These seem like good changes, having used Toskks' sim a bit the Savage Roar change seems to be a small percentage DPS boost, as would the imp motw change. Primal Gore seems like it would be more significant, given the percentage of our damage that is currently bleeds, and the crit rates most ferals boast at the moment.
The maim change seems mostly good, the downsides coming from things like being able to blink out of it, and abilities that give immunity to stuns. I would not be surprised to see the cooldown lengthened to match kindey shot, though. A 7 second stun on a 10 second cooldown might draw some cries for a nerf.
I was under the impression they where going to nerf maim for pvp purposes, guess not. Will this have anything to say for the ability to interrupt spell casts from bosses like KT?
Feral changes seem really positive. Biggest buff I see is to Cat sustained DPS which was lacking to my understanding. Really dissapointed on the Balance change though. Any other Boomkins feel the same? Seemed like they really missed out on the whole PvP survivability thing.
*New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
After some examination of the PTR files i noticed two new restoration glyphs, unsure, if they are implemented or only not removed design ideas. Also found a new balance glyph.
Glyph of Nourish
Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Glyph of Wild Growth
Wild Growth now affects up to 6 targets.
Glyph of Typhoon
Reduces the cooldown of your Typhoon spell by 3 sec.
Out of curiousity i also took a closer look at old glyphs. The somewhat useless old Starfall glyph (+2s duration) was changed in a rather strong glyph. Maybe too strong even. Also the old rebirth glyph got buffed.
Glyph of Starfall
Reduces the cooldown of Starfall by 90 sec.
Glyph of Rebirth
Players resurrected by Rebirth are returned to life with 100% health.
Last edited by Dioneirra : 02/24/09 at 8:22 AM.
Reason: addition
I'm no PvP master, but the Maim change screams nerf. If it's a stun it'll share diminishing returns with Pounce (and Bash), which reduces Feral stunlocking potential relative to Rogues (e.g. Cheap Shot and Kidney Shot don't share DR). It doesn't need a higher cooldown or anything, putting it on the same DR as Pounce/Bash is enough already. Pounce into Maim then Bear Bash into Cyclone -> restealth/whatever is a fairly powerful sequence.
I'm no PvP master, but the Maim change screams nerf. If it's a stun it'll share diminishing returns with Pounce (and Bash), which reduces Feral stunlocking potential relative to Rogues (e.g. Cheap Shot and Kidney Shot don't share DR). It doesn't need a higher cooldown or anything, putting it on the same DR as Pounce/Bash is enough already. Pounce into Maim then Bear Bash into Cyclone -> restealth/whatever is a fairly powerful sequence.
I'm pretty sure they made Rogue KS share DR with all non-passive Stuns.