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Old 04/22/09, 11:21 AM   #1066
thefool808
Von Kaiser
 
Worgen Druid
 
Ysera
Another loss to using the Glyph of Healing Touch is the overall power of Nature's Swiftness + Healing Touch. Not a huge loss, but still worth mentioning, in my opinion.

Last edited by thefool808 : 04/22/09 at 11:23 AM. Reason: rewording for clarity

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Old 04/22/09, 12:58 PM   #1067
Smoothie
Glass Joe
 
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Tauren Druid
 
Aerie Peak
Originally Posted by thefool808 View Post
Another loss to using the Glyph of Healing Touch is the overall power of Nature's Swiftness + Healing Touch. Not a huge loss, but still worth mentioning, in my opinion.
The loss of the NS+HT Really Big Really Fast heal is exactly why I unglyped my HT. Really, the decision comes down to "How often do I need a huge emergency heal?". If the answer is "More often then NS comes off CD", then maybe the glyph makes sense. I tend to need it maybe once a boss fight. Almost never on the tank, because the tank's got a stack of HoTs I can SM, which then buys me time for a Nourish or a RG to top him off. I tend to burn it when things have gone south - I've had to do something which prevented me from healing and I have to catch up on damage fast (think battle res-ing someone, getting stuck on the wall by the spider, frost tomb, things like that), or if a DPS pulled aggro, and letting them die means losing DPS that we have to have to finish the fight.

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Old 04/22/09, 4:24 PM   #1068
atliens
Glass Joe
 
Night Elf Druid
 
Stonemaul
Originally Posted by Inorrri View Post
Sure druids can MT heal well, nobody said the opposite. The point was the field where druid excels, where you can use the full potential. Paladins can raid heal, but I hope nobody would argue that they excel at MT healing. If your raid has 2 very well skilled holy palas and a disc priest, would you insist on MT healing? I hope not.
And just because you're on raid healing it's not like "Oh the tank is low but I'm on raid, I'm forbidden to help out". A good druid will always keep some hots up on tanks and is ready to SM/NS+HT/Nourish spam no matter what role he is assigned to.
The game is about min/maxing and tradeoffs. With 2 pallies and a priest, I would assign 1 pally & 1 druid to the MT and the other pally to the OT. If there is no OT, I would have the 2nd pally raid heal and beacon the MT. I wouldn't have my priest go disc. I would have him raid healing as holy. If I were raid healing, I'd love to do it on a priest. Imagine this burst healing for XT-002's tympanic tantrum: PoM at -7secs, PoH at -2secs, CoH at 1secs, PoH at 2 secs, PoM at 5 secs, PoH at 6 secs, etc. So I ask this. What is the tradeoff of DiscPriest MT healing & Druid raid healing versus the Druid MT healing & HolyPriest raid healing?

I think what makes druids great is our versatility with 1 spec. We excel in any role. I would argue that priests are better raid healers than us, but it's easier to do it as a druid. Check the leader boards for EHPS. For the most part you have shamans and priests at the top: I would argue that holy priests are better raid healers than druids (refer to WoW Meter Online - Combatlog Replay in Engrish).

This brings up an interesting question. If you were heal lead how would you setup your raid for Ulduar. My ideal comp would be 1 Pally, 2 Druids, 2 Shams, 2 Priests. In general, I'd always have 1 pally & 1 druid on the MT, the shams always raid healing, and the 2 priests & 1 druid raid/OT healing.

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Old 04/22/09, 6:03 PM   #1069
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by atliens View Post
So I ask this. What is the tradeoff of DiscPriest MT healing & Druid raid healing versus the Druid MT healing & HolyPriest raid healing?
I'd say this purely depends on the fight but if there is AoE damage then druids will trump disc and arguably even holy priests in raid healing, whereas if the raid damage is single target and can be somehow foreseen then priests (probably both disc and holy) will do better at it. Most encounters with raid AoE damage seem to apply damage as a sort of AoE dot, so druids are excellent at negating the effects of that.

Although it seems to me that most people who run as disc priests do so because they didn't like being holy priests, and obviously you don't want to stick a druid on MT and disc priest on the raid, but you might consider a holy priest on MT and a druid on a raid.

Last edited by Ezarg : 04/22/09 at 6:11 PM.

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Old 04/22/09, 6:38 PM   #1070
reiska
Glass Joe
 
Night Elf Druid
 
Al'Akir (EU)
May some moderator answer if it's allowed to post healing strategies for different fights?

