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Old 02/24/09, 11:58 AM   #211
• moz
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Tauren Druid
 
Mal'Ganis
It's interesting to note that with the glyph and imp. disciplines, warrior shield wall is effectively 40% mitigation on a 1 minute timer. Compared to Barkskin and IBF (20%), but have varying levels of utility.

Not sure how I feel about Savage Defense -- introducing a somewhat random mitigation mechanism and trading that off for armor as well as stamina most likely (due to gearing choices) doesn't seem that appealing. We'll have to see.

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Old 02/24/09, 12:23 PM   #212
Aype
Glass Joe
 
Tauren Druid
 
Area 52
Originally Posted by ex-moz View Post
It's interesting to note that with the glyph and imp. disciplines, warrior shield wall is effectively 40% mitigation on a 1 minute timer. Compared to Barkskin and IBF (20%), but have varying levels of utility.

Not sure how I feel about Savage Defense -- introducing a somewhat random mitigation mechanism and trading that off for armor as well as stamina most likely (due to gearing choices) doesn't seem that appealing. We'll have to see.

I think you mistaken [Glyph of Last Stand] with shield wall.

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Old 02/24/09, 12:49 PM   #213
spiritryu
Von Kaiser
 
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Troll Druid
 
Ner'zhul
Primal Gore = Lacerate dot crits = Savage Defense shield?
If it does work out that way, Primal Gore would be even better.

EDIT: Now that I look at it again, would Lacerate dot crit count as a melee crit? O-o

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Old 02/24/09, 12:55 PM   #214
Thaeryn
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Tauren Druid
 
Dethecus
I really don't think there is a strong push towards strength for bear tanks. Really, they are homogenizing the gear between cats and bears even further with all these changes. As of live, I have quite a different set of gear for tanking and dps. With these changes, I'm looking at gearing almost the same, and even gemming the same for both (Agility). There will still be some item swaps, but according to the latest version of Rawr, even Journey's End beats Origin of Nightmare's as a tanking weapon at top gear levels. Granted, that beta doesn't include all the changes in the patch, but the intention still seems to be moving that direction.

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Old 02/24/09, 1:02 PM   #215
• moz
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Tauren Druid
 
Mal'Ganis
Originally Posted by Aype View Post
I think you mistaken [Glyph of Last Stand] with shield wall.
No, I'm really not.

Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
However, let's keep this discussion focused on Druid specific changes -- the warrior change is interesting simply as a comparison of where we stand among the tanking classes.

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Old 02/24/09, 1:51 PM   #216
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
but according to the latest version of Rawr, even Journey's End beats Origin of Nightmare's as a tanking weapon at top gear levels. Granted, that beta doesn't include all the changes in the patch, but the intention still seems to be moving that direction.
You've got some very odd raid buffs if Journey's end beats Origin of Nightmares in Rawr. It has less avoidance and less armor; are you maximizing for threat?

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Old 02/24/09, 2:05 PM   #217
• Melthu
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Troll Druid
 
Alterac Mountains
The total score for Journey's End is always the highest for me thanks to it's ridiculous threat component. If you ignore threat and only go by mitigation + survivability I'm sure Origin of Nightmares will come out on top.

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Old 02/24/09, 2:42 PM   #218
dreadmoon
Glass Joe
 
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Night Elf Druid
 
Twisting Nether
WowInsider also pointed out some undocumented changes here

The Druid relevant ones are:

Druid

Balance

Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

Talents

* Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)

Feral

Skills

* Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
* Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
* Maim now stuns the target instead of incapacitate.
* *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

Talents

* Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
* Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
* *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


Restoration

Skills

* Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

Talents

* Replenish (Tier 9) renamed Revitalize.
* Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
* Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
* Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
* *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.
Emphasis mine. The change made to SotF makes me think that we will have to compete even more with rogues for +crit and +AP gear for tanking in order to compensate the lost armor.

Any thoughts?

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Old 02/24/09, 3:17 PM   #219
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Nothing new that we didn't know about. And currently tanking jewelry will still win out; crit isn't going to significantly increase the uptime on attacks relative to agility (or really, to the number of mobs), stamina is still going to be valued, and strength will still give as much AP as most DPS items will.

If people are willing, I'd like to figure out some baseline things to test for feral druids in the PTR. We already know that savage roar does increase bleed damage. Here are some more.

