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01/27/09, 7:27 AM
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#76
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Glass Joe
Tauren Druid
Stormscale (EU)
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So with a Shadron acolyte and a torment debuff the breath hits for like 30ish k or am I misscalculating anything?'
Assuming Shadron is dead ofc
Last edited by Murck : 01/27/09 at 7:27 AM.
Reason: edit
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01/27/09, 9:10 AM
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#77
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wants scorpions that hovar without flapping
Tauren Druid
Darksorrow (EU)
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People need to post which mode they are talking about, otherwise its impossible to decipher.
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Originally Posted by Ghostcrawler
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01/27/09, 10:55 AM
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#78
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Glass Joe
Tauren Druid
Stormscale (EU)
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Originally Posted by Vaccine
People need to post which mode they are talking about, otherwise its impossible to decipher.
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Oh so sorry getting late here at work  Mean the 10 version
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01/27/09, 4:56 PM
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#79
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Von Kaiser
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So I've been working on the OS10 version of 3 drakes for a few weeks and we've been so close to home stretch (2 drakes dead) on several occasions, only to have what should be a kill shot negated by a healer taking a flame wall or me getting 1 shot as the Druid Sarth MT.
Our raid composition pre-3.0.8 had been 3 tanks and 3 healers and with enough cooldowns and twilight dancing, it seemed fine. However yesterday we changed things to a 3 tank and 2 healers setup since you can no longer twilight dance and we wanted to get out of the 1 shot phase quicker, since we had less cooldowns available. After spending several hours with it last night, I like having the extra DPS, and we don't seem to be shorthanded by 1 less healer. However, on several really good attempts, were Tenebron was dead and Vesperon was within 10% of dying I get one shot by his breaths despite popping my cooldowns. I have 38.9k HP once the fight starts, and with SI popped I was still getting crushed by ~50k breaths. Have I just been unlucky with getting the high end of the damage range or is there more I can do to live through this? Mind you, since it is a 10 man, we will be in the 1 shot range or a couple breaths, and we have less cool downs available to live through them. Obviously GS will prevent a death, but thats only good once and when its time to rely on my own cooldowns, it just feels like surviving is a matter of RNG.
Whats the typical setup people have been using since 3.0.8 with regards to tanks and healers?
Last edited by Blazefire : 01/27/09 at 5:07 PM.
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01/28/09, 12:14 AM
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#80
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Glass Joe
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Top end breaths in 10man are i believe 57200 before reductions. For a druid tank this means that at any point the maximum breath are just over 50k so you pretty much took the absolute top end without resisting any damage. In terms of surviving it other than using a major CD (PS, GS, BoSanc, Roar of Sac, AMZ etc) is SI + Barkskin or SI + fr pot or Barkskin + fr pot. There really isnt much more a druid can do other than pop 2 things for absolute top end. Whether you are willing to pop 2cds for the small chance or not is up to you.

Originally Posted by Habba
That's probably because you're relying on just your one cool down per breath and a priest's PW:S. The whole PW:S theory hinges on nothing bad is going to happen to cause you to A) not be 100% topped and B) Your healers are not going to have to move at all. Read my whole post next time please. I did mention PW:S can let you live through a breath. However, the point that you're glossing over is what happens after a breath. Assuming that you raid with a disc priest (I do not) and that his PW:S will cover 6k hp. That puts you at a grand total of 45k HP. Wonderful, you now have a whole 4 to 5k HP for the period directly following a breath. The random cyclones hit for more than that not to mention the cleave or white hits that can happen.
I'm not certain why people are getting so hung up on "using only my cool downs". It's all well and good and you can do it. However, I can also choose to play with my mouse in my left hand instead of my right. I don't because it is more comfortable and safer from a raiding stand point to use my mouse with my right hand.
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yeh sorry about not reading that part. There is one thing to note, you should not be attempting this if your mt healers cannot heal the breath INSTANTLY. Breaths are a 2s cast. Your healers should be alert for breaths and have their casts land right after the breath. Bigger casts if you have anticipated it and precasted (GH, HL) even a Flash + shock is about 8-12k. You should not be on 4-5k hp for longer than 0.5 seconds.
The only freakish death we've ever had was with our dk tank (32k hp after vesp debuff) where flamebreath top ended him for 36k leaving him on 1k and then taking a cleave 0.1 seconds after for 1.2k damage. Needless to say there isnt much we couldve done for that. There was even a heal registered on recount at 0.12seconds before death for 14k crit.
