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Old 02/20/09, 7:59 AM   #166
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by nightcrowler View Post
For DKs I don't think I need to explain.
For Druids, we have more stamina (and we know how much it's important, look at Sarth 3D tanking for example). But we also have more magical mitigation due to:

Savage defender
Barkskin (shield block works only on phisical damage)
Protector of the Pack (12% magical mitigation, warriors have 6%, paladins have none).

A druid takes 20%*12/60 = 4% less magical damage on average due to barkskin + 6% less damage than a warrior from PoP = 10% less magical damage than a warrior and 16% less magical damage than a paladin without counting the new savage defender. Also the magical burst are easyier to heal due to more HP (6-7K more than a similar level warrrior usually).
If you are going to make comparisons to other classes damage reduction at least take the time to have a look at what they have. The last two posters have mentioned the warrior ones.
Looking at the protection talents available for paladins I see three talents which reduce damage, Improved Righteous Fury, Shield of the Templar and Guarded by the Light.
I don't know the details of how they work together but it doesn't look too bad to me, it is certainly not none.

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Old 02/20/09, 8:20 AM   #167
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Cluey View Post
If you are going to make comparisons to other classes damage reduction at least take the time to have a look at what they have. The last two posters have mentioned the warrior ones.
Looking at the protection talents available for paladins I see three talents which reduce damage, Improved Righteous Fury, Shield of the Templar and Guarded by the Light.
I don't know the details of how they work together but it doesn't look too bad to me, it is certainly not none.

Ye. Beat me. I made a big mistake. Sorry.

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Old 02/23/09, 12:21 AM   #168
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Interesting, GC seems to say that will not be magical burst encounter to avoid favoritism with dk and druids.

World of Warcraft - English (NA) Forums -> Tanking Topics #3: Health

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Old 02/23/09, 1:36 PM   #169
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Which is ironic, since if there were bosses that hit for huge amounts of physical damage druids and DKs would be favored due to armor, not HP.

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Old 02/24/09, 1:40 AM   #170
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Patch Notes!

Whoo!

Druid (Skills List / Talent + Glyph Calc.)

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.


Talents
Balance

* Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.


Feral

* New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
* Savage Roar is now considered an Enrage effect.


Restoration

* Living Seed: This talent now accounts for your ineffective healing, rather than effective.
* Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
* New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
* Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.
* Tree of Life: You can now use Nature's Grasp and Thorns while within this form.
From MMO-Champion - World of Warcraft Guides and Raid Strategies

Critting on DoTs seems smexy.

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Old 02/24/09, 1:44 AM   #171
Mowen
Glass Joe
 
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Night Elf Druid
 
Jubei'Thos
Considering a lot of kittys are getting close to or on 50% crit chance already, will that mean that every 1 in 2 bleed ticks will crit? If it does, then we are going to be doing a lot more damage having our bleeds up at all times.

Yeowch.

Also, I really, really hope that Blizz puts that Imp Barkskin down low enough in the resto tree for your average bear to grab it. If not, there are going to be some very pissed fuzzies around.

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Old 02/24/09, 1:59 AM   #172
Odin
Glass Joe
 
Night Elf Druid
 
Alleria
Change not in the patch notes:
Nature's Bounty - Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%

Tip the balance toward Nourish?

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Old 02/24/09, 2:19 AM   #173
KrinKer
Von Kaiser
 
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Worgen Druid
 
Lightbringer
Originally Posted by Odin View Post
Change not in the patch notes:
Nature's Bounty - Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%

Tip the balance toward Nourish?
Isn't that going to make Nourish a lot better than regrowht and/or Glyphed Ht ? Even without the 4t7.

So much for me liking regrowth

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Old 02/24/09, 2:24 AM   #174
madar
Glass Joe
 
Night Elf Druid
 
Arathor (EU)
Originally Posted by Mowen View Post
Also, I really, really hope that Blizz puts that Imp Barkskin down low enough in the resto tree for your average bear to grab it. If not, there are going to be some very pissed fuzzies around.
by an MMO-Champion talent calculator, is an 45 point required talent on restoration tree.
http://talent.mmo-champion.com/?druid=&version=9614

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Old 02/24/09, 2:36 AM   #175
Zelgious
Glass Joe
 
Tauren Druid
 
Kalecgos
Originally Posted by Pzychotix View Post

Critting on DoTs seems smexy.

I'm curious to see how much tps this might cause, but I'm definitely excited about it overall.

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Old 02/24/09, 2:48 AM   #176
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
TPS is going to be fairly poor; lacerate DOTs didn't cause a lot of threat to begin with, and critting on them isn't that crucial. It's only one talent point so it's probably worth it, but the actual effect of lacerate's DOT threat is going to be at best around 2-3%.

Which still makes it a great investment as a TPS talent.

However, the DPS increase is going to be on the order of 5-8%, which makes R&T an essential cat talent again.

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Old 02/24/09, 3:38 AM   #177
Acearan
Glass Joe
 
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Tauren Druid
 
Dragonmaw
I did a little math to see how much rake/rip would crit for.

Asuming Mangle and Savage roar are up
7055 AP (with mark only)

Rip
1620 * 163% = 2640.6 Crit

Rake
1681 *163% = 2740.29 Crit

"Druids, they are so stupid they can tank better than warriors, out damage rogues, and nuke as well as mages. On top of that they can turn into a mutated seal."

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Old 02/24/09, 3:48 AM   #178
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
Savage Roar now increases damage done by a flat 30%. I'm not good at math, but along with primal gore and the new imp motw this seems like a huge buff, which will probably be nerved before we see 3.1 live. Also i like the change to maim.

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Old 02/24/09, 3:49 AM   #179
SkunkApe
Glass Joe
 
Pandaren Monk
 
Runetotem
Originally Posted by kalbear View Post
Which makes R&T an essential cat talent again.
Wasn't it always was an essential cat talent? I thought you took it if you cared anything at all about maxing out your personal DPS.

Last edited by SkunkApe : 02/24/09 at 3:59 AM.

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Old 02/24/09, 3:59 AM   #180
Acearan
Glass Joe
 
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Tauren Druid
 
Dragonmaw
Originally Posted by tr33hugger View Post
Savage Roar now increases damage done by a flat 30%. I'm not good at math, but along with primal gore and the new imp motw this seems like a huge buff, which will probably be nerved before we see 3.1 live. Also i like the change to maim.
Maim change?

"Druids, they are so stupid they can tank better than warriors, out damage rogues, and nuke as well as mages. On top of that they can turn into a mutated seal."

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