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06/11/09, 4:40 PM
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#121
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Banned
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if ( p -> idols.shooting_star )
{
// Equip: Increases the damage dealt by Starfire by 165.
base_dd_min += 165;
base_dd_max += 165;
}
I believe the idol increases spellpower by 165, not damage dealt. While the multiplier is 1.0, talents may increase this further.
My C++ is incredibly rusty. I'm having a hard time finding the following in the code, but see it on the .txt summary:
-Am I seeing correctly that both Improved Scorch AND Winter's Chill are applying Crit debuffs?
-Blood Frenzy is being applied, is it actually adding damage to boomkin spells? Or is that for Force of Nature only?
-Improved shadow bolt gives a shadow damage bonus, is that applying to nature spells?
-Does master poisoner stack with Totem of Wrath?
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06/11/09, 7:06 PM
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#122
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Deathwing
Very minor nitpick, but I believe ramenchef meant "food + gemming + gear" ~= 567. If I understand the config file correctly, just your gear + gemming is 570, then the rhino food buff is added on top of that? At that point, agility food(dragonfin filet) is better.
Also, great work on this tool, it's really fun to play around with different parameters. I was wondering if there's a way to script running a whole bunch of parameters. Like, instead of just putting
actions+=/ferocious_bite,cp>=5,rip>=5,savage_roar>=4
Could you do:
actions+=/ferocious_bite,cp>=5,rip>=5,savage_roar>=[4-10,1]
4s through 10s in 1s intervals. Obviously it doesn't have to be that syntax or even that form of input. But being able to do that amount of automated testing would be REALLY fun.
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actions+=/ferocious_bite,cp>=5,rip>=5,savage_roar>=4,savage_roar<=10
? :o
Originally Posted by Derrek
if ( p -> idols.shooting_star )
{
// Equip: Increases the damage dealt by Starfire by 165.
base_dd_min += 165;
base_dd_max += 165;
}
I believe the idol increases spellpower by 165, not damage dealt. While the multiplier is 1.0, talents may increase this further.
My C++ is incredibly rusty. I'm having a hard time finding the following in the code, but see it on the .txt summary:
-Am I seeing correctly that both Improved Scorch AND Winter's Chill are applying Crit debuffs?
-Blood Frenzy is being applied, is it actually adding damage to boomkin spells? Or is that for Force of Nature only?
-Improved shadow bolt gives a shadow damage bonus, is that applying to nature spells?
-Does master poisoner stack with Totem of Wrath?
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Moonfury: +10% dmg
WoC: +20% spellpower
E&M: +3% dmg
SF base dmg: 1038 - 1222 @ level 80
Naked SP: 140 * .12 (Lunar Guidiance)
SF_dmg_min/max = (SF_basedmg_min/max + Spellpower * 1.2) * 1.1 * 1.03
| | Min hit | Max hit | | Idol w/ WoC | 1423.2 | 1631.7 | | Idol w/o WoC | 1385.8 | 1594.3 |
So I equiped only the idol and cycled through the target dummies (so every hit is without E&M)
If I manage to get a hit > 1600, WoC effects the idol
If I manage to get a hit < 1420, then not.
00:56:52> [Megalon's] Starfire hits [Master's Training Dummy] for 1 Arcane.(1409 Overkill)
00:56:53> [Master's Training Dummy] is afflicted by [Megalon's] Earth and Moon.
So WoC does not effect the idol and so it boils down to +165 base damage from the it
1. Yes
2. Blood Frenzy only increases physical damage
3. Imp SB applies an +5% spell crit debuff
4. No, they offer the same 3% crit debuff
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/12/09, 2:10 AM
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#123
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Bald Bull
Orc Warrior
Black Dragonflight
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Starfox, I was more hoping for testing discrete steps, especially for some of the other parameters like ArP from gear.