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01/28/09, 2:52 PM
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#81
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Great Tiger
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While we've not been able to get him down, I was able to test out my basically max FR gear set with the breaths. With it, I was able to survive 80% of breaths without cooldowns. I would get very, very low on occasion (2k ish) but would otherwise survive it. It did mean that I needed to be topped off at all times.
With this set the max breath I took was 35k. I had just above 36k health with the debuff. I did take one 40k breath, but this was after my FR aura was removed.
I don't know whether this would be possible without the leatherworking bracer patch. With buffs, I had a total of 380 FR and 48k health.
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01/29/09, 5:48 AM
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#82
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Von Kaiser
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You mean you were able to survive breath WITH Vesperon & Shadron acolytes up ? 10 or 25 men ?
If so, can you post your set up please ?
Thx =)
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01/29/09, 1:49 PM
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#83
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Great Tiger
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Yes, I was able to survive breaths with vesp/shad and acolytes up. Using no cooldowns. In 25man. In practice I used some cooldowns because I was worried about taking that much damage and then getting meleed down. I did have a disc priest, but PW:S wasn't up all the time and I did survive a breath, taking 35k, without shield.
I'll log out in my gear and post it later. The quick answer is:
FR to bracers
FR to helm + Effulgent Skyflare diamond
Wyrmcultist cloak + FR to cloak
FR neck (+30)
One FR ring
Flask of Chromatic Wonder
FR pally aura
Everywhere else was basically stam. At the time, it was 48k health buffed, 380 FR.
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01/29/09, 3:57 PM
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#84
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Piston Honda
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Originally Posted by kalbear
Yes, I was able to survive breaths with vesp/shad and acolytes up. Using no cooldowns. In 25man. In practice I used some cooldowns because I was worried about taking that much damage and then getting meleed down. I did have a disc priest, but PW:S wasn't up all the time and I did survive a breath, taking 35k, without shield.
I'll log out in my gear and post it later. The quick answer is:
FR to bracers
FR to helm + Effulgent Skyflare diamond
Wyrmcultist cloak + FR to cloak
FR neck (+30)
One FR ring
Flask of Chromatic Wonder
FR pally aura
Everywhere else was basically stam. At the time, it was 48k health buffed, 380 FR.
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I've also taken quite a few breaths in 25-man with both acolytes and drakes still up. I use less FR and more stamina though.
42k health after aura and
60 FR on wrist
25 FR on helm
20 FR on cloak (Shadowed Sun)
130 FR Aura
50 Lesser Flask of Resistance
285 FR (~25% damage reduced, Barkskin is easily enough to live a breath, as is Nightmare Seed+Fire Pot or Survival Instincts)
To be honest this fight isn't that hard to tank once your dps know what to do (nuke hard and fast).
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01/29/09, 4:07 PM
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#85
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Live to win...till you die!
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Originally Posted by kalbear
Yes, I was able to survive breaths with vesp/shad and acolytes up. Using no cooldowns. In 25man. In practice I used some cooldowns because I was worried about taking that much damage and then getting meleed down. I did have a disc priest, but PW:S wasn't up all the time and I did survive a breath, taking 35k, without shield.
I'll log out in my gear and post it later. The quick answer is:
FR to bracers
FR to helm + Effulgent Skyflare diamond
Wyrmcultist cloak + FR to cloak
FR neck (+30)
One FR ring
Flask of Chromatic Wonder
FR pally aura
Everywhere else was basically stam. At the time, it was 48k health buffed, 380 FR.
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Do you have a WWS you could provide us with to back up this claim? It seems to be that a 35k breath with no PW:S is still quite close to 1 shotting you. I built a specific set of gear to main tank Sartharion, which maximizes my stamina (no surprise there). However, if I can get enough data on resistances, I may be able to build a new table showing the resistance against level 83 direct-damage spells much like WoW -> Info -> Basics -> Resistances, but adapted for the new 0%,10%,20%...100% resist percentages which were changed as Wrath went live. I don't believe the new resist %'s based on your magical resistance has been analyzed to this extent. Please correct me if I am wrong.
Also, from what you've listed, I'm only counting 354 Fire Resist. Were you missing something?
