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Old 03/12/09, 8:42 PM   #46
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Allev View Post
So, I think I found a bug.

I've got two profiles:

First one is this:

Second one is this:

The only difference is, I repeated the Rip line. The second profile somehow consistently beats out the first, every time I run the simulation.

BTW, the first profile regularly tops 7400 DPS. It's a work in progress still, though.
Oh, nice find. What this thos is:
It runs like normal (one-rip-profile)
Then it performs the first rip, and this first one gets set to 'ready when rip faded'
But the second line stays active, and gets executed before the first rip is fallen off:
7.12     Druid_T8_00_55_16 performs rip
27.12    Executing event: Action Tick
27.12    rip ticks (10 of 13)
27.12    rip ticks (10 of 13)
29.11    Druid_T8_00_55_16 performs rip <= Here the old rip would have fallen off, if not for glyph of shred
29.12    rip ticks (11 of 13)
31.11    rip ticks (1 of 10)
31.12    rip ticks (12 of 13)
33.11    rip ticks (2 of 10)
There seems to be a problem with extending the duration on dots.

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Old 03/12/09, 9:52 PM   #47
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Starfox View Post
There seems to be a problem with extending the duration on dots.
Add following line to end of action_t::refresh_duration() and action_t::extend_duration():

player -> share_duration( duration_group, duration_ready );


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Old 03/13/09, 5:36 AM   #48
melth
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Hey Starfox,

thanks for your effort!

What I'm missing is an option to cast Insect Swarm at the end of Lunar Eclipse if there is no time to squeeze in another Starfire. So something like lunar_eclipse_left <= 1.5
Same for Moonfire.
I know that has been asked before but it's kinda important so I wanted to suggest it again.

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Old 03/13/09, 6:36 AM   #49
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by melth View Post
Hey Starfox,

thanks for your effort!

What I'm missing is an option to cast Insect Swarm at the end of Lunar Eclipse if there is no time to squeeze in another Starfire. So something like lunar_eclipse_left <= 1.5
Same for Moonfire.
I know that has been asked before but it's kinda important so I wanted to suggest it again.
#don't cast while unter eclipse
actions+=/moonfire,skip_on_eclipse=1
actions+=/insect_swarm,skip_on_eclipse=1
#if eclipseduration > SF casttime => starfire
actions+=/starfire,eclipse=benefit
#Here is the trick, if MF/IS are NOT UP, eclipse is up, but your starfire won't hit in time of the buff, cast IS/MF
actions+=/moonfire
actions+=/insect_swarm
Did you mean something like that?
Oh, I think I'll have to add a check for eclipse=benefit, so the cast is not started if eclipse_duration < cast_time.
Will be done in a few minutes. (done)

Last edited by Starfox : 03/13/09 at 7:01 AM.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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Old 03/13/09, 6:49 AM   #50
melth
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Originally Posted by Starfox View Post
Oh, I think I'll have to add a check for eclipse=benefit, so the cast is not started if eclipse_duration < cast_time.
Will be done in a few minutes.
That's what I was looking for thanks - although your solution is much simpler than mine

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Old 03/13/09, 11:50 AM   #51
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
I'm looking to maximize the druid mangle cycle right now, and I'm running a modified Druid_T8.simcraft profile. Is there a way to turn off the tank-mangling in the perfect raid, without running all the other players through a sim? I tried setting "mangle=0" in the globals file, but to no avail.

Last edited by Allev : 03/13/09 at 2:15 PM.

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Old 03/13/09, 12:39 PM   #52
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Allev View Post
I'm looking to maximize the druid mangle cycle right now, and I'm running a modified Druid_T8.simcraft profile. Is there a way to turn off the tank-mangling in the perfect raid, without running all the other players through a sim? I tried setting "mangle=0" in the globals file, but to no avail.

Edit: Also, specific things like energy thresholds get different values during Berserk, so I'd like to specify certain sequences inside a berserk but not outside. Similar to the "tigers_fury=1" condition. Good behavior inside a berserk is not necessarily good behavior outside a berserk-- for instance, you want to spend all your energy inside a berserk, but pool for the next finisher cycle outside of it; FB at any energy outside of it, but only at very low energy inside of it; and so on.
Unfortunately, the buff/debuff settings are a union of "optimal_raid" and each specific type.

So.... you can't really just turn a buff "off".

You have to set optimal_raid=0 and then set each buff/debuff individually, omitting mangle.

The optimal_raid=1 setting will show up in the simcraft.bat file and in the CLASS_T8.simcraft files.

