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12/09/09, 5:42 PM
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#2301
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Von Kaiser
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Originally Posted by Kirbie44
I remember pulling those two mobs in 25 man. Our raid leader (after the first pull) goes "holy shit look at the healing done". He posted it in raid off Skada meters. 4 of us healers were above 10k EHPS.
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I'm pretty sure it was a PBAOE debuff and not an aura type damage. In other words somebody gets the debuff and it hurts everyone 10-12 yards around them, like searing light or nature's fury. If they run out of the raid the healing required is moot.
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12/09/09, 6:01 PM
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#2302
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Von Kaiser
Night Elf Druid
Turalyon (EU)
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I am mainly using Rejuvenation is healing spell. I don't know about your healing strategy but I wouldn't even think about prioritizing it on melee for the Revitalize effect if some caster needs healing.
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12/09/09, 6:41 PM
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#2303
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Glass Joe
Tauren Druid
Ревущий фьорд (EU)
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On heroic Anub we're using 7 healers. During phase 1 there is simply nothing to heal. So I'm rolling rejuv and wg on melee too. DKs even asking me to put rejuv because of revitalize.
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12/09/09, 6:47 PM
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#2304
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<Druid Trainer> Emeritus
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Originally Posted by shramp
On heroic Anub we're using 7 healers. During phase 1 there is simply nothing to heal. So I'm rolling rejuv and wg on melee too. DKs even asking me to put rejuv because of revitalize.
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It's probably much more raid DPS to spend your time casting Hurricane.
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12/10/09, 9:42 AM
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#2305
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Arawethion
It's probably much more raid DPS to spend your time casting Hurricane.
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Not probably, easily. You out dps the tanks doing this by quite a margin. Your hurricanes will tick more than once every second for 1.3k-1.5k to each mob (w/ Unholy DK). That's significant damage. This is because Hurricane is a strong AoE spell without talents as Moonkins only get one talent to increase it's damage and without a high base damage, it wouldn't begin to compete with other class AoEs (not that it's any good, it's still crap, but still)
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12/10/09, 10:32 AM
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#2306
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Don Flamenco
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You can have most of your non-tank healers go dps offspec for heroic anub, and just heal in P3.
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12/10/09, 10:45 AM
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#2307
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by Rijndael
You can have most of your non-tank healers go dps offspec for heroic anub, and just heal in P3.
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I tried that as Balance our first 2 nights of attempts. Then I found that after getting into P3 to be a problem, my nourish just wasn't enough. You could go deep enough to get Gale Winds, and still be able to spec Empowered Touch, and Glyph for healing touch. Which would allow you to DPS in P3 (Caster form at this point of course). But if you can get into P3 w/o your DPS, I suggest staying tree and buffering the tanks with all your hots, and rolling Revitalize on melee. We have one tank on the adds rather than two, so full hots on him while he is tanking makes a big difference, as 4 non dodge/parry/miss attacks can spike pretty bad.
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Artificial Intelligence usually beats real stupidity.
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12/10/09, 11:28 AM
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#2308
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Don Flamenco
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Originally Posted by Kirbie44
But if you can get into P3 w/o your DPS, I suggest staying tree and buffering the tanks with all your hots, and rolling Revitalize on melee.
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Are you sure it's a good idea to roll hots on non tanks in P3? The leeching swarm heal will probably offset the dps gain from Revitalize (DKs seem to gain the most from it, really).
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12/10/09, 12:25 PM
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#2309
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Piston Honda
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Originally Posted by goodolarchie
I'm pretty sure it was a PBAOE debuff and not an aura type damage. In other words somebody gets the debuff and it hurts everyone 10-12 yards around them, like searing light or nature's fury. If they run out of the raid the healing required is moot.
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It's both. The priest has a far ranging damage aura (5k/3 seconds), and casts Dark Reckoning on a player, who should move away from the group. Or, you can enjoy the massive effective heals you can put out on these guys, they aren't particularly lethal for a well geared group.
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12/11/09, 6:01 PM
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#2310
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Piston Honda
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Originally Posted by Rijndael
Are you sure it's a good idea to roll hots on non tanks in P3? The leeching swarm heal will probably offset the dps gain from Revitalize (DKs seem to gain the most from it, really).
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I'm quite sure he means rolling rejuv/WG on melee during phases 1 and 2, not during phase 3.
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12/12/09, 5:30 AM
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#2311
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Glass Joe
Night Elf Druid
Illidan (EU)
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Rapid rejuvenation
Originally Posted by Queue
In 10 ICC last night, I found that rapid rejuv was a huge benefit. I didn't check my rejuv overhealing, and I probably should have... but just going on my general feeling during the run, I'd say there were quite a few places where damage was heavy enough that I was very glad to have the glyph on.