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01/29/09, 5:45 PM
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#86
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Great Tiger
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Also, from what you've listed, I'm only counting 354 Fire Resist. Were you missing something?
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Probably. This was from memory. Maybe a second ring?
Here's the WWS report for the night. I did take a 40k hit, but that was after losing my FR aura from a pally.
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01/29/09, 7:07 PM
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#88
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Glass Joe
Night Elf Druid
Dragonblight
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Originally Posted by Polyphaser
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Has anyone built a realistic Fire Resist set that doesn't include the Bracer enchant for non-LW?
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01/29/09, 11:31 PM
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#89
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Von Kaiser
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Originally Posted by dmacika
Has anyone built a realistic Fire Resist set that doesn't include the Bracer enchant for non-LW?
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No, I can only get around 280 without going to any extremes (like using Void Spheres). I do use a green level 78 cloak of fire protection though.
In the end, it's just luck whether or not I get gibbed or not at that resist level, as in 10 man, I don't have nearly enough resistance or cooldowns to survive every breath.
Just hope I survive enough of them until they can get Shadron down.
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01/30/09, 11:39 AM
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#91
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Piston Honda
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@Mijae: You forgot the flasks.
(Using 1 STA = 17.49 health)
[Flask of Stoneblood] = 37 STA
[Flask of Chromatic Wonder] = 18 STA 35 FR -> 1.84
[Lesser Flask of Resistance] = 50 FR -> 1.35
So the lesser flask is still better than using any of the TBC Fire Resist gear if you want more of it.
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Also, from my logs I read that I resist >99% of sarths breaths and I think the others are just the paladin dying before me because it was a wipe, and then I'm unlucky and take a full breath because my FR is lower.
I'd argue that resist gear is better for tanks now than it was in TBC. On Illidan you could get very unlucky and take 3-4 full hits in a row (since it was only 0/25/50/100% on the table?). It now seems to be more of a distribution around an expected value, with extremes being more uncommon. This means we can rely more on it, even though it seems less effective per point than before.
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01/30/09, 12:50 PM
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#92
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Don Flamenco
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Originally Posted by halmmar
Also, from my logs I read that I resist >99% of sarths breaths and I think the others are just the paladin dying before me because it was a wipe, and then I'm unlucky and take a full breath because my FR is lower.
I'd argue that resist gear is better for tanks now than it was in TBC. On Illidan you could get very unlucky and take 3-4 full hits in a row (since it was only 0/25/50/100% on the table?). It now seems to be more of a distribution around an expected value, with extremes being more uncommon. This means we can rely more on it, even though it seems less effective per point than before.
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Yes, it appears that some amount of damage is resisted every hit. However, it is still a range and only the lowest end of the range can be considered reliable. If you cannot survive a max damage breath with a min resistance, then you still need to use cooldowns.
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01/30/09, 2:01 PM
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#93
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Von Kaiser
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Originally Posted by Ger
Its needed 335 resistance (4th step) to get 1% chance of getting full damage (down from 5th step or 415 resistance before WotLK) right now.
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I'm curious what the source is on this. I still haven't found any rigorous math on the new resistances. The "average" reduction of 440/(440+resistance) seems to fit, but is most likely slightly different for an 83 boss. However as Mijae mentions the most important thing here is the minimum possible resist and the chance of it.
Tbh 335 resistance for a 1% chance of full damage seems high. The possible resist percentages at each level of resistance seem fairly tight about the average.
So far I've only done one test that I'm somewhat confident in, and that was 481 samples of Magma at 350 FR. One caveat is that this would use the resistance checks for an 80 mob, so the effect of the level difference is unknown.
The breakdown was as follows:
30% Resisted: 47 (9.8%)
40% Resisted: 145 (30.1%)
50% Resisted: 214 (44.5%)
60% Resisted: 75 (15.6%)
To me, it seems highly unlikely that under the new resist system, a full damage hit is even possible with this level of FR. Based on even this moderate number of samples, there is a 99% confidence that if it is even possible to have a 20%, 10%, or 0% resist with 350 FR, the combined chance is below 1%.
In other words, I could accept that a 20% resist is possible with 350 FR, though highly unlikely - but this makes me near certain that 10% and 0% resists have been pushed completely off the table, and fairly confident that 20% has as well.
