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Old 03/09/09, 11:39 AM   #16
Starfox
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Tauren Druid
 
Destromath (EU)
Originally Posted by dedmonwakeen View Post
EDIT: The level-based AP is included:
That is Predatory Strikes, Level*50/100/150% as AP, but Cat Form
It is basically another Level*2 as AP, the spell says 40 AP on wowhead because you get Cat Form at level 20.

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Old 03/09/09, 12:14 PM   #17
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
Ok, I see how the duration check works. I agree with the energy pooling suggested earlier, though pooling 80 energy for shred seems excessive. I've found 66 to be a more reasonable number as you use 42 energy for shred, leaving you with 24 energy left. With the GCD, you will be at 34 energy, enough energy for a Mangle, Savage Roar, or Rip if need be.

To the poster above noting the T7 bonus, this particular set of data assumes roughly T8 quality gear, so it's assuming no 2 piece T7 bonus.

For ferocious bite, I would recommend 6 ticks (12 seconds) left on rip before attempting to use it.

Looking for your AI for the dps module, it seems for the most part fine. The one big thing I would recommend is to have energy checks when waiting for rip and/or savage roar to expire. You don't ever want to cap out on energy, which I don't see explicitly modeled, but I could be wrong. So, I'd say shred if it would prevent you from capping on energy and/or do a rake if it falls off and you have enough energy and GCD(s) to reapply it and still execute the finisher(s) without costing uptime. Other than that, everything looks solid.

Edit: To the poster above, it is perfectly fine to use Ferocious Bite during Berserk if you meet certain criteria that are adjusted accordingly. Nightcrowler theorycrafted this list a bit ago. It probably needs to be readjusted for the new 3.1 numbers, but here is the jist of it.

Originally Posted by Nightcrowler
Use Ferocious Bite , Rip ticks: 1, Rip debuff counter: 18, RIPvsFB: 157
Use Ferocious Bite , Rip ticks: 2, Rip debuff counter: 16, RIPvsFB: 137
Use Ferocious Bite , Rip ticks: 3, Rip debuff counter: 14, RIPvsFB: 116
Use Ferocious Bite , Rip ticks: 4, Rip debuff counter: 12, RIPvsFB: 96
Use Ferocious Bite , Rip ticks: 5, Rip debuff counter: 10, RIPvsFB: 75
Use Ferocious Bite , Rip ticks: 6, Rip debuff counter: 8, RIPvsFB: 55
Use RIP, ticks: 7, Rip debuff counter: 6, RIPvsFB: 34
Use RIP, ticks: 8, Rip debuff counter: 4, RIPvsFB: 14
Use RIP, ticks: 9, Rip debuff counter: 2, RIPvsFB: -6
Use RIP, ticks: 10, Rip debuff counter: 0, RIPvsFB: -26
Rip ticks is how many ticks have happened. Rip debuff counter is how many seconds of rip are left. Given that, Ferocious Bite should be used when the rip conditional is met and current energy levels are less than the RIPvsFB value. Of course, these numbers need to be readjusted for the 3.1 patch numbers and for the reduced energy cost of FB during Berserk.

Last edited by ramenchef : 03/09/09 at 12:24 PM.

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Old 03/09/09, 12:48 PM   #18
charriu
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Gorgonnash (EU)
Originally Posted by ramenchef View Post
To the poster above noting the T7 bonus, this particular set of data assumes roughly T8 quality gear, so it's assuming no 2 piece T7 bonus.
In fact, that's not true. Druid_T8_00_55_16.simcraft includes Melee_T7_Base_Gear.simcraft, which has the following statements in it:
# Set Bonuses
tier7_2pc=1
tier7_4pc=1

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Old 03/09/09, 12:55 PM   #19
dedmonwakeen
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Originally Posted by charriu View Post
In fact, that's not true. Druid_T8_00_55_16.simcraft includes Melee_T7_Base_Gear.simcraft, which has the following statements in it:
# Set Bonuses
tier7_2pc=1
tier7_4pc=1
Yeah.... We're still using "T7" level gear from now until we get a better picture. We needed a second set of profile names, so we went with the T8 notation with the assumption that the gear would be updated later.


