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Old 02/14/09, 2:15 AM   #151
Quietvicks
Glass Joe
 
Human Warlock
 
Dark Iron
I would just like to thank the people who did the research on resistance and Fire resist for this fight, it definitely made the difference for us. It made the healing on the Sarth bear so much easier, and allowed us to be more conservative with DPS and bring a 3rd healer.

We used, for reference to any who are curious:
Bear with FR aura, FR flask, FR fur lining, cloak enchant, and helm enchant (with the +2% resistance meta). He also wore the TBC BoJ FR gloves, with a Flame Armor kit on them (they cost the least amount of stamina of all the pieces).

The rest of the raid:
Prot warrior on drakes
Unholy DK on whelps/blazes

Disc priest on Sarth tank
Holy pally on Drake and Whelp tanks
Resto druid on raid

Aff warlock, Arcane mage, Elemental shaman, and Shadow priest for DPS.

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Old 02/17/09, 5:50 AM   #152
mox512
Glass Joe
 
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Tauren Druid
 
Свежеватель душ (EU)
Really i have tried FireR gear to survive big breathes.
I have resocketed and reenchanted my Flames of Azzinos FR set.
But found it useless.
At this moment you can count on resists, and you have too low stam.

Yesterday we made first kill Sartha+3d 25ppl. I was using regular stam set + Polar set socketed stam.
40k with boss debuffs is enough to survive this encounter with only 2 healers (pala+priest). And 3 cooldowns.
1st CD - BoS+ Divine Guardian
2nd CD - Guardian Spirit.
3nd CD - My own macroed Barkskin + Survival Instincts + Mighty Fire Protection Potion

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Old 02/17/09, 7:35 AM   #153
Windchilla
Vodka Drunkenski
 
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Goblin Death Knight
 
Cho'gall
Originally Posted by mox512 View Post
Really i have tried FireR gear to survive big breathes.
I have resocketed and reenchanted my Flames of Azzinos FR set.
But found it useless.
At this moment you can count on resists, and you have too low stam.
For the FR strat to work properly you need to maintain certain stam and mitigation thresholds. Simply swapping in large amounts of sub-80 gear isn't going to suddenly make you tank Sarth better, you have to pick and choose your slots intelligently. These thresholds are outlined earlier in the thread.

Vicks suggested a pretty close to optimal set of pieces to accomplish this task.

The purpose behind utilizing FR instead of exclusively stacking stam is to put more control in the hands of the tank via preparation, rather than having to rely on the reflexes and timing of multiple other players. Clearly incorporating the FR isn't going to be the solution for everyone, but it gives the tank an added element of control that is otherwise absent when relying solely on cooldowns.

"...for an angel is often only a demon who stands between us and our enemy."

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Old 02/17/09, 12:29 PM   #154
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
From what I've found, level 80 green FR pieces are better than level 70 epics. The 70 blue crafted items actually scale up better since they have sockets. Depending on your server, though, they can be hard to find.

Definitely stick to a few important pieces where you aren't losing many other stats: rings, neck, cloak, bracers. You definitely don't want to sacrifice much base armor in trade for FR or the melee hits will start causing trouble.

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Old 02/17/09, 10:41 PM   #155
Bluegene
Glass Joe
 
Tauren Druid
 
<RoE>
Khaz'goroth
Yeah thanks for all effort in resistance research done, we have gotten our 10-men 3D kill with myself using FR gear tanking on Sartharion last week.

I have about 350FR using
+130 FR aura
+20 FR cloak enchant
+25 FR helm enchant
+60 FR bracer enchant
+32 FR level80 green FR ring
+42 FR level79 green FR glove
+35 FR Flask of Chromatic Wonder
+2% resistance metgem

Together with using all 3 pieces frost resist crafted gear with stamina gem, and fill in other slots with regular tanking items. I have around 38.7k hp after debuff, max breath won't 1-shot me but i just use my own cooldowns on each breath(barkskin -> SI last for 2 breaths -> FR pot -> barkskin) for more safety margin, 1 holy pally solo heal on me, 30k breath(after all damage reduction) is the max i ever get during our kill.

Our group setup as follow ~
Prot Warrior - drake tank
Frost DK - whelps /elemental tank
Me - Sartharion tank, Prot warrior take over once all 3 drakes dead.

