Project title: Feral by Night
Aim: Found best in slot and perfect rotation with in-game support with an addon for feral druids
Tools: DPS, TPS, Tankpoints and other goodies for cat and bear druids via C++ programming and LUA addon.
Update date: Aug 20, 2009 (patch 3.2 for the addon, still patch 3.1 for the simulator)
New addon version avaiable:
Feral by Night v.3.244
Project source: feralbynight - Google Code
Simulator Code version:
Feral by Night v3.2 (Aug 15, 2009) Updated BiS gear for cat, added 3.2 changes for cat, bear one still need update
Intro
I've started playing feral druid since 1.8 patch. With TBC I've started this project. Many of you have seen me in this forum with simulation output it's probably time to give them a thread.
There are 3 parts of the project:
a) Cat simulation
b) Bear simulation
c) In game addon
To do:
- Create an interface for the simulation program: Actually I'm going to make an Objective-C interface, first for Mac/Linux then for WinXP.
- Adding cool interface and options to the addon.
How to use the code
All the code is commentend and shouldn't be too difficult to understand. Basically there are many switches for bear/cat, powershifting, ability usage, talents, idols and so on. On stats panel you should put your gear total stats then you can compile (remember to include the MTRand library) and use your program.
Cat simulation
Cat build used:
0/55/16
The simulation takes all dps talents + the new Primal Gore talent and Improved Mark (you can do that).
I'm using best in slot item.
Averaged out variable: Berserk on weapon, Noble Deck (agility), Grim Troll (Armor Penetration)
I'm using Shred idol and 2T7 (head and shoulders), actually 4T7 is a dps loss with best in slot items.
I'm also using all possible raid buff + flask + food.
------
Priority List
There isn't a real rotation, it's more a priority list.
1) If ooc proc use shred or rake if rake is down
1) Keep SR up (with 1+ cp)
2) Keep RIP up with 5 CP
3) Use FB if the condition are good: I've made some theorycraft about it. Basically the program compute on the fly the average waiting time to generate 2 cp to refresh SR and then 5 CP to refresh RIP (or the other way around), then it compute the DPS difference between FB and RIP and the acceptable RIP downtime to find the right SR timer and RIP timer value condition to use FB. The value that you will found in the sim report are based on normal condition (no heroism, no berserk) the value used in the sim (and that I will use in the addon) will adjust themself on the fly.
4) Keep mangle up
5) keep rake up
6) Use shred to generate CP with energy micromanage to avoid rake/mangle downtime (basically use it if you will have enough energy to refresh rake/mangle when they expire or simply use shred if you have 3+ cp)
7) If you are going to lose SR before you can reapply it -> use your CP to refresh SR (yes SR clipping is good)
8) If you have 5 cp and you are going to waste energy waiting rip to expire (you have more than 95 energy) -> try to reapply rip, otherwise wait for rip to expire.
I also found a series of condition about berserk usage and tiger fury usage with the other abilities, for more specific insight you can read the following LUA code from my addon:

if ((((sr < lag) and (cp>0)) or (cp==5 and sr < srvsfb_time)) and (energy>=sr_energy or ooc > 0)) then
return FeralbyNight.L["Savage Roar"]
elseif ((tf < lag) and (energy < 35) and (berserk < 165) and (cp<5 or rip<GCD+lag)) then
return FeralbyNight.L["Tiger's Fury"]
elseif (ooc > 0) then
if (mangle < lag and trauma < lag and energy<(mangle_energy-10)) then
return FeralbyNight.L["Mangle (Cat)"]
else
return FeralbyNight.L["Shred"]
end
elseif ((berserk < lag) and (energy >= 70) and (sr > GCD+lag) and (tf>=23) and (FeralbyNightdb.Berserk == true)) then
return FeralbyNight.L["Berserk"]
elseif ((mangle < lag) and (trauma < lag) and (energy>=mangle_energy) and cp<5) then
return FeralbyNight.L["Mangle (Cat)"]
elseif ((rake < lag) and cp<5 and (mangle >= lag or trauma >= lag) and (energy>=rake_energy) and ((mangle > ((rake_energy+mangle_energy-10-energy)/10) and cp<3) or cp>=3 or sr<(GCD+lag))) then
return FeralbyNight.L["Rake"]
elseif ((energy>=shred_energy) and cp<5 and (((tf<((shred_energy+rake_energy-10-energy)/10) and ((mangle > ((shred_energy+mangle_energy-10-koj_m1-energy)/10) and rake > ((shred_energy+rake_energy-10-koj_m1-energy)/10) and cp<3 and (mangle >= lag or trauma >= lag) and rake>(lag) ) or sr<(GCD+lag))) or (((mangle > ((shred_energy+mangle_energy-10-energy)/10) and rake > ((shred_energy+rake_energy-10-energy)/10) and cp<3 and (mangle >= lag or trauma >= lag) and rake>(lag) ) or sr<(GCD+lag)))) or cp>=3)) then
return FeralbyNight.L["Shred"]
elseif (((sr>lag) and (energy>=fb_energy or ooc > 0) and (cp==5) and (rip>lag)) and ((((rip>ripvsfb_time) or ((tf<ripvsfb_time) and (rip>ripvsfb_time_koj))) and ((sr>combovsfb_time) or ((tf<combovsfb_time) and (sr>combovsfb_time_koj)))) or (((sr>srvsfb_time) or ((tf<srvsfb_time) and (sr>srvsfb_time_koj))) and ((rip>combovsfb_time) or ((tf<combovsfb_time) and (rip>combovsfb_time_koj)))))) then
return FeralbyNight.L["Ferocious Bite"]
elseif ((sr>lag) and (energy>=rip_energy or ooc > 0) and (cp==5) and ((rip<lag))) then
return FeralbyNight.L["Rip"]
elseif (energy >=(rake_energy+rip_energy-10) and cp==5) then
if (mangle < lag and trauma < lag) and (rip>=GCD) then
return FeralbyNight.L["Mangle (Cat)"]
elseif (rake < lag) and (rip>=GCD) then
return FeralbyNight.L["Rake"]
end
elseif((energy>=90) and (mangle>=GCD or trauma >=GCD) and (rake>=GCD) and (rip>=GCD) and cp==5) then
return FeralbyNight.L["Shred"]
elseif ((FeralbyNightdb.FFF == true) and (fff < lag) and (fffdur < 7)) then
return FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"]
end
In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).