I'm finding that SimulationCraft is recommending to continue stacking ArP after reaching the soft cap(1232 - trinket proc). If there was some easy way to take some starting point ArP, test at X interval up to 1232 ArP, and get DPS results for each point, that would be really cool.
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06/23/09, 6:36 PM
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#124
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Deathwing
Starfox, I was more hoping for testing discrete steps, especially for some of the other parameters like ArP from gear.
I'm finding that SimulationCraft is recommending to continue stacking ArP after reaching the soft cap(1232 - trinket proc). If there was some easy way to take some starting point ArP, test at X interval up to 1232 ArP, and get DPS results for each point, that would be really cool.
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Argh, kinda missed your post.
No clue when the ArPen cap was implemented :/
But one easy way you can do is 2 files
DruidBase.simcraft
druid=BaseDruid
level=80
talents=...
actions=...
gear_x=
gear_y=
gear_z=
tier8_2pc=1
...
# Metagem / Trinkets changed a bit because of the latest armory import features etc. :)
meta_gem=relentless_earthsiege
items=mjolnir_runestone/blood_of_the_old_gods
DruidArPenTest.simcraft
DruidBase.simcraft
name=DruidArPen100
gear_armor_penetration_rating=100
DruidBase.simcraft
name=DruidArPen200
gear_armor_penetration_rating=200
DruidBase.simcraft
name=DruidArPen300
gear_armor_penetration_rating=300
DruidBase.simcraft
name=DruidArPen400
gear_armor_penetration_rating=400
And run DruidArPenTest.simcraft (perhaps with some additional options, optimal_raid e.g.)
BTW: All PTR 3.2.0 changes are in, as always, just run with path=3.2.0 if you want PTR mechanics/values
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/29/09, 8:06 PM
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#125
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King Hippo
Tauren Druid
Destromath (EU)
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Just a bump with an update to current PTR support:
idol_of_lunar_fury is in, currently without an ICD as reported by some. Uptime seems to be 87%, quite nice
Would be nice to get some data on the feral idol too!
Setbonuses are in as reported by mmo-champion
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/02/09, 2:29 PM
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#126
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Glass Joe
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Regarding the [Scale of Fates] trinket... is there a way I can sync the /use of this trinket to Lunar Eclipse procs? The following doesn't seem to work:
actions+=/use_item,name=scale_of_fates,skip_on_eclipse=-1
Probably because the trinket doesn't have affinity for one of the two Eclipse types like Insect Swarm and Moonfire do.
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07/02/09, 3:01 PM
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#127
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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All actions support a "sync=xyz" option that allow you to sync the action with the next action in the priority list that matches xyz.
actions+=/use_item,name=scale_of_fates,sync=moonfire
...
actions+=/moonfire,skip_on_eclipse=-1
The "use_item" action will not be considered "ready" until the moonfire action is also ready.
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07/02/09, 9:14 PM
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#128
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by dedmonwakeen
All actions support a "sync=xyz" option that allow you to sync the action with the next action in the priority list that matches xyz.
actions+=/use_item,name=scale_of_fates,sync=moonfire
...
actions+=/moonfire,skip_on_eclipse=-1
The "use_item" action will not be considered "ready" until the moonfire action is also ready.
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One way yea, but has a flaw I think. He wants it to be cast while he is casting Starfire and not when in the Wrath part of the rotation
Originally Posted by Mawic
Regarding the [Scale of Fates] trinket... is there a way I can sync the /use of this trinket to Lunar Eclipse procs? The following doesn't seem to work:
actions+=/use_item,name=scale_of_fates,skip_on_eclipse=-1
Probably because the trinket doesn't have affinity for one of the two Eclipse types like Insect Swarm and Moonfire do.
