If your expected crit rate with 2/3 IFF was 28.2% (which is what your current armory implies) then you would have about a 0.96% of getting 580 (or fewer) crits out of 2234 trials.
That is really bad luck, but is not a "win the lottery" event. Since that is over an hour of casting (not counting mana breaks), I'm a little concerned (without seeing a log) that FF may have been down for some of those casts.
I can certainly imagine a coding bug that gives you more crit when FF is on the target, but not when IFF is on the target. Since most players aren't going to test thousands of casts, such a bug might go unreported.
I'd recommend you post your numbers in the bug report forums. If a bug like I listed is there, blizz can probably find and fix it quickly once they look for it.
For that 0.96% number I used Excel: =BINOMDIST(580,2234,28.2%,TRUE)
Thanks. I will look for a friend and respec this. I never let FF fall off the mob when testing my own FF, though I think it did 3 or 4 times when someone else applied it. That would not go against what I'm trying to prove though, since their FF should be at best equal to me applying it, not better. My gear was slightly different than what you see in armory. I received a couple of upgrades after I started the testing and I did not test with Sundial of the Exiled equipped. I didn't log out in my testing gear last night.
I will look for someone patient enough to let me run this and I'll use Wrath instead since it is faster. I can also save the combat logs for anyone who doubts the results.
Thanks. I will look for a friend and respec this. I never let FF fall off the mob when testing my own FF, though I think it did 3 or 4 times when someone else applied it. That would not go against what I'm trying to prove though, since their FF should be at best equal to me applying it, not better. My gear was slightly different than what you see in armory. I received a couple of upgrades after I started the testing and I did not test with Sundial of the Exiled equipped. I didn't log out in my testing gear last night.
I will look for someone patient enough to let me run this and I'll use Wrath instead since it is faster. I can also save the combat logs for anyone who doubts the results.
Thanks for the feedback everyone.
To show that you aren't benefitting from your own IFF casts, you won't need a friend. Also, to prove that you are not getting a crit buff, you are better off if you are at a low crit%, and of course it is better to have lots of tests.
You may want to use hurricane for your tests, in caster (not moonkin) form. Hurricane has a lower crit rate (no Majesty benefit) and hits faster than Wrath. If you can fit three target dummies in a single hurricane, then
IFF * 3 + Hurricane*3
is 90 hits in under 40 seconds. With luck on Omen procs, mana may not be too terrible.
In this table, the top row is the number of tests in a trial. The left column is the "expected" crit rate. The rest is the likelyhood of seeing 2% less than the "expected" crit rate (or worse) for a particular trial. Just 500 tests at 6% "expected" crit is better "proof" than 2000 tests at 24% "expected". For instance, it says that if your expected crit rate is 12%, and you cast 100 Wraths, there is about a 1/3 chance that you will see 10 or fewer crits.
I've been wondering for a while, and after a bit of work to finally figure out why I couldn't search Glyph of Focus, I've been wondering what was the value of Glyph of Focus for single target DPS vs maybe Glyph of Insect Swarm?
I remember you posted it being a possible good glyph, but that was before it was released and after checking it, it isn't on the list of Glyphs anymore.
Anyways, love your guide. Great info. =] Thx for all the great work.
EDIT: Oh and would you think the Glyph of Focus would become a better glyph should they make Starfall scale better with SP?
I removed it when I found out it wasnt a minor glyph -- For a major glyph its absolutely horrible.
My last Patchwerk as example (2:33 - 1 Starfall cast):
Starfall = 11642 -- Assuming best case scenarion 11642*1.2 = 13970
Damage gained: 2328 pr 3minutes -- Now I was perhaps 5% crit below average so lets assume 2.5k damage pr 180 seconds & we land on 13.89dps.
IS = 45756 -- Im unsure to how the glyph adds its damage, so this is just pure guessing to illustrate that no matter what Glyph of Focus is not likely to be close. 45756/130*100 = 35197.
Damage gained: 10559 over 153 seconds. Adding 69dps, allthough I suspect my value of how it adds up is over the top this is still far ahead.
Naturally Starfal glyph will give more in the average fight but never even close to the IS one.
I believe there were many attempts to inform Blizz of this, there is no room for another Major glyph in raiding...The starfall glyph had a nice so small I can not imagine anyone out there fits it, the scenario is as follows:
1. Your guild requires you to keep IS up for the -hit portion of it, meaning IS glyph is useless.
2. You don't use innervate to regain mana (It can be argued pretty easily that the mana you gain from Innervate [assuming you need mana] will generate much more than the ~14 DPS the starfall glyph gives)
That being said I do not know a single guild that requires that hit debuff provided by IS...If content changes and it is needed it may change, but as of now the niche is so small I have a hard time believing Blizz really intends for this Glyph to stay as is.