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Old 03/09/09, 12:55 PM   #20
Starfox
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Tauren Druid
 
Destromath (EU)
Originally Posted by ramenchef View Post
Looking for your AI for the dps module, it seems for the most part fine. The one big thing I would recommend is to have energy checks when waiting for rip and/or savage roar to expire. You don't ever want to cap out on energy, which I don't see explicitly modeled, but I could be wrong.
The last line
actions+=/shred
If every finisher is not ready due to some conditional, then it will always try to shred, even with 5cp.
Only dots have a default setting which prevents clipping, if you don't want cp-generating moves at 5cp you have to specify it individualy with cp<=5.

Also i updated the run of the sim, as it turned out i forgot to add the additional energy burned by FB to the stats module, so the DamagePerResource value was way to high for it.

And yea, dot crits seem to have to high critrates because they do not take the critreduction vs mobs which are above you in level into account

Nate implemented a energycap uptime:
    Druid_T8_00_55_16_M:
        32.1% : berserking_mh
         4.0% : energy_cap
       100.0% : replenishment
        99.0% : savage_roar

    Druid_T8_00_55_16:
        31.7% : berserking_mh
         3.4% : energy_cap
       100.0% : replenishment
        99.3% : savage_roar
so 3-4% of the time the druids actually are energy capped

Last edited by Starfox : 03/09/09 at 1:12 PM.

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Old 03/09/09, 1:23 PM   #21
dedmonwakeen
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Originally Posted by Starfox View Post
Nate implemented a energycap uptime:
    Druid_T8_00_55_16_M:
        32.1% : berserking_mh
         4.0% : energy_cap
       100.0% : replenishment
        99.0% : savage_roar

    Druid_T8_00_55_16:
        31.7% : berserking_mh
         3.4% : energy_cap
       100.0% : replenishment
        99.3% : savage_roar
so 3-4% of the time the druids actually are energy capped
Most of capping occurs in the first 15sec. Very very occasionally we hit 100 energy when TF and OOC happen close to each other.

If you run with log=1 you can look at the opening and see if we can solve the energy waste problem.


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Old 03/09/09, 1:25 PM   #22
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by ramenchef View Post
Edit: To the poster above, it is perfectly fine to use Ferocious Bite during Berserk if you meet certain criteria that are adjusted accordingly. Nightcrowler theorycrafted this list a bit ago. It probably needs to be readjusted for the new 3.1 numbers, but here is the jist of it.



Rip ticks is how many ticks have happened. Rip debuff counter is how many seconds of rip are left. Given that, Ferocious Bite should be used when the rip conditional is met and current energy levels are less than the RIPvsFB value. Of course, these numbers need to be readjusted for the 3.1 patch numbers and for the reduced energy cost of FB during Berserk.
The problem with FB during berserk isn't that it isn't worth it based on Rip-- in fact, if it was guaranteed 35 energy consumed (17.5 during berserk) it would be great all the time.

There are two problems with FB. The first problem comes in during berserk in that latency guarantees you'll consume extra energy. Let's say your latency is 200ms. So when you are able to click the FB button, you lose the base cost (35/17.5) plus energy regenerated in the 200ms. Which makes its damage per energy worth even less.

The second problem is that you generally don't press the button at the right energy amount unless you're REALLY focusing on it, and you're really good. I tend to spam the button, which happens at a frequency of about 5 presses a second-- which means I get an even distribution of from exactly-right to 200-ms-late FBs.

When you're outside of berserk, these things aren't a big deal: you live with wasting under 5 energy. But during berserk, that loss is effectively doubled because of FB's mechanic: wasting 6-10 (or more) energy becomes a poor decision, especially when you can simply FB right after berserk ends and not waste that energy.

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Old 03/09/09, 1:49 PM   #23
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
Ahh, I see the T7 bonus now. Looks like the only thing that seems slightly off is the rake uptime, which seems a tad low.

Something has been bothering me every time I look at the breakdown. I finally figured it out though. Didn't realize to just check the numbers. When comparing the average hit to the average crit, the numbers are off by ~10%. It ranges from a 2.14% crit to a 2.18% crit modifier with the median being 2.166% Am I missing something or shouldn't it be ~2.266% crit modifier? normal damage X 2.0 melee crit modifier X 1.1 crit modifier from talents X 1.03 crit modifier from the meta gem = 2.266% crit modifier.

