Originally Posted by nightcrowler
For DKs I don't think I need to explain.
For Druids, we have more stamina (and we know how much it's important, look at Sarth 3D tanking for example). But we also have more magical mitigation due to:
Savage defender
Barkskin (shield block works only on phisical damage)
Protector of the Pack (12% magical mitigation, warriors have 6%, paladins have none).
A druid takes 20%*12/60 = 4% less magical damage on average due to barkskin + 6% less damage than a warrior from PoP = 10% less magical damage than a warrior and 16% less magical damage than a paladin without counting the new savage defender. Also the magical burst are easyier to heal due to more HP (6-7K more than a similar level warrrior usually).
|
If you are going to make comparisons to other classes damage reduction at least take the time to have a look at what they have. The last two posters have mentioned the warrior ones.
Looking at the protection talents available for paladins I see three talents which reduce damage,
Improved Righteous Fury,
Shield of the Templar and
Guarded by the Light.
I don't know the details of how they work together but it doesn't look too bad to me, it is certainly not
none.