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Old 05/29/09, 11:59 AM   #1351
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
In 10 mans, GCD becomes a consideration again if there is enough damage to not only warrant Rejuv + WG on cooldown, but also lifebloom on the raid as well.

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Old 05/29/09, 12:31 PM   #1352
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Orlok3105 View Post
In my point of view 50-100 DPS increase for part of raid's DPS doesn't justify waste of 3 talent points.
3/3 Celestial Focus gives me solid and reliable 3% healing boost. If Revitalize would give reliable 2-3% DPS increase for whole raid, it could be considered as viable points investment, but in its current state it's just a waste of points.

I'm referring to this build:
Talent Calculator - World of Warcraft
I used to spec into 3/3 CF, but as we have gotten further into Uldar I can't seem to get away from haste. Of course, I bought the haste crafted gear which does not help, but it is such nice gear. I sit at 463 now and have upgrades, which I don't want to put on that would take me higher. I do like to run at about the 468, our rets and moonkins seem to die alot. I wouldn't say that Revitalize is a great talent, but it seems that 3/3 CF isn't needed and Revitalize is a good place to spend those points. We run 2 restos and Revitalize seems to return a pretty good amount between the 2 of us.

In 10 mans as someone explained above, haste is not in dire need. We have just really started doing 10 man hard modes got Decon and 2 tower FL today and mana is the main concern not gcd or casting times.

Last edited by Toadfoot : 05/29/09 at 12:40 PM.

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Old 05/29/09, 2:06 PM   #1353
Allinone
Von Kaiser
 
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Night Elf Druid
 
Sen'jin
Originally Posted by Rijndael View Post
In 10 mans, GCD becomes a consideration again if there is enough damage to not only warrant Rejuv + WG on cooldown, but also lifebloom on the raid as well.
It wasnt my intention to say that it didnt warrent consideration. More cast per minute (as well as faster landing direct heals) are a good thing in terms of the amount of healing you can provide. I would suggest however that a 10 man groups has good odds of having either a Wrath of Air Totem or a Balance Druid, and it would be the exception to the rule if a 25 man was without either of those. As a larger population of Resto Druids descend into Ulduar, haste will be an easier stat to obtain. The 365 soft cap wont require any special gearing. My intention was to point out that it did warrent a discussion as to which might be a better build in general.

So, due the specific group you run with, you might find 3/3 CF helpful to reach the 1s GCD. Most druids, however, will only find the 3% haste as a benefit to their direct heals (since they will already be softcapped). Depending on your playstyle and roel that is significantly smaller increase than 3%. On one encounter a druid may be called on to chain cast Nourish on a tank, where on others they may roll Rejuvenations and Wild Growth, not cast any direct heals at all. In either case, even under the best possible conditions there is hardly more than 50% of your healing is done by direct healing spells.

I just think softcapping is easy enough that 3/3 CF isnt warrented in an end game build.

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Old 05/29/09, 2:38 PM   #1354
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Revitalize is great since they increased the proc rate from wild growth.

Here's a parse from XT hard mode. The one doing the parse disconnected at 7:30 or so in, so you can increase the numbers by anywhere from 20-33% for the full kill.

WoW Meter Online - Combatlog Replay in Engrish

That's a solid amount of healer mana restored on a fight that's absolutely brutal on healer mana. The rage, energy, and runic power is a nice little boost but I don't think that's the main draw of the talent.

We may run it with two resto druids next week, which could mean 10,000 mana restored on a healer or more.

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Old 05/29/09, 3:23 PM   #1355
AlariWild
Glass Joe
 
Tauren Druid
 
Gnomeregan
Originally Posted by Harmankaya View Post
And, just to finish off, I saved the best for last, my swiftmend-macro.

Out of combat, it shows Rebirth - so I can keep track of it's cooldown out of combat. Once in combat, the tooltip swaps to Swiftmend. If in combat, I mouseover a dead ally, it will show Rebirth again. It will, however, not use rebirth out of combat - since the tooltip and actual function can be different.

The functionality: Out of combat it's swiftmend if I'm mouseovering a friend, if not - it's actually fishing (Great for those dailies! Who doesn't want the fishingbutton on the most accessible hotkey you have?). In combat, it's swiftmend on mouseover friendly target, but if said mouseover-target is dead - it will NS Rebirth him. This makes for some awesome quick battleresses. If NS is on cooldown, it will rebirth.