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Same feeling, espacially on Deathbringer Saurfang when raid members have 'Mark of the fallen champion'.
But i'am still thinking that the benefit of Rapid rejuv depend on the cituations.
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12/12/09, 7:50 AM
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#2312
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Piston Honda
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Yes, I also found Glyph of Rapid Rejuvenation very useful for Deathbringer Saurfang 10-man with 2 healers for countering Boiling Blood, which does 25k damage over 15 seconds. With the glyph on I was able to roll a single Rejuvenation on the Boiling Blood targets as the crits from 4pc T9 and passive healing from other sources was normally enough to keep them close to full, with Swiftmend to finish if needed. Before using the glyph I had been using a Regrowth and Rejuvenation combination to heal Boiling Blood since a single Rejuvenation was unable to keep up, which became problematic once there was more than one Mark of the Fallen Champion target.
Speaking of Mark of the Fallen Champion, what healing strategies have you guys employed? I was rolling full HoTs and using Nourish/Swiftmend as needed, but found that once there were two Marks, and if neither was a melee (who could soak up Chain Heal bounces from my partner, the restoration shaman) it could get very dicey if Blood Nova went off or if either target got a melee hit from a Blood Beast. Since we were spread out to mitigate Blood Nova I did not find that Wild Growth was of much use at all except on the tanks/melee who were generally well covered by the shaman's heals anyway.
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12/12/09, 3:02 PM
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#2313
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::stare::
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If you're healing with a paladin, you can have them beacon the first one and then basically ignore it.
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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12/13/09, 2:30 AM
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#2314
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Glass Joe
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Has anyone stacking haste considered dropping Living Seed instead of Revitalize in order to pick up Celestial Focus? Seems like our crit would be really low (10-13%) when using mostly haste pieces. I know we still have a lot of crit nourishes because of talents but I hate to lose all that mana/rage/energy/runic power that i give to the raid.
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12/13/09, 3:05 AM
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#2315
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<Druid Trainer> Emeritus
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Originally Posted by Smitypants
Has anyone stacking haste considered dropping Living Seed instead of Revitalize in order to pick up Celestial Focus? Seems like our crit would be really low (10-13%) when using mostly haste pieces. I know we still have a lot of crit nourishes because of talents but I hate to lose all that mana/rage/energy/runic power that i give to the raid.
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I dropped Living Seed before Revitalize with no hesitation. Ideally I'd have a separate build for more tank-oriented healing that would bring back Living Seed and Empowered Touch. But barring that, for a typical raid-HoT use, Living Seed doesn't add much whereas Revitalize is very strong.
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12/13/09, 8:02 AM
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#2316
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Glass Joe
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Originally Posted by Arawethion
I dropped Living Seed before Revitalize with no hesitation. Ideally I'd have a separate build for more tank-oriented healing that would bring back Living Seed and Empowered Touch. But barring that, for a typical raid-HoT use, Living Seed doesn't add much whereas Revitalize is very strong.
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I agree that living seed is largely situational. Most of the time when I had it specced 3/3 I was using it as an "earthshield" type ability by nourishing the tank before he took damage to steal some free healing.
All in all though, tank healing seems too far out of our "niche" that I wont worry about it until something comes up (boss wise). That is of course only my opinion.
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12/14/09, 12:11 PM
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#2317
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Piston Honda
Night Elf Druid
Magtheridon
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Originally Posted by Malcophant
I'm quite sure he means rolling rejuv/WG on melee during phases 1 and 2, not during phase 3.
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Yes, some people talk about Hurricane Spam as resto for P1 of Anub'Arak. It isn't bad! But, if your dps is on par, then I think buffering the tanks with 3xlifebloom/rejuve/regrowth/wg is better than DPSing. Our Paladin solo tanks the 4 adds, or our warrior. Sometimes RNG gets the best of them, and that extra 2k lifebloom per second with swiftmend up is nice, as well as the rolling hots on the MT during freezing slash.
And no, it would be unwise to roll any sort of hots on the melee during P3, unless you were the only restoration druid and didn't use swiftmend for PC, then a rank 1 Rejuvenation wouldn't be bad for rogues and ferals, as their damage is based purely off energy. I don't recommend it at all. I was just saying I put rejuves on anyone I can during P1 that would benefit from extra rage/energy/mana/runic power. Usually just the rogues and arcane mages, but whatever, it is not needed or that useful.
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Artificial Intelligence usually beats real stupidity.
