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Old 02/24/09, 8:40 AM   #196
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Yes, but at the same time they also changed CS to not share DR with all non-passive stuns (essentially flipping their DR category).

edit: Patch 3.0.8 WoW -> Patch Notes -> Current Patch Notes
Rogues

Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
Kidney Shot: This ability now has diminishing returns against all other stuns.

Last edited by seminarca : 02/24/09 at 8:50 AM.

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Old 02/24/09, 9:11 AM   #197
Habba
Glass Joe
 
Night Elf Druid
 
Dark Iron
Originally Posted by seminarca View Post
I'm no PvP master, but the Maim change screams nerf. If it's a stun it'll share diminishing returns with Pounce (and Bash), which reduces Feral stunlocking potential relative to Rogues (e.g. Cheap Shot and Kidney Shot don't share DR). It doesn't need a higher cooldown or anything, putting it on the same DR as Pounce/Bash is enough already. Pounce into Maim then Bear Bash into Cyclone -> restealth/whatever is a fairly powerful sequence.
It does to me as well. I was rather enjoying the fact that mages had to eat the full duration and couldn't blink out of it. I also enjoyed seeing Freedom come up on a ret pally only to have them continue to sit there.

I do have some concerns with the Pounce/Maim/Bash DR but, we'll have to see what happens.

Overall the changes seem to be positive can't wait to start testing on the PTR.

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Old 02/24/09, 9:24 AM   #198
StormGust
Von Kaiser
 
StormGust's Avatar
 
Night Elf Druid
 
<->
Arthas (EU)
Originally Posted by Dioneirra View Post
Glyph of Nourish
Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
Most likely doesn't stack with 4T7. Because else, even more so with the Living seed and Imp. Regrowth change, would have to stay with 4T7 way to long (unless the T8 boni are far better :>)

Though, if we go by the "style"-factor, I'd take the t8 over t7 all the way ;D

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Old 02/24/09, 9:37 AM   #199
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Our helm got fixed:


Revitalize works with Wild Growth now despite being excluded on the tooltip.
So far I've had between 0-5 procs per Wild Growth on just my self:

Last edited by Playered : 02/24/09 at 9:45 AM.

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Old 02/24/09, 9:45 AM   #200
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Really disappointed not seeing any moonkin love, but I do like the changes to resto and even feral. I would LOVE to see DOT ticks on MF/IS able to crit though, and have Wild Growth given some love like CoH got!

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Old 02/24/09, 9:52 AM   #201
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
new Feral Glyphs :
Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
Savage roar glyph is pretty much a no-brainer and i think i will stick with Rip as well. Wonder if those 5 seconds to berserk (in best case thats an extra 110 energy if you do 5 shreds every 3 minutes) outweigh Glyph of Mangle.

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Old 02/24/09, 10:32 AM   #202
bavelb
Von Kaiser
 
Tauren Druid
 
Bloodhoof (EU)
Originally Posted by tr33hugger View Post
new Feral Glyphs :


Savage roar glyph is pretty much a no-brainer and i think i will stick with Rip as well. Wonder if those 5 seconds to berserk (in best case thats an extra 110 energy if you do 5 shreds every 3 minutes) outweigh Glyph of Mangle.
Theoretically yes, maybe, but practically it makes your cycles quite a bit harder and you also shred less on regular cycles due to needing to mangle more often.

Could be a decent tankglyph however.

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Old 02/24/09, 10:36 AM   #203
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by bavelb View Post
Theoretically yes, maybe, but practically it makes your cycles quite a bit harder and you also shred less on regular cycles due to needing to mangle more often.

Could be a decent tankglyph however.
Seems to be more of a situational thing.

If you have an Arms Warrior (yes they still exist) putting up Trauma, then you can skip the Mangle Glyph and use Berserk Glyph.

If you don't have another feral providing mangle or Arms providing Trauma, then Mangle glyph still sound a little better since it drastically decreases the number of Mangle you need to do.

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Old 02/24/09, 10:36 AM   #204
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Tanks aren't concerned about threat on single targets and berserk isn't up enough to be used on multiple targets reliably (and if you have more than 3, you'd use swipe anyway). It may be a tank glyph because there are literally no other useful options, but it's certainly not a strong one.

