I've updated the main post with the latest Ulduar news, I've also fixed physical vulnerability debuff, added a "kill time" cycle (you don't want to use rip if the boss is going to die in 2 seconds..) and some little improvement to the other abilities usage.
In the following report I've assumed 100% mangle debuff uptime (manglebot) and 100% bleed effect (if you have a manglebot it's likely that there is a bleed on the target).
CAT SIM report:
5 minute fights.
100,000 Simulations.
Time step: 0.01 seconds.
Latency: 90ms.
Pre-Ulduar BiS Gear
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 48.74%
Cat (AP): 10538
Expertise: 23
Hit: 7.65%
Armor Penetration: 47.1%
Haste (from equipment): 12.7%
+weapon damage: 0
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 4428
Boss Damage Reduction (after debuff and penetration): 22.5%
Weapon Speed Reduction % (Total without Bloodlust): 28%
Missed % (Total): 0.35%
Dodged %: 0.55%
_____________________________________
DPS: 7025 +/- 0.7, (Min-Max variance: 28%, Lower dps sample: 6081, Upper dps sample: 8069, 100k fights)
TPS: 4988
White cat: 2209, Yellow cat: 4816
White: 31.5%
Shred: 32.1%, Avg dmg: 8617, #/cycle: 7.10),
RIP: 19.7%, Avg dmg: 43041, #/cycle: 0.87)
Rake: 11.3%, Avg dmg: 8611, #/cycle: 2.50),
Ferocious Bite: 5.5%, Avg dmg: 14686, #/cycle: 0.71, Average Energy Usage: 38)
Savage Roar uptime: 98.3%
Average Cycle Time: 27.1 sec.
_____________________________________
Stats value
| Stat | points | | Error | dps value | | Error |
| Armor Pen | 27.1 | +/- | 0.1 | 1.49 | +/- | 0.01 |
| Agility | 25.9 | +/- | 0.1 | 1.42 | +/- | 0.01 |
| Feral AP | 12.0 | +/- | 0.1 | 0.66 | +/- | 0.01 |
| Strengh | 23.8 | +/- | 0.1 | 1.31 | +/- | 0.01 |
| Crit | 21.4 | +/- | 0.1 | 1.18 | +/- | 0.01 |
| Hit | 21.4 | +/- | 0.1 | 1.17 | +/- | 0.01 |
| Expertise | 21.2 | +/- | 0.1 | 1.17 | +/- | 0.01 |
| Haste | 19.7 | +/- | 0.1 | 1.08 | +/- | 0.01 |
| AP | 10.0 | +/- | 0.1 | 0.55 | +/- | 0.01 |
Best in slot gear (pre Ulduar, 3.1 rules)
| Slot | Item |
| Head | Valorous Dreamwalker Headguard |
| Neck | Favor of the Dragon Queen |
| Shoulders | Valorous Dreamwalker Shoulderpads |
| Chest | Chestguard of the Recluse |
| Waist | Stalk-Skin Belt |
| Legs | Leggings of the Honored |
| Feet | Footwraps of Vile Deceit |
| Wrist | Wristwraps of the Cutthroat |
| Hands | Frosted Adroit Handguards |
| Finger1 | Surge Needle Ring |
| Finger2 | Greatring of Collision |
| Trinket1 | Grim Toll |
| Trinket2 | Darkmoon Card: Greatness (agility) |
| Back | Drape of the Deadly Foe |
| MainHand | Journey's End + berserking |
| Idol | Idol of the Ravenous Beast |
| ExtraWaistSocket | Fractured Scarlet Ruby |
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table
You can found dps value of all stats and item rankin here:
Gear Ranking
If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear
Ulduar BiS Gear
The following simulation is made with Ulduar best in slot gear. Actually PvP weapon is better but I don't like the idea of putting a PvP weapon in a PvE gear list.