I believe there were many attempts to inform Blizz of this, there is no room for another Major glyph in raiding...The starfall glyph had a nice so small I can not imagine anyone out there fits it, the scenario is as follows:
1. Your guild requires you to keep IS up for the -hit portion of it, meaning IS glyph is useless.
2. You don't use innervate to regain mana (It can be argued pretty easily that the mana you gain from Innervate [assuming you need mana] will generate much more than the ~14 DPS the starfall glyph gives)
That being said I do not know a single guild that requires that hit debuff provided by IS...If content changes and it is needed it may change, but as of now the niche is so small I have a hard time believing Blizz really intends for this Glyph to stay as is.
It's not worth even analyzing that much. Blizz wanted to make Starfall more usable in PvE so they came up with a simple idea that worked as a minor glyph. Then at the last second somebody was unhappy introducing a minor glyph that added any DPS at all, so now it's major and therefore useless.
e: and Starfall is perfectly usable in PvE anyway. I can't ever remember going "man I hate Starfall at this boss because it might hit something it shouldn't" (maybe Loatheb, but not really). The 30yd range is actually better in the first place.
They could have cut the Glyph from live for all anyone cares; the stun nerf and coefficient buff put the spell where it should be just fine.
the stun nerf and coefficient buff put the spell where it should be just fine.
I thought the "coefficient buff" should have been written along with a future-tense verb. I looked at a log from target dummies on Sunday, Feb 8, and it looks like improved coefficents are already there.
The coefficients I saw back at 3.02 were roughly 2% for the big stars, and 0.5% for the small stars, and others have reported similar numbers (wowwiki says 2.339% and 0.542%, tested in 3.08).
I'm seeing the coefficient for large stars is between 4.63% and 5.04%. The coefficient for small stars is between 1.20% and 1.22%
For a single target, hit by ten-each large and small stars, the total coefficient is about 60%. That is not great for a talented single-target instant cast, but you can have two targets take that damage. Starfall's base damage is very large (5000 for 1 target) for an instant-cast.
Math follows.
MMO says the tooltip reads 433-503 for big stars, and 78-78 for small stars.
Observations (from a single Starfall cast). Spellpower was 1841. E&M(103%), and MSS(104%) apply to all of these. Some also crit (209%) or had the E&M debuff(113%).
Crit with E&M debuf. Overall multiplier is 1.03*1.04*1.13*2.09 = 252.99%.
Large star 1438. Bounds the coef between 3.53% and 7.38%.
Hit with E&M debuf. Mult = 1.03*1.04*1.13 = 121.05%
Large star 699. Bounds the coef between 4.00% and 7.89%
Small star 121. Bounds the coef between 1.15% and 1.24%
Hit, no debuf. Mult = 1.03*1.04 = 107.12%
Large stars 570-633. Bounds the coef between 4.73% and 5.43%
Small stars 107-108. Bounds the coef between 1.19% and 1.24%
Crit, no debuf. Mult is 1.03*1.04*2.09 = 223.88%
Large stars 1176-1318. Bounds the coef between 4.63% and 5.04%
Small stars 224-225. Bounds the coef between 1.20% and 1.22%
A sample calculation:
Small star crit, no debuf did 224 damage. That might have been 224.9999, rounded down. To get the value before crit, E&M, and MSS, divide 225 by 2.09, 1.03, and 1.04, giving 100.50. Subtract base damage of 78 giving 22.5. 22.5/1841 = .0122. The coefficient can't be more than this, or any small-star crit would have hit for at least 225.
I don't believe I missed any modifiers that would change these results. If anyone has a recent Starfall log, where you're sure of buffs, spellpower, and talents, please compare your results to mine.
Just wanna throw in something and I think this Thread is best for it:
Im am pretty new in this Forum and I read the several Moonkin Threads in here since several Weeks now.
Additionally, I am not the kind of WoW player who would describe himself as 'pro', 'caus I am not that kind of calculator like many of you.
However I am quite enthuse what reading, reskilling and optimizing did with my tiny little Moonkin. I still got to optimize a bit of my Gear and to adjust my spellrotation, but even at this stage I see that my dps is getting better and better.