Holy Pally
Holy Priest
Resto Shaman (dpsing for 1st drake)

Dps DK
Ehn Shaman
Rogue
Ret pally


We find 3 tanks 3 healers setup a lot more comfortable than previous 3 tanks 2.5 healer (elemental shaman) we used to work with. We can prolong the fight even though we get 2 sets of whelps sometimes without worrying run out of cooldowns since i can pretty much survive on my own (although sometimes it can happen Sartharion decided to give me a 8k+ melee hit in 0.5 sec right after a 35k breath when i totally not using any cooldown).

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Old 02/18/09, 4:28 AM   #156
Ger
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
By my calculations, i've lost 2.5k hp while getting resitance to 340m having around 33.5k max hp at event.
Althought i've lost lot of mitigation - around 5% mitigation from armor and 6% dodge.
I was using resistances almost same, as Bluegene, but with FireRes legs instead resistance enchant on bracers (i am not a LW)
Using Barskin, BoS, Guardian, Instincts, Barskin for breaths. Shielded every breath.

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Old 02/19/09, 3:39 PM   #157
sonic105
Glass Joe
 
Tauren Druid
 
Kilrogg
Originally Posted by Shamgarr View Post

25 Man
FR Avg Resist Max Breath Min HP
125 20% 56716 75621
215 30% 50414 67219
334 40% 44112 58816
500 50% 37810 50414

Edit 2/09/09 - changed required resistance values to reflect a constant of 500 instead of 415.
sorry if i missed it in a recent post sham, but wondering why the resist was increased from 417 to 500? were you still getting some lower level resists that would one-shot the tank? and if so, what % of the time was that happening? been working on my set and got it to 417 exactly without flask, and then saw the change. so now wondering how bad it'd be to run with the flask and not be at 500.

**edit**
just saw your new chart on the previous page. the one i quoted was from page 2. did you ever get the resist info you needed from sarth with the 125 resistance? i'd be more than willing to help with some wws info on that if you need.

Last edited by sonic105 : 02/19/09 at 3:52 PM.

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Old 02/19/09, 5:15 PM   #158
Shamgarr
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
To avoid redundancy and cluttering this thread too much, I've kept most of the resistance math updates confined to this thread in the general section, and just updated here when something was particularly relevant to Sarth.

Unfortunately the exact constant still isn't pinned down, and it might be another reset til I can test out 515 frost resist on Sapphiron, and it still might not be enough samples to conclude anything :/

As far as these "thresholds", which are what's ultimately important for Sarth, I can at least give the upper limits that I'm confident in:

130 FR - You should never see a 0% resist
223 FR - You should never see a 10% resist
346 FR - You should never see a 20% resist
520 FR - You should never see a 30% resist.

In other words, the required amounts may be slightly lower than this, which would be useful to know in case people are just a bit short and would rather not swap another solid tank piece. But if you hit these amounts, you should definitely knock the listed resists off the table.

As you can see it's quite the jump from 346 to 520, and would mean a much bigger stat loss than moving from 223 to 346.

Regarding the resist flask, as one of the more "efficient" ways to get resist I'd recommend using it, and if you're uncomfortable with your HP, swap back on a piece of tank gear instead.

I can say that overall tanking 10 man was pretty smooth with 362 FR, we did not have to rotate CDs on me. The pally healing the drake/add tanks just used his Divine Guardian when he felt he and the raid could use it, and my priest healer saved GS for when he felt he couldn't top me up in time. I only used barkskin and SI if I wasn't quite full before a breath. It's actually nice to have them up when Shadron dies - the extra melee damage is pretty brutal until Vesperon is down and your Drake tank can take over, especially considering you take TT damage when you keep up Demo / Infected Wounds (We don't take portals until Vesperon is down).

Point being I personally would recommend against anyone straining their way to 520 with greens, on the 10 man it's unnecessary (and dangerous post-Shadron), and on the 25 you'll need CDs to be safe no matter what. 346+ however can be done fairly comfortably if you have the luxury of some extra pieces to enchant.

All that said I'm actually looking forward to trying out our DK drake tank on Sarth next week now that he's geared up. We haven't actually had one spec for it and try it yet but sounds like it works pretty well. I'm thinking as a bonus I'll probably pump out a lot more damage and threat on Tenebron in a bloodlust.

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Old 02/19/09, 9:25 PM   #159
sonic105
Glass Joe
 
Tauren Druid
 
Kilrogg
thanks

cool, thanks for the timely update, sham.

yeah working towards 520 seems a bit much. i can get to 450, but that is with green shoulders, helm and back... bracer enchant and paly aura. in order to keep the HPs up, also have the polar set decked out in stam gems. definitely lost a lot of mitigation this way. our DK has talked about taking over the role which would be fine with me lol. he's an add tank in 25 man with our paly but i think we might switch that up some.

as far as the sapph testing goes, does his aura count as an aura cast by him as a skull mob? or is it not level-based? i've seen people mention how level of the caster might come into play as far as resists go and how that might be why using the lava around sarth might not be the best way to test stuff too. i need to find me some masochists to sit in OS with me for several hours and just heal through a buncha flame breaths so we can get a large enough sample with different FRs to nail this down

anyway, thanks again for the response.