CAT SIM report:
5 minute fights.
100,000 Simulations.
Time step: 0.01 seconds.
Latency: 90ms.
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 43.2277%
Cat (AP): 10143
Expertise: 23
Hit: 7.65%
Armor Penetration: 34.1%
Haste (from equipment): 12.73%
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 5438
Boss Damage Reduction (after debuff and penetration): 26.3%
Weapon Speed Reduction % (Total without Bloodlust): 28%
Missed % (Total): 0.35%
Dodged %: 0.55%
Not normalized attacks parried by the boss: 0%
_____________________________________
DPS: 7025 +/- 0.7, (Min-Max variance: 28%, Lower dps sample: 6081, Upper dps sample: 8069, 100k fights)
TPS: 4988
White cat: 2209, Yellow cat: 4816
White: 31.5%
Shred: 32.1%, Avg dmg: 8617, #/cycle: 7.10),
RIP: 19.7%, Avg dmg: 43041, #/cycle: 0.87)
Rake: 11.3%, Avg dmg: 8611, #/cycle: 2.50),
Ferocious Bite: 5.5%, Avg dmg: 14686, #/cycle: 0.71, Average Energy Usage: 38)
Savage Roar uptime: 98.3%
Average Cycle Time: 27.1 sec.
_____________________________________
Stats value
| Stat | points | | Error | dps value | | Error |
| Armor Pen | 27.1 | +/- | 0.1 | 1.49 | +/- | 0.01 |
| Agility | 25.9 | +/- | 0.1 | 1.42 | +/- | 0.01 |
| Feral AP | 12.0 | +/- | 0.1 | 0.66 | +/- | 0.01 |
| Strengh | 23.8 | +/- | 0.1 | 1.31 | +/- | 0.01 |
| Crit | 21.4 | +/- | 0.1 | 1.18 | +/- | 0.01 |
| Hit | 21.4 | +/- | 0.1 | 1.17 | +/- | 0.01 |
| Expertise | 21.2 | +/- | 0.1 | 1.17 | +/- | 0.01 |
| Haste | 19.7 | +/- | 0.1 | 1.08 | +/- | 0.01 |
| AP | 10.0 | +/- | 0.1 | 0.55 | +/- | 0.01 |
Best in slot gear (pre Ulduar, 3.1 rules)
| Slot | Item |
| Head | Valorous Dreamwalker Headguard |
| Neck | Favor of the Dragon Queen |
| Shoulders | Valorous Dreamwalker Shoulderpads |
| Chest | Chestguard of the Recluse |
| Waist | Stalk-Skin Belt |
| Legs | Leggings of the Honored |
| Feet | Footwraps of Vile Deceit |
| Wrist | Wristwraps of the Cutthroat |
| Hands | Frosted Adroit Handguards |
| Finger1 | Surge Needle Ring |
| Finger2 | Greatring of Collision |
| Trinket1 | Grim Toll |
| Trinket2 | Darkmoon Card: Greatness (agility) |
| Back | Drape of the Deadly Foe |
| MainHand | Journey's End + berserking |
| Idol | Idol of the Ravenous Beast |
| ExtraWaistSocket | Fractured Scarlet Ruby |
Discussion
The best in slot trinkets are grim toll and the agility darkmoon card.
Shred idol is better than RIP idol. Shred idol scales better with ArPen..
It's important to notice that all stats scales about lineary in relative value. All but Armor Pen, the more you have, the better it is.
There are 2 boundary lines about ArPen:
At about 350 ArPen with RIP idol and 200 ArPen with Shred idol, ArPen becames a better stats than agility.
For a similar reason at about 230 ArPen Shred idol becames better than RIP idol.
Not updated
In the following table you can find set-bonus value (the gear is the same, I've changed only set bonuses):
| Set Bonus | Idol | DPS | Difference |
| 2T7 | Shred | 6773 | - |
| 2T7 | RIP | 6758 | -15 |
| 4T7 | Shred | 6827 | 54 |
| 2T7*+2T8 | Shred | 6900 | 127 |
| 4T8** | Shred | 6866 | 93 |
* I've assumed 2% proc chance.
**with 4T8 (2T8 & 4T8 bonuses) the best wait time for SR is 1 CP instead of 2 CPs.
About Glyph choce
Abviously if you have a mangle bot the best glyph choce is: SR+RIP+SHRED but what about mangle?
| Glyphs | DPS |
| SR+RIP+SHRED | 6534 |
| RIP+SHRED+MANGLE | 6457 |
| SR+MANGLE+SHRED | 6451 |
| SR+RIP+MANGLE | 6346 |
So SR+RIP+SHRED combo is the best choce ALSO if you don't have someone who keeps mangle up for you.
