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Old 03/13/09, 8:06 PM   #551
Vinclass
Von Kaiser
 
Gnome Death Knight
 
Dunemaul
Originally Posted by Pzychotix View Post
I was just about to post that. lol

How about it, 360 swipe without a target req. Crazy. Combined with the changes to FFF's coefficient, tanking groups and adds should be drastically easier.

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Old 03/13/09, 8:30 PM   #552
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Tested:
Swipe range no longer chains to targets up to 8-10 yards away, and will only hit targets within melee range.

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Old 03/13/09, 9:22 PM   #553
Beace
Von Kaiser
 
Orc Hunter
 
Zenedar (EU)
Originally Posted by nightcrowler View Post
Does the +25% expertise from expertise rating be a "wanted" PTR mechanic or is it a bug?
Don't think it's been said yet, but the expertise values on PTR has been changed back to what we're used to from Live.

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Old 03/13/09, 10:11 PM   #554
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
This is what MMOC has down as changes:


Classes: General

* Spirit: The amount of mana regeneration granted by this stat has been reduced by 40%.

Druid:
* Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
* Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
* Innervate: This spell no longer costs mana.
* Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
* Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the Druid deals a melee critical strike, they gain a physical damage shield equal to 25% of their attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
* Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.

Balance

* Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
* Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.

Feral

* Predatory Strikes: This talent no longer works when in Moonkin form.
* Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.

Restoration

* Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
* Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form.

* Glyph of Rebirth: Target now returns to life with full health.
* Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.


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Old 03/14/09, 3:42 AM   #555
blackhand0114
Glass Joe
 
Tauren Druid
 
Silver Hand
I was sort of excited on the swipe change, while it's nice to have the 360 attack, we'll still just only hit swipe during trash pulls but now it's just more mindless.

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Old 03/14/09, 6:59 AM   #556
Candela
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
Originally Posted by Vinclass View Post
I was just about to post that. lol

How about it, 360 swipe without a target req. Crazy. Combined with the changes to FFF's coefficient, tanking groups and adds should be drastically easier.


I seriously doubt that the red area is better than the green area, assuming that Swipe hits up to 10 yards away at the moment and up to 5 yards away on PTR.

Altho it seems we won't have to deal with parry & dodge on our AoE ability anymore. At least I hope so.

It still procs Primal Fury, ILotP and Savage Defense.


Green: current swipe area
Red: new swipe area
Yellow: Consecration/Thunderstomp area

Last edited by Candela : 03/14/09 at 7:26 AM.

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Old 03/14/09, 7:09 AM   #557
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
And I also wonder if Swipe still counts as melee attack with this change (regarding ILotP, PF and OoC).
ooc procs out of everything (also when you use HS, and since swipe is a melee attack there is ni reason to don't proc ilop and pf.

Also the previous swipe range was the green one only if it can chain otherwise it was half red circle.

I stll prefer swipe the old way and a 15 sec cd roar tha puts something like a lacerate bleed on targets (call it savage roar - bear)

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Old 03/14/09, 7:24 AM   #558
Candela
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
There is usually no problem chaining it since targets which you hit will enter the red area, allowing chains to happen. So you normally cover the green area.

OoC only procs from auto-attacks in feral forms, so it doesn't matter.

Added a yellow circle which shows the Paladin/Warrior AoE range.

Currently it's a big nerf in my opinion.

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Old 03/14/09, 8:54 AM   #559
tlbj6142
Piston Honda
 
Tauren Druid
 
Steamwheedle Cartel
Why did they increase the damage (I think it is now 3x the old value) from FFF? Any one see a blue post on it? I guess they want us to keep it in our rotation even though it now last 5min? Just seems sort of odd.

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Old 03/14/09, 9:16 AM   #560
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
The main problem with FFF is the usually i can't apply it in 25 men cause moonkins and Spriest have better debuffs.

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Old 03/14/09, 9:28 AM   #561
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
Well the only way (least I think) they would consider to expanding the range is to put a cooldown on swipe thus making it like thunderclap/consecrate. Just based on your wording I'm guessing you haven't tested it on the PTR Candela (usage of assume)? The AE lacerate ability wouldn't be too bad.


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Old 03/14/09, 10:09 AM   #562
Camulos
Glass Joe
 
Night Elf Druid
 
Draenor
So . . . damage ticks that crit from a Primal Gore enhanced Lacerate should now proc Savage Defense?

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Old 03/14/09, 10:21 AM   #563
Freedom
Glass Joe
 
Tauren Druid
 
Sunstrider (EU)
Just taking away the target requirement of swipe would be nice, it can be somewhat luck based tabbing to a target that is in range of swipe when multiple adds have just spawned.

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Old 03/14/09, 10:37 AM   #564
smellme
Glass Joe
 
Troll Priest
 
Stormrage (EU)
There is currently a bug on thr Ptr which causes swipe to have a reduced range.

There is currently a bug where your auto attack target is swapping when using multi-target abilities such as swipe. Please test this out in a future build. I will note what you are reporting to be tested at a later time as well. Thank you.
The problem is that when your auto attack target switches, it will mess with your effective melee range. I have noted the issue you are stating, and it will be looked into regardless.
MMO-Champion BlueTracker - [BUG] Bear Swipe

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Old 03/14/09, 10:58 AM   #565
Crucial288
Glass Joe
 
Night Elf Druid
 
Quel'Thalas (EU)
Originally Posted by Freedom View Post
Just taking away the target requirement of swipe would be nice, it can be somewhat luck based tabbing to a target that is in range of swipe when multiple adds have just spawned.
Not a problem at all. Just testing this, If i have a mob attacking me in melee range, and im targetting another mob when is not even agrod,I am still able to swipe, and will hit the close by target.