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As you mentoin both eclipse procs, I assume you mean 3.2.0 mechanics. The current package has a designated PTR (Druid_58_00_13_PTR) profile, because the actions change quite a bit (and it uses Scale of Fates!):
actions+=/moonfire,eclipse_left>=12,skip_on_eclipse=-1
actions+=/insect_swarm,eclipse_left>=12,skip_on_eclipse=-1
actions+=/starfire,instant=1
actions+=/wrath,eclipse=benefit
actions+=/wrath,eclipse=trigger
actions+=/use_item,name=scale_of_fates
actions+=/starfire,eclipse=benefit
actions+=/starfire
When you look at it, you see that the Starfire parts are at the end with SoC-use right in front of them. So the item will only be used when the next spell is a Starfire. You could perhaps do
...
actions+=/use_item,name=scale_of_fates,sync=starfire
actions+=/starfire,eclipse=benefit
actions+=/starfire
This way, SoF will always be used right before you cast a SF which will benefit from eclipse.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/10/09, 6:51 AM
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#129
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King Hippo
Tauren Druid
Destromath (EU)
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Dedmonwakeen put out a new release:
simcraft-r2808-windows.zip - simulationcraft - windows executable, classes(druid,hunter,mage,priest,rogue,shaman,warlock,warrior) - Google Code
simcraft-r2808-osx.tar.gz - simulationcraft - os x executable, classes(druid,hunter,mage,priest,rogue,shaman,warlock,warrior) - Google Code
Some new features: - Create a blizzard combatlog, combatlog: combat_log=filename
- smooth_scale_factors=1 An enormous amount of research was done in the area of not-so-random numbers. This option is on by default. It does not effect the normal dps reporting, but it does affect scale factor calculation by creating a new "smooth" baseline for comparison with stat-delta runs. The end result are reliable scale factors that can be calculated in 10x to 100x fewer iterations.
Though as a math student I don't really like the idea of not-so-random-randomness. :/
- raid_events=..., bash the raid in with things that interrupt casting, makes the boss (in)vulnerable for some time etc.
raid_events=moving,cooldown=30,duration=3
raid_events+=/stun,cooldown=63,duration=4
raid_events+=/invulnerable,cooldown=113,duration=5
- Download char from armory:
armory=region,server,name
#secondary talents
armory=region,server,!name
- Download char from wowhead:
wowhead=region,server,name
#or profile id
wowhead=id
- Save profile: Useful when downloading chars, the sim will just create the .simcraft files and won't do a run.
#One file
save=filename
#Each char in extra file
save_profiles=1
To use PTR 3.2.0 mechanics: patch=3.2.0
If you compile by yourself, you can check out r2809: New option to download all lvl80s from a guild. 
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/10/09, 4:38 PM
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#130
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Starfox
If you compile by yourself, you can check out r2809: New option to download all lvl80s from a guild. 
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I've put out a new version where this option is available (r2815).
Example: simcraft.exe guild=wicked+legion,region=us,server=llane,class=druid
The class=xxx is optional, but if your guild is large it is wise to limit it by class.
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07/13/09, 12:45 AM
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#131
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Piston Honda
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Hrm there seems to be a bug with the latest output for T8 for ferals. It's showing rip doing only ~36k damage whereas most other feral simulators/spreadsheets show it doing 40-47k in BiS Ulduar gear.
Nightcrowler's FBN, which I think uses a rotation most similar to the one found in simcraft, uses the following as feral BiS
| Slot | Item | | Back | Drape of Faceless General | | Chest | Conqueror's Nightsong Rainments | | Feet | Footpads of Silence(icewalker enchant) | | Ring 1 | Brann’s Signet Ring | | Head | Conqueror's Nightsong Headguard | | Legs | Leggards of Cunning Deception | | Hands | Conqueror's Nightsong Handgrips | | Neck | Pendulum of Infinity | | Shoulders | Conqueror's Nightsong Shoulderpads | | Trinket 1 | Comet's Trail | | Trinket 2 | Mjolnir Runestone | | Weapon | Dreambinder | | Waist | Soul-Devouring Cinch | | Ring 2 | Band of Lights | | Wrist | Fluxing Energy Coils |
Gemming is up to 566 ArP and using agility food since you're ArP soft-capped. FBN simulator is showing ~42k dmg on average per rip. I was wondering why simcraft was showing a big drop in dps from earlier data sets when nothing has changed. The only thing I can think of right now is that someone accidentally pushed the ~2% damage nerf to ferals found on the current PTR even though the change is not live yet.