Not Updated Ends
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table
You can found dps value of all stats and item rankin here:
Gear Ranking
If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear
FAQ
What is the standard cycle? There isn't. Since 3.0 druids have a priority list.
What is a priority list? Basically depending uppon dots counter and other ability for each istant you have a "better ability" to use.
Is always better to RIP at 5 cp, also if I have 4 CPs already Yes.
Is always better to Ferocious Bite at 5 cp, also if I have 4 CPs already and RIP and/or Savage Roar are going to expire? Yes, or you have the time to FB at 5 CP or simply refresh SR (at 5 CPs) or wait RIP to expire.
Best Glyphs: Savage Roar, Shred, RIP, in every PvE situation.
Best Trinkets: In importance order, Darkmoon Card: Greatness (Agi), Darkmoon Card: Greatness (Str), Grim Toll, Fury of the Five Flights, Extract of Necromantic Power, Mirror of Truth, Meteorite Whetstone, Loatheb's Shadow, Incisor Fragment (don't look at the equipment link for trinkets)
Best metagem: 21 agi +3% crit damage.
Tier bonus: Use 2T7 (helm, shoulders), then use 2T7(gloves, legs) +2T8(helm, shoulders) (if you don't overcap hit/exp otherwise mix match the 2 tier to avoid overcapping stats), then use 4T8 (helm, shoulders, gloves, elms).
Idols: As said before the best idol when you gather enough Armor Penetration (or with 4T8) is the shred idol.
How many CPs I should use for SR?: Basically you should have SR always up, so if you have 1 CP and SR expire, use SR with 1 CPs. The number of CPs is important for the wait time of Ferocious Bite, you want to end with usually 2-3 CPs at least when SR expire.
When I should use FB? You want to keep SR up, you want to keep RIP up, then you want to SR. Basically it depends on raid buffs and expecially hit/expertise/crit. For a good geared Feral druid you want about 4-5 sec of SR time, 7-8 sec of RIP time and about 12 second of SR+RIP time. The simulation compute it on the fly and when the addon will be ready it will do it for you.
Updated July, 8, 2009
Ulduar Best in Slot Gear
The following simulation is made with Ulduar best in slot gear.
Stats value
| Stat | points | | Error | dps value | | Error |
| Armor Pen | 30.1 | +/- | 0.1 | 1.96 | +/- | 0.01 |
| Agility | 25.2 | +/- | 0.1 | 1.64 | +/- | 0.01 |
| Feral AP | 12.0 | +/- | 0.1 | 0.78 | +/- | 0.01 |
| Strengh | 23.8 | +/- | 0.1 | 1.55 | +/- | 0.01 |
| Crit | 20.3 | +/- | 0.1 | 1.32 | +/- | 0.01 |
| Hit | 22.8 | +/- | 0.1 | 1.48 | +/- | 0.01 |
| Expertise | 22.8 | +/- | 0.1 | 1.48 | +/- | 0.01 |
| Haste | 21.4 | +/- | 0.1 | 1.39 | +/- | 0.01 |
| AP | 10.0 | +/- | 0.1 | 0.65 | +/- | 0.01 |
| Slot | Item |
| Back | Drape of Faceless General |
| Chest | Conqueror's Nightsong Rainment |
| Feet | Footpads of Silence |
| Ring 1 | Brann’s Signet Ring |
| Head | Conqueror's Nightsong Headguard |
| Legs | Legguards of Cunning Deceptions |
| Hands | Conqueror's Nightsong Handgrips |
| Neck | Pendolum of Infinity |
| Shoulders | Conqueror's Nightsong Shoulderpads |
| Trinket 1 | Comet’s Trial |
| Trinket 2 | Mjolnir Runestone |
| Weapon | Dreambinder |
| Waist | Soul-Devouring Cinch |
| Ring 2 | Band of Lights |
| Wrist | Fluxing Energy Coils |
| Food+Flask | Flask of Relentless Rage + Rhino food |
| JC+BS | JC BACK+CHEST, BS: GLOVES+WRIST |
Gemmed with Arpen till the trinket soft cap (566 Arpen) and then gemmed with agility.
Simulation
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 59.5374%
Cat (AP): 11002
Expertise: 22
Hit: 6.130%
Armor Penetration: 46.118%
Haste (from equipment): 9.713%
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 4503.59
Boss Damage Reduction (after debuff and penetration): 22.820%
Weapon Speed Reduction % (Total without Bloodlust): 26%
Missed % (Total): 1.870%
Dodged %: 0.828%
Not normalized attacks parried by the boss: 0%
_____________________________________
DPS:
8406 +/- 1
(Min-Max variance: 34.671%, Lower dps sample: 6600, Upper dps sample: 9514.4)
White cat: 2761, Yellow cat: 5645
White: 32.85%
Shred: 32.54%, Avg dmg: 10306, #/cycle: 8.97),
RIP: 18.69%, Avg dmg: 42361, #/cycle: 1.25)
Rake: 9.26%, Avg dmg: 8905, #/cycle: 2.95),
Ferocious Bite: 6.67%, Avg dmg: 17323, #/cycle: 1.10, Average Energy Usage: 43)
Savage Roar uptime: 98.21%
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table. The step value to compute variable scaling was set to -143 stat points (I've chocen 143 because I need to pay attention to haste, In the simulation I've a temporal step of 0.01 seconds so the weapon speed it's a multiple of 0.01)
You can found dps value of all stats and item rankin here:
Gear Ranking
Update finish***********
If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear
About Rake vs. Shred
Also at 100% arpen rake>shred due to lower energy cost.