Thanks a lot guys up to now! Keep on posting and debate
(sry if some words/grammar isn´t the best. Long time ago since I wrote english^^ )
Step 3 - Rotation
IFF = Improved Faerie Fire
IS = Insect Swarm
MF = Moonfire
W = Wrath
SF = Starfire
Strategy at the pull - IFF->IS->MF->W*x->Eclipse proc -> SF*x
IFF only if you dont have a shadowpriest or other moonkin applying the 3% hit buff.
IS/MF first doesnt matter much, my reasoning behind this order is to secure that Eclipse procs as close to the initial MF cast as possible.
Priorities
*If Eclipse is procced -> Spam SF.
*If Eclipse is on hidden cooldown & all dots are up -> Spam SF
*If Eclipse is on hidden cooldown & dots arent up -> Reapply MF+IS. Reapplication doesnt overlap & reapplying dots fast is key to high owldamage. MF the best spell of the two dots so prioritize that.
*If Eclipse is ready -> Apply dots as needed, spam W if dots are up.
With the minor armor debuff being an important boost to physical dps, should the IFF be something along the lines of
IFF if the mob is missing a hit debuff (Which another moonkin or shadowpriest can provide) or minor armor debuff (Which another druid, wasp pet, or warlock could provide)?
From my understanding 2+ melee in the raid would gain more DPS than the druid would lose from the Global cooldown.
For general interest, I'd rather do a more exact comparison of crit/haste scaling in the presence of Nature's Grace. I'm just curious, since unlike normal scaling, the Nature's Grace term actually gets more valuable as you get more crit. The value of 1% of each is nearly identical at values like 15% haste, 60% crit.
----
DPS D is given by:
, where
H is haste value
C is crit chance
c is crit bonus (typically 1.09)
n is Nature's Grace cast reduction (1/6 for Starfire)
k is an arbitrary constant for any fixed value of spellpower and hit chance
Taking logarithmic derivatives to find relative marginal values of H and C (and skipping the algebra):
(same as for any caster)
(first term is the same as for any caster, second term is the new increasing Nature's Grace term)
----
Evaluating at a sample point (c=1.09, n=1/6, C=50%), 1% to crit gives 0.89% DPS, whereas it would have given 0.71% without Nature's Grace. At any value over 12% haste, haste gives less than this.
So they're very close, and the line of equivalence passes right through typical gear regions. Given how imperceptible the difference is, it's probably not worth worrying about either way--I'm sure it's underneath the precision of any theorycraft we're doing.
Ok, I don't know why I was just thinking about this again, but I realized this all only applies to crit rate vs. "additive" haste (e.g. from rating on gear). But CF gives "multiplicative" haste--in other words, you can always evaluate the benefit from CF as if your current haste were 0.
Point here is that CF will always be better for DPS than IFF. This is largely pedantry, as the great majority of Moonkin either have enough points free to take both, or need IFF for the debuff.
I switched from my DK tank to a moonkin because I'm soon-to-be spending a year overseas, and wanted to switch to ranged dps in case of latency issues. My guild asked me to switch to moonkin as we presently dont have any others, and didnt have any raiding moonkin back in TBC. So I'm on a bit of an island when it comes to my balance druid related issues.
Having lootvacced a couple Naxx10 and Naxx25 runs, I'm currently pushing around 1825 +spell damage, 263 +hit, 290 Haste and 23.46 crit % on my player card in moonkin form, completely unbuffed. I'm Eclipse specced, and using the standard rotation mentioned often on these forums. However, the results are frustrating to the point where I'm about to just throw up my hands and walk away. I'm barely breaking 2.1k to 2.3k DPS in our 25-mans, coming in at the very bottom of the meters compared to the rest of the guild's DPS. I've tinkered with a couple things (heavy crit, heavy haste), hoping to see noticeable results and so far nothing that led me to believe I was onto something. So I'll figure I'll petition the experts...
1) I know the crit % displayed on the card is misleading due to spell-specific crit boosting talents like Nature's Majesty, Imp Moonfire, etc. What is generally considered a "target" percentage at which point I might feel comfortable? I ask because there will be times when I'll go incredibly long stretches without an Eclipse proc. Should I be stacking crit til I hit X%, then switching to Haste...and I havent managed to hit X% yet?
2) Rotation questions...I've read in this or the other moonkin threads that during an Eclipse proc, one shouldnt stop to refresh DoT's until the proc winds down? I've also read that during Bloodlust, one should go straight Starfire due to GCD issues spamming Wrath? What's the general consensus on refreshing DoT's during Bloodlust, or should one continue to spam Starfire for the duration of the buff?
