Berserk does stack with Predatory Strikes.
I have unbuffed 7225 AP.
With Berserk proc, I have 7665 AP.
It seems like Berserk only gets an 10% increase of PS.
Anyways, it looks weird to me.
I had some time to rerun simulation with the new arpen formula. The one I used before and the new one gives the same results for feral druids for tested situation (lvl 83 boss with both fff and 5 sunders), so Arpen is still our best stat.
Could you post the Stats values with the new formula?
Berserk does stack with Predatory Strikes.
I have unbuffed 7225 AP.
With Berserk proc, I have 7665 AP.
It seems like Berserk only gets an 10% increase of PS.
Anyways, it looks weird to me.
@Sadirin:
You can remove the hud from /fbn -> show options -> uncheck "show hud"
You can renove berserk suggestion from /fbn -> cycle options -> uncheck "suggest berserk"
Moongose doesn't increse haste (like wf) but works directly on weapon speed, you should see if weapon speed is decreased while mongoose procs.
As for a dot timers with bars and profile management they are in work. Remember that it's still a beta. I'll try to implement every interesting suggestion.
@Esari:
when I said that the new formula is the same of the one I used for simulations, I mean tha they produce the same error with about 0.01% discrepancy in the test environment (basically the only change is a 0.8104 factor instead of 0.81), so dps, stats value, stats priority, everything stay the same.
I've updated both simulator and addon with the right arpen formula, I'll post it when there are also other update, because the effect is the same, so they both works fine.
the thing is if you have unchecked "show hud" it still shows on load (think it goes for other elements you have chosen to hide as well, atleast the cd bar), so you have to "unlock" and then lock fbn and the elements you dont want to show is gone.
the thing is if you have unchecked "show hud" it still shows on load (think it goes for other elements you have chosen to hide as well, atleast the cd bar), so you have to "unlock" and then lock fbn and the elements you dont want to show is gone.
I have the same problem. I chose to hide the cooldown monitor and HUD, and each time WoW starts or reloads all addons, both frames are shown. /fbn -> unlock -> lock and they're gone again.
So, there's a point at which you have too much armor pen. Nightcrowler, I hope you have a great weekend and enjoy 3.1. On Monday, I'd be delighted to I'm eager to hear what this does to your model.
So is there a cap and if so, what is it?
Edit: I'd like to thank everyone for their great work in the mods and math
Moongose doesn't increse haste (like wf) but works directly on weapon speed, you should see if weapon speed is decreased while mongoose procs.
Specifically, Mongoose adds Lightning Speed with around a 1/3 uptime. The 2% Haste from Lightning Speed stacks multiplicatively with haste rating, my 2.4 speed staff with 9.04% haste attacks at 2.2 speed until a mongoose proc which makes it 2.159 speed (it would be 2.161 speed if Mongoose was additive like other haste) this makes it slightly more valuable than the equivalent amount of haste rating.
Husyor: ArP cap is likely 75% unless ArP applies after Sunder/FF in which case it's 100%.
I was wondering how much higher have people seen there dps jump if they completely re-gemmed from all agi/str gems to arpen, (assuming using ~25man gear). If its only 20-30 dps, I wonder if its worth it for people who use some of their dps/agi gemmed gear for tanking.
I was wondering how much higher have people seen there dps jump if they completely re-gemmed from all agi/str gems to arpen, (assuming using ~25man gear). If its only 20-30 dps, I wonder if its worth it for people who use some of their dps/agi gemmed gear for tanking.
I went from #2 to #3 in damage and dps on XT-002, to #1 with 6800 dps tonight. The only thing I changed, aside from picking up the Surge Needle Ring from Maly, was completely regem to ArP from agi. My previous highs were ~6300 to ~6400. I'm not sure if a different raid composition was also the contributing factor, but I do know my dps went UP after I regemmed. Wether that's from the gems itself or from another factor is hard to say.
I was hitting well over 7k dps on XT-200 and on our kill I managed a little over 7.5k dps. I am gemmed for agi and used the shred idol as I thought it would be better for a static boss. I also had to help out on killing scrap bots at 1 stage so I would have been higher. I did not get hysteria or anything like that, just pally buffs, shaman buffs, food and a flask.