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Old 02/20/09, 4:13 AM   #160
Jerikho
Glass Joe
 
Night Elf Druid
 
Ragnaros (EU)
First of all, I would like to thank you guys for your effort. Nice work.

Strange as it seems with the DK abundance we are experiencing nowadays, our guild does not have any decent tank DK available, so I will be FR tanking Sarth in 25 this weekend. I'm on gathering the necessary FR pieces right now, but seems pretty certain I won't be able to get in the "no CD needed for survival" zone regarding the FR / HP combination. So, i will have to use Barkskin, and all the other stuff available. However, I have seen some references on using a resist potion as one saver, and I was wondering, if that alone would be enough to survive a breath (is it substracted from the breath damage amount before the multipliers apply, or not)?

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Old 02/20/09, 7:17 AM   #161
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Resist potions work like a shield, so they reduce after after all multipliers. At worst, with a 30% resist and minimum absorb from the pot, you would still need 39912 HP to survive a breath with the [Mighty Fire Protection Potion] This was just barely possible with the FR set I have, and I'd have to demand Commanding Shout up at all times.

It's impossible to get to the "No Cooldown" sector at current gear levels. You can't surpass the 58.8k and 334 FR, or the 50.4k and 500 FR marks.

The rotation I'm currently using is;
Breath 1: Barkskin
Breath 2: SI
Breath 3: If SI is still up, Freanzied Regen to ensure being topped off before and lessen the impact of SI wearing off afterward
Breath 4: PS/HoS
Breath 5: Barkskin and MFPP
Breath 6: Frozen Rune and the other Healer Cooldown
Obviously have shields as often as is possible, as well as Divine Aegis and Sacred Shield

I'm sad hearing that it's not 334 as previously expected, I guess I've been lucky thus far and have never seen a 20% resist during the 73k breaths

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Old 02/20/09, 8:12 AM   #162
Jerikho
Glass Joe
 
Night Elf Druid
 
Ragnaros (EU)
Thanks for making that clear to me. I will probably use the same rotation as you do.

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Old 02/20/09, 9:29 AM   #163
Shamgarr
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Boevis View Post
I'm sad hearing that it's not 334 as previously expected, I guess I've been lucky thus far and have never seen a 20% resist during the 73k breaths
Well with the constants possible, the chance of seeing one at 334 isn't going to exceed ~1.6%, and some of the cooldowns you're using may still get you through it. The odds of a bad resist lining up with a "weak" CD may be "acceptable" considering all the other things that can go wrong in the fight, just depends what you'd lose going higher I guess.

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Old 02/20/09, 10:24 AM   #164
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Jerikho View Post
First of all, I would like to thank you guys for your effort. Nice work.

Strange as it seems with the DK abundance we are experiencing nowadays, our guild does not have any decent tank DK available, so I will be FR tanking Sarth in 25 this weekend. I'm on gathering the necessary FR pieces right now, but seems pretty certain I won't be able to get in the "no CD needed for survival" zone regarding the FR / HP combination. So, i will have to use Barkskin, and all the other stuff available. However, I have seen some references on using a resist potion as one saver, and I was wondering, if that alone would be enough to survive a breath (is it substracted from the breath damage amount before the multipliers apply, or not)?
For MTing OS25: 3D, its much simplier to tank it, between just using your cooldowns and others (GS, BoS/bubble), you really only need enough cooldowns to survive a few breaths. If it's taking longer than that to kill Shadron, then you are having DPS problems and they need to pick it up. Killing Shadron, pulls you out of the 1-shot phase, so killing him as quicky as possible is impairative. To help that I recommend only using 5-6 healers, which should be plenty sufficient.

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Old 02/20/09, 10:46 AM   #165
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by Blazefire View Post
For MTing OS25: 3D, its much simplier to tank it, between just using your cooldowns and others (GS, BoS/bubble), you really only need enough cooldowns to survive a few breaths.
Indeed. And after a few 3d clears your raid will know the encounter so well that you only need 1 or 2 (SI and Barkskin). Last kill we only had 1 full breath before 2nd drake died. But the first kill we needed 5 I think (SI, Barkskin, Sac, GS and Seed+Fire Pot).

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