If this is the case, I'd be interested to find a rough minimum amount of resistance needed to eliminate resists of 20%, and 30%. Hitting such goals, then maxing stam, could basically allow us to be self-sufficient in OS10, and remove a lot of risks in OS25.
I'm not sure if anyone out there has or is running tests like this, but I'd certainly be interested. Though it's rather time consuming to get statistically meaningful data at many different values of FR, and again, the current effect of the level difference is not known precisely either, though to be safe I imagine adding 15-20 to w/e thresholds are found would be sufficiently accurate.
Edit: Ok got curious ab how reliable even higher resist might be and did one more -
429 FR - 538 Samples
40% Resist: 23.8%
50% Resist: 43.7%
60% Resist: 28.6%
70% Resist: 3.9%
99.5% confidence that the chance of a lower resist is under 1%, if possible at all.
For the record, average damage taken at 350 FR was 53.4%, and at 429 FR, 48.7%.
The predicted averages from [440/(440+FR)] are 55.7% and 50.6%. While the sample size is moderate, it does seem a bit larger than the Greedy Goblin link's sample size per point, and the numbers actually seem to better correspond to a 400/(400+FR) fit: 53.3% and 48.3%. This would make some sense as well, as 400 is simply Level x 5.
If this is indeed the correct relationship between FR and "average" damage, then it's quite plausible that the minimum FR required to knock a certain resist chance for an 83 mob off the table is simply the FR which provides the same "average" resistance as a level 80 minimum. This would be 415/400 times the 80 value. Of course as seen with things like +hit, level differences don't always have such straightforward effects.
Last edited by Shamgarr : 01/30/09 at 3:05 PM.
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01/30/09, 5:32 PM
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#94
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Don Flamenco
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Originally Posted by Shamgarr
the effect of the level difference is unknown.
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So... Is (getting to and fighting for an hour) Baron Geddon soloable at this point? I bet a dragon aura in BWL would be faster to test, but requires a partial clear with a good number of people.
If not... Drakkisath in UBRS?
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01/30/09, 6:27 PM
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#95
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Von Kaiser
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Alright so it turned out I was curious/bored enough today after all...
Just 4 different FR values so far. I'm pretty much certain at this point that sufficient resistance pushes certain possibilities completely off the table, just like if you have insufficient resistance you'll never randomly see a 90% resist. The sample size is large enough now for a 90% confidence that if outliers do exist, their combined probability is less than 1/1000. It appears more likely that Blizzard is using discrete cutoffs of a probability distribution (sadly, not a Gaussian one, so that part I still haven't been able to nail down).
Also, an average damage taken of 400/(400+Resistance) seems to hold.
Things to note - a resist value of 100 should give an average resistance of 20%, the data agreed well at 19.4%. Only three resist values seem possible at this FR: 10%, 20%, and 30%. Interestingly, however, the probability is not symmetric, and 10% resists are more likely than 30%.
At other resistance values, it's even harder to nail down the formula used to determine the probability of each resist, because the average resist does not fall on a 10% mark. I've been assuming it's some type of common probability distribution about the sustained average, which is subsequently chopped up into these 10% bins, but so far haven't found anything that fits.
If anyone else out there is statistically inclined I'd be happy to share more raw data to help determine a fit - just didn't want to clutter this thread too excessively...
As far as testing methods, since old world bosses are still "boss" level do they obey exactly the same hit/resist mechanics? I guess I thought so as well, but in my head it just "feels" like they barely land hits sometimes so I wasn't sure. If that's the case I could probably figure out something in Azeroth to mess with. The nice thing about Magma is I get 600 samples in 20 minutes, going to be tough to get that kind of data from any boss.
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01/30/09, 6:32 PM
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#96
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Don Flamenco
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I guess the 10% brackets make sense now. Based on these numbers it seems pretty clear to be a weighted distribution around your average resistance +/- 10% (rounded up and down). So, to push 30% resists off the table you just need to be over 40% resist.
We would really need to finalize the formula though. I would say your numbers are more reliable since he said his averages were based on just 100+ hits. It's hard to say what affects level had on his other tests. Assuming it is actually is level * 5, the averages are:
Avg = 1 - 415/(415+FR)
FR = 415 * Avg / (1 - Avg)
47 FR : 10% Resist
104 FR : 20% Resist
178 FR : 30% Resist
277 FR : 40% Resist
415 FR : 50% Resist
623 FR : 60% Resist
To get 285 resist would take just: FR Aura (130), Resist Flask (50), Helm enchant (25), Bracer enchant (60), Cloak enchant (20). This would come at a total cost of 134 Stamina (about 2.3k pre-debuff health). Non-LW would lose an additional 17 stam (gloves & ring instead).
