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03/05/09, 8:01 AM
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#196
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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You are forgetting fire protection potion? Or is it not enough?
It all depends on the dps you are able to pull out, but my experience is that 10man is generally slower than 25man. We can kill 25man tenebron before shadron lands, but we are nowhere that close in 10man. So i use FR set, where i can survive without cooldowns (i still use them since its very close, but if we run out of them - we can go on with a bit of luck).
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03/05/09, 11:03 AM
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#197
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Don Flamenco
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Originally Posted by nightcrowler
I've done (yet not downed) Sarth25 3D yesterday. 340 FR, 50.5k HP. Basically best in slot (I still need KT neck) items, Polar sets enchanted for stamina.
FR gear:
PvP head with +20 FR and 2% resistance gem
Inferno Gloves (lvl 70 badge, 40 FR)
Blue lvl 70 pants (40 FR + 3xblue sockets)
+20 FR on cloak
+ lesser flask of resistance + mixology
+ FR aura.
I had only a discipline priest healing me and a paladin support her during second and third drake + portal phase. Priest shield + my FR was enough to keep me alive without problem. We also used CD nevertheless to help healing ( barkskin -> Survival Instinct -> Pain suppression -> Sacrifice -> barkskin again)
It was really easy to tank him that way. Our problem was raid damage during hard phase + adds management (basically when second and third drake hitted drake tank with their flame he was shooted) and too much people taking the lava. Do you think that we can go with a 5 tank / 7 healer set-up? I can survive Sarth basically for ever (and at least 90 seconds without any danger).
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A priest shield will not be enough to keep you alive through a big breath with minimum resist. In 25 man, the max damage is 44112 for a 30% resist. You need to use cooldowns on breaths with Shadron, Vesp, and Twilight Torment up. Usually Barkskin + Survival Instincts is enough time for us to get down Shadron, but I usually have someone waiting for me to call out a third if needed.
On a more intersting note, we actually did 3D with 22 people this week since we didn't have enough online to fill the raid.
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03/05/09, 12:14 PM
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#198
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Von Kaiser
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I'm now confident enough that the previously undetermined constant in the resistance formula is 510 to post what I hope to be final, correct tables for the flame breath.
This shows the levels of FR that eliminate a potential partial resist - for instance at 127 FR, a 0% partial resist is still possible (though highly unlikely), while at 128 FR this small possibility is eliminated.
At each level of FR, the table shows the maximum breath a druid could receive. This assumes BoS, but does not assume Grace, as a disc priest is less common than a prot pally / prot warrior, and even with one, Grace may not be at 3 stacks for 100% of breaths. Next to this is the amount of HP you must exceed pre-pull to survive this worst-case breath with no CDs.
Fire Resistance Thresholds for Sartharion's Flame Breath
10 Man
| FR | Min Resist | Max Breath | Min HP | | 128 | 10% | 45374 | 60499 | | 219 | 20% | 40333 | 53777 | | 340 | 30% | 35291 | 47055 | | 510 | 40% | 30249 | 40333 |
25 Man
| FR | Min Resist | Max Breath | Min HP | | 128 | 10% | 56716 | 75621 | | 219 | 20% | 50414 | 67219 | | 340 | 30% | 44112 | 58816 | | 510 | 40% | 37810 | 50414 |
Last edited by Shamgarr : 03/05/09 at 2:49 PM.
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03/05/09, 1:36 PM
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#199
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Bald Bull
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nightcrowler - while it doesn't sound like you need it, you can use a mighy fire protection pot + nightmare seed and guarantee survival for another breath. But why would you want 5 tanks? 4 is already stretching things a bit. Having 13 DPS is probably doable, but they have to be very good DPS with decent synergies and none of them should die. I guess I'd rather ask the question why you'd want to bring 5 tanks.
There are two benchmarks for DPS: Tenebron should die just after Shadron activates, and Shadron should die about 40 seconds after Vesperon lands. If you cannot make those benchmarks, chances are you will fail the encounter.
