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09/28/09, 2:04 AM
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#1976
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Von Kaiser
Night Elf Druid
Moonrunner
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Originally Posted by ganuard
It is extremely hard to quantify the exact value of the T9 set bonus, but I feel that in the mindset of HOTs "Set it and forget it" mentality, critting rejuvs feel good.
No, you might not know when the set bonus is actually providing benefit. You also have to keep in mind the only time the bonus will show worth is if the target is at a < Regular Rejuv Tick health deficit. At the end of the day I still feel it's a 'good' set bonus though, definitely worth it's weight in raw throughput stats.
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Never said it was a horrid set bonus, it just seems kind of "Meh" to me. Its good enough on its own but when faced with its predecessors that were good enough on their own to outweigh throughput upgrades until you could replace at least 3 or 4 pieces at once it just doesn't measure up to what we are used to.
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09/28/09, 7:59 PM
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#1977
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Von Kaiser
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Originally Posted by Merendel
Never said it was a horrid set bonus, it just seems kind of "Meh" to me. Its good enough on its own but when faced with its predecessors that were good enough on their own to outweigh throughput upgrades until you could replace at least 3 or 4 pieces at once it just doesn't measure up to what we are used to.
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If this set bonus was a talent point, every resto druid would, without a doubt, put a point into it. The only reason why resto druids are hesitant to move into T9 is because it replaces T8. The T8 set bonus is incredibly overpowered, and even after the nerf it's (probably) not worthwhile to replace your T8.5 with the iLevel 232 T9.
However, as my guild has been progressing through H TOC, I've found that the T8 set bonus isn't worthwhile in that content. Save for Twins, most raid damage is spikey and inconsistent, and I find myself using Regrowth and Nourish a lot more often than in T8. Mind you, Rejuv is still a majority of my healing, but these fights require a lot more interaction with your action bars than just Wild Growth and Rejuvenation.
Though I'm not looking to take any Trophies over DPS classes that are looking for 2 or 4 set bonuses, I'll be a very happy Druid when I can pick up a second piece of 245 T9 and can get the extra stats and buff to Nourish, and whenever all our DPS are looking to get 258 gear, I'll certainly have no qualms taking Trophies over other healers, who definitely don't have such great set bonuses.
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09/29/09, 10:42 AM
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#1978
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by GTtheBard
Though I'm not looking to take any Trophies over DPS classes that are looking for 2 or 4 set bonuses, I'll be a very happy Druid when I can pick up a second piece of 245 T9 and can get the extra stats and buff to Nourish, and whenever all our DPS are looking to get 258 gear, I'll certainly have no qualms taking Trophies over other healers, who definitely don't have such great set bonuses.
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I don't know how many druids out there are clearing Heroic mode, but being 4/5, I have awesome access to the 258 gear, and 245 Tier. The difference is Spell power and just overall stats is HUGE. I went up about 1400 Mana, 75 mp5, and over 150 Spell power, and I still rock a bit of 226. This isn't a change in a trinket from no SP to 150, this is just upgraded stats on gear. It is easily noticeable, and I believe is getting over looked. However; this is the wrong thread to be talking about gear in. We have our very own itemization thread to do so. The extra gain from this big of a jump in ilvl gear is noticable on fights like NRB and Twins, where mana is an issue on NRB and overall healing seems so much easier on twins. I am glad that 500 guilds don't have Heroic Anub down yet; it gives us something to work for.
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Artificial Intelligence usually beats real stupidity.
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09/30/09, 1:23 PM
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#1979
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Glass Joe
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I certainly don't have as much experience with my druid as most people on these boards, but I had a bit of experience healing with T84P before and after the nerf, and T94P most recently. I havn't been able to heal a Heroic Twins(10 or 25) since getting my 4 piece last week, should be doing that tonight. But in everything else I've seen, I'd say that T9 4 piece is definitely better than T8 4 piece post nerf, especially considering the throughput stats. Pre-nerf, I think the 4 piece T8 would have been a lot more worth it, and at the very least we would have seen people switching it in for certain fights more often. I tried switching 4 piece t8 in last night on Heroic Champs(25) since there is very inconsistent raid damage, and now and then small spikes on people. The small heal was not enough to be really worth it however, and I won't be doing it in the future, preferring the throughput stats to buff my Nourish and Regrowth, which as the fight went on I was finding to be much better as long as the Shaman wasn't interrupting me.
Overall in my opinion: 4PT9>4PT8. I have 2 pieces 245, so it might not be worth it till at least 2 pieces 245 and 2 pieces 232, but that's undecided on my part.
