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Old 03/04/09, 4:40 AM   #391
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Moof View Post
Can someone on the PTR test whether maim is on the same DR as pounce?

I'm assuming that they shouldn't be and that it should follows the same pattern as Cheap Shot and Kidney Shot. But I have a horrible feeling its been overlooked.
It has been reported as being on the same DR, and people are crossing fingers hoping its a bug.
Which isn't unlikely due to Pounce->Maim would be the natural opener, ravage being rear-faced and all.

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Old 03/04/09, 4:53 AM   #392
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Tranquil Spirit is awful. If you use nourish every 5 seconds (=quite a lot) you get 10-12mp5 per talent point (can't check exact cost of nourish). Basically every talent in the resto tree that's not improved barkskin or furor is a lot better.

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Old 03/04/09, 5:21 AM   #393
Niliyu
Glass Joe
 
Tauren Druid
 
Skullcrusher (EU)
I tried to find out about this Living Spirit change you mentioned, but I can't seem to find any info about it. Or was that a typo and you meant Living Seed?

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Old 03/04/09, 5:38 AM   #394
nightlily
Von Kaiser
 
Pandaren Monk
 
Whisperwind
dreamstate?

Looks like you lose too much in the process of climbing to dreamstate. Here is what I come up with

Talent Calculator - World of Warcraft

There is no way to take Gift of the Earthmother or Wild Growth. You're also losing living seed, or improved tree of life. If you're worried about mana, wait for the changes to intensity. Right now it looks like it's going up to 50%.

Intensity: Now grants 17/33/50% of mana regeneration while casting.

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Old 03/04/09, 7:25 AM   #395
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
Originally Posted by nightlily View Post
If you're worried about mana, wait for the changes to intensity. Right now it looks like it's going up to 50%.
Intensity: Now grants 17/33/50% of mana regeneration while casting.
This is only being changed to match the nerfed regen formula -- 30% out of current regen will be pretty much the same as 50% of 3.1 regen.
The idea was to make 5-sec-rule regen worth alot less (& a less intended but fair enough IV nerf aswell).

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Old 03/04/09, 9:07 AM   #396
Terenta
Glass Joe
 
Night Elf Druid
 
Draenor (EU)
Originally Posted by Silasthebear View Post
So i have a question the changes on Imp MoTW states. "and increases your total attributes by1%/2%"

is this effect just for the druid or for everyone you cast Imp MoTW on.

What im getting at here is would this be worth picking up for feral dps 2% total attributes plus the SoTF talent 6%.

To pick up Imp MotW you would have to drop points out of imp mangle and infected wounds to get it with a full PVE cat spec. would this be a big enouth dps increase to loose 2 points in IMP mangle and only having 1 point in Infected wounds.

here is my talent calc for ptr
http://talent.mmo-champion.com/?drui...0&version=9626

for the rotation with accurate use of TF i dont see having a problem when you have to keep up mangle expecialy with the glyphs not having to use it as much. Plus as an added bonus having a trauma warrior in the raid.

any comments on this? i coudl drop a point out of feral charge but its so nice for positioning and getting back to a boss?
Improved mangle is a all or nothing talent 0.5secs or 1 sec reduction means it will be up before you Global Cooldown is free

so either 3/3 or 0/3 is your choices on that one

Last edited by Terenta : 03/04/09 at 9:09 AM. Reason: missed quote :)

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Old 03/04/09, 9:42 AM   #397
RoboStac
Don Flamenco
 
Tauren Druid
 
<XW>
Neptulon (EU)
Originally Posted by Terenta View Post
Improved mangle is a all or nothing talent 0.5secs or 1 sec reduction means it will be up before you Global Cooldown is free

so either 3/3 or 0/3 is your choices on that one
Thats only true for bears. Cats still get some benefit from smaller amounts, and as he was talking about TF rotations, I'd guess he meant for catform.

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Old 03/04/09, 2:18 PM   #398
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Originally Posted by Fallenangel View Post
Tranquil Spirit is awful. If you use nourish every 5 seconds (=quite a lot) you get 10-12mp5 per talent point (can't check exact cost of nourish). Basically every talent in the resto tree that's not improved barkskin or furor is a lot better.
Given the Nourish glyph and changing of Imp. Regrowth for Nature's Bounty (5% crit per point to Regrowth and Nourish) combined with the proposed change to Lifebloom, there's a potential for you to be casting it more frequently than every 5 seconds. If Nourish becomes a primary healing spell, I would expect Tranquil Spirit to become a decent talent for Resto Druids.

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Old 03/04/09, 3:32 PM   #399
TheNameLessOne
Von Kaiser
 
Tauren Druid
 
Spirestone
Nightcrowler, remember that bleeds are effected by resilience and you will not hit for that high in PVP gear.