Snarley - my experience is that relying on cooldowns makes the encounter less stable overall, and having the FR gear to absorb the breaths innately in 10 man is what makes druids fairly preferred. That being said, you're going to take a LONG time killing anything. Depending on how slow you are you may not get Tenebron down until Vesperon lands. If that's the case, I'd recommend strongly that you don't DPS Shadron down, you DPS Tenebron down.
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03/05/09, 1:54 PM
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#200
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Von Kaiser
Night Elf Druid
Mannoroth
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Originally Posted by kalbear
Snarley - my experience is that relying on cooldowns makes the encounter less stable overall, and having the FR gear to absorb the breaths innately in 10 man is what makes druids fairly preferred. That being said, you're going to take a LONG time killing anything. Depending on how slow you are you may not get Tenebron down until Vesperon lands. If that's the case, I'd recommend strongly that you don't DPS Shadron down, you DPS Tenebron down.
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Thank you for the advice, after reading further on here and taking a look at some gear recommendations to hit the 340 mark it really does seem like its the preferred way to go for 10 man.
I am a little confused on what you mean regarding the kill order. We have definitely managed to kill Tenebron before Vesperon lands (Vesperon being the one to land 3rd). I assume you meant if it took us so long to kill Tenebron that Vesperon actually landed before we had any DPS on Shadron? And you were recommending that we DPS Vesperon down as the second drake to kill(thereby negating Twilight torment quicker)?
I was also reading on tankspot someone who successfully used a 2 tank strategy (giving the added bonus of a 5th DPS with 3 healers). Add tank (Prot Warrior) dealing with the drakes and tanking tenebron basically on his whelp portal. However this seems like its a lot to ask of the Prot warrior but would allow our DK who is well geared for DPS to go his DPS spec.
Originally Posted by Shamgarr
Fire Resistance Thresholds for Sartharion's Flame Breath
10 Man
| FR | Min Resist | Max Breath | Min HP | | 128 | 10% | 45374 | 60499 | | 219 | 20% | 40333 | 53777 | | 340 | 30% | 35291 | 47055 | | 510 | 40% | 30249 | 40333 |
25 Man
| FR | Min Resist | Max Breath | Min HP | | 128 | 10% | 56716 | 75621 | | 219 | 20% | 50414 | 67219 | | 340 | 30% | 44112 | 58816 | | 510 | 40% | 37810 | 50414 |
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Awesome table! Thank you very much for posting that in a more concise way.
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03/05/09, 2:50 PM
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#201
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Von Kaiser
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Regarding the table above, also worth mentioning is that if you can count on a priest shield every breath from a good priest watching Sarth's cast bar, you can directly subtract their shield amount from the maximum breath, and redo the X/0.75 calculation for minimum HP. This is of course slightly more dangerous however, and Sarth can breathe faster than the weakened soul debuff expires, though he usually will not. It's assumed that whenever you do not have a fresh shield while breath is being cast, that's when to hit barkskin, SI, or a fire pot. I say all this simply because if you aren't quite making the min HP for your FR value on the 10 man, you still have options.
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03/05/09, 3:46 PM
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#202
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Bald Bull
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I am a little confused on what you mean regarding the kill order. We have definitely managed to kill Tenebron before Vesperon lands (Vesperon being the one to land 3rd). I assume you meant if it took us so long to kill Tenebron that Vesperon actually landed before we had any DPS on Shadron? And you were recommending that we DPS Vesperon down as the second drake to kill(thereby negating Twilight torment quicker)?
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Yeah, basically. In 25-man, you kill Tenebron just as Shadron lands or abouts, guaranteeing a one-whelp spawn and allowing you to do a good amount of DPS on Shadron directly. With a 10-man setup and a 3/3/4 setup where the DPS isn't that well optimized, it's going to be very difficult to get Tenebron down and put any kind of significant DPS on Shadron, and it's almost certainly going to be the case that you'll have 2 whelp spawns (which will overwhelm you if they're not down when Vesperon lands).