To get 415 resist would take: FR Aura (130), Chromatic Flask (35), Helm enchant (25), Bracer enchant (60), Cloak enchant (20), FR Gloves (40), FR Pants (40), FR Ring (30), FR Neck (30), Armor Kit (8). This would come at a total cost of 378 Stamina (over 6.6k pre-debuff health).
14062 * 0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 * 0.1 = 6176
So, the difference in 10% resist for a max damage breath is 6176 at a cost of around 3.2K post-debuff health. So, it appears 415 resist really is worth getting in terms of breath survival. The hard part is determining if it's worth the loss of avoidance/threat.
Last edited by Mijae : 01/30/09 at 8:30 PM.
Reason: Removed incorrect formulas
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01/30/09, 6:43 PM
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#97
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Great Tiger
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Really nice work, shamgarr.
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Damage = 14062 * (0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 - 0.4) = 56132
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I think that's an incorrect way of determining the damage mitigated, mijae. It certainly does not jive with what has been actually observed being resisted and the damage coming in. I suspect the formula is going to be something like:
(14062* (1-FR)) *(1.5*2*1.75) * (.88*.97*.98)
Which at 40% FR gives 37054 damage. That's more in line with my anecdotal evidence as well; the max damage I received appeared to be much closer to this than to what your number showed.
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01/30/09, 6:47 PM
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#98
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Piston Honda
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Originally Posted by halmmar
I've also taken quite a few breaths in 25-man with both acolytes and drakes still up. I use less FR and more stamina though.
42k health after aura and
60 FR on wrist
25 FR on helm
20 FR on cloak (Shadowed Sun)
130 FR Aura
50 Lesser Flask of Resistance
285 FR (~25% damage reduced, Barkskin is easily enough to live a breath, as is Nightmare Seed+Fire Pot or Survival Instincts)
To be honest this fight isn't that hard to tank once your dps know what to do (nuke hard and fast).
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42k after the debuff is 56k before the debuff. What gear set are you using where you manage to have 56k hp using FR enchants and flask?
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01/30/09, 6:47 PM
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#99
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Great Tiger
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42k after the debuff is 56k before the debuff. What gear set are you using where you manage to have 56k hp using FR enchants and flask?
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It's not that hard if you're a JC. If you're not a JC, I believe the absolute max stam you can have is around 54.5k.
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01/30/09, 8:15 PM
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#100
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Don Flamenco
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Originally Posted by kalbear
I think that's an incorrect way of determining the damage mitigated, mijae. It certainly does not jive with what has been actually observed being resisted and the damage coming in. I suspect the formula is going to be something like:
(14062* (1-FR)) *(1.5*2*1.75) * (.88*.97*.98)
Which at 40% FR gives 37054 damage. That's more in line with my anecdotal evidence as well; the max damage I received appeared to be much closer to this than to what your number showed.
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The difference is if resist is calculated before or after damage multipliers are applied. Perhaps the combat log is just showing the results in an odd way. Would it actually show "37054 Fire (5625 Resisted)" in this case, where it only shows the pre-modified resist? Looking back in the thread, it appears that the person who claimed the other resist mechanic edited his post to retract it. I've edited my post above.
Damage = 14062 * (0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 * (1-0.4)) = 37054 / 0.75 = 49405
Damage = 14062 * (0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 * (1-0.3)) = 43230 / 0.75 = 57640
So if it is possible to get 50K health and 415 resist, you could just barely survive a worst-case breath with no cooldowns at all. With 280 resist you would need almost 58K. This makes stacking FR very attractive.
Damage = 11250 * (0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 * (1-0.4)) = 29645 / 0.75 = 39527
Damage = 11250 * (0.88 * 0.97 * 0.98 * 1.5 * 2 * 1.75 * (1-0.3)) = 34585 / 0.75 = 46113
It then seems that 415 resist would make the 10 man version fairly trivial.
Last edited by Mijae : 01/30/09 at 8:27 PM.
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