About Arpen, Agility and 2T7 again
I've runned a simulation gemming with arpen instead of agility after the trinket soft cap. The dps is lower.
I've also runned a simulation with 2T7+2T8, at the BiS level the 2T7 gear choce is different than in naxx level gear and you must choce T7 legs and shoulders:
| 2T7+2T8 | Item |
| Back | Drape of Faceless General |
| Chest | Embrace of the Gladiator |
| Feet | Footpads of Silence |
| Ring 1 | Brann’s Signet Ring |
| Head | Conqueror's Nightsong Headguard |
| Legs | Valorous Dreamwalker Legguards |
| Hands | Conqueror's Nightsong Handgrips |
| Neck | Seed of Budding Carnage |
| Shoulders | Valorous Dreamwalker Shoulderpads |
| Trinket 1 | Noble Deck: Agility |
| Trinket 2 | Mjolnir Runestone |
| Weapon | Dark Edge of Deprivaty |
| Waist | Soul-Devouring Cinch |
| Ring 2 | Cindershard Ring |
| Wrist | Fluxing Energy Coils |
| Consumables | Flask Flask of Relentless Rage + Rhino food |
| Professions | JC: BACK+CHEST, BS: GLOVES+WRIST |
2T7+2T8 setup gives you 7811 DPS, So 4T8>2T7+2T8 by a small margin and it's mainly due to gear stats difference.
DPS dispersion
An Interesting analysis could be plotting dps dispersion for BiS gear:
| % | Base DPS | Arpen | Agility | Feral AP | Strengh | Crit | Hit/Expertise | Haste AP | |
| 10% | 7554 | 7309 | 7348 | 7355 | 7360 | 7389 | 7368 | 7382 | 7392 |
| 20% | 7665 | 7417 | 7456 | 7460 | 7467 | 7496 | 7474 | 7487 | 7497 |
| 30% | 7743 | 7493 | 7533 | 7540 | 7544 | 7574 | 7554 | 7567 | 7575 |
| 40% | 7812 | 7557 | 7599 | 7608 | 7611 | 7642 | 7621 | 7634 | 7642 |
| 50% | 7877 | 7619 | 7663 | 7672 | 7674 | 7706 | 7684 | 7696 | 7706 |
| 60% | 7941 | 7681 | 7727 | 7733 | 7737 | 7770 | 7747 | 7760 | 7769 |
| 70% | 8010 | 7748 | 7795 | 7801 | 7804 | 7838 | 7815 | 7829 | 7837 |
| 80% | 8092 | 7827 | 7874 | 7880 | 7882 | 7919 | 7895 | 7911 | 7917 |
| 90% | 8206 | 7937 | 7989 | 7992 | 7993 | 8032 | 8006 | 8021 | 8028 |
The following table show the dps decrease due to removing 1 point of each stat for dps sample under a certain percentile:
| % | Arpen | Agility | Feral AP | Strengh | Crit | Hit/Expertise | Haste | AP |
| 10% | 1,71 | 1,44 | 0,70 | 1,36 | 1,15 | 1,30 | 1,20 | 0,57 |
| 20% | 1,73 | 1,46 | 0,72 | 1,38 | 1,18 | 1,34 | 1,24 | 0,59 |
| 30% | 1,75 | 1,47 | 0,71 | 1,39 | 1,18 | 1,32 | 1,23 | 0,59 |
| 40% | 1,78 | 1,49 | 0,71 | 1,41 | 1,19 | 1,34 | 1,24 | 0,59 |
| 50% | 1,80 | 1,50 | 0,72 | 1,42 | 1,20 | 1,35 | 1,27 | 0,60 |
| 60% | 1,82 | 1,50 | 0,73 | 1,43 | 1,20 | 1,36 | 1,27 | 0,60 |
| 70% | 1,83 | 1,50 | 0,73 | 1,44 | 1,20 | 1,36 | 1,27 | 0,60 |
| 80% | 1,85 | 1,52 | 0,74 | 1,47 | 1,21 | 1,38 | 1,27 | 0,61 |
| 90% | 1,88 | 1,52 | 0,75 | 1,49 | 1,22 | 1,40 | 1,29 | 0,62 |
And this table is stats point (fixing 10 for AP):
| % | Arpen | Agility | Feral AP | Strengh | Crit | Hit/Expertise | Haste | AP |
| 10% | 30,2 | 25,4 | 12,3 | 24,0 | 20,4 | 23,0 | 21,2 | 10,0 |
| 20% | 29,5 | 24,9 | 12,2 | 23,6 | 20,1 | 22,7 | 21,2 | 10,0 |
| 30% | 29,8 | 25,0 | 12,1 | 23,7 | 20,1 | 22,5 | 21,0 | 10,0 |
| 40% | 30,0 | 25,1 | 12,0 | 23,6 | 20,0 | 22,5 | 20,9 | 10,0 |
| 50% | 30,2 | 25,0 | 12,0 | 23,7 | 20,0 | 22,6 | 21,2 | 10,0 |
| 60% | 30,2 | 24,9 | 12,1 | 23,7 | 19,9 | 22,6 | 21,0 | 10,0 |
| 70% | 30,3 | 24,9 | 12,1 | 23,8 | 19,9 | 22,5 | 20,9 | 10,0 |
| 80% | 30,3 | 24,9 | 12,1 | 24,0 | 19,8 | 22,5 | 20,7 | 10,0 |
| 90% | 30,2 | 24,4 | 12,0 | 23,9 | 19,6 | 22,5 | 20,8 | 10,0 |
Remembering that that value are given by sumbtraction we can see how Arpen and Hit/Expertise tend to "stabilize" dps while Agility/Crit tend to spred the gaussian to a wider range increasing tails size.
