning how to top the meters. Rolling lifeblooms on 4 targets in BC would drive a druid to the top of the meters, but I think most would be in agreement that it wasnt the 'most effective' method of druid healing. Topping the raid healing charts only helps yourself, A conversation about the merits of Rejuvenation vs. Lifebloom vs. Regrowth (and its effect on the other healers in your raid) however, is helpful for the education and benefit of everyone that reads these forums. Healing is not DPS, you don't get an extra cookie by topping the meters. You should not be competing with the other healers you raid with.
@ Naliehna
I'm going to crunch some numbers tomorrow, but I dont think resto druids are much weaker than most healing classes in the direct heals department. A Lifebloom + Rejuvenation + Regrowth Hot + Nourish (Glyphed or Tier Bonus..or both) + Living Seed combo can lead to some crazy single target HPS. I'll need to poke around to compare and see what other classes can sustain at this point, just some napkin math gives it around 8300 HPS in my current gear. That is without including living seed, and only counts the Nourish glyph (not the tier 7 bonus). It also doesnt take into account the GCD's required to refresh the HoTs. Tomorrow I should have some free time, i'll work at getting a better max HPS value, that includes GCDs, and Living Seed Procs. I would suspect that paladins have us beat on single target throughput, but that we hold an advantage over both Shaman and Priests (in terms of Max HPS). Granted, this 'rotation' is harder to maintain that a single spell spam, but thats one of the fun aspects of being a resto druid.
Last edited by Allinone : 04/20/09 at 12:51 AM.
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04/20/09, 1:15 AM
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#984
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Glass Joe
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Originally Posted by art3d
Guys, first of all, excuse my post if it seems kind of dumb. We just began our Ulduar raids, and I have noticed some significant changes to the damage we get to heal. Now this might be our raid problem or my not understanding how resto druids work, but for me it's getting less and less efficient to heal with nourish, and our hots don't seal the deal anymore. Also it's kind of hard to predict the damage and i don't have time to rejuv and nourish it, so i just have to nourish right away. So my question is, with big chucks of life missing and no spare GCDs, wouldn't healing touch strategy become viable?
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This is the strategy that I've taken on. I've dropped GOTE and gone for a Glyph'd HT kind of spec. So the tank gets the typical RG+RJ+3LB with Nourish. The raid will get HT and WGs, until the T8 set bonus of course.
Lately, I've been quite frustrated with my raid healing in Ulduar... It feels like everyone is just healing that little bit quicker than me, which leaves me with only RJ+WG on the raid. I think with the speed that random people can die in Ulduar, glyph'd HT seems well suited.
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04/20/09, 1:31 AM
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#985
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Glass Joe
Tauren Druid
Laughing Skull
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Hey Guys, I have a few questions about healing Mimiron in Ulduar, if anyone has experience here I would greatly appreciate your advice. The only hard phase was phase 2, it gets a little nutty with healing. Now eventually it came down to me deciding to just rejuv the whole raid and if someone got down to ~4k health i would hit them with my swiftmend. Now obviously I can't keep rejuv on the whole raid, but around 15people i can. This seemed to be a good crutch for our shamans to get their chain heals off and priest using COH and POH time to get their casts off. Just wondering what people thought of this technique.
Also this being said, I know it used to be here but if someone happens to know the name of the thread that discusses haste, and how much haste is needed for the haste cap, that would be awesome. Thanks for the feedback in advance.
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04/20/09, 2:14 AM
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#986
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Glass Joe
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Originally Posted by Wombat-LS
Hey Guys, I have a few questions about healing Mimiron in Ulduar, if anyone has experience here I would greatly appreciate your advice. The only hard phase was phase 2, it gets a little nutty with healing. Now eventually it came down to me deciding to just rejuv the whole raid and if someone got down to ~4k health i would hit them with my swiftmend. Now obviously I can't keep rejuv on the whole raid, but around 15people i can. This seemed to be a good crutch for our shamans to get their chain heals off and priest using COH and POH time to get their casts off. Just wondering what people thought of this technique.
Also this being said, I know it used to be here but if someone happens to know the name of the thread that discusses haste, and how much haste is needed for the haste cap, that would be awesome. Thanks for the feedback in advance.
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This is the same techinique i was using last night on Mimiron. I found it was quite effective, and my HPS went through the roof in that phase. I was using a 5 Rejuv 1 WG cycle pretty much.
And i believe you are referring to the Resto Itemization thread.
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04/20/09, 3:13 AM
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#987
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Glass Joe
Tauren Druid
Laughing Skull
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Thank You I found what i was looking for nearly instantly. Gl in ulduar!
