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03/18/09, 1:21 PM
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#601
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Von Kaiser
Tauren Druid
Magtheridon (EU)
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I've checked european PTR forums and not a single entry about FFF bug as far as I could see, so I've made a new one. Feel free to give it a bump/ideas on how to fix it.
EU: Huggme's FFF bug report
USA: FFF bug report
Last edited by Huggme : 03/18/09 at 1:44 PM.
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03/18/09, 1:36 PM
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#602
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Glass Joe
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Originally Posted by Huggme
I've checked european PTR forums and not a single entry about FFF bug as far as I could see, so I've made a new one. Feel free to give it a bump/ideas on how to fix it.
Huggme's FFF bug report
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Bump for this ^ it happens to me all the time and does my head in, pretty much.
I can't bump it on the WoW forums, though, because I have a US account.
EDIT: Sweet, I bumped it on your US link.
Last edited by Druridae : 03/18/09 at 7:17 PM.
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03/18/09, 7:26 PM
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#603
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Glass Joe
Night Elf Druid
Feathermoon
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Has anyone done any math on the new Savage Roar for Cat DPS? With the new glyph it looks like instead of 40% AP it will be 36% physical damage... how much better or worse will that be? 
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03/18/09, 7:50 PM
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#604
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Don Flamenco
Night Elf Druid
Proudmoore
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Originally Posted by Zoble
Has anyone done any math on the new Savage Roar for Cat DPS? With the new glyph it looks like instead of 40% AP it will be 36% physical damage... how much better or worse will that be? 
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Next time please read the discussion we had before. It is kind of annoying to see people go TL : DR on these forums.
To answer your question, Savage roar is a buff to damage and nerf to scaling. With that said, it'll take gear level impossible to obtain in WoTLK for the old one to overtake the new one, so overall it'll be a buff.
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03/18/09, 10:12 PM
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#605
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Glass Joe
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New idol stats have been updated on MMO-champion.
Druid T8 Restoration Relic -- Increases the spell power of your Nourish by 187.
Druid T8 Balance Relic -- Increases the spell power of your Insect Swarm by 374.
Druid T8 Feral Relic -- Your Mangle ability has a chance to grant 153 agility for 12 sec.
The feral idol seems like they either didn't want to put a different tank and DPS idol in, or they didn't want to think up an original idol. Either way, for DPS my napkin math puts it roughly equal to the rip idol at about 82% uptime. Given the wording I doubt it will be 100% chance to proc, and due to the nature of mangle use in DPS, I don't see it replacing Idol of Worship in most situations. For tanking though it should be pretty nice as our first real idol of the expansion.
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03/18/09, 11:22 PM
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#606
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Don Flamenco
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I'm not very happy about the new balance druid armor, for some reason they have cut our crit and haste from the T7 to the T8 VERY dramatically. While the set bonuses are nice, the difference in stats leaves a great deal to be desired. Not to mention the new balance idol looks very lackluster.
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03/18/09, 11:25 PM
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#607
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Von Kaiser
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Differences between T7.5 and Tier 8.5
Total T8 Total T7.5
381 Stam = 44 + 337 Stam
386 Int = 53 + 333 Int
217 Spirit = 123 + 94 Spirit
525 Spower = 72 + 453 Spower
176 Hit = 99 + 77 Hit
75 Haste = 41 - 116 Haste
132 Crit = 101 - 233 Crit
T7.5 -> T8.5
+44 Stam
+53 int
+123 Spirit
+72 Spower
+99 Hit
-41 Haste
-101 Crit
Last edited by spiritryu : 03/18/09 at 11:36 PM.
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03/18/09, 11:33 PM
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#608
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by spiritryu
-5% Crit.
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If you're not going to talk about the other set bonuses, don't include this one either.
As for the drop in stats, that +99 hit is well on the way to making up for it. Seems like itemization's a little lacking, though not much, but I very much like the idea that we won't have to resort to cloth, or a small sample of non-armor pieces, to get our hit. We still need 87 hit to cap, but that should be much easier to get now.
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03/18/09, 11:47 PM
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#609
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Don Flamenco
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Well given how much we get from crit, I am somewhat concerned at the seemingly extraordinary amount of the drop.
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03/18/09, 11:55 PM
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#610
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Von Kaiser
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Originally Posted by Latas
Well given how much we get from crit, I am somewhat concerned at the seemingly extraordinary amount of the drop.
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Add in the Scorch/Winter's Chill change from 10% to 5% and the losing of our T7 bonus of 5% crit. It kinda worries me. =[
Though I guess the Scorch/winter's Chill is hurting everyone, not only us.
Last edited by spiritryu : 03/19/09 at 12:06 AM.
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03/19/09, 1:52 AM
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#611
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King Hippo
Tauren Druid
Destromath (EU)
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The new balance idol makes me sad.
