Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Reply
 
LinkBack Thread Tools
Old 03/06/09, 1:19 AM   #421
nightcrowler
Don Flamenco
 
nightcrowler's Avatar
 
Night Elf Druid
 
Runetotem (EU)
Originally Posted by Scyfur View Post
With agi (at this stage) being the stat to go for for feral dps, is there any concern with diminishing returns on crit?
Unbuffed I currently sit at 46% crit, regemming/reenchanting agi pushes me up to 48.5% crit, is there a point where it would be better to gem str over agi again?
Not in this life, tested up to 70% crit.

Offline
Reply With Quote
Old 03/06/09, 3:11 PM   #422
Muck
Glass Joe
 
Human Rogue
 
Blackrock (EU)
Balance

* Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.
* Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)
* Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)

I'm wondering if Owlkin Frenzy would be usefull at fights like Sapphiron now.

Offline
Reply With Quote
Old 03/06/09, 3:26 PM   #423
Hjalte
Glass Joe
 
Night Elf Druid
 
Dunemaul (EU)
Owlkin Frenzy is "all attacks" on live.

Also:

Balance

* Starfall cooldown has been lowered from 3 min to 1.5 min.
* Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.

Glyph:

* Glyph of Starfall: Reduces the cooldown of Starfall by 30 seconds.

Feral

* Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)
Note: 5 min PvE. 40 sec in PvP.

Restoration

* Tree of Life mana cost has been changed from 28% of base mana to 13% of base mana.

Copied from MMO-Champion.

Nice buff to Moonkins.

*Edit: Added Glyph of Starfall and PvP FF duration.

Last edited by Hjalte : 03/06/09 at 3:40 PM.

Offline
Reply With Quote
Old 03/06/09, 3:34 PM   #424
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by Hjalte View Post
Feral
Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec)
While this sounds like a nice change overall, it seems like it would worsen the "Boomkin Annoyance" (not being able to cast Bear Form FFF on a target when a Balance druid's Improved FF is on the target.) If FFF could apply its damage and threat without overwriting the debuff, it wouldn't be a problem. I'm going to submit that feedback on the PTR.

Offline
Reply With Quote
Old 03/06/09, 3:52 PM   #425
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
I'm more concerned about this in PvP. While it's great for my FF to last longer, it will be ridiculous to be on the receiving end in BGs. 2 minute Hunter's Mark is bad enough.


Offline
Reply With Quote
Old 03/06/09, 3:57 PM   #426
spencerthomas
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
I expect them to change the FF change to a PvE duration of 5m with a PvP duration being much less. But atleast its going in the right direction.

The New NG: Has anyone been on to the PTR to test this? Now you should get a 20% reduction on 2 starfires per NG proc. Now it should not put Wrath under 1s but I do not feel that it stregthens a wrath rotation but rather increases SF. Can't wait to get home and load the new PTR.

Offline
Reply With Quote
Old 03/06/09, 4:00 PM   #427
Hjalte
Glass Joe
 
Night Elf Druid
 
Dunemaul (EU)
As it seems to have avoided the attention of some, here's a quote from GC:

Originally Posted by Ghostcrawler
5 min PvE. 40 sec in PvP.

I know these variable durations are getting pretty common. We just discussed trying to modify the tooltips so that they display both durations.

Offline
Reply With Quote
Old 03/06/09, 4:22 PM   #428
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by spencerthomas View Post
The New NG: Has anyone been on to the PTR to test this? Now you should get a 20% reduction on 2 starfires per NG proc. Now it should not put Wrath under 1s but I do not feel that it stregthens a wrath rotation but rather increases SF. Can't wait to get home and load the new PTR.
Since haste effects are normally applied when you start casting, Nature's Grace might apply to

2 SF's (or Regrowths)
3 Wraths (or Nourishes)
2 Wr + SF
Regrowth+Nourish+Regrowth

and possibly:

Entire Hurricane or Tranquility.

That is a significant boost to Moonkin PvE DPS, where geared Moonkin will have very high Nature's Grace uptime (and 100% during Starfall).

I'm not sure about PvP. Crits come from MF (GCD wastes half of your 3s), and you only get 0.25s off of your next Wrath/Hibernate/Cyclone which needs to be cast immediately to get that much benefit.

United States Offline
Reply With Quote
Old 03/06/09, 7:26 PM   #429
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
Originally Posted by foxglove View Post
While this sounds like a nice change overall, it seems like it would worsen the "Boomkin Annoyance" (not being able to cast Bear Form FFF on a target when a Balance druid's Improved FF is on the target.) If FFF could apply its damage and threat without overwriting the debuff, it wouldn't be a problem. I'm going to submit that feedback on the PTR.
Don't forget a Shadow Priest's Misery prevents you from refreshing FFF as well.

Offline
Reply With Quote
Old 03/06/09, 7:49 PM   #430
Crucial288
Glass Joe
 
Night Elf Druid
 
Quel'Thalas (EU)
Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.

Hm, with this and the Nature's Grace change, would wrath eclipse be possibly better?
And if not, any idea by how much is the increase, and how much has the DPS gap gotten smaller by?

Offline
Reply With Quote
Old 03/06/09, 8:02 PM   #431
coinflip
Glass Joe
 
Tauren Druid
 
Stonemaul
This is a post for the feral crowd, you may find this interesting: http://forums.worldofwarcraft.com/th...60&pageNo=2#36

It is in this build I believe. If not, then it is: Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
Posted today. Don't gem for Agility just yet?

Offline
Reply With Quote
Old 03/06/09, 8:03 PM   #432
Moonkin Kai
Von Kaiser
 
Night Elf Druid
 
Khadgar (EU)
It may end up that on high movement fights, Wrath Eclipse would be better, however, on "nuke" fights, I'd imagine SF Eclipse would still win.

Offline
Reply With Quote
Old 03/06/09, 8:09 PM   #433
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Savage Defense is implemented in this push:



Bear Form only. Time to go do some testing.

edit1: The buff you get lasts for 10 seconds after it procs. Buff text: "Absorbs physical damage equal to 25% of your attack power for 1 hit."

Last edited by seminarca : 03/06/09 at 8:14 PM.

Offline
Reply With Quote
Old 03/06/09, 8:09 PM   #434
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Moonkin Kai View Post
It may end up that on high movement fights, Wrath Eclipse would be better, however, on "nuke" fights, I'd imagine SF Eclipse would still win.
Nope. Preliminary (though fairly extensive) changes to WC show that pretty much the entire situation got fucked with these changes. Past a certain amount of haste, the current rotation is still correct. Before that point, however, the entire rotation flips. You prefer Solar eclipses, and you should Wrath during the ICD. The break point is the amount of haste necessary to drop NG'd Wrath below 1s again, and is very reachable in current gear.

United States Offline
Reply With Quote
Old 03/06/09, 8:42 PM   #435
Thaeryn
Piston Honda
 
Thaeryn's Avatar
 
Tauren Druid
 
Dethecus
Did a quick run into HoL while the servers were going down to get a feel for Savage Defense. I was at 5400 AP and about 42% crit in my tanking gear. Didn't get a chance to dig into the combat log for specifics, but the ability definitely has a good feel to it. I saw it up almost constantly, and did several pulls without needing a heal from my healer. Granted, the instance was on normal and I definitely outgear the instance at this point, but the ability has a good feel to it so far.

I'd like to get some more information on how it performs when being hit by a large number of mobs... see if it has a "window" and can absorb several small hits or not. Otherwise, it will be substantially weaker than shield block when tanking a large number of small hitting mobs.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Druid changes Patch 3.08 Sadirin Druids 329 02/01/09 5:14 AM