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Old 03/14/09, 2:07 PM   #566
Candela
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
Originally Posted by Kurisu View Post
Well the only way (least I think) they would consider to expanding the range is to put a cooldown on swipe thus making it like thunderclap/consecrate. Just based on your wording I'm guessing you haven't tested it on the PTR Candela (usage of assume)? The AE lacerate ability wouldn't be too bad.
I assume the 10 yard range on current swipe (through chaining).

The range on PTR is 5 yards, datamined spell on wowhead tells that way, and my own testing with rooting a mob and getting just barely out of melee range shows it aswell.

A cooldown on it wouldn't sound bad.
Like: 9 sec cooldown (obviously doing 6 times its current damage then)
This would free most of our gcds for other abilities, instead of focusing on Swipe.
And it would also apply a larger initial threat on groups.



Originally Posted by smellme View Post
There is currently a bug on thr Ptr which causes swipe to have a reduced range.

MMO-Champion BlueTracker - [BUG] Bear Swipe
This means, less than 5 yards even? Because the range on PTR currently is 5 yards. And not through a bug, through the skill implementation of Swipe.

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Old 03/14/09, 3:14 PM   #567
PrayForDeath
Von Kaiser
 
Tauren Druid
 
Draka
Originally Posted by nightcrowler View Post
Basically I was erasing all CP on a FB and RIP misses (I was sure about that, did the changed that kind of mechanic or it was always that way?), while you actually preserve your CPs when you miss a finisher.
This was changed when they added Primal Precision in 3.02.

edit: nevermind, I was thinking of energy. Please delete.

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Old 03/14/09, 6:00 PM   #568
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Originally Posted by nightcrowler View Post
The main problem with FFF is the usually i can't apply it in 25 men cause moonkins and Spriest have better debuffs.
Misery should not interfere with FFF at all, as FFF is the armor debuff, the only issue would be with a moonkin keeping up iFF. I would imagine if you have issues due to the Misery debuff it would be a bug

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Old 03/14/09, 7:20 PM   #569
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Misery most definitely does interfere with the reapplication of Feral Faerie Fire. Needless to say, it's an incredibly annoying bug that was reported ad nauseum in beta but was never fixed.

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Old 03/14/09, 8:29 PM   #570
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Originally Posted by Eilt View Post
Misery should not interfere with FFF at all, as FFF is the armor debuff, the only issue would be with a moonkin keeping up iFF. I would imagine if you have issues due to the Misery debuff it would be a bug
It's because of the weird interactions of buffs.

FF < Imp FF = Misery in terms of +spellhit% debuff, which means Misery takes priority over FF.

However, FF and Misery don't share the same category in terms of armor debuff, which is why FF is allowed to be applied again when FF runs out.

That's my take on it anyways.

/edit: Clarification.

Last edited by Pzychotix : 03/14/09 at 11:27 PM.

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Old 03/14/09, 8:48 PM   #571
cana
Von Kaiser
 
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Tauren Druid
 
Alleria (EU)
You're only partially true Pzychotix, quoting myself:

- If your FFF is up BEFORE Misery lands on the mob, you CAN'T OVERWRITE FFF.
- If you apply FFF to a mob AFTER Misery is already up, you CAN OVERWRITE it.

e: And iFF > FF in every case, which obviously is no bug.

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Old 03/15/09, 3:32 AM   #572
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by cana View Post
e: And iFF > FF in every case, which obviously is no bug.
well it is. FFF is good enough to be inside bear-rotation. With a Moonkin in raid we can't use it. It's like if we can't use mangle with a trauma warrior^^ Debuff is different from damage. FFF shouldn't overwrite ImpFF but should do damage.

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Old 03/15/09, 3:38 AM   #573
 Adoriele
Chronic Apopheniac
 
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Night Elf Druid
 
Dragonblight
Originally Posted by nightcrowler View Post
well it is. FFF is good enough to be inside bear-rotation. With a Moonkin in raid we can't use it. It's like if we can't use mangle with a trauma warrior^^ Debuff is different from damage. FFF shouldn't overwrite ImpFF but should do damage.
Minor threat increase,
lots of hit for all who cast.
Decisions are hard.


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Old 03/15/09, 7:51 AM   #574
Farias
Glass Joe
 
Night Elf Druid
 
Hydraxis
Originally Posted by Camulos View Post
So . . . damage ticks that crit from a Primal Gore enhanced Lacerate should now proc Savage Defense?
From what i have tested this is true, bleed crits do proc Savage Defense.

Still working on SD testing, Damage intake seems to be increased at beginning of fights due to lack of bleed effects running on mobs. Stacking bleed effects on many mobs seems to allow SD to keep up a good deal of the time (Soloing as a Bear against elite mobs is definitely higher.) when combined with chances to Dodge, I really wish i had my Greatness deck i just got today to test it out on the ptr.

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Old 03/15/09, 11:14 AM   #575
Wulfmanjack
Banned
 
Night Elf Druid
 
Kult der Verdammten (EU)
Originally Posted by Farias View Post
From what i have tested this is true, bleed crits do proc Savage Defense.

Still working on SD testing, Damage intake seems to be increased at beginning of fights due to lack of bleed effects running on mobs. Stacking bleed effects on many mobs seems to allow SD to keep up a good deal of the time (Soloing as a Bear against elite mobs is definitely higher.) when combined with chances to Dodge, I really wish i had my Greatness deck i just got today to test it out on the ptr.
Savadge defense procs not of bleed crits only of normal melee crits. Testet it again today. Just put a lacerate on an test dummy and stop attacking.

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