[Idol of the Crying Wind]
It is actually 374 spell power on Insect Swarm.
It is outperformed by [Idol of the Shooting Star] if you cast more than 3 SF per IS cast.
Starfire
3.5/3.5 = 1.0 # Scaling before talents
1.20 # Wrath of Cenarius
1.2 * 1.1 = 1.32 # Moonfury
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1.32 * 165 = 217 damage per cast from the SF idol
Insect Swarm
0.2 per tick #3.1.0 value
1.2 per cast
1.4 per cast #Nature's Splendor
1.4*1.3 = 1.82 # Glyphed
1.4*1.4 = 1.96 # Glyphed + 2/5 T7
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1.96 * 374 = 733 damage per cast
If you factor in that starfire can crit, shooting star outperforms it if you cast more than 2 SF per IS cast :/
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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03/19/09, 2:20 AM
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#612
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Glass Joe
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Originally Posted by Adoriele
If you're not going to talk about the other set bonuses, don't include this one either.
As for the drop in stats, that +99 hit is well on the way to making up for it. Seems like itemization's a little lacking, though not much, but I very much like the idea that we won't have to resort to cloth, or a small sample of non-armor pieces, to get our hit. We still need 87 hit to cap, but that should be much easier to get now.
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The extra hit is nice, but the extra 120+ spirit seems like it could be put to much better use. It is not like we need the regen and even with talents it is a very poor dps stat.
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03/19/09, 4:40 AM
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#613
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Von Kaiser
Night Elf Druid
Gorgonnash (EU)
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Originally Posted by Boytaur
The extra hit is nice, but the extra 120+ spirit seems like it could be put to much better use. It is not like we need the regen and even with talents it is a very poor dps stat.
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I agree. Stat distribution on T7 was a lot better. Also i expected t8.25 to be itemlvl 232 as t8.10 is 219. So the 25man version is only actually half a tier above the 10man version.
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03/19/09, 5:29 AM
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#614
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Glass Joe
Tauren Druid
Shadowsong (EU)
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I just wanna thanks all who've been writing in this article, since I've been using this information much 
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03/19/09, 7:31 AM
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#615
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Glass Joe
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Originally Posted by Starfox
The new balance idol makes me sad.
[Idol of the Crying Wind]
It is actually 374 spell power on Insect Swarm.
It is outperformed by [Idol of the Shooting Star] if you cast more than 3 SF per IS cast.
Starfire
3.5/3.5 = 1.0 # Scaling before talents
1.20 # Wrath of Cenarius
1.2 * 1.1 = 1.32 # Moonfury
--------------
1.32 * 165 = 217 damage per cast from the SF idol
Insect Swarm
0.2 per tick #3.1.0 value
1.2 per cast
1.4 per cast #Nature's Splendor
1.4*1.3 = 1.82 # Glyphed
1.4*1.4 = 1.96 # Glyphed + 2/5 T7
-------------------
1.96 * 374 = 733 damage per cast
If you factor in that starfire can crit, shooting star outperforms it if you cast more than 2 SF per IS cast :/
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Maybe they are going to make our IS to crit, with a similar change as Pandemic talent for Warlocks. Then this Idol makes some sense.
Or, maybe we are going to use way more wrath on our rotation this time around. There is still many changes coming by.
So far, agreed Shooting Start > Crying Wind.
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03/19/09, 7:33 AM
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#616
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Von Kaiser
Tauren Druid
Mazrigos (EU)
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The caster itemization across the whole tier seems skewed towards spirit, even more then T7. Out of 6-7 items for each slot generally one doesn't have spirit, and it's universally a cloth item (exception - T8 pants). It's important to preface this with the fact that we're far from knowing the full loot tables for Ulduar yet, but the trend seems clear.
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03/19/09, 9:34 AM
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#617
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Glass Joe
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It would seem like they really want us to keep insect swarm in our cycle. Based on the set bonuses and that relic, I'm not sure how that's going to mix with the starfire glyph.
Seems to me like you would pop MF/IS, then starfire until it crits to proc eclipse (so 1 or 2), then wrath away, throwing instant starfires whenever it procs. (More work for SquawkAndAwe)
Also, the 2 piece 6% bonus to eclipse, is that a flat 6% gain or 6% of the bonus. I.e. 30% damage, 6% increase makes it 31.8% damage bonus, or just flat adds 6% to make it 36%?
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03/19/09, 9:48 AM
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#618
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Glass Joe
Night Elf Druid
Aerie Peak (EU)
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IS will be kept up at all times (except on ecplipse I guess) with the bonus, altho with all the haste going on the bonus will be less impressive as the hasterating goes up. (Because of the min 1 sec gcd?)