As far as FB goes, it was never a part of any rotation. It was just something to do if your combo points, rip timer, savage roar timer and energy all lined up in a sweet spot. Outside of that it was already a DPS loss.

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Old 03/04/09, 3:44 PM   #400
Soultrigger
Von Kaiser
 
Tauren Druid
 
Warsong
Even though bleed is affected by resilience, it is only reduced dmg dot applyed if it doesn´t crit. If it crits, it is the crit reduction that is applyed. There is no double resilience penalty.

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Old 03/04/09, 4:07 PM   #401
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by Soultrigger View Post
Even though bleed is affected by resilience, it is only reduced dmg dot applyed if it doesn´t crit. If it crits, it is the crit reduction that is applyed. There is no double resilience penalty.
That's only correct if the likelihood of a crit is unaffected by resilience. Otherwise, the set of ticks that would have been crits is not only not critical, but also reduced as a dot.

Think of it the other way - the net reduction would be identical to that of a shred if only the crit frequency reduction and crit damage reduction were applied. Adding in the dot-tick reduction to the ones that didn't wind up critting implies that the bleeds are reduced more by resilience than are our normal attacks. Calling it a 'double resilience penalty' would be an exaggeration, but it is definitely disproportionately penalized.

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Old 03/04/09, 8:35 PM   #402
Scurn
Von Kaiser
 
Tauren Druid
 
Darkspear
Originally Posted by nightcrowler View Post
Also about 50% of our damage will be bleed and a fully raid buffed 26 sec RIP will do about 46k damage ON AVERAGE. This means that in a PvP environment we will easy see 25-30k average damage on a full rip. It seems unbalanced in a 2vs2 arena with double dps team. Do 5 cp, RIP and go out of combat while "see him die".

I don't like the idea of buffing us and then nerfing us. Please look at dot crit mechanics and revert it if you think it's overpowered. If you really think that we need more dps you can easly add a rip refresh on FB putted in a must have feral talents. I really like more an SR/RIP/FB rotation.

The amount of dot damage we will see also will pose problems on some fights like the old Arms warriors ability.
For PVP at least you won't see 26 sec Rips. The pvp glyphs will most likely be Savage Roar, Berserk and a choice between Rip/Mangle. If you do go with the Rip glyph and 2T7, which is currently an unpopular choice versus 4/5 pvp, then that's a 20s Rip which will be 20/26*27.5k or ~21k damage over the duration. Still quite high. In my pvp gear I get 1475 ticks with Savage Roar and Mangle up which equates to 1475*(1+.44)*10~21250 over 20 seconds. This is before resilience so it should be somewhat lower probably around 17k or so depending on your target.

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Old 03/04/09, 9:08 PM   #403
pukabg
Glass Joe
 
Tauren Druid
 
Baelgun
itemization

I've heard talk about agility being equal to, or favored over strength with upcoming changes. This brings up two questions for me.... the first is how? Can someone crunch me some numbers because the new rawr (2.2) still shows str on top. The second is, would it be worth it to have the agi darkmoon card crafted now? Thanks.

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Old 03/04/09, 10:22 PM   #404
Macevaland
Glass Joe
 
Night Elf Druid
 
Skywall
Originally Posted by Scurn View Post
For PVP at least you won't see 26 sec Rips. The pvp glyphs will most likely be Savage Roar, Berserk and a choice between Rip/Mangle. If you do go with the Rip glyph and 2T7, which is currently an unpopular choice versus 4/5 pvp, then that's a 20s Rip which will be 20/26*27.5k or ~21k damage over the duration. Still quite high. In my pvp gear I get 1475 ticks with Savage Roar and Mangle up which equates to 1475*(1+.44)*10~21250 over 20 seconds. This is before resilience so it should be somewhat lower probably around 17k or so depending on your target.
Also remember that in order to get the 26 sec Rip you need SR up and 5 combo points. That's at least 6 or 7 combo points plus a few extra shreds for the glyph of shred to apply; that would probably mean around 10 - 12k damage on your opponent. After doing that amount of damage, you're probably better finishing with an 8 - 10k FB instead of doing the 26s Rip.

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Old 03/05/09, 12:57 AM   #405
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by pukabg View Post
I've heard talk about agility being equal to, or favored over strength with upcoming changes. This brings up two questions for me.... the first is how? Can someone crunch me some numbers because the new rawr (2.2) still shows str on top. The second is, would it be worth it to have the agi darkmoon card crafted now? Thanks.
Turn on Raid Buffs and you should see Agility better than Strength (though it should be really close without raid buffs I see it at 0.67 dps per str and 0.66 dps per agi completely unbuffed). As well, with the recent change from 150% multiplier for crits to a 200% multiplier Agility will be even better (Rawr uses 150%)

I need to do something useless.

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