#showtooltip [nocombat] Rebirth; [target=mouseover,help,dead]Rebirth;Swiftmend;
/cast [nocombat,target=mouseover,help]Swiftmend;[nocombat]Fishing;[target=mouseover,help,nodead]Swiftmend;[target=mouseover,help,dead]Rebirth;Swiftmend;

My server is down for maintenance, and I can't for the life of me remember where I smacked in the NS, but I'll find out tomorrow if someone actually cares.


If this gave you anything, lovely! If not, just move on. Just got back from work, servers down, nothing else to do. :d
There is no Natures Swiftness in this macro. Did you remove that function at some point because it doesn't work, or did you typo the macro?

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Old 05/29/09, 6:14 PM   #1356
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
I always use innervate on myself and consider it a normal part of every fight once I get low on mana. For those of you who use innervate on other players, why do you do so? I'm just looking for some viewpoints on how the extra mana would be better for another character rather than a resto druid.

My own experience is as follows. I heal the raid and keep hots on the tanks. I don't refresh 3 stack lifeblooms or anything, but I do make fairly liberal use of my mana; plenty of pre-hotting and such. I find my mana getting low pre-innervate anywhere from 45% to 10% left in fights. After Innervate I always have enough mana to get to the end of the fight (though occasionally I dip below 2-3k left at the end). I never use mana pots unless something goes very wrong. Most of my experience is in 10 man hard modes (mostly a 10 man guild).

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Old 05/29/09, 7:29 PM   #1357
Harmankaya
Von Kaiser
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by AlariWild View Post
There is no Natures Swiftness in this macro. Did you remove that function at some point because it doesn't work, or did you typo the macro?
I forgot to update it, it looks like this:

#showtooltip [nocombat] Rebirth;[target=mouseover,help,dead] Rebirth; Swiftmend;
/cast [target=mouseover,help,dead] Nature's Swiftness
/cast [target=mouseover,help,dead] Rebirth; [target=mouseover,help,exists] Swiftmend; [nocombat]Fishing; Swiftmend;

This will pop NS for you if you try to swiftmend a dead target out of combat though, because there is not enough room in the macro to prevent that + allow for fishing. If you don't want fishing, and don't want NS to bug, simply do:

#showtooltip [nocombat] Rebirth;[target=mouseover,help,dead] Rebirth; Swiftmend;
/cast [combat,target=mouseover,help,dead] Nature's Swiftness
/cast [target=mouseover,help,dead] Rebirth; [target=mouseover,help,exists] Swiftmend; Swiftmend;

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Old 05/30/09, 2:07 AM   #1358
mrwack0o
Glass Joe
 
Tauren Druid
 
Tichondrius
Originally Posted by red View Post
I always use innervate on myself and consider it a normal part of every fight once I get low on mana. For those of you who use innervate on other players, why do you do so? I'm just looking for some viewpoints on how the extra mana would be better for another character rather than a resto druid.

My own experience is as follows. I heal the raid and keep hots on the tanks. I don't refresh 3 stack lifeblooms or anything, but I do make fairly liberal use of my mana; plenty of pre-hotting and such. I find my mana getting low pre-innervate anywhere from 45% to 10% left in fights. After Innervate I always have enough mana to get to the end of the fight (though occasionally I dip below 2-3k left at the end). I never use mana pots unless something goes very wrong. Most of my experience is in 10 man hard modes (mostly a 10 man guild).
I find innervate to be pointless to put on myself, due to never running into any sort of mana issue. So far through full Ulduar normal modes I've yet to be strained on any sort of mana. The only fight recently I've noticed myself losing a decent chunk of mana is Hard mode Iron Council, with the massive raid damage, I usually end up with about 7-8k mana left of a 24-25k mana pool by the time the 2nd Dwarf is almost dead, and I figure I'll have to innervate myself or rely on glyph of innervate to give me a comfortable enough mana pool to finish the fight.

During most fights I'm usually sitting at somewhere around 85-100% mana chain casting WG/Rejuv and a Regrowth/Rejuv/Slow Stack LB on tanks if I feel like its required.

