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Enchant Weapon - Blood Draining *New* - Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 1750 to 2250 health. This enchantment requires the wielder is at least level 75.
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A new enchant arriving, what do you think, is can be good for tanking, or too small amount of heal to be usable?
About the T8 feral bonus: i feel them to weak a bit, or at least insignificant for tanking. As i see they try to give not too powerful bonuses, to avoid the 2pieces-T4 problem, but because this we get glyph-level plus, what i feel a bit less when i compare an 2-3-10g price glyph with a 2 or 4 pieces armor from the actual high-end content.