Is the glyph for savage roar 6% more overall damage, or 6% more of a bonus to the 30% (in other words, 1.06* .3).
Does predatory instincts improve crit damage from bleeds? Does the relentless meta?
Does savage defense proc from crits on bleeds?
Does savage defense have a 'window' of opportunity (like reflective shield) or does it just absorb one attack?
Where does SD's shield go in the order of absorption? Is it before power word shield? Is it before essence of gossamer? Is is before fel blossom?
Is there any cooldown for SD?
Does Savage Roar's bonus apply when you start the bleed, or when the SR buff is active?
Is SD's shield removed by DoTs?

Those are the ones I'm interested in; more would likely be a useful thing.

Last edited by kalbear : 02/24/09 at 3:34 PM.

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Old 02/24/09, 4:07 PM   #220
• Melthu
Confused
 
Troll Druid
 
Alterac Mountains
According to this post: http://elitistjerks.com/1117515-post648.html bleed crits are for 150% damage and are affected by both the relentless meta and Predatory Instincts.

Based on the way previous similar abilities have worked it is likely that Savage Roar's bonus is applied when you start the bleed.

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Old 02/24/09, 7:15 PM   #221
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Anyone noticed Mangle (Cat) not awarding any combo points on PTR? If I'm not specced into Primal Fury, I get no cp from it at all, whereas whilst specced into Primal Fury I get no cp on a non-crit but 1 cp on a crit (from Primal Fury). I played around with dual specs a bit before I went to test so I don't know if that's what caused it. If anyone's got a "clean slate" character copied onto PTR, some testing would be appreciated.

I've reported it on the PTR forums:
World of Warcraft - English (NA) Forums -> [Bug] Mangle (Cat) CP Generation

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Old 02/24/09, 7:54 PM   #222
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by seminarca View Post
Anyone noticed Mangle (Cat) not awarding any combo points on PTR? If I'm not specced into Primal Fury, I get no cp from it at all, whereas whilst specced into Primal Fury I get no cp on a non-crit but 1 cp on a crit (from Primal Fury). I played around with dual specs a bit before I went to test so I don't know if that's what caused it. If anyone's got a "clean slate" character copied onto PTR, some testing would be appreciated.

I've reported it on the PTR forums:
World of Warcraft - English (NA) Forums -> [Bug] Mangle (Cat) CP Generation
I also find Mangle awarding 0 CP on a non-crit and 1 CP on a crit, immediately after speccing on the PTR for the first time. Makes it kind of hard to test my DPS!

Savage Defense doesn't seem to exist yet on the PTR, unfortunately, so I can't test that either.

Originally Posted by dreadmoon View Post
WowInsider also pointed out some undocumented changes here

The Druid relevant ones are:



Emphasis mine. The change made to SotF makes me think that we will have to compete even more with rogues for +crit and +AP gear for tanking in order to compensate the lost armor.

Any thoughts?
Well, our tier sets are already covered in these stats, so I think it will not have a significant impact on how much loot we get. We are already wearing what is basically stamina-heavy rogue leather for tanking; this just makes it scale more effectively in the long term.

Last edited by foxglove : 02/24/09 at 8:01 PM.

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Old 02/24/09, 8:00 PM   #223
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Accidental double post.

Last edited by foxglove : 02/24/09 at 8:01 PM. Reason: double post

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Old 02/24/09, 9:02 PM   #224
Garanthir
Piston Honda
 
Night Elf Druid
 
Eldre'Thalas
Well I was hoping to have some decent PTR information, but Mangle is bugged and Savage Defense is not trainable yet. Here's a quick tank stat comparison to illustrate the SotF change.

This is just a 60/11 "tank" type build. -6k armor, ouch.



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Old 02/24/09, 10:47 PM   #225
Monedula
Piston Honda
 
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Tauren Druid
 
Defias Brotherhood (EU)
Originally Posted by Grimcat View Post
Oh, I can't believe I forgot Frenzied Regeneration. I've been a kitty too long. You are absolutely right, the tanking glyphs should be Maul, Berserk and FR. That is a hugely beneficial panic button.
For tanking [Item not found!] over Berserk for me. No changes for tanking glyphs for me.
Why? I don't value Berserk for tanking at all. If I am missing 1 combo point I will not take berserk and invest the combo point in something worth more.

The reason is that berserk indeed does more damage and more threat but it will only do so once every 3 minutes. The relatively small boost you get form 5 seconds more mangle spam is not much.
The best time to use berserk is when you start a fight. Unless you find a lot of rats around you will start that fight with max 30 rage. You can not really mangle spam then. Also a hunters MD will help you. So berserk for tanking has no value.

Growl on the other hand can wipe a raid. When you miss a taunt you will have a healer tanking, an other tank with a too huge debuff getting too hard hits. I will take growl as a must.

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