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07/13/09, 4:34 AM
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#132
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Glass Joe
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Originally Posted by ramenchef
Hrm there seems to be a bug with the latest output for T8 for ferals. It's showing rip doing only ~36k damage whereas most other feral simulators/spreadsheets show it doing 40-47k in BiS Ulduar gear.
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The T8 Sample Output on the simcraft site show rip doing ~42k DPE, turning on 3.2.0 rules ( PTR) drops rip by ~1k DPE, both of which would be within your expected range.
Replacing the Glyph of Rip with the Berserk Glyph in my own simcraft profile makes rip drop from ~39k DPE down to ~31k DPE which is close to the difference you're seeing. However I checked the default simcraft profiles and they use the Glyph of Rip, so if you haven't changed this it might be a difference somewhere else.
Edit: Ooops, I just realised I was looking at DPE not DPET which gives the 36k you mentioned, DPET includes time for lag, so it works out to take ~1.15sec (1sec GCD + 150ms lag) instead of the 1sec GCD. I'm not sure how FBN deals with this.
Last edited by Mancer : 07/13/09 at 4:41 AM.
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07/13/09, 4:50 AM
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#133
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King Hippo
Tauren Druid
Destromath (EU)
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@ramenchef
Yea, I have to get update the profiles with the items from the FBN thread.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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07/14/09, 9:04 AM
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#134
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by ramenchef
Hrm there seems to be a bug with the latest output for T8 for ferals. It's showing rip doing only ~36k damage whereas most other feral simulators/spreadsheets show it doing 40-47k in BiS Ulduar gear.
Nightcrowler's FBN, which I think uses a rotation most similar to the one found in simcraft, uses the following as feral BiS
| Slot | Item | | Back | Drape of Faceless General | | Chest | Conqueror's Nightsong Rainments | | Feet | Footpads of Silence(icewalker enchant) | | Ring 1 | Brann’s Signet Ring | | Head | Conqueror's Nightsong Headguard | | Legs | Leggards of Cunning Deception | | Hands | Conqueror's Nightsong Handgrips | | Neck | Pendulum of Infinity | | Shoulders | Conqueror's Nightsong Shoulderpads | | Trinket 1 | Comet's Trail | | Trinket 2 | Mjolnir Runestone | | Weapon | Dreambinder | | Waist | Soul-Devouring Cinch | | Ring 2 | Band of Lights | | Wrist | Fluxing Energy Coils |
Gemming is up to 566 ArP and using agility food since you're ArP soft-capped. FBN simulator is showing ~42k dmg on average per rip. I was wondering why simcraft was showing a big drop in dps from earlier data sets when nothing has changed. The only thing I can think of right now is that someone accidentally pushed the ~2% damage nerf to ferals found on the current PTR even though the change is not live yet.
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I updated the T8 feral druid profiles with the latest list from the FBN thread
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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08/04/09, 2:17 PM
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#135
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King Hippo
Tauren Druid
Destromath (EU)
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As the 3.2.0 gets deployed nate made a new release which contains all the 3.2.0 stuff, also chars downloadable from wowarmory and wowhead, items will get checked for on amary>wowhead>db.mmo-champion.com, in that order and now is more verbose about errors happening when downloading chars/items etc.
simcraft-r3005-windows.zip - simulationcraft - windows executable, classes(druid,hunter,mage,priest,rogue,shaman,warlock,warrior), patch 3.2.0 - Project Hosting on Google Code
Druid module: Feral/Balance T9 set bonuses are in, also all 3.2.0 changes.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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