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Old 02/03/10, 8:28 AM   #256
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Latas View Post
So the numbers we get currently with 4t10 on simc are actually lower than we should be getting?

Also I noticed while poking around in the druid.cpp file that 2 schools of magic are specified for languish. Even though an arcane spell crit can proc it, it is always a nature dot.
Ah, will fix that one

Hello.
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For all my homies.
Do not run, we are your friends.
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Old 02/05/10, 6:49 PM   #257
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
You are right, I totally forgot about the Main class mechanics forum and the crit depression thread in there.

Last edited by ramenchef : 02/06/10 at 1:50 AM.

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Old 02/05/10, 11:44 PM   #258
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by ramenchef View Post
The latest SC release seems have broken the 4.8% crit conversion for white attacks. It was showing 74.5%crit, 24% glance, and 0.2% dodged for my auto attack as a cat.
I've been riding this darn pendulum too long.

I rip it out, and then I have to replace it. Rip it out. Replace. Repeat.

Too much conflicting info from what I would normally consider reliable sources.

If it needs to go back in, then I'll make sure it happens before next release.


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Old 02/12/10, 8:57 AM   #259
landslide
Glass Joe
 
Blood Elf Priest
 
Korialstrasz
Latest Druid Scale values

So what are the latest druid scale values? Particularly interested in resto and boomchicken...

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Old 03/02/10, 10:33 AM   #260
Cdin
Von Kaiser
 
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Troll Druid
 
Stonemaul
Has the 3.3.3 version of SimulationCraft been updated for the new Starfall Coefficents?

When I run my armory thorough the most recent version of SimulationCraft for 3.3.2 it says the DPE of Starfall is 15,850. When I change the patch to 3.3.3 the DPE of Starfall only goes up to 18816.

The calculations I've done show that this should be much higher. Has something changed that I am not aware of or is there an issue with the simulation?

www.GrayMatterWoW.blogspot.com - My Moonkin related Blog.

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Old 03/02/10, 10:50 AM   #261
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Cdin View Post
Has the 3.3.3 version of SimulationCraft been updated for the new Starfall Coefficents?

When I run my armory thorough the most recent version of SimulationCraft for 3.3.2 it says the DPE of Starfall is 15,850. When I change the patch to 3.3.3 the DPE of Starfall only goes up to 18816.

The calculations I've done show that this should be much higher. Has something changed that I am not aware of or is there an issue with the simulation?
r4310 - simulationcraft - Project Hosting on Google Code
The first post of GC with the new coefficients was just so weird, that I kinda guessed what he meant (and was all wrong btw), so this change is not in the latest download

But as PTR server are down currently I suspect a patch and some class changes coming, I'll poke nate to put up a release when those changes are in

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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Old 03/02/10, 5:26 PM   #262
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
PTR seemed a mess, so I was waiting until we could verify the mechanics. I'll put out a release once we are up to date with the PTR build coming out today.


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Old 03/03/10, 2:52 PM   #263
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
World of Warcraft - English (NA) Forums -> PTR Patch 3.3.3 Notes

Mangle lasts 60 seconds in 3.3.3, the glyph adds 10% damage to Mangle.

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Old 03/06/10, 11:07 AM   #264
somerandomlamer
Glass Joe
 
Night Elf Druid
 
Blackrock
STR:AP

Scale factors are relative to Attack Power. Strength for cats translates directly to Attack Power, and nothing more. So why then, is the ratio not always [2*1.1*1.06*1.02]=2.37864:1?

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Old 03/07/10, 8:16 PM   #265
Beanna
Glass Joe
 
Tauren Druid
 
Conseil des Ombres (EU)
Hi everyone,

This is my first post on the forum and I hope you can answer my question.
After the simulation, SimC gave me a specific Action Priority List for my gear which does not correspond to the Action priority list suggested by others addons as FbN or Ovale. So I was wondering if it was possible to exploit this SimC specific Action Priority List in game with a "Move suggestion" addon?
Is it possible to translate this SimC Action Priority List as a code for Ovale?

Thank you in advance for your help.

Last edited by Beanna : 03/07/10 at 8:22 PM.

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Old 03/08/10, 3:57 AM   #266
Mihir
Piston Honda
 
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Pandaren Monk
 
The Maelstrom (EU)
You mean Visualising the optimal cat rotation ingame ?
The standard actionlist included with simcraft isn't (afaik) entirely up to date with latest results from Best Possible Feral DPS in SimulationCraft so that might be the issue.

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Old 03/08/10, 4:23 AM   #267
Beanna
Glass Joe
 
Tauren Druid
 
Conseil des Ombres (EU)
Currently I just use the code proposed in the Ovale topic that you mentioned.
But the least I can say is that I get results that are far from those advertised theoretically by Simca... Ironically, I even get a best DPS with FBN even if it is outdated, so I really do not know which way to turn.
Does the fault come from SimC which announces a theoretical DPS too high or Ovale whose code may not be the best? (despite the fact that I use the latest version of the code given on the topic)
Or maybe the problem is me and my latency... May the latency explain alone a discrepancy of 400 DPS? (6k1 DPS instead of 6k5 DPS on dummy)

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Old 03/08/10, 2:59 PM   #268
Jaerin
Glass Joe
 
Night Elf Druid
 
Antonidas
Well I think it will be several different factors. One being the complexity of the algorithm in Ovale or FBN is pretty simple relative to SimC. SimC is probably much closer to the theoretical maximum, but not the practical maximum.

There is only so fast your reaction times are going to be. Something very well could be a signficant DPS increase in SimC because it can account for every contingency and every combination of outcome, but in reality because you aren't fast enough to react to those special situations it ends up being a net negative. Say for example the OoC procs on Nature's Grasp or something.

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Old 03/12/10, 3:15 AM   #269
Shadowlycaon
Glass Joe
 
Tauren Druid
 
Dreadmaul
I've been looking to use simcraft to run the "1 DoT" rotation that has been the talk of the town lately. It involves, on a basic level, only refreshing insect swarm after lunar eclipse and moonfire after solar eclipse. I've been using the stratergy below, but I realise it's somewhat crude due to it not factoring in the points between eclipses. Is there any way to make apply when one eclipse is on cooldown?

actions+=/moonfire,if=!ticking&(buff.solar_eclipse.remains>1)
actions+=/insect_swarm,if=!ticking&(buff.lunar_eclipse.remains>1)

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Old 03/12/10, 6:22 AM   #270
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Shadowlycaon View Post
I've been looking to use simcraft to run the "1 DoT" rotation that has been the talk of the town lately. It involves, on a basic level, only refreshing insect swarm after lunar eclipse and moonfire after solar eclipse. I've been using the stratergy below, but I realise it's somewhat crude due to it not factoring in the points between eclipses. Is there any way to make apply when one eclipse is on cooldown?

actions+=/moonfire,if=!ticking&(buff.solar_eclipse.remains>1)
actions+=/insect_swarm,if=!ticking&(buff.lunar_eclipse.remains>1)
What you are probably looking for here is
buff.<NAME>.cooldown_remains
Which returns the cooldown of the buff, and you try to cast the responding dot only when the buff faded, but is still on cd (cd:15-0)
actions+=/moonfire,if=!ticking&buff.solar_eclipse.cooldown_remains<15&buff.lunar_eclipse.down
actions+=/insect_swarm,if=!ticking&buff.lunar_eclipse.cooldown_remains<15&buff.solar_eclipse.down
So it casts MF only if solar is max 15s on CD, which means the buff already faded, and also if lunar is not already up. Same for IS with swapped eclipse buffs.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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