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Old 04/22/09, 6:39 PM   #1071
Inorrri
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by atliens View Post
The game is about min/maxing and tradeoffs. With 2 pallies and a priest, I would assign 1 pally & 1 druid to the MT
How can druid MT healing be min/maxing when a druid has the potential to keep hots on up to 15 targets simultaneously and you force him to do it on 1 and spam a lesser version of flash heal?

Disc priest brings synergy with holy pala that resto druid doesn't have. You really underestimate the power of shields. And we shouldn't really be discussing this in the druid forums.

You should also care about numbers less. Leave that to dps. Different specs and classes do different things. Druids are good at healing off dot-type aoe damage. Holy priests at burst. You can't compare healing meters on these things.
On fights like Mimiron there are both dot and burst aoe damage, I can't really imagine myself sticking to MT and letting some holy pala or disc priest with handling the dot portion.

Last edited by Inorrri : 04/22/09 at 6:50 PM.

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Old 04/22/09, 6:56 PM   #1072
Paininabox
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Night Elf Druid
 
Runetotem
I view the druid healing role as playing midfield or halfback in soccer/football. You may tell the halfback to play some more on the D end of things, but he's still going to run up and help the forwards. Likewise, with druids, even if you tell the druid to heal the tank a good druid will know to toss out WG's and rejuvs when they can. We may not be as good as holy priests at raid healing or as good at tank healing as paladins, but we are the best at doing both and simultaneously.

You should also care about numbers less. Leave that to dps.
I never thought I'd read that on these forums. Numbers mean things and are a huge tool to improving yourself. Of course, while one may recognize the power of mathematical calculations, it is probably equally important to realize the limits of them. The proper mindset with regards to it is somewhere in the middle, where the two extremes are obviously wrong.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 04/22/09, 7:18 PM   #1073
Inorrri
Von Kaiser
 
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Night Elf Druid
 
Silvermoon (EU)
Originally Posted by Paininabox View Post
I never thought I'd read that on these forums. Numbers mean things and are a huge tool to improving yourself. Of course, while one may recognize the power of mathematical calculations, it is probably equally important to realize the limits of them. The proper mindset with regards to it is somewhere in the middle, where the two extremes are obviously wrong.
I never thought I'd see somebody take a sentence out of a context and base comment only on it. It's so bloody obvious I was talking about healing done meters, which mean something only when comparing 2 same classes on same targets in a same raid enviroment with same gear level and same spec (and even then it will be so off it's near useless, unless one is a really bad player, doing 50% less than the other).

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Old 04/22/09, 8:10 PM   #1074
Paininabox
Piston Honda
 
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Night Elf Druid
 
Runetotem
Originally Posted by Inorrri View Post
I never thought I'd see somebody take a sentence out of a context and base comment only on it. It's so bloody obvious I was talking about healing done meters, which mean something only when comparing 2 same classes on same targets in a same raid enviroment with same gear level and same spec (and even then it will be so off it's near useless, unless one is a really bad player, doing 50% less than the other).
Healing meters are not useless. It's just as stupid to claim the meters are proof of who is a bad/good healer as it is stupid to claim that meters are a bucket of lies. At the end of the day we all make red bars go green, despite mechanical differences in how it's done. I'm not advocating that priests and shamans are way better raid healers than us simply because of some meters, but I'm not going to deny it simply on the premise that the meters lie. Your thinking is too black-and-white, in my opinion. Healing done meters may be flawed in some ways, but it's way better than going into the cesspool of basing one's opinion on how you perceive your performance, like the WoW forums are notorious for. It's simply important to take it with a grain of salt.

Level 80 Restoration Druid Spreadsheet here.
(v1.41)

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Old 04/22/09, 8:22 PM   #1075
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Total healing done tends to not be a very useful number because classes often have to stop what they are doing (either they are unlucky with having to move out of the way of boss abilities, or they have to dispel or battle rez, etc.) However, you can get useful numbers out of healing meters. For tank healing this number tends to be total HPS (including overheal). For raid healing this number tends to be effective HPS (without overhealing). Caveat: druid hot overheals don't show up on meters so estimating their tank healing effectiveness can be difficult. Caveat 2: obviously an important part of being a good healer is reaction time and ability to save people from death. Obviously meters will not show this.

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Old 04/22/09, 8:54 PM   #1076
red
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Tauren Druid
 
Laughing Skull
Originally Posted by Daedalix View Post
This discussion has boiled down to opinions. "I want the RIGID Hammer! I want the Black and Decker!" They are both hammers. They pretty much cost the same. They pretty much do the same job.
And yet this is a forum for craftsmen and workshop enthusiasts, in a thread about the finer differences between hammers. Yeah they can both hit nails. What of it?



