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Old 10/16/10, 6:50 PM   #736
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by AntiSemantic View Post
@Hamlet:
You can create your own bouquets and change them by going to the "Bouquets" panel of the General tab. Even just copy an existing one, like the basic health bar, and edit it. I use almost entirely custom bouquets. That sounds like what you're trying to do. If it's not, I need a little more detail before I can give you advice.
Bouquets are easy to grasp, but the UI for them is a mess. Also, my main HP bars still keep turning white for reasons I can't figure out. Are they affected by something besides the selected bouquet? Like all those options in the "colors" tab (what do those do anyway)?

Also is, there a list somewhere of what all the flags do? (In particular, why is does the "aggro" one light up for dead targets?).


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Old 10/16/10, 6:52 PM   #737
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by GTtheBard View Post
The problems I have with the current incarnation of Grid are:

1) No way to differentiate between a Rejuvenation cast by myself and a Rejuvenation cast by someone else. Where before I could enter "My Rejuvenation" and "Rejuvenation" as separate buffs, now there's simply "Rejuvenation" and an option to only track it if it's cast by me. Swiftmend doesn't affect my HOTs alone, and it's nice to know I can Swiftmend someone who has a hot from another Druid.
/Vuhdo opt>Panels>Hot Icons
You get a check box to check for your own, and others. So you could easily have 1 icon be yours, and the other be others.
I don't track other peoples hots however, as there is a separate status for "swiftmendable", which shows up only when SM is off cd, and on whoever has a valid hot.

Originally Posted by GTtheBard View Post
2) There seems to be no way to make the Square Icons a gradient; e.g. I would have a Dark Purple for a fresh Rejuvenation cast on someone, which would fade to a Light Purple once it only had one tick remaining, and a Dark to Light Green for Regrowth.

/Vuhdo opt>Colors>Hots
You set up a color for each hot, and then you can configure a color for the expiry warning (also check the expiry warning box same place). Then configure at how many seconds remaining you want the color to change.

Originally Posted by GTtheBard View Post
3) Lifebloom "timer" (or any timer, really) is now a visual instead of numeric timer. Where before it would display 1.5 seconds left on Lifebloom, now that rotates clockwise from the cast time, which makes it a pain to refresh (especially with the lag on the Nourish reset)
/Vuhdo opt>Colors>Hots
I put Lifebloom base color at a bright red. Then in : /Vuhdo opt>Colors>Hots#2 I put the second stack LB to yellow, and third stack to Green. The LB icon defaults to be bigger then the others as well.
In /Vuhdo opt>Panels>Hot Icons you configure icon text sice, and icon size, then back to /Vuhdo opt>Colors>Hots you configure whether you want the timer on the icon, and whether its always up, or only last 10 seconds. Which of course is pretty irrelevant now that our longest hot is 13 seconds.

So for me, 1 stack lb is red, 2 is yellow, 3 is green, and it has large timer text counting the seconds down. Makes it quite easy to see and time.

Originally Posted by GTtheBard View Post
4) Debuff Icons go in the center of a window and cover up the name, instead of at the top. Though not terribly important, as it still serves the same purpose, I do prefer to see the name of the player as well.
/Vuhdo opt>Debuffs, both standard and custom tabs have an amazing amount of customizablity. Including being able to default the debuff icon to any of the 4 corners. Or for custom debuffs you get a horizontal and vertical slider to put it literally anywhere you want.

You also get an animation where it pops up and kinda shimmers when it is first applied, you can have it enabled for all, but in a debuff spammy environment it is incredibly annoying so I have it default to off. However you can have the animation for specific configurable debuffs, which could improve reaction times for specific critical debuffs.

In /Vuhdo opt>Colors>States, you can choose to change the color of the whole bar for all the different kinds of debuffs, if you so choose.

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Old 10/16/10, 7:10 PM   #738
 Hamlet
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Mal'Ganis
What could cause my name text to be faded for some people? Or to be colored something other than class colors when "class colors" is checked in Panels->Text?

Last edited by Hamlet : 10/16/10 at 7:19 PM.


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Old 10/16/10, 7:17 PM   #739
AntiSemantic
Glass Joe
 
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Burning Blade
I ran into that issue as well. You have to have a line in your Health bar bouquet that is [Flag: Always Class Color] And tick off the "Text" box.

The bars going all white was an issue with incoming heals, for me. I can't remember exactly how I fixed this. Do you have a [Statusbar: Inc. Heals %]? Try without it. I think that was what was messing me up, but I could be wrong.

I can't find any good documentation on any finer points of Flags or interactions with other settings, which is quite disappointing.

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Old 10/16/10, 7:20 PM   #740
 Hamlet
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Mal'Ganis
Okay, for me it was the "Flag: Debuff, Configured" flag turning everything white in the default HP bar bouquet. I don't even get it. Regardless, I think I'm almost done now, so I may as well keep using this. Once you're done fighting through the disorganized and illogical config, the features are nice.


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Old 10/16/10, 7:53 PM   #741
GTtheBard
Von Kaiser
 
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Sen'jin
Originally Posted by oopsminded View Post
You need to update GridStatusHots.

For Lifebloom, I was using GridStatusLifebloom which is yet to be updated.
Ah, wow, I'm impressed that GridStatusHots was still updated. Most of the versions of addons that I use (GridIndicatorSideIcons, GridManaBars, GridStatusHots, GridStatusRaidIcons) are so outdated that I didn't think anyone was working on those projects anymore.

All the feedback (and such specific instructions) for VuhDo is much obliged though. I'll definitely check it out more, thank you very much!


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Old 10/16/10, 8:08 PM   #742
♦ Carebare
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Mal'Ganis
GridManaBars works also (it's on wowace).

<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.