So if that's your situation, and Shadron and Vesperon both have roughly the same HP, I'd go with killing Vesperon first. In that case the order of priority would be whelp->Tenebron->adds->Vesperon->acolytes->Shadron. This also may help stability, as the Shadron acolyte isn't nearly as dangerous as the vesperon one is, so after you kill Vesperon you can take one portal, kill both acolytes, and then focus entirely on Shadron until dead.
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03/05/09, 6:24 PM
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#203
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Piston Honda
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We successfully did 3-drake 25 last reset with a warrior tank on the drakes, me (feral) on the boss, and a paladin and DK controlling the adds as well as briefly picking up Shadron and Vesperon when they first landed (so that the warrior did not have to move and reduce the DPS's burn time on the drakes). We ignored the portals until all 3 drakes were dead.
I regemmed all my gear for stamina at the expense of everything else (55K hitpoints before debuff) to maximize the margin of error for my healers, and survived the big breaths using cooldowns: Pain Suppression and Sacrifice from my healers (since these reduce the HPS needed to top me off again) and then Barkskin/SI for two more breaths. This worked well, and with Heroism on Tenebron and the extra offtank to help control adds and drakes, our DPS had Shadron down before I even took the 4th breath.
However, we've struggled a lot more in 10 man, mostly because our healers were overtaxed. Often the add tanks die before we even get to the "danger zone" for me (Vesperon active). A few times I've died not because of the breath itself but because my healer simply could not top me off between the "big" breaths.
Edit: our setup was 3 tank/2 healer (disc priest and resto druid). We've also tried having an elemental shaman in resto gear (or resto in elemental gear) DPS on Tenebron, then help heal on Shadron.
I'm very hopeful that a FR gear setup might alleviate the strain on our healers since it will require fewer HPS from them. Unfortunately, I dropped LW recently so I can't use the fur lining, but I believe I still have my epic FR gear from Illidan Flame tanking at 70.
Thanks for the chart! I will be looking at it closely.
Last edited by foxglove : 03/05/09 at 6:39 PM.
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03/05/09, 6:53 PM
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#204
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Bald Bull
Tauren Druid
Lightbringer
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Except Shadron and his Acolyte are far more dangerous than Vesperon. On our end, the difference means an extra 2 breaths that are still at full strength and likely another 4 at 30k (within 2 shot range considering +50% physical damage). While there's certainly not only 1 way of doing things, you're already running very high Control setup with 3/3/4, depending on what you're looking at for gear having the whelp/blaze tank likely means significantly less raid healing pressure, meanwhile having lower DPS means more pressure on the Sarth Tanks' Healer.
I personally recommend Bloodlust after Tenebron (You'll get 2 whelps anyway) > Whelps > Shadron > Vesperon > Vesperon's Acolyte > Shadron's Acolyte
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03/05/09, 7:28 PM
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#205
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Bald Bull
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Except Shadron and his Acolyte are far more dangerous than Vesperon. On our end, the difference means an extra 2 breaths that are still at full strength and likely another 4 at 30k (within 2 shot range considering +50% physical damage). While there's certainly not only 1 way of doing things, you're already running very high Control setup with 3/3/4, depending on what you're looking at for gear having the whelp/blaze tank likely means significantly less raid healing pressure, meanwhile having lower DPS means more pressure on the Sarth Tanks' Healer.
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How is Shadron more dangerous than Vesperon? With Vesperon gone, you gain 25% more health, you lose Twilight Torment and 75% fire damage. The 25% health + the twilight torment removal is a lot more of a deal than losing the 150% fire damage overall from Shadron; at that point fire damage is not a killer, especially if you have 25% more health. Eating a 30k breath isn't a big deal when you've just gained another 10k health.
I'm not saying that if you can reduce Shadron's health considerably between Tenebron and Vesperon that you should switch DPS. I'm saying that if you don't get a lot of time on Shadron to begin with, Vesperon is a better target to kill.