I understand I'm not going to top the meters, and that my purpose-in-life appears to be IFF, IS and moonkin aura...it sure would be nice to at least be middle-of-the-pack DPS, however.
I'm currently pushing around 1825 +spell damage, 263 +hit, 290 Haste and 23.46 crit % on my player card in moonkin form, completely unbuffed.
...
I'm barely breaking 2.1k to 2.3k DPS in our 25-mans
Using the information you've provided with Wrathcalcs, it estimates you should be doing about 2.3k DPS purely with Starfire spam without any external raid buffs. I suggest you try this on a target dummy and see if you can get around 2.2-2.5k dps purely with starfire spam (ignore eclipse procs). If you can, move up to a wrath-until-eclipse, starfire based rotation and see if you can maintain this DPS or gain some (remember that crit rates will be a lot lower in a self-buffed situation than a raid buffed situation, so wrath casting may consume longer periods than starfire casting). Start weaving in Moonfire if you can, then move up to weaving in Insect Swarm. If at any point over an extended period of time you notice a significant DPS loss, work out what it is that's affecting your damage (whether it's something you added to rotation, latency, or something else) and work around it.
As to stacking crit until x% - no.
Rotations wise I'm not sure there's a final answer right now. The general consensus seems to be that in a perfect situation you should refresh dots when not during eclipse. I've been playing around with not refreshing dots at all when eclipse time would be lost (including the wrath period at the end of the ICD finishing) and seem to be getting more benefit out of it, but for the time being this is anecdotal as I don't have a WWS parse of last nights Naxx to check crit rates/etc.
I was in the same situation as you when i switched 2 months ago ( though i started with lower stats). Reading these threads helped a lot though.
With that gear you should be pushin more dps though...
In regards to your questions :
1) your crit is fine due to all the modifiers you mentioned. Once you are above 16-17% in caster form ( so not chicken form) you should be ok. Haste is indeed a very nice stat that boosts your dps so go all out with it. Im currently sitting at 463 and still i d like some more. It hurts a little on the wrath clipping but you should be proccing eclipse quite often so mostly casting SF.
2) Rotations : when you have eclipse proc finish your current cast (due to wrath s travelling time) then switch to SF. refresh dots only when outside of eclipse or during internal CD (best would be to time them so that you refresh just before internal CD ends so that when you switch to wrath you have IS up and MF is still up when you enter eclipse.) As per BL i feel that just SF and reapplying MF when needed is the way to go due to wrath clipping.
This is just the result of what i understood and tested so far so many might disagree.
As per BL i feel that just SF and reapplying MF when needed is the way to go due to wrath clipping.
On page with everything else, but if you come off the iCD as BL/Hero is cast, I find it worthwhile to spend the first few seconds of it clipping wrath for an eclipse proc. I would be interested in seeing more math on it, but getting the 30% crit AND the haste and the cost of a few clipped wraths seems a fair trade.
Actually i think that you re right though given the timeframe we re talking about ( a couple of casts) guess that the RNG > math. Let s be honest we ve all seen non proccing eclipse after many wrath casts but also on the other hand last night for almost all one lust uptime i was casting non crit SFires (talking of bad luck heh ).
I would go like gambling," will i get lucky and proc an eclipse fast?"
Shooting Star > Unseen Moon > Raven Goddess (straight from Rawr).
Now a silly question: On a non-achieve Loatheb kill, do folks find it worthwhile swapping in unseen moon, and reversing the eclipse proc while we're fungal (ie one SF for eclipse, WR for duration, WR for cooldown, repeat)?
At this point, folks have the achievement, so just curious what's the best math to drop him quickly. With mana not remotely an issue, the old addage of "Wrath is our higher dps, SF is higher dpm" seems to apply.
At this point, folks have the achievement, so just curious what's the best math to drop him quickly. With mana not remotely an issue, the old addage of "Wrath is our higher dps, SF is higher dpm" seems to apply.
SF is higher dpm & higher dps -- Which is why you use SF as your spamspell, mana is not even close to being an issue atm so if wrath was higher dps im sure most would utilize it more.
On Loatheb you are gonna face some serious gcd clipping whenever you spam 100% crit chance wraths - Worth it during a wrath eclipse, outside of eclipse you are better off spamming SF (& thus you will benefit more from SF idol).
Only cast IS while running & only cast MF while not under eclipse (moving MF to during movement only for heroism part aswell).