I was hitting well over 7k dps on XT-200 and on our kill I managed a little over 7.5k dps. I am gemmed for agi and used the shred idol as I thought it would be better for a static boss. I also had to help out on killing scrap bots at 1 stage so I would have been higher. I did not get hysteria or anything like that, just pally buffs, shaman buffs, food and a flask.
your also doing double damage while attacking the heart, so that 7k+ dps is a little skewed.
As mentioned by a few others, I am getting the problem of when I log in the hud and cooldown bar (the one with all the abilities) are displaying even though I have everything set to hide except the suggestion window. I have to unlock and lock the toolbars to get them to hide correctly.
Regarding the display of a demo graphic whilst the addon is unlocked. I find this very confusing, and any one new to this addon would assume it's not working. I would suggest when unlocked the addon works the same as when locked. I like to move my suggestion window alot depending on the encounter, or if I am just solo questing and would just like to leave it unlocked at all times.
first im not native englisch speaking so please forgive my errors...
i want to talk about the move suggestion window. if i understand it right the 2 icons on the left of this window show selfbuffs like berserk which can be activated. or maybe should be activated. on the right there are 2 icons which show what to do soon and the big icon in the middle shows what to to next. if this is wrong, please correct me.
now i have the problem that the icon in the middle allways shows mangle. even with 5 CP and no rip up and no roar up. the icons on the left allways show berserk and tiges fury, if those are available or not, active or not.
everything in cat form and bear form.
i guess this is a faulty behaviour? i have checked all the setting but you can only configure what to show and what not. and you cannot set anything changing the prediction...
i play on german client but i have the edGB language pack installed and i tryed on this one too with no change. so i think it has nothing to do with language.
anyone help?
PS: some suggestions for next versions:
- cooldown bar should only show the skills in cat and bear depending on form not allways all skills.
- may add the same for moonkin?
- cooldown bar would be move useful if target-related cooldowns and self-related cooldowns would be on 2 different rows/colums.
- a view more information in cycle options would be nice i have no clue what the option manglebot does i.e. ...
thanks,
Arthy
edit: forgot to mention, i use the newest version from google. ready4.
first im not native englisch speaking so please forgive my errors...
i want to talk about the move suggestion window. if i understand it right the 2 icons on the left of this window show selfbuffs like berserk which can be activated. or maybe should be activated. on the right there are 2 icons which show what to do soon and the big icon in the middle shows what to to next. if this is wrong, please correct me.
now i have the problem that the icon in the middle allways shows mangle. even with 5 CP and no rip up and no roar up. the icons on the left allways show berserk and tiges fury, if those are available or not, active or not.
everything in cat form and bear form.
i guess this is a faulty behaviour? i have checked all the setting but you can only configure what to show and what not. and you cannot set anything changing the prediction...
i play on german client but i have the edGB language pack installed and i tryed on this one too with no change. so i think it has nothing to do with language.
anyone help?
PS: some suggestions for next versions:
- cooldown bar should only show the skills in cat and bear depending on form not allways all skills.
- may add the same for moonkin?
- cooldown bar would be move useful if target-related cooldowns and self-related cooldowns would be on 2 different rows/colums.
- a view more information in cycle options would be nice i have no clue what the option manglebot does i.e. ...
thanks,
Arthy
edit: forgot to mention, i use the newest version from google. ready4.
You have to lock the addon in place for it to show real data for the simulation. Hope this helps.
The new version is ready for download.
Please read this post and main page before asking for info.
Version change:
3.101
-Added a show dummy variable (unchecked as default). If you check it, it will show some dummy variable to help moving frames while unlocked.
- Fixed a variable error for hud and cooldown monitor, now when you show/hide them the variable get saved and you don't need to recheck them.
-Changed Armor Penetration Formula.
-Changed manglebot tooltip.
Known Issue:
- If you remove the addon from the addon interface at login and then load it again it resets to the default frames positions.
To do in future versions:
- Distance/not behind error frame
- Add an option to select bear only/cat only/cooldown only frame for abilities and separate cooldowns and dots.
- Add an option to change variable graphics and fonts.
- Add a profile manager and a form/pvp/raid profile selection.
- Change Armor based on target level
The new version is ready for download.
Please read this post and main page for more info before asking for info.
Version change:
3.101
-Added a show dummy variable (unchecked as default). If you check it, it will show some dummy variable to help moving frames while unlocked.
- Fixed a variable error for hud and cooldown monitor, now when you show/hide them the variable get saved and you don't need to recheck them.