But I am not that sure that Wrath eclipse (bonus to wrath) will be better then Starfire eclipse, Also because our crit will become less. Anyopinions on this? (preferably with calculations ofc, not seen it in the treats I read)
My guess is it will be a flat bonus, because it is a talented skill and not a improvement on a skill you posses.
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03/19/09, 10:37 AM
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#619
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Von Kaiser
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Going from feral 7.5 to feral 8.5 (including socket bonuses):
Agility: +103
Stamina: +43
Armor: +50
Attack Power: -22
ArP Rating: +15
Critical Strike Rating: +15
Expertise Rating: -34
Haste Rating: +46
Hit Rating: +49
Sockets: +2B, -2R
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03/19/09, 10:47 AM
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#620
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Glass Joe
Troll Mage
Darkmoon Faire (EU)
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Any Balance Druid played in Ulduar have anything to say about the mana regen nerfs?
Have you changed your talents in any way?
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03/19/09, 11:26 AM
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#621
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Von Kaiser
Worgen Druid
Bronzebeard (EU)
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Originally Posted by lillbrorsan
Any Balance Druid played in Ulduar have anything to say about the mana regen nerfs?
Have you changed your talents in any way?
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I kept the talents exactly as they are on my live build and so far I haven't noticed any problems - however, due to the constant "Ulduar will be closed in x minutes" I haven't been able to complete any encounter. But still with what I have seen already mana mangement haven't seemed alarming (except of course those encounters will are focused on being hard on your mana like the General fight)
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03/19/09, 1:25 PM
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#622
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Von Kaiser
Gnome Death Knight
Dunemaul
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Originally Posted by Pars
New idol stats have been updated on MMO-champion.
Druid T8 Restoration Relic -- Increases the spell power of your Nourish by 187.
Druid T8 Balance Relic -- Increases the spell power of your Insect Swarm by 374.
Druid T8 Feral Relic -- Your Mangle ability has a chance to grant 153 agility for 12 sec.
The feral idol seems like they either didn't want to put a different tank and DPS idol in, or they didn't want to think up an original idol. Either way, for DPS my napkin math puts it roughly equal to the rip idol at about 82% uptime. Given the wording I doubt it will be 100% chance to proc, and due to the nature of mangle use in DPS, I don't see it replacing Idol of Worship in most situations. For tanking though it should be pretty nice as our first real idol of the expansion.
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In regards to the feral idol:
Druid T8 Feral Relic -- Your Mangle ability has a chance to grant 153 agility for 12 sec.
If it's 100% up time, would it be worth swapping out the mangle glyph and now mangling every 12 seconds to maintain +153 agility versus the current idols?
We'd be able to utilize Roar, Shred and Rip/Zerk, and keep our own mangle up. The rotation would change pretty drastically, though. Would someone like Nightcrowler be able to include this in his sim?
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03/19/09, 1:58 PM
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#623
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Glass Joe
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Originally Posted by lillbrorsan
Any Balance Druid played in Ulduar have anything to say about the mana regen nerfs?
Have you changed your talents in any way?
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So far on the bosses i have completed, mana has been a little closer then it is on live. And as before if you lack an imp scorch you're close on mana. As such i'm starting to fear what us losing 4T7 and the scorch nerf will do to our mana longevity without regen talents.
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03/19/09, 2:09 PM
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#624
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Glass Joe
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I just noticed a subtle change in text from the MMO-Champion version of the 3.1 PTR talent tree for Revitalize:
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Revitalize now gives your your Rejuvenation and Wild Growth spells have a chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. (Old - 5/10/15% chance, 5/10/15% mana)
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This is a notable change from the 5/10/15% used in live, and it still shows a 3 point investment. Are there any testers who can verify how this is actually working on the PTR? Is the initial cast of the spell the only time the “chance” occurs, and if so, what is the %? If it can occur during any tick after initial cast, does it continue after the initial tick?
More importantly, I have jumped back and forth between Living Seed and the renamed Revitalize on live as I track what has worked best for me. Does this change, in association with the numerous considerations for mana usage and conservation, the value of this talent to more or less than its original (marginal at best)?
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03/19/09, 2:13 PM
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#625
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Von Kaiser
Worgen Druid
Bronzebeard (EU)
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Originally Posted by Nanahanna
So far on the bosses i have completed, mana has been a little closer then it is on live. And as before if you lack an imp scorch you're close on mana. As such i'm starting to fear what us losing 4T7 and the scorch nerf will do to our mana longevity without regen talents.
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Althought it is really fun that currently we can skip all mana talents and still do fine in 25man raids I have a feeling this was not really intended. However, looking at the amount of spirit we will be getting on new gear, Intensity might become good to use again. Personally, I think I can live with no Brambles and Owlkin Frienzy ;-)
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