Thank you very much for the amazing thread, Ashaera. It gives a great basic overview and answers a lot of questions that keep being asked over and over again.
I would like to address a few points that, I believe, need further fleshing out, as well as a few personal questions of my own.
1. Re-Applying DoTs
Whilst everyone seems to agree on Starfire-Eclipse rotation being the best one, there is less clarity about the best practice of re-applying DoTs.
Insect Swarm is pretty straightforward - refresh after Eclipse proc is over and again just before the Eclipse cooldown finishes. That will give you a high uptime with the only times when IS won't be up being at some point during the Eclipse proc (depending on how lucky you are with RNG).
Moonfire is much more tricky. That's because it gets extended by Starfire and also because it's a more powerful spell, so it might possibly be worth refreshing during the Eclipse proc.
So the questions are:
- If Moonfire expires during an Eclipse proc, should you refresh it? If yes, is it possible to agree on an inflection point (>50% proc duration was suggested)?
- Should you always refresh Moonfire at the end of the Eclipse Cooldown, even if there are X or more seconds left on it? (Again can you agree on an inflection point here perhaps?)
2. Spell Rotation without Idol of the Shooting Star
It seems there is a wide consensus on the best rotation being:
Before Eclipse – Wrath
During Eclipse Proc – Starfire
During Eclipse Cooldown – Starfire
However, I imagine this assumes having [Idol of the Shooting Star]? It hasn't dropped for my guild yet, and since we have one other Moonkin besides me, it's very likely that at least one of us will have to go without it for a very long time.
In order to try and get an answer, I ran my current unbuffed, caster form character values through Wrath Calcs. They are:
Spell Power: 1983
Spell Crit: 544
Spell Hit: 259
Spell Haste: 396
Spirit: 526
Int: 884
4 pieces of T7 are present
Starfire Eclipse
Wrath during Eclipse CD - 4544.39
Starfire during Eclipse CD - 4217.06
Wrath Eclipse
Wrath during Eclipse CD - 4742.89
Starfire during Eclipse CD - 2614.10
These results left me even more baffled than before.
Solar Eclipse wins for both idols and using Wrath during Eclipse CD wins by a large margin in all cases, which is totally opposite to what is the consensus on best Moonkin practice.
I do realise that I have too much crit and too little haste in my gear but other than that, I don't think that my stats deviate that much from an average raiding Moonkin. So why such seemingly bizarre results?
Despite getting such numbers, I feel very averse to using Wrath-Eclipse or spamming Wrath during Eclipse CD because:
- this will reduce my Moonfire DPS due to less extensions from Starfire
- Wrath + NG = some wasted time due to the cast time of less than 1sec, this is especially a problem when under the effects of Bloodlust and/or Potion of Speed
But this is just my gut feeling. Cold numbers say the opposite. I would really appreciate if someone could help me (and others who don't have Idol of the Shooting Star yet) make some sense of this. Perhaps I misread or misunderstood something or entered some data incorrectly? I can't do Maths (my only C in high school *cough*) so I wouldn't be surprised if that was the case.
I uploaded the WrathCalcs file with my values entered, here: WrathCalcsv1.1.4.xls
Very interesting theory, particularly since my stats are starting to approach yours. I may give it a trial on the combat dummy and see how it plays out, although since I wont be able to replicate BL for the test it might give slightly skewed results.
I wanted to weigh back in on my progress since I posted a few replies back. Your advice appears sound (not that I doubted any of you , as I saw a bump up to about 2700-2800 DPS last night on Sapph/Kel/Malygos. If I had to offer advice to someone who found themselves in the same boat, I'd throw out the following:
1) +hit is stating the obvious, but it really cant be understated. I was +hit capped before I broke down and posted about my "problem", but wanted to be sure to mention that it has to remain every raiding moonkin's top priority.
2) I took the advice of one responder and stopped pushing +crit at about 16-17% out-of-form and unbuffed. I then began pushing Haste, using the magic number of 500 as my rough goal. This includes going to Haste consumables (both pot and food) as well. Unbuffed I'm still only sitting around 300, but fully buffed I'm probably around 400.
3) I did something I thought I'd never do, and traded about 40 Emblems of Valor for the equivalent of Emblems of Heroism. I was fortunate enough to catch my Valorous shoulders Wednesday night, and figured I should take the plunge and get the 4-piece bonus at all costs. I am now using the Valorous chest, legs and shoulders with the Heroes gloves. The rest of my gear is okay (not many pieces appear on top 10 BiS lists I've seen posted around), but could still be improved considerably. By the same token, I'm still using the Emblem idol.