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Old 02/24/09, 10:56 AM   #205
Grimcat
Glass Joe
 
Night Elf Druid
 
Lothar
Originally Posted by bavelb View Post
Theoretically yes, maybe, but practically it makes your cycles quite a bit harder and you also shred less on regular cycles due to needing to mangle more often.
I agree with this. On the raids I attend there is seldom an arms warrior or bear, and without the Glyph of Mangle the rotation is quite a bit more difficult. I'll go with Rip, Mangle and Savage Roar for kitty, and Maul, Berserk and.....Mangle? for bear.

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Old 02/24/09, 11:10 AM   #206
Triforceelf
Glass Joe
 
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Night Elf Druid
 
Rexxar
I agree with this. On the raids I attend there is seldom an arms warrior or bear, and without the Glyph of Mangle the rotation is quite a bit more difficult. I'll go with Rip, Mangle and Savage Roar for kitty, and Maul, Berserk and.....Mangle? for bear.
Since your going to be using mangle every single time it is up as a bear, the mangle glyph is a waste for the most part. Your much better off getting Frenzied Regeneration as a glyph. That increases both the healing from frenzied regeneration and any heals your going to get while its up. Its a very powerful oh !@#$ button and really out weighs any benefit you would get from longer mangle times.

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Old 02/24/09, 11:19 AM   #207
Grimcat
Glass Joe
 
Night Elf Druid
 
Lothar
Originally Posted by Triforceelf View Post
Since your going to be using mangle every single time it is up as a bear, the mangle glyph is a waste for the most part. Your much better off getting Frenzied Regeneration as a glyph. That increases both the healing from frenzied regeneration and any heals your going to get while its up. Its a very powerful oh !@#$ button and really out weighs any benefit you would get from longer mangle times.
Oh, I can't believe I forgot Frenzied Regeneration. I've been a kitty too long. You are absolutely right, the tanking glyphs should be Maul, Berserk and FR. That is a hugely beneficial panic button.

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Old 02/24/09, 11:23 AM   #208
Aype
Glass Joe
 
Tauren Druid
 
Area 52
With the reduced armor, gearing up would be very very different.

We will need:

1. stam
2. strength(AP for shield scaling)
3. agil(crit for proccing shield and dodge)
4. haste(getting more hits = more crits)
5. expertise(hitting faster = more parried/dodge)


In other words, they don't want us to just stam stack all the way, making every kind of melee stats useful for tanking, which ultimately means it is harder to gear urself up with your desired stats.

We are being forced to go for stats we usually dont.


Another way to explain this is blizzard want to slow us down in gearing up. Since we now shares the same loot as rogues/hunter/warrior/pally, we will be wanting those "dps" pieces even more with this change.

Let's hope the bears wont be hated so much by the physical dps.

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Old 02/24/09, 11:24 AM   #209
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
Given that Savage Defense supposedly only affects physical damage, does anyone have additional thoughts about the intent behind the changes? Both the bubble buff and the armor nerf are physical damage only. You might have thought their goal was to encourage STR gearing in bear form, but the simultaneous change to SR suggests they're pushing us (at least cats) away from STR.

I'm kind of looking forward to playing with this new mechanic, I'm just a little stumped as to the thought process behind it.

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Old 02/24/09, 11:30 AM   #210
Aype
Glass Joe
 
Tauren Druid
 
Area 52
Originally Posted by Pater View Post
Given that Savage Defense supposedly only affects physical damage, does anyone have additional thoughts about the intent behind the changes? Both the bubble buff and the armor nerf are physical damage only. You might have thought their goal was to encourage STR gearing in bear form, but the simultaneous change to SR suggests they're pushing us (at least cats) away from STR.

I'm kind of looking forward to playing with this new mechanic, I'm just a little stumped as to the thought process behind it.
Before LK threat changes, there is actually one use for STR, to increase threat via dmg output, but ever since LK, it has been useless since threat isn't a problem at all, so STR has become totally useless.

They are now implementing this STR scaling shield with a proc chance for us to ultilize the strength we have in our gears, just like DK's parry scaling.

And this SD shield is pretty much a shield block in disguise. A rather inconsistent and unreliable shield.

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