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03/05/09, 8:10 PM
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#206
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Don Flamenco
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Originally Posted by kalbear
How is Shadron more dangerous than Vesperon? With Vesperon gone, you gain 25% more health, you lose Twilight Torment and 75% fire damage. The 25% health + the twilight torment removal is a lot more of a deal than losing the 150% fire damage overall from Shadron; at that point fire damage is not a killer, especially if you have 25% more health. Eating a 30k breath isn't a big deal when you've just gained another 10k health.
I'm not saying that if you can reduce Shadron's health considerably between Tenebron and Vesperon that you should switch DPS. I'm saying that if you don't get a lot of time on Shadron to begin with, Vesperon is a better target to kill.
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Shadron's debuff is 200% fire damage, not 150%. By killing Vesperon you don't reduce the breaths at all, just the 25% health. So, it doesn't actually reduce any healing load at all (think stam vs armor). Killing acolytes can be done exactly the same regardless of which drake is killed first (or can wait until after drakes if Shadron first). 200% fire damage is more dangerous than -25% health. Also, Lava Strikes are fire damage and more likely to kill raid members than Twilight Torment is (larger spikes).
Basically, killing Vesperon first helps raid survivability (via raid health) and Shadron first reduces healing load (via reduced fire damage).
Last edited by Mijae : 03/05/09 at 8:19 PM.
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03/05/09, 8:36 PM
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#207
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Piston Honda
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Originally Posted by Boevis
Except Shadron and his Acolyte are far more dangerous than Vesperon. On our end, the difference means an extra 2 breaths that are still at full strength and likely another 4 at 30k (within 2 shot range considering +50% physical damage). While there's certainly not only 1 way of doing things, you're already running very high Control setup with 3/3/4, depending on what you're looking at for gear having the whelp/blaze tank likely means significantly less raid healing pressure, meanwhile having lower DPS means more pressure on the Sarth Tanks' Healer.
I personally recommend Bloodlust after Tenebron (You'll get 2 whelps anyway) > Whelps > Shadron > Vesperon > Vesperon's Acolyte > Shadron's Acolyte
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We tried Heroism both ways, and found that heroism right at the start gave us a smooth transition to Shadron and fewer random/avoidable deaths--at least on 25man. I do think the point about Heroism/Bloodlust buffing healing as well as DPS is something to consider since we're having heal issues on 10man.
We tried acolytes before Vesperon, too, and killing all drakes first in the order they land worked better for us. The damage one gets from Shadron's acolytes is controllable--stop attacking and you stop taking that damage. Vesperon's +fire damage aura is not. Additionally, we free up our offtanks and healers to all go in the portal by killing Vesperon, and of course greatly reduce the healing needed on me. (And, as long as Vesperon is up, she can continue to spawn acolytes.)
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03/05/09, 8:59 PM
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#208
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Bald Bull
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Shadron's debuff is 200% fire damage, not 150%. By killing Vesperon you don't reduce the breaths at all, just the 25% health. So, it doesn't actually reduce any healing load at all (think stam vs armor). Killing acolytes can be done exactly the same regardless of which drake is killed first (or can wait until after drakes if Shadron first). 200% fire damage is more dangerous than -25% health. Also, Lava Strikes are fire damage and more likely to kill raid members than Twilight Torment is (larger spikes).
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But killing Vesperon and then his acolyte (who won't respawn) does reduce significantly the healing load.
And when I said 150% fire damage, I meant 150% extra fire damage - it's 100% from Shadron and then another 50% from his acolyte. Similar to Vesperon; it's 75% more from his acolyte + Twilight Torment + 25% less health.
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Basically, killing Vesperon first helps raid survivability (via raid health) and Shadron first reduces healing load (via reduced fire damage).
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Right. I guess my experience has been that the sarth tank isn't the problem, nor is the healing load; it's whether your 10 men survive. Anything that can help that is good, and I had at least a couple tries where we downed Shadron but dealing with Vesperon's TT damage and the fire damage and having the low health killed us before we could stabilize.