Buffs:
  if( sim -> optimal_raid || sim -> overrides.battle_shout           ) buffs.battle_shout = 548;
  if( sim -> optimal_raid || sim -> overrides.blessing_of_kings      ) buffs.blessing_of_kings = 1;
  if( sim -> optimal_raid || sim -> overrides.blessing_of_might      ) buffs.blessing_of_might = 688;
  if( sim -> optimal_raid || sim -> overrides.blessing_of_wisdom     ) buffs.blessing_of_wisdom = 91;
  if( sim -> optimal_raid || sim -> overrides.sanctified_retribution ) buffs.sanctified_retribution = 1;
  if( sim -> optimal_raid || sim -> overrides.swift_retribution      ) buffs.swift_retribution = 1;
  if( sim -> optimal_raid || sim -> overrides.arcane_brilliance      ) buffs.arcane_brilliance = 60;
  if( sim -> optimal_raid || sim -> overrides.divine_spirit          ) buffs.divine_spirit = 80;
  if( sim -> optimal_raid || sim -> overrides.fortitude              ) buffs.fortitude = 215;
  if( sim -> optimal_raid || sim -> overrides.improved_divine_spirit ) buffs.improved_divine_spirit = 80;
  if( sim -> optimal_raid || sim -> overrides.improved_moonkin_aura  ) buffs.improved_moonkin_aura = 1;
  if( sim -> optimal_raid || sim -> overrides.leader_of_the_pack     ) buffs.leader_of_the_pack = 1;
  if( sim -> optimal_raid || sim -> overrides.mana_spring            ) buffs.mana_spring = 42.5;
  if( sim -> optimal_raid || sim -> overrides.mark_of_the_wild       ) buffs.mark_of_the_wild = 52;
  if( sim -> optimal_raid || sim -> overrides.moonkin_aura           ) buffs.moonkin_aura = 1;
  if( sim -> optimal_raid || sim -> overrides.replenishment          ) buffs.replenishment = 1;
  if( sim -> optimal_raid || sim -> overrides.strength_of_earth      ) buffs.strength_of_earth = 99;
  if( sim -> optimal_raid || sim -> overrides.totem_of_wrath         ) buffs.totem_of_wrath = 280;
  if( sim -> optimal_raid || sim -> overrides.trueshot_aura          ) buffs.trueshot_aura = 1;
  if( sim -> optimal_raid || sim -> overrides.unleashed_rage         ) buffs.unleashed_rage = 1;
  if( sim -> optimal_raid || sim -> overrides.windfury_totem         ) buffs.windfury_totem = 0.20;
  if( sim -> optimal_raid || sim -> overrides.wrath_of_air           ) buffs.wrath_of_air = 1;
Debuffs:
  if( sim -> overrides.affliction_effects ) debuffs.affliction_effects = sim -> overrides.affliction_effects;
  else if( sim -> optimal_raid ) debuffs.affliction_effects = 12;

  if( sim -> optimal_raid || sim -> overrides.blood_frenzy          ) debuffs.blood_frenzy = 1;
  if( sim -> optimal_raid || sim -> overrides.crypt_fever           ) debuffs.crypt_fever = 1;
  if( sim -> optimal_raid || sim -> overrides.curse_of_elements     ) debuffs.curse_of_elements = 13;
  if( sim -> optimal_raid || sim -> overrides.earth_and_moon        ) debuffs.earth_and_moon = 13;
  if( sim -> optimal_raid || sim -> overrides.faerie_fire           ) debuffs.faerie_fire = sim -> P309 ? 1260 : 0.05;
  if( sim -> optimal_raid || sim -> overrides.ferocious_inspiration ) debuffs.ferocious_inspiration = 1;
  if( sim -> optimal_raid || sim -> overrides.hunters_mark          ) debuffs.hunters_mark = 450;
  if( sim -> optimal_raid || sim -> overrides.improved_scorch       ) debuffs.improved_scorch = 5;
  if( sim -> optimal_raid || sim -> overrides.judgement_of_wisdom   ) debuffs.judgement_of_wisdom = 1;
  if( sim -> optimal_raid || sim -> overrides.mangle                ) debuffs.mangle = 1;
  if( sim -> optimal_raid || sim -> overrides.master_poisoner       ) debuffs.master_poisoner = 1;
  if( sim -> optimal_raid || sim -> overrides.misery                ) { debuffs.misery = 3; debuffs.misery_stack = 1; }
  if( sim -> optimal_raid || sim -> overrides.poisoned              ) debuffs.poisoned = 1;
  if( sim -> optimal_raid || sim -> overrides.razorice              ) debuffs.razorice = 1;
  if( sim -> optimal_raid || sim -> overrides.savage_combat         ) debuffs.savage_combat = 1;
  if( sim -> optimal_raid || sim -> overrides.snare                 ) debuffs.snare = 1;
  if( sim -> optimal_raid || sim -> overrides.sunder_armor          ) debuffs.sunder_armor = sim -> P309 ? 3925 : 0.20;
  if( sim -> optimal_raid || sim -> overrides.thunder_clap          ) debuffs.thunder_clap = 1;
  if( sim -> optimal_raid || sim -> overrides.totem_of_wrath        ) debuffs.totem_of_wrath = 1;
  if( sim -> optimal_raid || sim -> overrides.winters_chill         ) debuffs.winters_chill = 5;
Other...
 if( sim -> optimal_raid || sim -> overrides.bloodlust )  { ... stuff happens ... }
So simply take the name after "overrides." and set it to 1 to get the buff/debuff.


