I have a question that bothers me a long time. I have the idol of wrath and Starfire, always i equiped wrath idol, but when you process the change to the eclipse proc of Starfire, I lost 1.5 seconds of that exchange the idol for starfire and back the wrath idol again more 1.5s ... and a bad idea to do this?
I get 4600 DPS on patchwork in naxx 25, and we dont have wrath totem 288 sp.
I have a question that bothers me a long time. I have the idol of wrath and Starfire, always i equiped wrath idol, but when you process the change to the eclipse proc of Starfire, I lost 1.5 seconds of that exchange the idol for starfire and back the wrath idol again more 1.5s ... and a bad idea to do this?
I get 4600 DPS on patchwork in naxx 25, and we dont have wrath totem 288 sp.
Ty again, and sorry for my bad englesh.
Swapping idols in combat has gone the way of the dodo. Don't do this. Pick one and stick with it for the entire fight.
Thanks goodness to finally be signed up and commenting... I appreciate the information on this forum so much.
I haven't seen anyone talk up the Torch of Holy Fire on here recently?? I currently have it and it seems to be better than wraith strike or the hammer of the astral plane with the way stats weight ..(just waiting to see if the patch actually launches tuesday before getting it enchanted).
Also.... The idol of the shooting star IS bugged (as has been listed on here)..... I've had the misfortune of testing and discovering this myself (before seeing it confirmed by blue posts).
And an avg wrath for me (without eclipse, non-critical hits) seems to do around 2880 (w/idol), vs a 5150 starfire (with or w/o idol.. because the stupid thing isn't working correctly..). Nonetheless because of Nature's grace not reducing the global cooldown below one second Wrath and Starfire (when spammed straight for hundreds of casts with no other buffs) end up being similar in dps... Wrath does seem to be slightly higher (perhaps because its idol actually works).
I think I'm just mentally exhausted at this point and frustrated with 2 weeks of straight DCs on patchwerk. and was wondering if you guys had any thoughts on working through this with the current bugged items. Wrath = stronger despite losing time.... but does the end result of a 30% crit bonus to starfire (from eclipse) really end up being better.....? I'm just hoping you guys are better at the math than I am because I'm exhausted --- and couldn't seem to find this addressed directly...
I'm able to surpass 5k dps on patchwerk in 25man w/o elemental shammy (other shammies though) using starfire to proc eclipse then wrath.. really wanting to do it the other way but the 2 weeks of straight DCs are killing me.
Thanks so much for your thoughts.
Justinin (Proudmoore , Please ignore the mana regen gear I use when running people through heroics haha. also about to do a re-spec to fit current gear.. happy to have the current one picked apart..... have enjoyed owlkin frenzy though as it procs off a great deal of the raid wide damage in naxx)
and ps: SquawkAndAwe is by far my fav add-on
Justinin with that hit rating i am not sure that you can get over 5k dps on patchwerk :p
Anyway we did him yesterday without elemental shaman, my crits were round 45% range and i managed to do a mere 4.1k, but took a couple of new items on the way ill the end of the day. Lets see next time.
About talents, i know owlkin frenzy can be a nice addition, but i wouldn't drop IFF for it. plus ther might be some nights when the retri or the shadow priest aren't on, so the mana regen talents are a must for most fights.
Wow Web Stats
the wow web stats from the 10th say 4850 on patchwerk, my recount said 4975.
No wow web stats from this last week but from three upgrades it was above 5k (before getting Dc-ed... grumble). Justinin is just not wearing raid gear on the armory due to shleping friends through heroics. He is hit capped in raids.
Aye I messsed around with specs today... I know moonfire is messed up... but honestly I have too much mana regen right now in 25man and nowhere else to put points on that tier.. and am have decided to stop running most 10man content at the moment.. I'm definitely interested in the IFF feedback.... I saw that bluepost saying it would work with any faerie fire and at current I'm trying to ascertain whether or not our feral druids keep it up the whole time. I do think I'll prob re-spec into it at some point in case the shadow priest is not around.
Any thoughts on the starfire/wrath questions (in regards to the broken idols and how to treat that?) , thanks and take care
If i have 2 trinkets, one with +50 spell power, and one with +50 haste rating, do i multiply both by the numbers above (1 and 0.76 respectively), so that 50 haste is 'worth' 38?
I'm only just level 70, so i assume that the multipliers will be different at my level?
but does the end result of a 30% crit bonus to starfire (from eclipse) really end up being better.....?
If your Wrath-spam DPS is very close (within a few %) to your SF-spam DPS, then 30% crit to SF is probably better than 20% extra damage to Wrath.
20% more per Wrath is 20% more DPS.
If your non-Eclipse SF crits 50% of the time, and you had no CSD, then your average SF does 150% damage (= .5*100% + .5*200%). Under Eclipse, that climbs to 180% damage. 180/150 = 1.2. A 20% boost, just like Wrath got. However, 30% more crits also gives you 30% more Nature's grace. At that crit level, that is worth almost 6% haste. You should also have a CSD meta. With a CSD the extra crit actually gives you a 21% damage boost, rather than a 20% damage boost.
So at 50% SF crit (before Eclipse), the SF Eclipse is a DPS boost of about 27%. This value goes down as your crit goes up (and vice versa).
There is time wasted during Eclipse. You cast the wrong spell when Eclipse first procs. You may refresh a DoT. You don't have time to complete a cast at the end of Eclipse. You might have to move during Eclipse. I think the total effect slightly favors an SF Eclipse (gut feeling, not lots of observation/testing).