I've ended up innervating Paladins/Mages/Shamans more since 3.2 (in that order, most to least)

Edit: You asked about 10m hard mode raiding - I tank for my 10m hard mode uld, and raid 25m as resto, So I couldn't tell you that much from my experiences in 10m ulduar healing. But our group is ran with 1 of each class (most raid buffs, replenishment/manaspring/kings etc etc) I would likely be using innervate more on someone else, perhaps a mage or the other healer (more likely). I'm glyphed for innervate so it would benefit the other healer and me more if i were to innervate him in most situations. (Me getting about a mana pot worth of innervate + his ~16k)

Last edited by mrwack0o : 05/30/09 at 2:18 AM.

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Old 05/30/09, 2:32 AM   #1359
red
Piston Honda
 
Tauren Druid
 
Laughing Skull
Originally Posted by mrwack0o View Post
Edit: You asked about 10m hard mode raiding
I wasn't asking for 10m hard mode, I was relating my experience there since I have no experience in 25m hard modes. Either way, thanks for your experience.

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Old 05/30/09, 2:54 AM   #1360
mrwack0o
Glass Joe
 
Tauren Druid
 
Tichondrius
Oh, well from what I've noticed with my itemization all I could say is I've rarely used innervate on myself in any situation, and I find myself asking over vent if anyone wants it, which then it usually goes to the holy paladins. I've been curious myself how other druids do in their raids, up until 25m IC Hard mode I've yet to encounter a fight that I've gone even remotely low on mana. I typically end fights with 100% (Raid healing non stop) I don't have another druid in guild to compare myself to because I'm the only raiding resto druid though.

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Old 05/30/09, 3:45 AM   #1361
Archaniel
Glass Joe
 
Tauren Druid
 
Kilrogg (EU)
didn't find a mention about it anywhere and don't know where to put my "observation", but I noticed one thing on Vezax Hard - if you meleeing the boss in P1 and get omen of clarity proc, you can use Lifebloom and bloom it to regain ~300mana.
This leads to conclusion that every omen of clarity proc used with lifebloom means ~300 extra mana after bloom.
Watching OoC with "TellMeWhen" addon is pretty straightforward and basically when ppl see it popping up the icon you just push the lifebloom button on whatever random person in raid.

I'm sorry if it was already mentioned somewhere around

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Old 05/30/09, 4:20 AM   #1362
mrwack0o
Glass Joe
 
Tauren Druid
 
Tichondrius
I was considering on trying that for vezax, since there isn't a downside to being in melee range of vezax as a healer I was thinking about doing that to proc clearcasts, just melee the boss when there isn't anything else to do, and use lifebloom to regain mana back.

Has anyone actually tried this for Hard Mode Vezax?

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Old 05/30/09, 6:15 AM   #1363
sinnocence
Glass Joe
 
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Night Elf Druid
 
Bloodhoof
Originally Posted by mrwack0o View Post
I was considering on trying that for vezax, since there isn't a downside to being in melee range of vezax as a healer I was thinking about doing that to proc clearcasts, just melee the boss when there isn't anything else to do, and use lifebloom to regain mana back.

Has anyone actually tried this for Hard Mode Vezax?
That is what I do and we are able to 2 heal (myself and a disc priest) Vezax hard mode (10 man).

Our druids also do this on 25 man.

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Old 05/30/09, 6:16 AM   #1364
Harmankaya
Von Kaiser
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by mrwack0o View Post
I was considering on trying that for vezax, since there isn't a downside to being in melee range of vezax as a healer I was thinking about doing that to proc clearcasts, just melee the boss when there isn't anything else to do, and use lifebloom to regain mana back.

Has anyone actually tried this for Hard Mode Vezax?
Yes. It works like a charm, however, after a while we (2 trees) rather did the "NEXT BIG HEAL IS MINE" and threw a regrowth on the tank on the next hit however.

Either way, it's far from gamebreaking, but at least it gives the fight a different feel.

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Old 05/30/09, 9:02 AM   #1365
grimtage
Von Kaiser
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by mrwack0o View Post
I was considering on trying that for vezax, since there isn't a downside to being in melee range of vezax as a healer I was thinking about doing that to proc clearcasts, just melee the boss when there isn't anything else to do, and use lifebloom to regain mana back.

Has anyone actually tried this for Hard Mode Vezax?
Yeah, if too many people are in melee range he starts doing his abilities (shadow crash / life leech) on melee too. Dunno how many of us it took, but when all the healers went in to melee range we wipe pretty fast.

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