As you can see from the previous Image and from the dps-percentile table the difference for example between switching 143 Arpen and 143 agility is around 10 percentile, this mean that (doing numb math) if you're trying to compare agility vs. Arpen around 40% of times you will see an higher results for Agility and around 60% for Arpen. You can easly see how with a so great dispersion you can't see "in game" wich one is better.
I've also simulated the variable space for kitty dps. The simulation is done without raid buffs (except for istance heroism and "non stat buffs" like sunder, FFF and co), and without procs.
We can reduce the space of kitty dps to 5 dimensions: haste%, crit%, arpen%, hit/exp%, AP. The simulated dps value have an error of 5 dps (2 hours of simulations seems enough). I don't post conclusion about it but simply the output file. If someone wants to help me analazing it will be welcome:
Variables Space
About trinkets and weapon enchants (updated 20 may 2009)
The simulated time is 5 minute so remember that 2 min cd on use trinkets will be a little overextimated (you can use them 3 times in 5 minute giving them an effective lower CD).
The simulated data is with 4T8 and "very good gear" from Ulduar some pieces are BiS others are not (actually there is something a little better in hard modes for example).
I've finished trinkets and enchant comparison simulation and the results are really interesting.
| Only one Trinket | DPS | | Error | Difference | DPS Increase |
| Mjolnir Runestone | 7318 | +/- | 3 | 361 | 5.2% |
| Grim Toll | 7312 | +/- | 3 | 355 | 5.1% |
| Blood of the Old God | 7215 | +/- | 3 | 258 | 3.7% |
| Darkmoon Card: Greatness (AGI) | 7208 | +/- | 3 | 251 | 3.6% |
| Darkmoon Card: Greatness (STR) | 7202 | +/- | 3 | 245 | 3.5% |
| Pyrite Infuser | 7197 | +/- | 3 | 240 | 3.4% |
| Wrathstone | 7184 | +/- | 3 | 227 | 3.3% |
| Dark Matter | 7184 | +/- | 3 | 227 | 3.3% |
| Incisor Fragment | 7152 | +/- | 3 | 195 | 2.8% |
| Meteorite Whetstone | 7151 | +/- | 3 | 194 | 2.8% |
| Mirror of Truth | 7068 | +/- | 3 | 111 | 1.6% |
| Base | 6957 | +/- | 3 | 0 | 0 |
With only one trinket avaiable the results are pretty much what we would expect. There are still things that people wouldn't think about. Blood of the Old God it's better (marginally) than Greatness Agility and Incisor fragment is the best "low level" trinket, also better than Mirror of Truth.
| Mjolnir Runestone + 1 Trinket | DPS | | Error | Difference | DPS Increase |
| Blood of the Old God | 7598 | +/- | 3 | 280 | 3.8% |
| Darkmoon Card: Greatness (AGI) | 7586 | +/- | 3 | 268 | 3.7% |
| Pyrite Infuser | 7580 | +/- | 3 | 262 | 3.6% |
| Darkmoon Card: Greatness (STR) | 7574 | +/- | 3 | 256 | 3.5% |
| Dark Matter | 7565 | +/- | 3 | 247 | 3.4% |
| Grim Toll | 7562 | +/- | 3 | 244 | 3.3% |
| Wrathstone | 7557 | +/- | 3 | 239 | 3.3% |
| Meteorite Whetstone | 7535 | +/- | 3 | 217 | 3.0% |
| Incisor Fragment | 7491 | +/- | 3 | 173 | 2.4% |
| Mirror of Truth | 7426 | +/- | 3 | 108 | 1.5% |
| Base | 7318 | +/- | 3 | 0 | 0 |
With the new Arpen cap (100%) double arpen trinkets is no the best option (but still good). Using Mjolnir Runestone + Blood of the Old God is a better option. I haven't changed gear according to trinkets stats but I've simply lowered hit to avoid wasted stats. In a real environment if you can't access Mjolnir but you have Grim Toll it's actually better to use Grim Toll + Darkmoon Card: Greatness (AGI) to avoid capping hit with basically only trinket or, if you have a lot of hit on gear Mjolnir Runestone + Darkmoon Card: Greatness (AGI) instead of BotOG. Using GT+ BotOG is basically impossible because many of the BiS gears have hits.
| Mjolnir Runestone + Blood of the Old God | DPS | | Error | Difference | DPS Increase |
| Mongoose | 7595 | +/- | 1 | 100 | 1.3% |
| Berserking | 7589 | +/- | 1 | 94 | 1.3% |
| Massacre | 7577 | +/- | 1 | 82 | 1.1% |
| Executioner | 7552 | +/- | 1 | 57 | 0.8% |
| Base | 7495 | +/- | 1 | 0 | 0 |
Interestingly it seems that at high gear level Mongoose is a little better than Berserking, given the extra survivability via dodge and the hibridity, it seems to be the enchant of choce.
