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02/01/10, 8:35 PM
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#251
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by chetal
Is there a simple way to add hysteria to an action list of someone who is not a blood dk?
I have tried many things and cannot seem to get this to work. I basically want to find out who in our guild hysteria would be best to give with some data to back it up.
The order would generally go druids then warriors but based on gear I think it may be better to give to our warriors.
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Well, you can do for example:
You have a file with all the profiles
HysteriaTest
HysteriaTestProfile1.simc
...
HysteriaTestProfileN.simc
And then play around a bit with Death_Knight_T9_51_00_20.simc and do the following
#reference w/o hyst
HysteriaTestProfile1.simc
name=Player1
#same profile, different name, will get hysteria
HysteriaTestProfile1.simc
name=Player1_Hysteria
Death_Knight_T9_51_00_20.simc
name=Hysteria1
quiet=1
actions=/sequence,wait_on_ready=1:wait,sec=20:hysteria,target=Player1_Hysteria
actions+=/restart_sequence
#repeat
#reference w/o hyst
HysteriaTestProfileN.simc
name=PlayerN
#same profile, different name, will get hysteria
HysteriaTestProfileN.simc
name=PlayerN_Hysteria
Death_Knight_T9_51_00_20.simc
name=HysteriaN
quiet=1
actions=/sequence,wait_on_ready=1:wait,sec=20:hysteria,target=PlayerN_Hysteria
actions+=/restart_sequence
With quiet=1 those dummy-DK's won't show up in reports and their action list is set up so the first Hysteria is cast 20s into the fight, debuffs should be up, tanks lead on threat with MD/TotT etc.
A bit more work than a simple 'gets_hysteria'-flag, but way more customisable. 
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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02/01/10, 11:35 PM
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#252
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Don Flamenco
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While you mentioned that Owlkin Frenzy wasn't modeled yet, I was wondering if there were any plans to model it now given it's usefulness in ICC.
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02/02/10, 9:38 PM
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#253
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King Hippo
Tauren Druid
Destromath (EU)
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Downloads - simulationcraft - Project Hosting on Google Code
332-0 is up
I read in the moonkin thread that they actually removed all partial resists from 4T10 balance, sorry for noticing it too late, will be in the next release.
EU server just went down, I'll do some runs tomorrow and update the first post.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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02/02/10, 11:08 PM
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#254
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Don Flamenco
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Originally Posted by Starfox
Downloads - simulationcraft - Project Hosting on Google Code
332-0 is up
I read in the moonkin thread that they actually removed all partial resists from 4T10 balance, sorry for noticing it too late, will be in the next release.
EU server just went down, I'll do some runs tomorrow and update the first post.
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So the numbers we get currently with 4t10 on simc are actually lower than we should be getting?
Also I noticed while poking around in the druid.cpp file that 2 schools of magic are specified for languish. Even though an arcane spell crit can proc it, it is always a nature dot.
Last edited by Latas : 02/03/10 at 7:24 AM.
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02/03/10, 8:00 AM
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#255
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Glass Joe
Night Elf Druid
Sargeras (EU)
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line for oathbinder, charge of the ranger-general:
main_hand=oathbinder_charge_of_the_rangergeneral,stats=231ap_99crit_115arpen_173sta_157agi,gems=20arpen_20arpen,enchant=mongoose,weapon=polearm_3.60speed_895min_1344max
just change gems/enchant
(ilvl 271 = normal mode)
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02/03/10, 8:28 AM
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#256
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Latas
So the numbers we get currently with 4t10 on simc are actually lower than we should be getting?
Also I noticed while poking around in the druid.cpp file that 2 schools of magic are specified for languish. Even though an arcane spell crit can proc it, it is always a nature dot.
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Ah, will fix that one 
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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02/05/10, 6:49 PM
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#257
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Piston Honda
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You are right, I totally forgot about the Main class mechanics forum and the crit depression thread in there.
Last edited by ramenchef : 02/06/10 at 1:50 AM.
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02/05/10, 11:44 PM
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#258
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by ramenchef
The latest SC release seems have broken the 4.8% crit conversion for white attacks. It was showing 74.5%crit, 24% glance, and 0.2% dodged for my auto attack as a cat.
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I've been riding this darn pendulum too long.
I rip it out, and then I have to replace it. Rip it out. Replace. Repeat.
Too much conflicting info from what I would normally consider reliable sources.
If it needs to go back in, then I'll make sure it happens before next release.
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02/12/10, 8:57 AM
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#259
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Glass Joe
Blood Elf Priest
Korialstrasz
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Latest Druid Scale values
So what are the latest druid scale values? Particularly interested in resto and boomchicken...
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03/02/10, 10:33 AM
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#260
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Von Kaiser
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Has the 3.3.3 version of SimulationCraft been updated for the new Starfall Coefficents?
When I run my armory thorough the most recent version of SimulationCraft for 3.3.2 it says the DPE of Starfall is 15,850. When I change the patch to 3.3.3 the DPE of Starfall only goes up to 18816.