Stats value
| Stat | points | | Error | dps value | | Error |
| Armor Pen | 32.9 | +/- | 0.1 | 2.01 | +/- | 0.01 |
| Agility | 25.0 | +/- | 0.1 | 1.53 | +/- | 0.01 |
| Feral AP | 12.0 | +/- | 0.1 | 0.73 | +/- | 0.01 |
| Strengh | 23.8 | +/- | 0.1 | 1.46 | +/- | 0.01 |
| Crit | 20.0 | +/- | 0.1 | 1.23 | +/- | 0.01 |
| Hit | 22.8 | +/- | 0.1 | 1.40 | +/- | 0.01 |
| Expertise | 22.8 | +/- | 0.1 | 1.40 | +/- | 0.01 |
| Haste | 19.6 | +/- | 0.1 | 1.20 | +/- | 0.01 |
| AP | 10.0 | +/- | 0.1 | 0.61 | +/- | 0.01 |
| Slot | Item |
| Head | Conqueror's Nightsong Headguard |
| Neck | Seed of Budding Carnage |
| Shoulders | Conqueror's Nightsong Shoulderpads |
| Chest | Winter's Icy Embrace |
| Waist | Relic Hunter's Cord |
| Legs | Conqueror's Nightsong Legguards |
| Feet | Footpads of Silence |
| Wrist | Mechanist's Bindings |
| Hands | Conqueror's Nightsong Handgrips |
| Finger1 | Loop of the Agile |
| Finger2 | Cindershard Ring |
| Trinket1 | Grim Toll |
| Trinket2 | Mjolnir Runestone |
| Back | Drape of Faceless General |
| MainHand | Lotrafen, Spear of the Damned + berserking |
| Idol | Idol of the Ravenous Beast |
| ExtraWaistSocket | Fractured Scarlet Ruby |
Simulation
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 54.57%
Cat (AP): 10464
Expertise: 22
Hit: 8.1%
Armor Penetration: 83.2%
Haste (from equipment): 6.3%
+weapon damage: 0
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 1619
Boss Damage Reduction (after debuff and penetration): 9.6%
Weapon Speed Reduction % (Total without Bloodlust): 24%
Missed % (Total): 0%
Dodged %: 0.8%
_____________________________________
DPS: 7892 +/- 0.7, (Min-Max variance: 27%, Lower dps sample: 6813, Upper dps sample: 8950, 100k fights)
TPS: 5603
White cat: 2479, Yellow cat: 5413
White: 31.4% (SR: 0%)
Shred: 34.5%, Avg dmg: 10233, #/cycle: 8.9),
RIP: 17.3%, Avg dmg: 37450, #/cycle: 1.2)
Rake: 10.1%, Avg dmg: 8594, #/cycle: 3.0),
Ferocious Bite: 6.7%, Avg dmg: 17295, #/cycle: 1.0, Average Energy Usage: 38)
Savage Roar uptime: 98.1%
Average Cycle Time: 33.4 sec.
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table
You can found dps value of all stats and item rankin here:
Gear Ranking
If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear
FAQ
What is the standard cycle? There isn't. Since 3.0 druids have a priority list.
What is a priority list? Basically depending uppon dots counter and other ability for each istant you have a "better ability" to use.
Is always better to RIP at 5 cp, also if I have 4 CPs already Yes.
Is always better to Ferocious Bite at 5 cp, also if I have 4 CPs already and RIP and/or Savage Roar are going to expire? Yes, or you have the time to FB at 5 CP or simply refresh SR (at 5 CPs) or wait RIP to expire.
Best Glyphs: Savage Roar, Shred, RIP, in every PvE situation.
Best metagem: 21 agi +3% crit damage.
Tier bonus: Use 2T7 (helm, shoulders), then use 2T7 (gloves, legs) +2T8 (helm, shoulders), then use 4T8 (helm, shoulders, gloves, elms).
Idols: As said before the best idol when you gather enough Armor Penetration (or with 4T8) is the shred idol.
How many CPs I should use for SR?: Basically you should have SR always up, so if you have 1 CP and SR expire, use SR with 1 CPs. The number of CPs is important for the wait time of Ferocious Bite, you want to end with usually 2-3 CPs at least when SR expire.
When I should use FB? You want to keep SR up, you want to keep RIP up, then you want to SR. Basically it depends on raid buffs and expecially hit/expertise/crit. For a good geared Feral druid you want about 4-5 sec of SR time, 7-8 sec of RIP time and about 12 second of SR+RIP time. The simulation compute it on the fly and when the addon will be ready it will do it for you.
About Rake vs. Shred
I use to average out trinkets into simulation, so for the sake of true I've runned a simulation with 0% damage reduction for bosses.
Basically if you are geared fully with arpen and equip 1 or 2 arpen trinket, when they proc you are likely to go to negative armor reduction, with negative armor reduction you shouldn't use rake.