(I've used 1 ppm for Mongoose and Executioner, 1.2 ppm for Berserking. Also Mongoose extra "speed" is 2% speed that stack like windury, moonkin aura and so on, so given the haste mechanic is better than the equivalent haste)
| Greatness Agility + Blood of the Old God | DPS | | Error |
| Mongoose | 7468 | +/- | 2 |
| Executioner | 7451 | +/- | 2 |
For people who can't access a single arpen trinket I've rerunned simulations without them for weapon enchant. At least at that gear level Mongoose is better than Executioner. If you look at the previous table we can see how the difference in this case is lower. It may happen that without arpen trinkets and a very high base arpen (70-80%) Executioner becames better than mongoose but we will not see it happening at least in this tier without an overall stats gimp for selecting only arpen gear.
| Set-UP | DPS | | Error |
| Mjolnir Runestone + Blood of the Old God + Arpen Gems | 7598 | +/- | 2 |
| Mjolnir Runestone + Grill Toll + Agility Gems | 7462 | +/- | 2 |
The previous table answer the following question: "the 2 arpen trinkets are singulary the best in slot trinkets. Can be better to gem for agility and use double arpen trinket instead of gemming arpen and use only one arpen trinket?" The answer (as you can see) it's no.
UPDATED 15 August
Colosseum Best in Slot Gear
The following simulation is made with Ulduar best in slot gear.
Stats value
| Stat | points | | Error | dps value | | Error |
| Armor Pen | 38.3 | +/- | 0.1 | 2.74 | +/- | 0.01 |
| Agility | 25.7 | +/- | 0.1 | 1.84 | +/- | 0.01 |
| Hit | 24.2 | +/- | 0.1 | 1.74 | +/- | 0.01 |
| Expertise | 24.2 | +/- | 0.1 | 1.74 | +/- | 0.01 |
| Feral AP | 12.0 | +/- | 0.1 | 0.86 | +/- | 0.01 |
| Strengh | 23.8 | +/- | 0.1 | 1.70 | +/- | 0.01 |
| Haste | 23.1 | +/- | 0,1 | 1.66 | +/- | 0.01 |
| Crit | 21.1 | +/- | 0.1 | 1.51 | +/- | 0.01 |
| AP | 10.0 | +/- | 0.1 | 0.72 | +/- | 0.01 |
| Slot | Item |
| Back | Sylvanas' Cunning |
| Chest | Vest of Shifting Shadows |
| Feet | Treads of the Icewalker |
| Ring 1 | Dexterous Brightstone Ring |
| Head | Malfurion's Headguard of Triumph |
| Legs | Legguards of Cunning Deception |
| Hands | Gloves of the Silver Assassin |
| Neck | Charge of the Demon Lord |
| Shoulders | Malfurion's Shoulderpads of Triumph |
| Trinket 1 | Banner of Victory |
| Trinket 2 | Death's Choice |
| Weapon | Archon Glaive (Executioner) |
| Waist | Belt of the Merciless Killer |
| Ring 2 | Ring of Callous Aggression |
| Wrist | Bracers of Swift Death |
| Food+Flask | Flask of Relentless Rage + Rhino food |
| Idol | Idol of Mutilation |
| Professions | BACK+CHEST, BS: GLOVES+WRISTT |
Gemmed with Arpen
Simulation
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 57.45%
Expertise: 22
Hit: 7.26%
Armor Penetration: 85.90%
Haste (from equipment): 13.96%
+weapon damage: 0
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 1411
Boss Damage Reduction (after debuff and penetration): 8.48%
Weapon Speed Reduction % (Total without Bloodlust): 29%
Missed % (Total): 0.74%
Dodged %: 0.77%
Not normalized attacks parried by the boss: 0%
_____________________________________
DPS: 9941, (Min-Max variance: 47% over 100k simulations, Lower dps sample: 6600, Upper dps sample: 11294) , TPS: 7058
White cat: 3596.72,
Yellow cat: 6344.46
White: 36.2%
Shred: 32.60%, Avg dmg: 12035, #/cycle: 7.40),
RIP: 15.75%, Avg dmg: 46036, #/cycle: 0.93),
Rake: 8.95%, Avg dmg: 12278, #/cycle: 2.0),
Ferocious Bite: 6.5%, Avg dmg: 22457, #/cycle: 0.80, Average Energy Usage: 43)
Savage Roar uptime: 98.4%
Average Cycle Time: 27.5 s.
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table, if you are in BiS Ulduar HM gear look at coloseum. The step value to compute variable scaling was set to -150 stat points (I've chocen 150 because I need to pay attention to haste, In the simulation I've a temporal step of 0.01 seconds so the weapon speed it's a multiple of 0.01)
You can found dps value of all stats and item rankin here:
Gear Ranking
Update finish***********
Bear simulation (last update May, 12 - 2009)
Tank Build used:
0/60/11
The simulation takes all tanking talents + the new Primal Gore talent and Improved Mark (you can do that).
I'm using best in slot item
except hard modes and pvp gear
I'm using Noble Deck agility, Heart of Iron and Mongoose.
I'm using the new mangle idol and 4T8 (legs, chest, shoulders and gloves).
I'm also using all possible raid buff + flask + food.
I'm not using priest/paladin shields.
I'm using Ispiration (+25% armor buff), barkskin and survival instinct.