In regards to the FB during berserk. I have run into situations where, though often rare but very lucky, I get many crits/ooc procs right before I pop TF/Berserk and have SR with 20+ second duration, rip freshly applied, and 5CPs. In this situation, I believe that as long as you follow the guidelines of RipvsFB DPE, FB should be used as long as you have burned off a lot of the energy with shreds, but I digress.

I will definitely look at why energy seems to be capping early on when I get home from work. I can only see it happening, as you said, when OOC procs right as you pop Tiger's Fury.

Edit: To reiterate about the level based AP, not only do you get 150% of your level as AP from Predatory Strikes, you also get double your level as AP from simply shifting into cat form, or in this case, 160 AP.

Also, does adding Mark of the Wild do anything when added to the initial set of actions when taking consumables? I noticed it was in the Moonkin Simcraft file. Are all raid buffs assumed as well? (mark, kings, might, UR, SoE, etc) Finally, I was looking at the wiki and saw an option to set the GCD. Is this assumed 1.0 for rogues/feral druids or do I need to edit the configuration file to set that? I didn't see any major change in DPS when set to 1.0 or 1.5.

Last edited by ramenchef : 03/09/09 at 2:11 PM.

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Old 03/09/09, 2:57 PM   #24
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by ramenchef View Post
Ahh, I see the T7 bonus now. Looks like the only thing that seems slightly off is the rake uptime, which seems a tad low.

Something has been bothering me every time I look at the breakdown. I finally figured it out though. Didn't realize to just check the numbers. When comparing the average hit to the average crit, the numbers are off by ~10%. It ranges from a 2.14% crit to a 2.18% crit modifier with the median being 2.166% Am I missing something or shouldn't it be ~2.266% crit modifier? normal damage X 2.0 melee crit modifier X 1.1 crit modifier from talents X 1.03 crit modifier from the meta gem = 2.266% crit modifier.
Yea, i think the sim only applies the 10% to the crit modifier
Actually it seems to be 1.17 crit bonus currently because Predatory Strikes gets only applied to crit bonus
Edit: Ok, just had to apply to another multiplier, r1744 fixed this
Druid_T8_00_55_16 crit_bonus for rake: cb=1.266 b_cb=1.00 b_cm=1.10 p_cm=1.03 t_cm=1.00 b_cbm=1.00 p_cbm=1.00 t_cbm=1.00
cb = crit bonus, so a crit has a 2.266 multiplier now

Originally Posted by ramenchef View Post
In regards to the FB during berserk. I have run into situations where, though often rare but very lucky, I get many crits/ooc procs right before I pop TF/Berserk and have SR with 20+ second duration, rip freshly applied, and 5CPs. In this situation, I believe that as long as you follow the guidelines of RipvsFB DPE, FB should be used as long as you have burned off a lot of the energy with shreds, but I digress.
I will definitely look at why energy seems to be capping early on when I get home from work. I can only see it happening, as you said, when OOC procs right as you pop Tiger's Fury.

Edit: To reiterate about the level based AP, not only do you get 150% of your level as AP from Predatory Strikes, you also get double your level as AP from simply shifting into cat form, or in this case, 160 AP.
This is already in trunk.
Originally Posted by ramenchef View Post

Also, does adding Mark of the Wild do anything when added to the initial set of actions when taking consumables? I noticed it was in the Moonkin Simcraft file. Are all raid buffs assumed as well? (mark, kings, might, UR, SoE, etc) Finally, I was looking at the wiki and saw an option to set the GCD. Is this assumed 1.0 for rogues/feral druids or do I need to edit the configuration file to set that? I didn't see any major change in DPS when set to 1.0 or 1.5.
All those simulations run with optimal_raid=1, this is to easily run simulations with only a few players, they all get all buffs automatically applied.
I think there are even some overwrites for every specific buff.

Last edited by Starfox : 03/09/09 at 3:32 PM.

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Old 03/09/09, 5:44 PM   #25
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
From what I can tell, feral dps is well over the top with the latest changes. I would estimate that the latest build of simulationcraft is showing near 7k dps for ferals. The question then becomes if ferals fall back to early TBC era where they were good early on but other classes/specs scale ahead in future tiers.

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Old 03/10/09, 1:28 PM   #26
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Just did some simulationcraft r1754 runs, using the druid_t8 file (this is actually t7 gear with 3.1 rules)

SF rotation means Wrath just to proc Eclipse.
Wr rotation means SF just to proc Wrath. No extra SF casts to extend MF.