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10/01/09, 6:07 PM
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#1980
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Von Kaiser
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World of Warcraft PTR Patch 3.3.0
Bug Fixes
Druid
Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
Source: WoW -> Test Realm Patch Notes
It´s probably not a huge thing, but its annoying have to refresh our Hots more often, leaving less time for Tank and Spot healing, personally i always thought that 1 more tick from rank 15 Reju was intended. But all Resto Druid community must agree that Rejuvenation is a too powerful spell atm.
Last edited by mhenrique85 : 10/01/09 at 6:25 PM.
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10/01/09, 6:13 PM
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#1981
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Banned
Tauren Druid
Nordrassil (EU)
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I was healing TotC 10 today, and I found that as a Druid (unlike my previous posts) I was raid healing. I was wondering what are the HPS numbers for using Nourish over Rejuv? Because for events like P3 Anub, I find that Rejuv isn't strong enough to keep the raid members above 50%. Does this change with 4set T8?
My Armory is here: The World of Warcraft Armory
So, should I feel bad that I am using nourish? I have read in this thread that people have a dislike to it, but I noticed based on Recount, my HPS went up and my overall healing went up, and my over healing went down.
Just curious as to how other people heal P3?
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10/01/09, 7:02 PM
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#1982
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Glass Joe
Tauren Druid
Ravencrest (EU)
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To me this seems like a exactly that: A huge thing. Like you mentioned, this means more gcds used on refreshing our hots on tanks and others taking dmg regularly and on the "5xRejuv, 1xWG"-kind of fights, it's obviously going to result in having hots on three less guys.
I don't think its gonna change the healing-style of druids a lot though; we're still gonna be healing in the same fashion - just less effective.
Is it warranted or not? Let's try and stay clear of that discussion.
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10/01/09, 7:04 PM
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#1983
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Von Kaiser
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Originally Posted by Capulatio
I was healing TotC 10 today, and I found that as a Druid (unlike my previous posts) I was raid healing. I was wondering what are the HPS numbers for using Nourish over Rejuv? Because for events like P3 Anub, I find that Rejuv isn't strong enough to keep the raid members above 50%. Does this change with 4set T8?
My Armory is here: The World of Warcraft Armory
So, should I feel bad that I am using nourish? I have read in this thread that people have a dislike to it, but I noticed based on Recount, my HPS went up and my overall healing went up, and my over healing went down.
Just curious as to how other people heal P3?
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From looking at your Armory, I will guess that resto isn't your main spec. Don't take offense to the following if I'm incorrect.
First of all, I have found in the past that the best way to determine what spells were ideal for an encounter is to look at Recount for a druid that does very well. However, you will generally find that its about 50% rejuv, 25% WG, 25% nourish/lifebloom/swiftmend/etc. If you are doing nourish for most of your healing, you're probably doing it wrong. On a single target or two, it does provide fairly fast healing, but other classes do direct healing as well or better than we do.
Anub is an interesting fight. Its actually the one encounter I generally do NOT end up with the most effective healing in the raid. Phase 1 and 2 are mostly tank healing, and phase 3 where the real damage comes in, its still mostly just tank healing and getting to PC targets quickly. Rejuv should cover the majority of PC damage, but nourish will sometimes be needed to cover the rest.
With your current gear situation, I would definitely recommend getting 4-piece T8 since you are so close, and the bonus makes a nice difference.
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10/01/09, 7:22 PM
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#1984
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Von Kaiser
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The duration of Rejuv is being reduced, yes, but from the patch notes it looks like we can infer that the base healing of the ability will stay the same. If the base healing stays the same, Rejuv ticks will end up slightly stronger, which makes this more of a mixed bag instead of a straight up nerf.
Would somebody who can get on the PTR please clarify this? For reference, here is WoWHead version of the spell:
Rejuvenation Rank 15
18% of base mana 40 yd range
Instant cast
Heals the target for 1690 over 15 sec.
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10/01/09, 7:47 PM
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#1985
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<Druid Trainer> Emeritus
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How are you inferring that from the patch notes?
Anyway, this is probably an inconsequential argument to start. Someone report from PTR.
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10/01/09, 7:55 PM
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#1986
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Glass Joe
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On TOC 25 hardmodes Nourish tends to be my top heal followed by rejuv or WG. I think it all depends on the fight. You cant just say if Nourish is ur most used spell you are doing it wrong.
Originally Posted by OnyxShadow
From looking at your Armory, I will guess that resto isn't your main spec. Don't take offense to the following if I'm incorrect.