I'm also using 5/5 ferocity over 2/3 King of the jungle and 3/3 Improved Mangle
------
Priority List
There isn't a real rotation, it's more a priority list.
1) Use mangle when not in CD
2) Use Maul always
3) Keep 5 stack of lacerate up (you will use lacerate every 13.5 second to minimize lacerate stack loss due to miss/parry/dodge
4) Use FFF to fill in and not in CD.
5) Use swipe to fill in.
In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).
BEAR SIM report:
5 minute fights.
100,000 Simulations.
Time step: 0.01 seconds.
Latency: 90ms.
Boss Data
_______________________
Swing timer (before Infected wounds): 1.7 seconds
Swing damage (before Demoralizing Roar and Improved DemoR): 70000 damage
Special attacks: none.
Parry Gibbs: enabled.
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Bear (crit% vs. a boss (-4.8% added)): 42.1106%
Bear (AP): 7530
Expertise: 50
Hit: 6.22141%
Armor Penetration: 7.46981%
Haste (from equipment): 6.30375%
+weapon damage: 0
Shield value = 1882
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 7508
Boss Damage Reduction (after debuff and penetration): 33.016%
Weapon Speed Reduction % (Total without Bloodlust): 24%
Missed % (Total): 1.77859%
Dodged %: 0%
Not normalized attacks parried by the boss: 1.25297%
_____________________________________
DPS: 3610.69 +/- 0.260738, (Min-Max variance: 21.962%, Lower dps sample: 3181.25, Upper dps sample: 3974.23) , Cat: 0%, Bear: 100%, TPS:
7950.88
White bear: 0, Yellow bear: 3610.69
White bear: 0%
Mangle bear: 10.0825%, Average Damage: 2736.78,
Maul: 64.9659%, Average Damage: 4390.38,
Lacerate: 15.3455%, Average Damage: 5416.44, (for application)
Swipe: 4.75186% Average Damage: 578.137,
FeralFairieFire: 4.85428% Average Damage: 1475.71
Boss crit: 0%, Boss hit: 36.6546%, Boss miss:
63.3454%, Boss white dps: 2450.12, Boss average weapon speed: 2.02798 sec., Boss average parried attacks x sec: 1.37913%, Average Boss White DPS increase due to parry: 0.589146%
Chance to die: 0.0160833% without heals in: 5 seconds
_____________________________________
Defensive Stats after the buffs (vs. a raid boss, full stacked raid + Devotion Aura)
_______________________
Bear armor (before inspiration): 31707
Physical Damage Reduction Bear (before inspiration): 70.6267%
Defense: 433
Chance to be critical hit: 0%
Dodge (bear): 49.9781%
Miss: 10.0518%
Total Avoidance (bear): 60.0298%
Total HP (bear): 49455
HP soft cap (bear): 42352.3
Shielded hits: 90.7053%
Inspiration uptime: 99.5267%
Tank Points (hp equivalent with 0% avoidance, 0% Damage Reduction and without parry from the boss) (bear):
699780 +/- 243.94
_____________________________________
Stats Value
| Stats | Tank Points | STAM-EQ | DPS | APEQ DPS | TPS | APEQ TPS | NIGHT's CHOCE |
| AP | 12.5 | 5.5 | 0.37 | 10.0 | 0.73 | 10.0 | 10.5 |
| Feral AP | 15.0 | 6.6 | 0.44 | 12.0 | 0.88 | 12.0 | 12.6 |
| Agility | 282.6 | 124.4 | 0.34 | 9.1 | 0.66 | 8.9 | 128.9 |
| Strengh | 29.6 | 13.1 | 0.87 | 23.8 | 1.75 | 23.8 | 24.9 |
| Crit | 11.1 | 4.9 | 0.53 | 14.3 | 1.03 | 14.0 | 11.9 |
| Haste | -9.5 | -4.2 | 0.85 | 23.0 | 1.93 | 26.2 | 8.9 |
| Hit | 7.3 | 3.2 | 0.94 | 25.5 | 2.18 | 29.7 | 18.1 |
| Expertise | 151.5 | 66.7 | 0.94 | 25.6 | 2.18 | 29.6 | 81.5 |
| Armor Pen | 0.0 | 0.0 | 0.85 | 23.1 | 1.85 | 25.2 | 12.6 |
| Defense | 209.7 | 92.3 | 0.00 | 0.0 | 0.00 | 0.0 | 92.3 |
| Dodge | 222.7 | 98.0 | 0.00 | 0.0 | 0.00 | 0.0 | 98.0 |
| Armor | 118.9 | 52.3 | 0.00 | 0.0 | 0.00 | 0.0 | 52.3 |
| Bonus Armor | 16.8 | 7.4 | 0.00 | 0.0 | 0.00 | 0.0 | 7.4 |
| Stamina | 227.1 | 100.0 | 0.00 | 0.0 | 0.00 | 0.0 | 100.0 |
| Health | 13.8 | 6.1 | 0.00 | 0.0 | 0.00 | 0.0 | 6.1 |
Tank Points are tank points: Health * (boss expected damage with 0 mitigation and 0 avoidance)/(damage taken)
STAM-EQ: are stamina equivalent tank points with stamina value fixed to 100.
DPS: is the dps increase for 1 point of that stat.
TPS: is the threat per second increase for 1 point of that stat.
APEQ DPS and APEQ TPS: are the tps and dps equivalent with attack power value fixed to 100.