4) Speaking of gear, as poor as mine is, I stole a page from my DK tank and macro'd in Barkskin and the On-Use +spell damage bonus to my H-VH +hit trinket to Moonfire, Wrath and Starfire. While DK tanking, I had found a macro for Rune Strike that stifles the error message that would otherwise occur if you tried to use the ability when it was not up. In this way, I'm able to pop both Barkskin (avoiding off chance of pushback) and the damage bonus into my casting rotation whenever those items are off cooldown, and it's completely transparent. I tried finding an easier (ie. quicker) way to get treants out without slowing down my casting cycle, but that search has so far proved fruitless.
All things considered, I was very happy with the 300-400 point jump to my DPS last night. As I began stacking Haste > Crit on Wednesday and only saw a marginal improvement, I can only assume the biggest leap forward came from the 4-piece bonus. Thinking back, I'd definitely say I had noticeably more uptime on Eclipse procs as opposed to pre-bonus. To make a short story long, the +hit and Haste is nice, but raiding moonkin should really do everything they can to get their hands on that 4-piece bonus as quickly as possible. Those of you who are looking at your WWS and thinking, "this is pretty blah", like I did, might very well find the answer you seek.
Using haste food over spellpower food is the wrong answer in pretty much any realistic gear (might change at t9 lvl).
From the first post:
*4x Tier 7 - The bonus is too good to ignore, best place to look for the off-piece is legs.
*Hit Cap - You need 10% from gear (9% for alliance grouped with a Draenei), getting hit capped is allways the right answer.
*Gemming Spellpower is a more powerful stat than haste / crit - Your gem choices should reflect this.
Theres no magic number on crit or haste needed --- Whatever amount of crit that migth feel needed comes naturally from talents, 4x t7, raid buffs & random places on gear & allthough haste is a good stat theres no need to focus on a specific number.
Using haste food over spellpower food is the wrong answer in pretty much any realistic gear (might change at t9 lvl).
From the first post:
*4x Tier 7 - The bonus is too good to ignore, best place to look for the off-piece is legs.
*Hit Cap - You need 10% from gear (9% for alliance grouped with a Draenei), getting hit capped is allways the right answer.
*Gemming Spellpower is a more powerful stat than haste / crit - Your gem choices should reflect this.
Theres no magic number on crit or haste needed --- Whatever amount of crit that migth feel needed comes naturally from talents, 4x t7, raid buffs & random places on gear & allthough haste is a good stat theres no need to focus on a specific number.
That's all true, and it wasnt my intent to quibble. I merely wanted to weigh back in with some of the different things I've tried to get a bump in performance. I dont disagree with you on +spellpower > Haste, but my current gear set had me pushing 1800-1900 spellpower unbuffed but only 200-300 Haste. I made a conscious decision to push for as much Haste as I could find, after some here and elsewhere told me "You should be able to do more with those numbers". I definitely was not trying to challenge popular convention, but was simply attempting to find some equilibrium that, in particular, might help me find a way to get more Eclipse procs. The overall point was "Hey, between the 4 pc bonus and the bump in Haste, I'm seeing a marked improvement".
4) Speaking of gear, as poor as mine is, I stole a page from my DK tank and macro'd in Barkskin and the On-Use +spell damage bonus to my H-VH +hit trinket to Moonfire, Wrath and Starfire. While DK tanking, I had found a macro for Rune Strike that stifles the error message that would otherwise occur if you tried to use the ability when it was not up. In this way, I'm able to pop both Barkskin (avoiding off chance of pushback) and the damage bonus into my casting rotation whenever those items are off cooldown, and it's completely transparent.
Popping trinkets whenever they are up can be useful if you are bad at watching their cooldowns to do it manually during an eclipse. Popping barkskin every time it's up sounds like a dps loss for most raid situations, you might want to consider removing that part of the macro. I personally have barkskin in my health stone -> health pot "oh shit" macro.
What makes you say that, out of curiousity? I suspect you mean I'm wasting a GCD on a Barkskin every minute, but please correct me if I'm wrong. As far as the trinket, I wouldnt say I was "bad" at utilizing it but rather that I more often than not kept out-coaching myself trying to save it for Eclipse procs, etc. and typically ended up under-using it. By macro'ing it into Wrath and Starfire, I'd like to think I'm getting damn near maximum useful uptime.