First of all, I have found in the past that the best way to determine what spells were ideal for an encounter is to look at Recount for a druid that does very well. However, you will generally find that its about 50% rejuv, 25% WG, 25% nourish/lifebloom/swiftmend/etc. If you are doing nourish for most of your healing, you're probably doing it wrong. On a single target or two, it does provide fairly fast healing, but other classes do direct healing as well or better than we do.
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10/01/09, 8:02 PM
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#1987
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Von Kaiser
Night Elf Druid
Aman'Thul
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You mean to tell me that they just noticed that Rejuv was providing an extra tick? That is kinda funny. I have a feeling they are just gonna take the last tick off and not increase the healing from the remaining ticks. If I am not mistaken that is basically a 20% nerf to rejuv. If 40% of your healing gets a 20% nerf that is about an 8% nerf overall? Yikes, but I guess we will have to see what the ptr shows.
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10/01/09, 8:45 PM
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#1988
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Glass Joe
Tauren Druid
Cho'gall (EU)
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We will see but as natur splendor increase the duration without reducing healing done by each tick it will probably not change healing done by each tick and just remove the last one
Last edited by Ragaklogg : 10/01/09 at 8:52 PM.
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10/02/09, 3:27 AM
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#1989
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Von Kaiser
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MMO Champion has the latest.
Restoration
* Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec)
Source: Patch 3.3 Now live on PTRs
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10/02/09, 3:29 AM
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#1990
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Banned
Tauren Druid
Nordrassil (EU)
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Originally Posted by OnyxShadow
From looking at your Armory, I will guess that resto isn't your main spec. Don't take offense to the following if I'm incorrect.
First of all, I have found in the past that the best way to determine what spells were ideal for an encounter is to look at Recount for a druid that does very well. However, you will generally find that its about 50% rejuv, 25% WG, 25% nourish/lifebloom/swiftmend/etc. If you are doing nourish for most of your healing, you're probably doing it wrong. On a single target or two, it does provide fairly fast healing, but other classes do direct healing as well or better than we do.
Anub is an interesting fight. Its actually the one encounter I generally do NOT end up with the most effective healing in the raid. Phase 1 and 2 are mostly tank healing, and phase 3 where the real damage comes in, its still mostly just tank healing and getting to PC targets quickly. Rejuv should cover the majority of PC damage, but nourish will sometimes be needed to cover the rest.
With your current gear situation, I would definitely recommend getting 4-piece T8 since you are so close, and the bonus makes a nice difference.
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Well, Healing is my Main Spec, but i'm not the most skilled healer. Generally I get 50% Rejuv, 25% Nourish, 25% Regrowth/Swiftmend. I don't take offense to you saying it isn't my main spec, he is my first character though. What would make you say that though? What should I be working on? Please remember that I have been in a guild that only did Ulduar, and now that I have moved to a proper raiding guild I am getting som gear. The reason I get 50% Rejuv, is because I always stick Rejuv and Regrowth on the tanks to help out, then nourish who is needed. So when should I use Rejuv in this fight, should I just cast it on everyone so that it absorbs damage, or should I wait until I see it incoming, because at the end of the day Rejuv doesn't tick quick enough to be a quick heal. THe problem with getting 4 Piece T8, is that now I am only raiding Ony10/25, VoA10/25, Totc10/25 and Totc10 HC. Should I be going to Ulduar to get the pieces from the keepers?
Thanks
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10/02/09, 7:38 AM
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#1991
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Glass Joe
Tauren Druid
Twisting Nether (EU)
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Originally Posted by OnyxShadow
* Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec)
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Well there is nothing left from Lifebloom to nerf so we saw it coming. Hope they don't forget to improve Nourish some more... This means with WG on CD and the occasional SM / RG we will be able to maintain it on two groups. Not that HOT blanketing is that valuable anymore like it was in Ulduar, but I am really hoping to see our 4 piece T8 or T9 bonus added as a glyph now.
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10/02/09, 7:42 AM
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#1992
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Achievement Unlocked!
Worgen Druid
Argent Dawn (EU)
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The reduction in base healing for Rejuvenation is just to keep ticks at the same level (base tick of 338). If they'd left the base healing value at 1690 then we'd just have had a shorter, but slightly harder ticking rejuvenation.
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Please contact me via PM/Twitter regarding any issues with Wrathcalcs or Treecalcs rather than whispering me in-game.
Twitter
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10/02/09, 8:48 AM
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#1993
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Von Kaiser
Tauren Druid
Zenedar (EU)
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Well how about reducing the mana cost to Rejuv by 20% then?