The calculations I've done show that this should be much higher. Has something changed that I am not aware of or is there an issue with the simulation?
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03/02/10, 10:50 AM
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#261
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Cdin
Has the 3.3.3 version of SimulationCraft been updated for the new Starfall Coefficents?
When I run my armory thorough the most recent version of SimulationCraft for 3.3.2 it says the DPE of Starfall is 15,850. When I change the patch to 3.3.3 the DPE of Starfall only goes up to 18816.
The calculations I've done show that this should be much higher. Has something changed that I am not aware of or is there an issue with the simulation?
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r4310 - simulationcraft - Project Hosting on Google Code
The first post of GC with the new coefficients was just so weird, that I kinda guessed what he meant (and was all wrong btw), so this change is not in the latest download
But as PTR server are down currently I suspect a patch and some class changes coming, I'll poke nate to put up a release when those changes are in
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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03/02/10, 5:26 PM
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#262
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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PTR seemed a mess, so I was waiting until we could verify the mechanics. I'll put out a release once we are up to date with the PTR build coming out today.
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03/06/10, 11:07 AM
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#264
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Glass Joe
Night Elf Druid
Blackrock
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STR:AP
Scale factors are relative to Attack Power. Strength for cats translates directly to Attack Power, and nothing more. So why then, is the ratio not always [2*1.1*1.06*1.02]=2.37864:1?
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03/07/10, 8:16 PM
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#265
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Glass Joe
Tauren Druid
Conseil des Ombres (EU)
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Hi everyone,
This is my first post on the forum and I hope you can answer my question.
After the simulation, SimC gave me a specific Action Priority List for my gear which does not correspond to the Action priority list suggested by others addons as FbN or Ovale. So I was wondering if it was possible to exploit this SimC specific Action Priority List in game with a "Move suggestion" addon?
Is it possible to translate this SimC Action Priority List as a code for Ovale?
Thank you in advance for your help.
Last edited by Beanna : 03/07/10 at 8:22 PM.
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03/08/10, 4:23 AM
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#267
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Glass Joe
Tauren Druid
Conseil des Ombres (EU)
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Currently I just use the code proposed in the Ovale topic that you mentioned. 
But the least I can say is that I get results that are far from those advertised theoretically by Simca... Ironically, I even get a best DPS with FBN even if it is outdated, so I really do not know which way to turn.
Does the fault come from SimC which announces a theoretical DPS too high or Ovale whose code may not be the best? (despite the fact that I use the latest version of the code given on the topic)
Or maybe the problem is me and my latency... May the latency explain alone a discrepancy of 400 DPS? (6k1 DPS instead of 6k5 DPS on dummy)
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03/08/10, 2:59 PM
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#268
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Glass Joe
Night Elf Druid
Antonidas
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Well I think it will be several different factors. One being the complexity of the algorithm in Ovale or FBN is pretty simple relative to SimC. SimC is probably much closer to the theoretical maximum, but not the practical maximum.
There is only so fast your reaction times are going to be. Something very well could be a signficant DPS increase in SimC because it can account for every contingency and every combination of outcome, but in reality because you aren't fast enough to react to those special situations it ends up being a net negative. Say for example the OoC procs on Nature's Grasp or something.
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03/12/10, 3:15 AM
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#269
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Glass Joe
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I've been looking to use simcraft to run the "1 DoT" rotation that has been the talk of the town lately. It involves, on a basic level, only refreshing insect swarm after lunar eclipse and moonfire after solar eclipse. I've been using the stratergy below, but I realise it's somewhat crude due to it not factoring in the points between eclipses. Is there any way to make apply when one eclipse is on cooldown?
actions+=/moonfire,if=!ticking&(buff.solar_eclipse.remains>1)
actions+=/insect_swarm,if=!ticking&(buff.lunar_eclipse.remains>1)
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03/12/10, 6:22 AM
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#270
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Shadowlycaon
I've been looking to use simcraft to run the "1 DoT" rotation that has been the talk of the town lately. It involves, on a basic level, only refreshing insect swarm after lunar eclipse and moonfire after solar eclipse. I've been using the stratergy below, but I realise it's somewhat crude due to it not factoring in the points between eclipses. Is there any way to make apply when one eclipse is on cooldown?
actions+=/moonfire,if=!ticking&(buff.solar_eclipse.remains>1)
actions+=/insect_swarm,if=!ticking&(buff.lunar_eclipse.remains>1)
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What you are probably looking for here is
buff.<NAME>.cooldown_remains
Which returns the cooldown of the buff, and you try to cast the responding dot only when the buff faded, but is still on cd (cd:15-0)
actions+=/moonfire,if=!ticking&buff.solar_eclipse.cooldown_remains<15&buff.lunar_eclipse.down
actions+=/insect_swarm,if=!ticking&buff.lunar_eclipse.cooldown_remains<15&buff.solar_eclipse.down
So it casts MF only if solar is max 15s on CD, which means the buff already faded, and also if lunar is not already up. Same for IS with swapped eclipse buffs.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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