SF rotation: 5805 DPS
Wr rotation: 5692 DPS

I removed 200 haste from each:

SF: 5630
Wr: 5724

I believe simulationcraft uses a 0.1s lag, with double-lag charged for GCD clipping. Still, I was a bit surprised to see Wr DPS actually go up.

With the original gear modified -200 Haste, +200 Crit (which seems plausible. I don't pretend to know where that gear is though):

SF: 5791
Wr: 5905

which would confirm that SF scales better with haste than with crit. It does appear that with low-haste, high-crit gear, you could make a strong argument for a Wrath rotation.

In all of the runs (fully raid buffed), SF mana was fairly stable. Wrath mana always lasted the entire five minutes, but it was being depleted.

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Old 03/10/09, 2:55 PM   #27
dedmonwakeen
Bald Bull
 
dedmonwakeen
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Originally Posted by ramenchef View Post
From what I can tell, feral dps is well over the top with the latest changes. I would estimate that the latest build of simulationcraft is showing near 7k dps for ferals. The question then becomes if ferals fall back to early TBC era where they were good early on but other classes/specs scale ahead in future tiers.
Kitty dps has crossed 7k in simulationcraft now...... I just fixed a bug related to the gcd while in cat form......


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Old 03/10/09, 4:03 PM   #28
charriu
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by dedmonwakeen View Post
Kitty dps has crossed 7k in simulationcraft now...... I just fixed a bug related to the gcd while in cat form......
At least it's still behind the HaT-Rogue... We'll see some nerfs in the next patch, I guess.

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Old 03/10/09, 5:17 PM   #29
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by dedmonwakeen View Post
Kitty dps has crossed 7k in simulationcraft now...... I just fixed a bug related to the gcd while in cat form......
It was crossing 7k for me even before that that gcd fix, but now it is at 7.3k, only beaten by the HaT+Envenomglyph rogue.
I don't know, but the damage of rip is a bit ridiculous from my point of view.
Rip: ~24% of total damage, but only used every ~30sec
When I have it with rip, a question to ferals: Is the critchance on dots reduced vs bossmobs? Is there any testing on this? Because right now rip/rake dot-crit% do not suffer from this reduction.

Here are the numbers with the fixed gcd for catform
SimulationCraft for World of Warcraft build 3.1.0 (iterations=6666, max_time=300, optimal_raid=1)


DPS Ranking:
  14549 100.0%  Raid
   7333  50.4%  Druid_T8_00_55_16
   7225  49.6%  Druid_T8_00_55_16_M

Player=Druid_T8_00_55_16  DPS=7332.6 (Error=+/-5.1 Range=+/-752)  DPR=598.4  RPS=12.3/12.0  (energy)
  Core Stats:  strength=81  agility=1165  stamina=1085  intellect=115  spirit=135  health=18472  mana=3746
  Spell Stats:  power=0  hit=10.1%  crit=16.7%  penetration=0  haste=10.7%  mp5=0
  Attack Stats:  power=6771  hit=8.1%  crit=29.1%  expertise=6.2  penetration=0  haste=13.9%
  Actions:
    ferocious_bite        Count=  8.5|34.4sec  DPE=15732| 6%  DPET=13678  DPR= 257.5  Miss=0.0%  Hit=6840  Crit=15968|18761|97.6%  Dodge=0.3%
    melee                 Count=434.7| 0.7sec  DPE= 1372|27%  DPET= 2009  DPR=   1.$  Miss=0.0%  Hit= 890  Crit= 2021| 2274|47.6%  Glance= 668|24.0%  Dodge=0.3%
    rake                  Count= 27.3|11.1sec  DPE=13857|17%  DPET=12049  DPR= 422.3  Miss=0.0%  Hit= 791  Crit= 1796| 2182|47.4%  Dodge=0.3%  TickCount=80  Tick=2576  CritTick=5845|6109|52.4%
    rip                   Count=  9.7|30.6sec  DPE=51915|23%  DPET=45132  DPR=1882.3  Miss=0.0%  Dodge=0.3%  TickCount=123  Tick=2469  CritTick=5597|5737|52.7%
    shred                 Count= 82.0| 3.6sec  DPE= 6919|26%  DPET= 6016  DPR= 265.3  Miss=0.0%  Hit=4318  Crit= 9793|10350|47.8%  Dodge=0.3%