Anyway, Rejuv-blanketing was getting old. Hopefully this "bugfix" isn't because the Icecrown boss fights are full of constant raid-AoE... 
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10/02/09, 9:00 AM
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#1994
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Banned
Tauren Druid
Bronze Dragonflight (EU)
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Ah wonderful, this means our 4pc t9 set bonus is even more useless than it was before, even that 5% crit on nourish is looking apealing compared to it now. Let's hope they give us some more spell power on it, perhaps another proc HoT.
Yes, becuase we all want to be holy paladins with bark.
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10/02/09, 9:04 AM
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#1995
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Banned
Tauren Druid
Bronze Dragonflight (EU)
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Originally Posted by Capulatio
Well, Healing is my Main Spec, but i'm not the most skilled healer. Generally I get 50% Rejuv, 25% Nourish, 25% Regrowth/Swiftmend. I don't take offense to you saying it isn't my main spec, he is my first character though. What would make you say that though? What should I be working on? Please remember that I have been in a guild that only did Ulduar, and now that I have moved to a proper raiding guild I am getting som gear. The reason I get 50% Rejuv, is because I always stick Rejuv and Regrowth on the tanks to help out, then nourish who is needed. So when should I use Rejuv in this fight, should I just cast it on everyone so that it absorbs damage, or should I wait until I see it incoming, because at the end of the day Rejuv doesn't tick quick enough to be a quick heal. THe problem with getting 4 Piece T8, is that now I am only raiding Ony10/25, VoA10/25, Totc10/25 and Totc10 HC. Should I be going to Ulduar to get the pieces from the keepers?
Thanks
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The key to druid healing is pre-hotting, you need to get HoTs on players BEFORE they take damage, allowing you time to spot heal with nourish if needed, and swiftmend tanks ect. while everyone is getting ticking heals from your rejuv. However, to do this you need to know exactly when the damage is going to come, so pay attention during boss fights, and reading up on tactics to find any mass AOE spells that are used. the t8.5 4pc set bonus is amazing for raid healing, the instant heal does about 2k.
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10/02/09, 9:18 AM
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#1996
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Great Tiger
Night Elf Druid
Echo Isles
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Originally Posted by Salgorne
the t8.5 4pc set bonus is amazing for raid healing, the instant heal does about 2k.
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Ah, the good ol' days. More like 1k now.
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10/02/09, 10:11 AM
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#1997
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Von Kaiser
Night Elf Druid
Aman'Thul
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Originally Posted by OnyxShadow
MMO Champion has the latest.
Restoration
* Rejuvenation now heals 1352 over 12 sec. (Down from 1690 over 15 sec)
Source: Patch 3.3 Now live on PTRs
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Like I said above, isn't that about an 8%nerf to our healing? I know resto druids are op, but are we that op? It seems a bit harsh to me.
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10/02/09, 10:23 AM
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#1998
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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In a mass AoE fight, this is a pretty severe nerf - something like 13% to overall healing. But, druids were massively powerful in those, so maybe taking it down a notch isn't unjustified.
In more standard healing scenarios, the last tick is the least important, so it is less of a nerf than the pure 16.7% (not 20% - you do spec NS, right?) than it seems to be.
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10/02/09, 10:32 AM
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#1999
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Von Kaiser
Night Elf Druid
Arthas (EU)
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With their "fix" to Rejuvenation, blizzard eliminated the sole purpose of R15 Rejuvenation, which was for it bringing the duration up to 15 seconds.
It was not introduced for scaling reasons, because R14 Rejuvenation does not recieve a downranking penalty.
Also it would be nice if someone could tell the druids in the Us healer forum to search for a discrepancy between R14 and R15. There simply is none. They seem to forget to factor in downranking in their calculation , which happens for every other Rank, excluding R11 (AQ Book) and R12 (which was moved there on purpose, so we had a spell to learn every lvl during BC )
The only difference between those 2 is the base healing, (and the effect of talent on that value).
Last edited by StormGust : 10/02/09 at 11:07 AM.
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10/02/09, 11:33 AM
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#2000
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playing by beerlight
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Originally Posted by StormGust
They seem to forget to factor in downranking in their calculation
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Why would you still down rank when every rank of Rejuvenation costs the same amount of mana?
The PTR version of Rejuvenation does bring it closer to the normal base healing increase between ranks ( rejuvenation - Wowhead Search). While on live you have a huge jump of 500 base healing between ranks 14 and 15, the more normal base healing increase for every new rank (above rank 10) is about 140.
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