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Old 10/16/10, 8:09 PM   #743
 Hamlet
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Mal'Ganis
VuhDo again: can I have my panel only include groups 1-8, if my panel is sorted by something other than group (e.g. by role)?


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Old 10/17/10, 6:10 AM   #744
Pyrates
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Night Elf Druid
 
Nozdormu (EU)
I'm a bit late here, but nobody yet mentioned the following:

Originally Posted by GTtheBard View Post
3) Lifebloom "timer" (or any timer, really) is now a visual instead of numeric timer. Where before it would display 1.5 seconds left on Lifebloom, now that rotates clockwise from the cast time, which makes it a pain to refresh (especially with the lag on the Nourish reset)
You can configure the Hot to show your timer, so you have a colored dot and the timer on top of that. If you then proceed to set the Hot's color to 100% transparency, that only applies to the dot, so you'd be left with the timer only (just as if you'd use GridStatusHots in combination with GridIndicatorCornerText).

Question: One can define a cluster to show the number of people in range of a unit that would gain from Efflorescence. Is there a way to only show the number of the unit is swiftmendable? It's kinda wasteful to have this cluster _and_ an extra indication for swiftmend.

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Old 10/17/10, 10:48 AM   #745
LetheKai
Glass Joe
 
Tauren Druid
 
Ravenholdt
Originally Posted by GTtheBard View Post
Most of the versions of addons that I use (GridIndicatorSideIcons, GridManaBars, GridStatusHots, GridStatusRaidIcons) are so outdated that I didn't think anyone was working on those projects anymore.
All the ones you listed are updated and working. I use them, too! All of the concerns listed in your post are remedied by updating your Grid mods (not that I'm discouraging you from trying something new).

What tempts me about VuhDo is the cluster indicator for Efflorescence. I did some searching and found this module for Grid:

GridStatusCloseUp : WoWInterface Downloads : Unit Mods

I'll give it a test when I can and see if it functions similarly to VuhDo.

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Old 10/17/10, 12:24 PM   #746
AntiSemantic
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Originally Posted by Pyrates View Post
Question: One can define a cluster to show the number of people in range of a unit that would gain from Efflorescence. Is there a way to only show the number of the unit is swiftmendable? It's kinda wasteful to have this cluster _and_ an extra indication for swiftmend.
I can't think of a way to make that work in Vuhdo, from what I've seen in the config. You can have it so you only see the clusters when Swiftmend is off cooldown, though. That being said, if you're not using Swiftmend as an emergency heal but deliberately placing Efflorescence, wouldn't you want to know who you could toss a Rejuv on in order to get maximum coverage?

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Old 10/17/10, 1:07 PM   #747
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by LetheKai View Post
All the ones you listed are updated and working. I use them, too! All of the concerns listed in your post are remedied by updating your Grid mods (not that I'm discouraging you from trying something new).

What tempts me about VuhDo is the cluster indicator for Efflorescence. I did some searching and found this module for Grid:

GridStatusCloseUp : WoWInterface Downloads : Unit Mods

I'll give it a test when I can and see if it functions similarly to VuhDo.
Ah interesting, its a step in the right direction. It doesn't look like it gives you a precise count of how many people are in range, only different colors, and it doesn't look like you can tie it to a specific spells cooldown (Swiftmend). But I could be wrong. Either way its a nice feature if you want some sort of cluster without completely switching mods.

I'm sure eventually Grid will get addons to cover the full cluster and arrow functionality, but I'm loving Vuhdo for them at the moment.

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Old 10/17/10, 3:46 PM   #748
LetheKai
Glass Joe
 
Tauren Druid
 
Ravenholdt
Originally Posted by Greentouch View Post
Ah interesting, its a step in the right direction. It doesn't look like it gives you a precise count of how many people are in range, only different colors, and it doesn't look like you can tie it to a specific spells cooldown (Swiftmend). But I could be wrong. Either way its a nice feature if you want some sort of cluster without completely switching mods.
I did limited testing in Dalaran this morning. I put the indicator in my corner text box and it shows the number of people in range of that person. You can have it only show if there are 3 or more people in range of the target, or you can enable it to show 0+. You're able to change the colours if you want. The only problem I can find with it currently is that it only has 1 toggle to handle the "only show if cooldown is available" function, and it only counts WG (plus some non-Druid spells), not Swiftmend. It seems like a fairly easy issue to remedy, though.

EDIT: Found an arrow. Shows the direction of your mouseover, and able to sticky. I don't know if VuhDo's shows an arrow for all OOR players at all times or only on mouseover - can someone let me know? Thanks.

DirectionArrow - Addons - Curse

Last edited by LetheKai : 10/17/10 at 4:04 PM.

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Old 10/17/10, 4:10 PM   #749
Pyrates
Piston Honda
 
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Night Elf Druid
 
Nozdormu (EU)
Originally Posted by LetheKai View Post
It seems like a fairly easy issue to remedy, though.
It is Open GridStatusCloseUp.lua and locate line 695. Replace
if englishClass == "DRUID" then
        local _, _, _, _, currRank = GetTalentInfo(3, 27)      --WG
        if currRank >= 1 then
            spell = 48438
        end
    end
by

if englishClass == "DRUID" then
            spell = 18562   
    end
(e) This might bug if you're not resto specced, though.

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Old 10/17/10, 4:36 PM   #750
gwhorn
Glass Joe
 
Tauren Druid
 
Sargeras (EU)
I have a question for Vudoh. When I used GridStatusRaidDebuff I could check for each boss wich ability I wanted to see on the Grid and wich I didn't . But with the list provided by Vudoh all the Debuff are mixed and it seems that not all boss debuff are there. Does that mean I have to manually write all the debuff I want to appear ?

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