Ok. I just post the "new" stats value if we assume an hard hitting boss fight (50k pre mitigation, 2s swing), parry gibbs. The stats are the ones i posted in some post before this. I'm assuming 66% -> 45% for SoF.
Bear (crit% vs. a boss (-4.4% added)): 32.3664%
Expertise: 42
Hit: capped
Armor Penetration: 5.39126%
Haste (from equipment): 3.96462%
Total Avoidance (bear): 50.7008%
Total HP (bear): 47106
Shield value = 1722
Bear armor: 32537
Physical Damage Reduction Bear: 71.1225%
Shielded hits: 70.5887%
| Stats Def. Offen. Total |
| AP 5 10 15 |
| Feral AP 6 12 18 |
| Agility 131 9 139 |
| Strengh 13 23 36 |
| Crit 8 14 22 |
| Haste -4 18 14 |
| Hit 1(0) 28(0) 29(0) |
| Expertise 63 58(29) 121(92) |
| Armor Pen 0 21 21 |
| Defense 75 0 75 |
| Dodge 98 0 98 |
| Armor 44 0 44 |
| Bonus Armor 6 0 6 |
| Stamina 100 0 100 |
Basically the first collums are defensive value, the second offensive value and the third a "total" (70% def. 30% threat).
The defensive points are taken using Equivalent HP = HP * (Boss_Damage_Done)/(My_Damage_Taken)
Value in (-) are after the cap. Expertise "defensive" value should be used only vs. bosses with parry-gibbs enabled (for example patch and faerlina don't parry gibbs while Sarth and Maly do it).
The relative stats value doesn't change too much, at least not for me, looking at wow-head and putting those value inside I found the priority list I have already. The only small difference is that I usually value expertise a little more than the calculated one because the chance to be shooted in a small time window has a greater impact than the simple "average damage taken". So if 2 items are near i take the expertise one.