Player=Druid_T8_00_55_16_M  DPS=7224.8 (Error=+/-5.0 Range=+/-777)  DPR=589.7  RPS=12.3/12.0  (energy)
  Core Stats:  strength=81  agility=1165  stamina=1085  intellect=115  spirit=135  health=18472  mana=3746
  Spell Stats:  power=0  hit=10.1%  crit=16.7%  penetration=0  haste=10.7%  mp5=0
  Attack Stats:  power=6771  hit=8.1%  crit=29.1%  expertise=6.2  penetration=0  haste=13.9%
  Actions:
    ferocious_bite        Count=  9.0|32.6sec  DPE=15712| 7%  DPET=13663  DPR= 257.0  Miss=0.0%  Hit=6845  Crit=15943|18761|97.7%  Dodge=0.3%
    mangle_cat            Count= 26.1|11.6sec  DPE= 4601| 6%  DPET= 4001  DPR= 142.5  Miss=0.0%  Hit=2880  Crit= 6537| 7029|47.3%  Dodge=0.3%
    melee                 Count=434.7| 0.7sec  DPE= 1373|28%  DPET= 2011  DPR=   1.$  Miss=0.0%  Hit= 890  Crit= 2021| 2274|47.7%  Glance= 669|24.0%  Dodge=0.3%
    rake                  Count= 25.1|12.0sec  DPE=14003|16%  DPET=12177  DPR= 421.7  Miss=0.0%  Hit= 791  Crit= 1793| 2182|47.6%  Dodge=0.3%  TickCount=74  Tick=2606  CritTick=5910|6109|52.6%
    rip                   Count=  9.9|30.2sec  DPE=51551|24%  DPET=44832  DPR=1852.7  Miss=0.0%  Dodge=0.3%  TickCount=124  Tick=2469  CritTick=5597|5737|52.5%
    shred                 Count= 62.0| 4.7sec  DPE= 6934|20%  DPET= 6030  DPR= 323.2  Miss=0.0%  Hit=4324  Crit= 9806|10350|47.9%  Dodge=0.3%

Gains:

    Druid_T8_00_55_16_M:
        energy_regen=2961.8
        omen_of_clarity=1051.2
        primal_precision=1.4
        tigers_fury=599.9

    Druid_T8_00_55_16:
        energy_regen=2963.0
        omen_of_clarity=1047.3
        primal_precision=1.4
        tigers_fury=600.0

Procs:

    Druid_T8_00_55_16_M:
        combo_points=142.1|2.1sec
        darkmoon_greatness=7.0|42.5sec
        omen_of_clarity=25.4|11.7sec
        primal_fury=54.0|5.5sec

    Druid_T8_00_55_16:
        combo_points=138.7|2.1sec
        darkmoon_greatness=7.0|42.5sec
        omen_of_clarity=25.3|11.8sec
        primal_fury=52.1|5.7sec

Up-Times:

    Global:
        100.0% : blood_frenzy
        100.0% : mangle
        100.0% : master_poisoner
        100.0% : savage_combat
        100.0% : totem_of_wrath

    Druid_T8_00_55_16_M:
        32.4% : berserking_mh
         0.5% : energy_cap
        100.0% : replenishment
        99.5% : savage_roar

    Druid_T8_00_55_16:
        31.8% : berserking_mh
         0.4% : energy_cap
        100.0% : replenishment
        99.5% : savage_roar

Waiting:
    42.8% : Druid_T8_00_55_16_M
    44.6% : Druid_T8_00_55_16
Waiting skyrocketed from 24% to over 40%, but dps also increased by ~280.
I set regen_periodicity=0.2 for this simulation, pretty weird that with it set to 0.2 the average fight length is very close to 300sec, but when i let it at the default (1.0), the average fightlength is about 280sec.

Last edited by Starfox : 03/10/09 at 5:59 PM.

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Old 03/11/09, 1:26 AM   #30
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
What is periodicity? if you mean time between energy ticks, it should probably be set to 0.1 due to rogues/druids regenerating energy at a rate of 10 energy/1 second in 1 energy intervals. I'd actually be interested in seeing if that changes anything.

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