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03/05/09, 9:05 PM
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#209
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Von Kaiser
Tauren Druid
Anachronos (EU)
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It was really easy to tank him that way. Our problem was raid damage during hard phase + adds management (basically when second and third drake hitted drake tank with their flame he was shooted) and too much people taking the lava.
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The lava part comes down to a bit of experience.
If you constantly fail due to raid damage from twilight torment taking the portal to kill Vesperons acolyte might be the solution for you. In 25-man it shouldnt be a problem finding some plate wearer that can tank the acolyte. This way you should only take 1 or 2 big breaths each time a vesperon acolyte comes up and they come so far apart that barkskin is up for 1st breath all the time reducing the need for other characters colldowns. By the time vesperons 2nd portal is up Shadron is probably so low that you can nuke him before entering the 2nd time.
The important thing is to try and avoid aggroing Shadrons acolyte the 1st time otherwise you might not get Shadron low enough to nuke him down before 2nd portal. Even having to enter once more doesn't really change the fact that a druid in FR gear can practically cover the cd's he need by himself, barkskin and survival instincts during 1st portal. Barkskin and pot+seed for 2nd.
For 10-man we run a 2/2/6 setup if dps and healing are very good we go with the "standard" burn shardon then enter portal strategy. But if dps or healing are a bit low we go for the above tactic there as well.
When choosing to go for burn tactic or the slower tactic, it comes down to the strengths and weaknesses of your raid. If you have strong healing and dps smart enough to not suicide on twilight torment burning through shadron is probably a good idea. In my experience entering portals to kill vesp acolyte is favorable for raids that aren't stacked.
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03/06/09, 5:56 AM
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#210
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Glass Joe
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Bear sarth MT
I took a route where i chose to ignore both armor and fire resist to just stack my stamina as high as humanly possible, I also ignore my dodge because the big concern is just the breaths, our pally or warrior will come take over tanking sarth once vesp goes down. I run with a fully buffed 58k health giving me about 42k with the 25% debuff. This allows me to pop one CD per breath on 10-man sarth and i have to blow 2 CDs per breath for 25-man (sometimes 3 to ease up on healers if we have plenty of outside CDs). I also chose a spec specifically reducing the damage i take from sarth's melee attacks. I'm usually hit for no more than 5.5k per swing (before tene goes down) I also spec into infected wounds to slow his attack speed so as sarth gets buffed its not as big a deal. I do use a 2% spell dmg reduction meta in my helm. The highest breath i've ever seen from sarth on 25 was a 62k blow (on 10-man i've never seen higher than 45k). We have a disc priest and holy priest able to keep me up between the 2 of them, sometimes one will die but one healer can usually keep me up long enough to get my heals back.
Things I have:
4/5 Points into Feral Aggression (tier 1) (4 points hits the attack power reduction cap)
3/3 Points into Infected Wounds (tier 8)
Professions are JC/LW (Monarch Crab, 41 stam gems, 90 stam wrist enchant, 18 stam armor kits)
58k buffed health
34% Dodge
32k armor
0 Fire Resist
My specific sarth spec is not a necessity but my healers love it for both mana efficiency and less danger from melee blows.
I usually pop Barkskin/Survival Instincts together leaving me Fire protection pot for emergencies along with nightmare seed
I usually have 1-2 Guardian spirits, a Pain Suppression, and a Hand of Sac available but seldom used.
In my experience just stack stam...survive the big breaths and you're healers will take care of the rest. Thank yous going out to my healers that keep me up each week!!!
Also, we kill shadron first because you never have to really stop and we clean up acolytes before and after vesperon. The catch with vesperon is you either need to kill him before he summons an acolyte or you are FORCED into the portal after killing vesperon and have to take down his acolyte for the tank to not be taking 50k+ breaths. With shadron, once he's down tank is safe, plus you have the ability to dps him almost all the way down before vesp even lands. Killing shadron over vesperon is no question to me.
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