NIGHT's CHOCE: (STAM-EQ)+0.5*(APEQ TPS) (for the average lether gear this mean about 7.5% of gear value based on threat)
Expertise value is based on the following assumption:
you are already at the soft cap (26 exp), otherwise you should add hit value to expertise value.
Mobs have parry haste enabled, for bosses without parry haste you should use hit value instead of the expertise one (if you are over the soft cap, otherwise you should use hit*2)
You can found "Night's choice" value of all stats and item rankin here:
Lether
Weapons
Back, fingers, trinkets, neck
BiS Ulduar (without hard modes) gear
| Slot | Item |
| Head | Garona's Guise |
| Neck | Titanstone Pendant |
| Shoulders | Conqueror's Nightsong Shoulderpads |
| Chest | Conqueror's Nightsong Rainment |
| Waist | Belt of the Twilight Assassin |
| Legs | Conqueror's Nightsong Legguards |
| Feet | Runed Ironhide Boots |
| Wrist | Thrusting Bands |
| Hands | Conqueror's Nightsong Handgrips |
| Finger1 | The Leviathan's Coil |
| Finger2 | Platinum Band of the Aesir |
| Trinket1 | Heart of Iron |
| Trinket2 | Darkmoon Card: Greatness (Agility) |
| Back | Cloak of the Shadowed Sun |
| MainHand | Twisted Visage + mongoose |
| Idol | Idol of the Corruptor |
| Sockets | Solid Sky Saphire |
Professions: JC+Enchanting (3x41 stam gems and 2x24 stam enchants).
Discussion
About capping value: hit caps at 8%, spell hit caps at 17% (used for demo roar and FFF). Expertise soft cap (dodge) is at 26 expertise, hard cap (parry) is at 56 expertise (-14% chance to be parried). Armor soft cap is at 40k.
HP soft cap: I wanted to put an indication of a good hp mark. My choice was to pick the hardest hitting boss in Ulduar and consider how much hp we need (without inspiration and parry gibbs) to survive 5 seconds without heals.
Parry gibbs: It's the main reason of wiping for a tank, they are the new crushing blow, that's why EXPERTISE is really really important, removing the chance to be parry gibbed means having more stable health, avoidance is a random help, expertise instead remove the randomness.
Savage Defense: I've taken as an example the hardest hitting boss, obviosly when a boss hits for less, the shield is better, so the value of ap, crit, etc.. increase.
Talents: With dual spec, boss hitting harder and our armor nerf in ulduar, I think that we can easly avoid improved mangle and king of the jungle to take Ferocity. Demoralizing Roar decrease damage from melee by 10.4%. 5/5 Improved demo roar reduces damage by another 4.6%. It doesn't seems to much but is the way to put the HP soft cap at around 42k Hp instead of 44.5k HP...
Addon (UPDATED August, 20 2009, 14:00 CEST)
Special thanks to Yukizawa (FaceMauler addon creator) for the original version of suggestion / prevision frame
Addon version: FeralbyNight v. 3.244
You can access interface options with "/fbn" from the console.
Remember to lock the frame!
The addon has different component:
- proc tracker: it will automatically track temporary buff (hysteria, ToT, MD), your trinket procs (with hidden CD) and your weapon proc.
- suggester panel where you can see the best move to do.
For the cat version embended with the prediction frame where you can see the next move 1 second in the future depending on 1 cp or 2 cps generation, while on the left side you can see avaible dps cd like Tiger's Fury and Berserk.
For the bear version, you'll see on the right side, insteead of future move, the barkskin icon when avaiable and the "maul suggester".
- a "real stats" panel (your real crit vs. bosses, your real armor pen value considering sunders, etc.. and so on, the panel change on the fly and it's used to compute the best ability for the suggestion panel). It works only if you target something.
- an hud: mana, energy, rage, threat, life, boss casting bar. Al with color changing due to status.
- 3 cooldown monitor: 1 for survival and long CDs and the other 2 that switch between bear and cat and take care of timers.
- An Omen of Clarity graphic frame (the large frame at the center of the screen)
- A Savage Roar / Cooldown frame (numbers) center high.
- A Combo point / Lacerate stack to the left high.
- An Energy/Rage Frame to the right high.
- a notice frame with different icons near the hud, combined with the boss mod:
hourglass: wait for energy to regen.
lifebelt: use survival cd
round arrows: turn to the back
alarm clock: is time for someone else to taunt your mob
up arrow: out of range
down arrow: go away from here!
right arrow: kitte the mobe or strafe
green check: go all out with dps!
forbid: can't use that now
bell: pay attention at this situation!
yellow allert: 90% tank threat
red allert: 100% tank threat
- A boss mod that let you select some energy saving for particular situation, boss to interrupt, boss with mangle only and some cycle change due to particular fights.
- 2 boss mod frame that let you show boss fight specific buff/debuff (left), and yours fight specific buff/debuff.
From the interface option you can:
show/hide each frame
change font type and size of each frame
change size of each frame
lock/unlock the frame and move them
Change the cycle selecting the expected number of SR combo point, if you want to use shred and so on.
Everything else (rake vs. shred and everything else) is autoselected based on your gear, spec and buffs.
To Do:
add a profile manager
add a grow up/down/left/right and bar for the cd monitors
Update for Colosseum
Known issue (going to be solved in the next push):
the addon can crash if you are not feral specced
if you deactivate and reactivate the addon (before logging) it reset the frame position to default.
Boss Mod is still under testing.