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Old 02/24/09, 4:00 AM   #181
SkunkApe
Glass Joe
 
Pandaren Monk
 
Runetotem
Originally Posted by Acearan View Post
Maim change?
From MMO-Champion undocumented changes:

"Maim now stuns the target instead of incapacitate."

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Old 02/24/09, 4:11 AM   #182
Pars
Glass Joe
 
Tauren Druid
 
Draka
These seem like good changes, having used Toskks' sim a bit the Savage Roar change seems to be a small percentage DPS boost, as would the imp motw change. Primal Gore seems like it would be more significant, given the percentage of our damage that is currently bleeds, and the crit rates most ferals boast at the moment.

The maim change seems mostly good, the downsides coming from things like being able to blink out of it, and abilities that give immunity to stuns. I would not be surprised to see the cooldown lengthened to match kindey shot, though. A 7 second stun on a 10 second cooldown might draw some cries for a nerf.

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Old 02/24/09, 4:12 AM   #183
Cadsuane
Glass Joe
 
Night Elf Druid
 
Aszune (EU)
I was under the impression they where going to nerf maim for pvp purposes, guess not. Will this have anything to say for the ability to interrupt spell casts from bosses like KT?

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Old 02/24/09, 4:24 AM   #184
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
I like the new Mark of the Wild change, in this way there are more reasons to spec it as a cat or bear.

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Old 02/24/09, 4:42 AM   #185
Celeras
Von Kaiser
 
Tauren Druid
 
Garithos
Without Savage Roar having a direct effect on our AP, and bleeds being able to crit... Agi > Str again?

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Old 02/24/09, 5:42 AM   #186
james
Piston Honda
 
Human Priest
 
Outland (EU)
Really disappointed that they didn't increase the PVE duration of Faerie Fire to around the 2 minute mark. Still leaves a shadowpriest as "required".

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Old 02/24/09, 5:45 AM   #187
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Celeras View Post
Without Savage Roar having a direct effect on our AP, and bleeds being able to crit... Agi > Str again?
Pretty sure that will be the case, as agility and strength were fairly close to begin with.

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Old 02/24/09, 5:56 AM   #188
SkunkApe
Glass Joe
 
Pandaren Monk
 
Runetotem
With the addition of Primal Gore, Idol of Worship becomes much more attractive, no?

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Old 02/24/09, 6:57 AM   #189
Cadsuane
Glass Joe
 
Night Elf Druid
 
Aszune (EU)
Edit: removed, flat out wrong numbers.

Last edited by Cadsuane : 02/25/09 at 2:09 AM.

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Old 02/24/09, 7:53 AM   #190
tristfall
Glass Joe
 
Night Elf Druid
 
Doomhammer
Feral changes seem really positive. Biggest buff I see is to Cat sustained DPS which was lacking to my understanding. Really dissapointed on the Balance change though. Any other Boomkins feel the same? Seemed like they really missed out on the whole PvP survivability thing.

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Old 02/24/09, 8:00 AM   #191
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Savage Defense is physical only.

*New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
PTR 3.1.0 - Patch Notes

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Old 02/24/09, 8:08 AM   #192
Dioneirra
Von Kaiser
 
Night Elf Druid
 
Khaz'goroth (EU)
After some examination of the PTR files i noticed two new restoration glyphs, unsure, if they are implemented or only not removed design ideas. Also found a new balance glyph.

Glyph of Nourish
Your Nourish heals an additional 6% for each of your heal over time effects present on the target.

Glyph of Wild Growth
Wild Growth now affects up to 6 targets.

Glyph of Typhoon
Reduces the cooldown of your Typhoon spell by 3 sec.


Out of curiousity i also took a closer look at old glyphs. The somewhat useless old Starfall glyph (+2s duration) was changed in a rather strong glyph. Maybe too strong even. Also the old rebirth glyph got buffed.

Glyph of Starfall
Reduces the cooldown of Starfall by 90 sec.

Glyph of Rebirth
Players resurrected by Rebirth are returned to life with 100% health.

Last edited by Dioneirra : 02/24/09 at 8:22 AM. Reason: addition

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Old 02/24/09, 8:08 AM   #193
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
I'm no PvP master, but the Maim change screams nerf. If it's a stun it'll share diminishing returns with Pounce (and Bash), which reduces Feral stunlocking potential relative to Rogues (e.g. Cheap Shot and Kidney Shot don't share DR). It doesn't need a higher cooldown or anything, putting it on the same DR as Pounce/Bash is enough already. Pounce into Maim then Bear Bash into Cyclone -> restealth/whatever is a fairly powerful sequence.

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Old 02/24/09, 8:12 AM   #194
Dyvozvir
Glass Joe
 
Tauren Druid
 
Turalyon (EU)
Savage defense working for bear form only? discription says nothing about it

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Old 02/24/09, 8:34 AM   #195
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by seminarca View Post
I'm no PvP master, but the Maim change screams nerf. If it's a stun it'll share diminishing returns with Pounce (and Bash), which reduces Feral stunlocking potential relative to Rogues (e.g. Cheap Shot and Kidney Shot don't share DR). It doesn't need a higher cooldown or anything, putting it on the same DR as Pounce/Bash is enough already. Pounce into Maim then Bear Bash into Cyclone -> restealth/whatever is a fairly powerful sequence.
I'm pretty sure they made Rogue KS share DR with all non-passive Stuns.

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