-Changed Armor Penetration Formula.
-Changed manglebot tooltip.
Known Issue:
- If you remove the addon from the addon interface at login and then load it again it resets to the default frames positions.
To do in future versions:
- Distance/not behind error frame
- Add an option to select bear only/cat only/cooldown only frame for abilities and separate cooldowns and dots.
- Add an option to change variable graphics and fonts.
- Add a profile manager and a form/pvp/raid profile selection.
- Change Armor based on target level
Awesome, thanks! I was also wondering where you download the out of game program. I can't seem to find a link to it. I see that it says you are working on an interface for it, but if there is an old version of the program I would like to take a look at that.
Night - with your permission i may see if there are some hooks into existing HUDs that maybe could be utilized so you could show your suggestion windows and stuff inside those HUDs
I also regemmed completely to APen, and saw a nice improvment. My guild is a little slower moving, we aren't in Uldar yet, but my dps jumped by a lot with the new gems. I moved from #2-#3 (ocassionally #1) to #1 on every boss. My Apen isn't high enough to offically switch out the Rip idol for Shred Idol, but on boss fights (naxx25) where i knew i was going to be standing still and always behind the boss, i used shred idol. For bosses like Heigan, i switched to rip idol as i figured i wouldnt be behind the boss as much. While not as impressive as some of the numbers that other people are posting, considering the gear im in, I was posting around 4k-4200 dps in naxx25 vs bosses (a lot higher on bosses that buff damage/crit, obviously). Prior to regemming i was doing around 3400-3500.
@mekell: Sure, no problem, If you want to send something or code-improvment you could send me private messages.
@chetal: Code version: FeralbyNightv3_1_beta_o
You will also find the latest source always on front page.
As for Arpen:
Really the difference in dps is about 0.15-0.20 (depending on your Arpen) for each point shift between Agi and ArPen rating, so actually a gem change should be around 2.5-3 dps. This is the theory. Pratically, I personally think that Arpen simplify your rotation making it more stable (less crit but more average damage).
As for Arpen:
Really the difference in dps is about 0.15-0.20 (depending on your Arpen) for each point shift between Agi and ArPen rating, so actually a gem change should be around 2.5-3 dps. This is the theory. Pratically, I personally think that Arpen simplify your rotation making it more stable (less crit but more average damage).
This really got me thinking and came up with 2 questions.
First: You guys said that ArPen gets better the more you have, how much of an increase is it at like 100, 200, and 300 arpen?
Second: As you stated above that each gem change is about a 2.5-3 dps increase, I assume this is for a Patchwerk style fight where you are always behind the boss and staying on the boss no matter what. What about fights where you have to move out of range, go kill an add, or whatever. Couldn't agi possibly be better in actuality but not theory? Like if I have little to no energy, then run out and come back with full energy then a higher percentage of my damage is from specials and less percentage from auto attack. I don't know if this has much basis, but it got me thinking none the less.
Sometimes rip will be the next move, then just as you hit it savage roar switches places with rip. However, its too late and you already have hit rip. I don't know if savage roar dropped, and i just put up a non SR'd rip which would be rediculously bad. What i was hoping is that this switch would occure maybe 0.5 seconds untill SR falls off. That way any human reaction time would be swollowed up by the extra 0.5 seconds. If it is already setup like that, ignore me.
Has anyone actually dished out the gold to do some testing of Agility vs. ArPen gemming with controlled variables? Looking at some of the situations that people have described, it really looks like the DPS increase that some people have gained is just from the slight buff to feral DPS and raid DPS as a whole. When a boss dies quicker, everyone's DPS number is also inflated due to Heroism + cooldowns having a higher up-time for the duration of the fight.
I can't really see ArPen beating out Agility, given that Agility increases AP, the crit chance of all non-periodic attacks AND Rip, and scales with the 16% buff you get from SOTF/IMOTW and Kings. And I mean no offense to anyone who's seeing their DPS go up in Naxx with sub-optimal gear, but to truly gauge the value of Armor Pen we would need to see controlled testing done by people with close to optimized gear.
With my innate 13.97% armor pen + a Grim Toll pushing me to 64% on proc, I actually exceed the 75% cap with FF and Sunder applied. Gemming for Armor Pen would mean I'm doing less DPS during Grim Toll uptime because I'd be ridiculously over the cap.