SF Eclipse should also be better at getting full advantage from the SF glph.
Hi, may someone just help me clarify something on this please.
If i have 2 trinkets, one with +50 spell power, and one with +50 haste rating, do i multiply both by the numbers above (1 and 0.76 respectively), so that 50 haste is 'worth' 38?
I'm only just level 70, so i assume that the multipliers will be different at my level?
Pretty much everything on this forum is geared for level 80s facing boss level mobs. I would not use those values for leveling.
My friend tell me the crit cap for moonkin is 35%... my question is ?
This cap need moonkin aura and raid buffs or moonkin aura, raid buffs, mage buff+10% in boss+shaman totem +3% in boss and my IFF stacs with shaman totem ? +3% @_@ ?
Actuali i have a 31% buff in raid + moonkin form +5% bonus set 36% + 10% mage buffs schor = 46%+3% wrath totem shaman = 49% if IFF stacs+ mage buff and wrath totem 49%+3% = 52% critical chance...
In last raid i crit with this supost buffs, equal i have 35% crtical chance moonkin aura+mage buff+shaman totem = 35%
equal 45% critical chance...
Well, any here test this ? i nned only 35% critical with raid buffs ? dont need more ?
My friend tell me the crit cap for moonkin is 35%... my question is ?
This cap need moonkin aura e raid buffs or moonkin aura, raid buffs, mage buff+10% in boss+shaman totem +3% in boss and my IFF stacs with shaman totem ? +3% @_@ ?
Actuali ai have 31% buff in raid + moonkin form +5% bonus set 36% + 10% mage buffs schor = 46%+3% wrath totem shaman = 49% if IFF stacs+ mage buff and wrath totem 49%+3% = 52% critical chance...
In last raid i crit with this supost buffs, equal i have 35% crtical chance moonkin aura+mage buff+shaman totem = 35%
equal 45% critical chance...
Well, any here test this ? i nned only 35% critical with raid buffs ? dont need more ?
Ty, and sorry my englesh.
Some people think that
There's such a thing as "Crit Cap"
These people are wrong.
Technically speaking there IS a maximum crit level. However, you will never encounter it through gear alone and the only time you even encounter it in game is through Fungal Creep on Loatheb.
a friend, who works for blizzard, did some internal research and says the Idol of the Shooting star is now fixed..... I have now tested it and can confirm that while naked (except for idol vs non idol), damage increased around 200ish with starfire when idol was equipped vs. not. Yay fixes.
Last edited by ultrajustin : 01/22/09 at 5:54 PM.
Reason: updated info
The ratios above are based on Graylo's calculations (10/13/08) and relations which were found by Whitetooth (author of rating buster) However, I am not a math crack just took them "as they are" and rounded for convenience reason.
(reference: Gray Matter: Moonkin Stats at Level 80)
(reference: RatingBuster - Addons - Curse)
Originally Posted by Miganto
Hi, may someone just help me clarify something on this please.
If i have 2 trinkets, one with +50 spell power, and one with +50 haste rating, do i multiply both by the numbers above (1 and 0.76 respectively), so that 50 haste is 'worth' 38?
I'm only just level 70, so i assume that the multipliers will be different at my level?
The basic idea of me was to obtain a basic score for most of the items. This score is expressed in SD (Spelldamage). This will allow me to compare more objectively items. This has to be adjusted by many thinks so dont take it as a fundamental law. It also gives an idea which item is contributing more or less to Spell damage.
Note:
1. Basic Score calculation: Total Score = ∑Spellpower*1.00+∑Haste*0.76+∑Crit*0.55+...
e.g. so in your case: 50*1.00=50 for the spellpower item and 50*=.76 =38 for the haste item.
2. Compare values: If everything else is equal, the spellpower item is the better one. The absolute values can also used to compare damage contribution of different slots (e.g. chest vs. gloves). If you extent that you can even rate whole item sets.
This methods helps to calculate more complex items that have spelldamage,crit,haste and int in different values on them.
Limitations:
The above mentioned values are not correct for effects that have a requirement to get activated or a CD! (e.g. Trinkets with use effects, limited duration or CDs.They also do not include special effects like Set boni. This is why I changed your example to "item".
The above posted values are assuming SF as base damage spell. Please checkout the references of the original posting for limitations and the comments of graylo.
I dont underistand why the damage critable is inconsistent...
SF: min 8550 av: 9680 MAX: 11300
2750 diference between min and max damage... is very too hi.
Aside from partial resists it is probably something to do with the Earth and Moon debuff as well. If your first SF hits for 8.5k and then the E&M debuff is applied the rest of your SFs will be a considerable amount stronger. Also, keep in mind trinket procs and all, if my Sundial and Forged Ember go off at the same time it makes for pretty fun numbers.
Minor issue, but was there a significant stealth buff to the Moonfire spell graphic? Or did I toggle some switch while playing with the new launcher.app settings?
e: We might as well leave it here after all. *blush*
Last edited by tsiris : 01/21/09 at 9:00 PM.
Reason: Wrong thread.
Minor issue, but was there a significant stealth buff to the Moonfire spell graphic? Or did I toggle some switch while playing with the new launcher.app settings?
There was, and it is . Here's hoping they give Starfire the same treatment soon, it hasn't changed since Classic.