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12/14/09, 5:22 PM
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#2318
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Don Flamenco
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Originally Posted by Carebare
If you're healing with a paladin, you can have them beacon the first one and then basically ignore it.
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Our strategy relies on a pally using RF to aggro the beasts, so it would actually be detrimental to roll hots on the first couple of marks.
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12/14/09, 9:31 PM
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#2319
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Von Kaiser
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Originally Posted by Smitypants
Has anyone stacking haste considered dropping Living Seed instead of Revitalize in order to pick up Celestial Focus? Seems like our crit would be really low (10-13%) when using mostly haste pieces. I know we still have a lot of crit nourishes because of talents but I hate to lose all that mana/rage/energy/runic power that i give to the raid.
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Yeah I dropped seed without looking back. I don't plan on keeping CF for the 5 points it costs, but since I plan on keeping t9 4pc, I use Natural Perfection > Revitalize. CF is worth about 75 haste, NP is worth about 140 crit. CF is a nice crutch talent while you're reaching the softcap.
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12/14/09, 9:54 PM
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#2320
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<Druid Trainer> Emeritus
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CF lowers the haste cap by 121, so I'd consider that the best measure of what it's "worth."
Even with the 4T9, Natural Perfection adds very little throughput. I think people have just become obsessed with crit after reading the set bonus tooltip without doing any math. Crit rating is about 1/3 as valuable as haste or spellpower, purely in terms of raw healing done. And it adds those points of healing in an inefficient manner, randomly distributed on your ticks. Spellpower adds healing evenly, and haste allows you to reach more targets. There's no reason to favor Rejuv crit in gear or talents.
The only way to get NP without giving up CF is to drop Revitalize. This I can at least understand, on a sort of blanket "healing throughput > all" mentality. I think people who do this underestimate Revitalize though, especially with progression content coming up.
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12/15/09, 7:17 AM
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#2321
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Glass Joe
Tauren Druid
Ragnaros (EU)
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For the CF build, I dropped Revitalize and tested if Emp. Touch or Living seed is better to keep for HPS. I didn't even think about NP because of the RNG style of the bonus HPS it gives.
I ended up discarding all those however, when on yesterday's raid (particularly TV 25 hard) I found out how much the raid (including me) needed that extra power from Revitalize (our other Rdruid talented out of it too). We never knew how much it meant untill we missed it.
In a well sorted raid there is more than enough direct heal to handle tanks and I found basic Nourish to be more than enough on the various other spike dmg I had to heal out with it.
Being raid friendly gives a much better extra for my guild than some extra single target HPS. While I do realize this might not be the case in all guilds/raid setups, I really recommend Revitalize over the alternatives.
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12/15/09, 9:00 AM
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#2322
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Glass Joe
Night Elf Druid
Illidan (EU)
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Originally Posted by Arawethion
CF lowers the haste cap by 121, so I'd consider that the best measure of what it's "worth."
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Could you be more specific ?
CF increase your total spell hast by 3%, imagine you have 700 hast (+3%) it's a 21 hast up. I don't understand how CF could lowers the hast cap so much like you said. I guess it's a calculation more complicated than that.
Thanks
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12/15/09, 9:12 AM
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#2323
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Glass Joe
Night Elf Druid
Burning Blade
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Originally Posted by Ciel
Could you be more specific ?
CF increase your total spell hast by 3%, imagine you have 700 hast (+3%) it's a 21 hast up. I don't understand how CF could lowers the hast cap so much like you said. I guess it's a calculation more complicated than that.
Thanks
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No it gives you 3% not 3% of what you have.
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12/15/09, 9:34 AM
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#2324
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X-Medium
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One of the biggest issues I have with taking Celestial Focus is the fact that it basically requires spending 3 points in Nature's Grace and 1 point in Brambles in order to get to that 4th tier. Nature's Grace has really been devalued in my opinion due to the 1s Nourish cast time that we get with the new haste soft cap.
As said before, this means sacrificing one (or more) of: Living Seed, Revitalize and/or Empowered Touch.
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12/15/09, 9:52 AM
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#2325
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Don Flamenco
Tauren Druid
Chromaggus (EU)
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It's pretty simple really - a nourish-centric playstyle should use 11/0/60. This gives your ET, LS and 2/3 NP or TS. The ET/LS gain alone is worth more than the 7 points CF cost, since the NG benefit to Nourish, while it exists (in non-spam situations) is pretty minimal.
18/0/53 is mostly good for 2 use-cases (ignoring using CF to reach the haste cap which is mostly an issue until more ICC loot is available) - a regrowth build and to maximize the rapid rejuv glyph. These are meaningful use-cases, mind you, and I think this will be the dominant raid-healing druid build.
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