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Old 03/13/09, 2:15 PM   #53
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Thanks, that worked out fine.

Another issue: specific things like energy thresholds get different values during Berserk, so I'd like to specify certain sequences inside a berserk but not outside. Similar to the "tigers_fury=1" condition. Good behavior inside a berserk is not necessarily good behavior outside a berserk-- for instance, you want to spend all your energy inside a berserk, but pool for the next finisher cycle outside of it; FB at any energy outside of it, but only at very low energy inside of it; and so on.

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Old 03/13/09, 2:33 PM   #54
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Allev View Post
Thanks, that worked out fine.

Another issue: specific things like energy thresholds get different values during Berserk, so I'd like to specify certain sequences inside a berserk but not outside. Similar to the "tigers_fury=1" condition. Good behavior inside a berserk is not necessarily good behavior outside a berserk-- for instance, you want to spend all your energy inside a berserk, but pool for the next finisher cycle outside of it; FB at any energy outside of it, but only at very low energy inside of it; and so on.
Someday I'd like to provide a more powerful AI, but for now there is no control flow: if { berserk } { do_this; } else { do_that; }

You'll have to duplicate the action lines, including berserk=1 as a conditional and lower the energy reqs.

Not pretty, but that's all we've got......

Last edited by dedmonwakeen : 03/13/09 at 3:54 PM.


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Old 03/13/09, 3:03 PM   #55
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Oh, didn't know I could do that-- thanks. it should be enough to work with.

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Old 03/19/09, 12:52 AM   #56
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Current changes in trunk:
tier8_2pc_balance is in
tier8_4pc_balance is in with 15% chance and no cooldown, had to use some numbers
Starfire got a new option (instant=1) to make use of the 4 piece proc
idol_of_the_crying_wind=1: Druid T8 Balance Relic -- Increases the spell power of your Insect Swarm by 374.

tier8_2pc_feral is not in, need numbers on %/cooldown etc.
tier8_4pc_feral was in cince the bonus got public
idol_of_the_corruptor=1: Druid T8 Feral Relic -- Your Mangle ability has a chance to grant 153 agility for 12 sec.
I just nailed it to 50% chance, would be glad to here from PTR tests

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Do not run, we are your friends.
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Old 03/19/09, 1:12 AM   #57
a civilian
Piston Honda
 
Worgen Druid
 
Sargeras
Originally Posted by Starfox View Post
idol_of_the_corruptor=1: Druid T8 Feral Relic -- Your Mangle ability has a chance to grant 153 agility for 12 sec.
I just nailed it to 50% chance, would be glad to here from PTR tests
If it helps, the previous version, [Idol of Arcane Terror], has an 85% chance to proc but cannot overwrite itself (i.e. 10 second internal cooldown).

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Old 03/19/09, 1:15 PM   #58
folderol
Von Kaiser
 
Night Elf Rogue
 
Les Sentinelles (EU)
I just checked on the latest PTR build and primal gore DoT crits seem to have a 1.5 base crit multiplier instead of the SimulationCraft assumed 2.0 multiplier.

In Cat DPS Spec, I get on a dummy with no RED meta:
rake Tick=2525 CritTick=3872
rip Tick=2444 CritTick=3594.

SimulationCraft predicts:
rake Tick=2486 CritTick=5640|5899|48.9%
rip Tick=2406 CritTick=5454|5591|49.4%

I didn't spend a lot of time testing so a second confirmation could be useful.

EDIT: I've done a second test without trying to maintain SR so just rip/rake/mangle unbuffed on a dummy and the results are more in line with what SC predicts.
Wow Web Stats
So base 2.0 multiplier seems ok, maybe I should upgrade my Recount on PTR

Last edited by folderol : 03/19/09 at 1:35 PM.

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Old 03/19/09, 1:20 PM   #59
ramenchef
Piston Honda
 
Tauren Druid
 
Dragonmaw
Hrm, did they nerf it back down to 150% multiplier?

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Old 03/19/09, 1:37 PM   #60
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Balance 4/5 T8 bonus procchance is 3%, adjusted the value accordingly
Trying to find out what the Feral setbonus procchance is.
Ok, feral is 2%

Last edited by Starfox : 03/19/09 at 1:46 PM.

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