Originally Posted by Agromgmt View Post
GHT never changes value, it doesn't gain or lose anything regardless of context. The only scenario where I could see it having some value is 2, but if they don't have a hot, RG is a better choice anyway for the HOT it leaves.

I can't find any spots where a heal with a lower chance to crit (GHT) and similar cast time will keep someone alive when Nourish won't. In all the GHT chanting I have yet to see anything better than vague references about what situations it's being used in or why the spell with a 25% bonus to crit and leave a living seed isn't better.
The fact that GHT doesn't change with context is not a negative in itself. Also, the cast time difference is fairly significant to me; it's around or above 0.4 seconds difference. If you really need a very specific situation in which it would be more effective to cast a much faster heal that heals for 25% more on a 'plain' target, here is one:
A raid member with no HoT spikes low, and needs a heal very quickly or they will die from the next hit. They need 5300 health in 1 second and your NG isn't up because you're a raid healer who's been casting Rejuv. Swiftmend is down because you just used it on somebody else. That is the exact situation for which it is useful.

GHT heals for more health on a target with no HoT, and it does so faster. When swiftmend is down, GHT takes its place. Is it worth it for you to spec in such a way that in a rare situation GHT will save a life, but you lose the ability to tank heal? Only you can answer that; it's worth considering though. Druids have lots of options these days. Nobody is saying there is no use for Nourish or for Regrowth. Nobody is saying you should use GHT all day all over the place, or tank heal with it. You could just scroll up and find more info..

Last edited by red : 04/22/09 at 9:04 PM.

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Old 04/22/09, 10:40 PM   #1077
Daedalix
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Draenei Shaman
 
Kilrogg
Other than "someone isn't paying attention / is slow to their healing assignment", how often or even WHEN does someone get hit with two 10k hits back to back in a matter of 2 secs. Or take a hit and need a heal to be topped off before they get re-hit in less than a second?

There's some rather preposterous situations being thrown around and people aren't thinking about what Really happens. Don't take this as inflammatory. If people feel the need to spec for GHT, then have at it. But the timing involved is one more thing to consider. Raid damage simply doesn't happen by massive chunks in half-seconds. To me, GHT is overkill.

Stay thirsty my friends.

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Old 04/23/09, 3:17 AM   #1078
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by Daedalix View Post
Other than "someone isn't paying attention / is slow to their healing assignment", how often or even WHEN does someone get hit with two 10k hits back to back in a matter of 2 secs. Or take a hit and need a heal to be topped off before they get re-hit in less than a second?

There's some rather preposterous situations being thrown around and people aren't thinking about what Really happens. Don't take this as inflammatory. If people feel the need to spec for GHT, then have at it. But the timing involved is one more thing to consider. Raid damage simply doesn't happen by massive chunks in half-seconds. To me, GHT is overkill.
The 2nd boss in Ulduar does that, and he is probably also the 2nd easiest.
Guys, if you haven't done the fights, telling what happens or doesn't happen isn't really productive.

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Old 04/23/09, 4:19 AM   #1079
Ploppy
Von Kaiser
 
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Night Elf Druid
 
Moonglade (EU)
There is one more element to what situations certain spells are usefull in and not that tends to overlooked by most. What bosses do to raids is nothing compared to what a raid can do to itself. Regardless of what kind of raidingguild you are in all of us haveto at some point learn every fight, first normal mode then hard mode. This is the hard part, not performing it flawlessly when its on farm. A lot of posts trying to advocate one heal over another seems to asume that the raid is performing flawlessly and aim to narrow down the usefullness of a heal to the number of unavoidable boss abileties that match this and that kind of heal. Ability to handle the unpredictable is one of the feats of a great healer and the unpredictable is precisely that. In short no spells usefullness can ever be dismissed soley on the types of predictable/unavoidable boss abileties that are around. You always haveto take into consideration what would be good in situations where people go stand in that bloody fire t hat noone is supposed to be standing in. What does your guild do in those situations? Do you wipe or do your healers save the day?

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Old 04/23/09, 10:11 AM   #1080
Jahdruid
Glass Joe
 
Night Elf Druid
 
Crushridge
Sorry If I missed something or it has already been talked about, but has anyone noticed a bug with Revitalize. I searched the wow bug forums and didn't notice it. Since Ulduar came out we have had 2-3 resto druids in each raid and none of us spec into Revitalize but it sometimes still procs.

Last edited by Jahdruid : 04/23/09 at 2:22 PM.

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