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04/20/09, 3:32 AM
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#988
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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Regrowth is a godsend for mimiron p2. Unlike what it says in some places (like stratfu - whose page is based on the much easier 10 man version), the largest amount of damage in that phase actually comes from heat wave. What worked for us was assigning a few targets to each pair of healers. Personally I kept rejuv and regrowth on all the targets, swapped RG with lifebloom when moving from the laser (actually one of the few places LB is good for raid healing). Trying to heal this phase with nourish ia definite no go.
To be honest I find nourish to be close to useless. Granted I don't have the 4t7 nor the glyph - but one is going away anyway and the other is competing with other pretty decent glyphs. I guess I can full hot the tank and nourish him, but having a holy paladin handle that with a basic hot backup is much better and leaves me free to raid heal. There was one fight so far (up to general) that I had to use nourish and that was Ignis. Other fights with heavy hitters (Hodir, Thorim) have a single tank, so it's not really needed if you have someone else covering that corner.
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04/20/09, 3:58 AM
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#989
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Piston Honda
Night Elf Druid
Destromath
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Originally Posted by Allinone
A conversation about the merits of Rejuvenation vs. Lifebloom vs. Regrowth (and its effect on the other healers in your raid) however, is helpful for the education and benefit of everyone that reads these forums.
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This is my main interest at the moment. I'll guess I'll start it off with my opinions and people can refute:
Lifebloom: Until the MT healer(s) cannot keep the MT alive on their own, I see any form of rolling LB as simply meter padding. There are some timely uses for LB, like Naleihna listed, and it's great for heavy healing group assignments (hi2u mimi phase 2), but in general, it's a waste.
Regrowth/Nourish: Regrowth should only be used for the HoT. With 6-8 healers, direct heals are neither our job nor a good use of our time. Glyph/spec for HT if you feel like you need a lifesaver heal in between Swiftmends/NS. Nourish is still not worthy of a hotkey for the same reason. Glyph HT if you need a fast heal and use RG (or just let other HoTs tick) for a spot heal on a safe target. RG gets better as the number of healers decrease. Nourish looks like a good MT heal on paper, but we should never be MT healing. Druids are the most controlled and preemptive raid healers. And we work the best when we're healing alone, so even in a 10 man with 2 healers, the Shaman/Priest(/obviously Paladin) would be a better MT healer.
Rejuv: Find a comfortable hotkey for this and learn to love it. Still can't measure if Rejuving 15+ people is a benefit to the raid.
edit: fallenangel posted while i was typing and its basically the same thing i said
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04/20/09, 7:19 AM
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#990
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Piston Honda
Tauren Druid
Laughing Skull
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Originally Posted by Vomityn
This is the strategy that I've taken on. I've dropped GOTE and gone for a Glyph'd HT kind of spec. So the tank gets the typical RG+RJ+3LB with Nourish. The raid will get HT and WGs, until the T8 set bonus of course.
Lately, I've been quite frustrated with my raid healing in Ulduar... It feels like everyone is just healing that little bit quicker than me, which leaves me with only RJ+WG on the raid. I think with the speed that random people can die in Ulduar, glyph'd HT seems well suited.
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I'm not really clear on your spec. Is it for tank healing or raid healing? You specced into both HT and nourish/regrowth. Any build without GotEM is presumably for tank healing only, but then why get HT?
I definitely find HT glyph spec to be working great for me in Ulduar. However, HT is not optimal in a tank healing build. It's really only suited as your direct heal in a primarily HoT playstyle. It's for a raid healer, when you need a quick heal and swiftmend is on cooldown.
So a better option for a HT spec would be to drop Nature's Bounty for GotEM. You should also consider swapping Nature's Grace for Subtlety or Natural Perfection. Your direct heal is HT which neither crits that often, nor do you chain-cast it that often...nor does it benefit much from the cast time reduction. A build which focuses on RG/nourish AND HT, but without GotEM does not seem very effective to me.
I also agree with the posters who say Druids are the worst primary tank healers, and the best raid healers.
As for spamming glyphed HT on raid members during heavy raid damage, the numbers rarely line up in a way which makes this a good choice. You will always provide more HPS and usually end up with more living players by laying down Rejuvs (even without the set bonus) on as many people as possible. It only takes a few seconds for the healing to have surpassed HT spam. Each Rejuv cast is potentially ~12k of healing per GCD, while HT is only about 5500. As long as the player can survive until the first and second tick, Rejuv will always be better. If the damage isn't deadly, Rejuv is more efficient. If they can't survive until the second tick of Rejuv, chances are other players aren't going to survive either and they better be getting hit by a chain heal or coh soon. HT spam might save a player or two in the very short term, but in almost all raid damage situations it will have you desperately trying to catch the incoming damage, and failing due to your lower HPS.
Last edited by red : 04/20/09 at 7:41 AM.
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