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Old 04/01/09, 2:17 PM   #286
sal
Von Kaiser
 
Gnome Warlock
 
Azgalor
I made a youtube of a recent encounter to show the damage taken in OS3D tanking sartharion.

316FR with a 50fr flask + aura

3pc polar stam gem/chant, heroic stam trink + magisters terrace.

exodous helm resistance enchant/meta
crafted cape resistance enchant
wyrmrest exalted bracers fire enchant
magtheridon burning crusade resistance ring

Other pieces are naxx25 quality avoidance gear. One breath for 41k His melee is quite substantial near the end, only spec tank for this encounter.

Points of interest are the ToT tank focuses next to the raid frames to see drake health, boss timers for drakes landing, chat frame enhancement to see when drakes summon their acolytes. Another note is infected wounds seems to penetrate shaddron's protective shield on the boss?

YouTube - OS25 3 Drakes

Last edited by sal : 04/01/09 at 2:52 PM.


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Old 04/02/09, 1:41 AM   #287
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by sal View Post
Another note is infected wounds seems to penetrate shaddron's protective shield on the boss?
I can confirm this. I use the following macro to refresh IW while Shadron and Vesperon are up:

/cast Mangle - Bear
/stopattack
I only use it after a mostly-resisted breath, when my healer's not stressed on healing, but depending on the breath luck I can keep at least 1 stack of IW up through the entire encounter. Other than that, I just spend the time on Shadron and Vesperon refreshing Demo Roar and hovering over my emergency buttons.

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Old 04/02/09, 1:06 PM   #288
sal
Von Kaiser
 
Gnome Warlock
 
Azgalor
If it falls off mangle/maul at the same time does not have a double twilight torment proc, and considering the low hit/expertise in typical sets it could be considered beneficial to macro both together. I have mangle separate for low threat situations (if they exist anymore) but this is my only maul mutton and I typically tap this macro every second to keep maul queued and time mangle when off cooldown/gcd.

name: nuke

#showtooltip Maul
/cast Maul
/cast Mangle (Bear)()
/script UIErrorsFrame:Clear()
I press escape to stop attacking.

- edit -

1:20 on my youtube infected wounds confirmed to penetrate the protective shield while shaddron's acolyte is active. X-Perl increases the size of the debuff, omni CC adds the timer to the debuff.

Last edited by sal : 04/02/09 at 5:04 PM.


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Old 04/02/09, 3:58 PM   #289
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
This is odd. I have tried many many times to put up IW while Sarth is immune and have never been successful. Even spamming abilities before TT starts, I don't see it apply.


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Old 04/02/09, 9:42 PM   #290
Niton
Von Kaiser
 
Tauren Druid
 
Shattered Hand
Originally Posted by Mijae View Post
This is odd. I have tried many many times to put up IW while Sarth is immune and have never been successful. Even spamming abilities before TT starts, I don't see it apply.
What i've noticed is that only Mangle can apply it, since Mangle has an effect that pierces Gift of Shadron. Pestilence combined with Sartharion's large hitbox has caused me to lose a single-stack of Infected Wounds more than once due to Icy Touch, as well.

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Old 04/03/09, 6:50 AM   #291
Jerikho
Glass Joe
 
Night Elf Druid
 
Ragnaros (EU)
Originally Posted by halmmar View Post
@Jerikho

You can also use BigWigs. It gives a loud ding and screen flash when the acolyte spawns.
Yep, but for me that is not enough information. I have seen some 10+ sec gaps between the arrival of the accolyte, and the actual Twilight Torment debuff showing up. The accolyte arriving does not equal Twilight Torment being cast. So I guess the presence of the debuff is the critical information, not the presence of the accolyte. My 2 cents though.

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Old 04/03/09, 11:48 AM   #292
sal
Von Kaiser
 
Gnome Warlock
 
Azgalor
The portal and the acolyte appearing can be tracked in the chat frame as yellow text (might be emote with default mods). I don't know what mod enhances this to appear in the middle of the screen but its how I track the acolytes presence.

Deadly Boss Mods is my guess for the chat frame enhancement.


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Old 04/03/09, 6:59 PM   #293
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
I've had a wipe where the combat log showed me gaining Twilight Torment under a second before the breath hit (and killed me since I didn't use any cooldowns yet). Since then, I use my first cooldown on any breath 10 seconds after Vesperon lands, no addon is going to help in the situation that killed me.

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Old 04/04/09, 6:03 PM   #294
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by Niton View Post
What i've noticed is that only Mangle can apply it, since Mangle has an effect that pierces Gift of Shadron. Pestilence combined with Sartharion's large hitbox has caused me to lose a single-stack of Infected Wounds more than once due to Icy Touch, as well.
This matches my experiences. Mangle will apply the IW debuf while Maul does not seem to. I don't use it during TT though - with only 1 drake dead the physical damage is not too bad - but I have not compared the TT damage to the reduced physical damage to know which is worse. I just don't want to do anything that could affect the healers ability to top me off before the next super breath.

On the subject of having the drake tank taunt off after the drakes are dead, we found this to be a huge help in 10 man Sarth - running with a resto druid, holy priest and an ele shaman (2.5 healers) the extra tank mitigation plus having my innervate available was what finally put us over the top on the fight as our healers were close to OOM at the end of the drake phase - and it is really painful to wipe after getting all three drakes down. On 25 man I have almost always tanked all the way to the end of the fight although based on our 10 man experience more recently we had the drake tank take over on 25 man also.

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Old 04/07/09, 5:25 AM   #295
Daboran
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Leafkiller View Post
On the subject of having the drake tank taunt off after the drakes are dead, we found this to be a huge help in 10 man Sarth - running with a resto druid, holy priest and an ele shaman (2.5 healers) the extra tank mitigation plus having my innervate available was what finally put us over the top on the fight as our healers were close to OOM at the end of the drake phase - and it is really painful to wipe after getting all three drakes down. On 25 man I have almost always tanked all the way to the end of the fight although based on our 10 man experience more recently we had the drake tank take over on 25 man also.
One point to add also, even in Polar gear me spamming Swipe/Mangle/glyphed Maul is a lot more dps on the adds in Phase 3 (we have a Warrior drake tank), with myself and the add tank (Pali/DK) in that phase we can kill every add that spawns very fast with no help from the dps.
We only really falling behind in the last period where everything goes beserk and then we can easily tank them all between us while Sarth is finished off.

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Old 04/28/09, 11:58 PM   #296
Hezkezl
Glass Joe
 
Tauren Druid
 
Vashj
Can someone who knows a bit about this provide a summary? I've read through several pages and I haven't been able to find one set that just plain "works". Especially given the latest patches with some nerfs/changes to cooldowns. My guild is needing me to get a tank set together for MTing 25-man Sarth 3D. I figured on using my normal tank gear, with the 3 pieces of polar gear enchanted with Fire Resist if possible, gemmed for stamina as well. However, I see that some people have had luck with regemming EVERYTHING with stamina, becoming a huge mana sponge. Which would help on this fight, I admit.. but just wondering if there's a summary somewhere with a really good set/enchant list.

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