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Old 03/11/09, 1:40 PM   #16
Yukizawa
Glass Joe
 
Night Elf Druid
 
Aggramar
I'm looking forward to the addon your working on. The FaceMauler addon needs a formula update for 3.1, and I was planning on doing that after things stabilized on the ptr/live, but it looks like I may not have to . I'd like to help if you have something that needs work / testing, so let me know.

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Old 03/11/09, 3:43 PM   #17
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Yukizawa View Post
I'm looking forward to the addon your working on. The FaceMauler addon needs a formula update for 3.1, and I was planning on doing that after things stabilized on the ptr/live, but it looks like I may not have to . I'd like to help if you have something that needs work / testing, so let me know.

I'm actually trying to merge:

facemauler
droodfocus
cooldownbuttons
and a combat stats pannel

plus the addon should work like my simulation, computing best move on the fly based on talents/stats/buff/debuff.

When I have something ready I'll push a beta version here, so you can help with testing.

P.S.
A very great help will be giving me spells id for important buff debuff (like windfury, sunder armor, expose armor and so on).

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Old 03/12/09, 2:30 AM   #18
Nopher
Von Kaiser
 
Troll Druid
 
Kazzak (EU)
Good work! Here's a full dump of the categories and spell IDs I'm using for RaidComp. I'm yet to update it for 3.1 but to my knowledge not a lot is going to change.

Mana Regen (Blessing)
Blessing of Wisdom (ID 48936) can be improved by ID 20245.

Healing Received (%)
Improved Devotion Aura (ID 20140).
Tree of Life (ID 33891).

Haste (%)
Improved Moonkin Form (ID 48396).
Swift Retribution (ID 53648).

Damage (%)
Ferocious Inspiration (ID 34460).
Sanctified Retribution (ID 31869).

Damage Reduction (%)
Blessing of Sanctuary (ID 20911).
Grace (ID 47517).

Spirit
Divine Spirit (ID 48073).
Fel Intelligence (ID 57567).

Intellect
Arcane Intellect (ID 42995).
Fel Intelligence (ID 57567).

Health
Blood Pact (ID 47982) can be improved by ID 18696.
Commanding Shout (ID 47440) can be improved by ID 12861.

Stamina
Power Word: Fortitude (ID 48161) can be improved by ID 14767.

Stat Multiplier
Blessing of Kings (ID 20217) can be improved by ID 59298.

Stat Add
Mark of the Wild (ID 48469) can be improved by ID 17051.

Spell Power
Demonic Pact (ID 47240).
Flametongue Totem (ID 58656).
Improved Divine Spirit (ID 33182).
Totem of Wrath (ID 57722).

Armor (%)
Ancestral Healing (ID 16240).
Inspiration (ID 15363).

Agility and Strength
Horn of Winter (ID 57623).
Strength of Earth Totem (ID 58643) can be improved by ID 52456.

Mana Regen (Pet)
Improved Water Elemental (ID 44561).

Bloodlust / Heroism
Bloodlust / Heroism (ID 2825).

Melee Haste
Improved Icy Talons (ID 55610).
Windfury Totem (ID 8512) can be improved by ID 29193.

Melee Critical Strike Chance
Leader of the Pack (ID 17007).
Rampage (ID 29801).

Attack Power
Battle Shout (ID 47436) can be improved by ID 12861.
Blessing of Might (ID 48932) can be improved by ID 20045.
Furious Howl (ID 24604).

Attack Power (%)
Abomination's Might (ID 53138).
Trueshot Aura (ID 19506).
Unleashed Rage (ID 30811).

Replenishment
Hunting Party (ID 53294).
Judgements of the Wise (ID 31878).
Vampiric Touch (ID 48160).

Spell Haste
Wrath of Air Totem (ID 3738).

Spell Critical Strike Chance
Elemental Oath (ID 51470).
Moonkin Aura (ID 24907).

Mana Restore
Judgement of Wisdom (ID 53408).

Cast Speed Slow
Curse of Tongues (ID 11719).
Lava Breath (ID 58611).
Mind-numbing Poison (ID 5761).
Slow (ID 31589).

Attack Power
Curse of Weakness (ID 50511) can be improved by ID 18180.
Demoralizing Roar (ID 48560) can be improved by ID 16862.
Demoralizing Shout (ID 47437) can be improved by ID 12879.

Armor (Minor)
Curse of Recklessness (ID 57595).
Faerie Fire (ID 48476).
Sting (ID 56631).

Physical Vulnerability
Blood Frenzy (ID 29859).
Blood Poisoning (ID 58413).

Health Restore
Judgement of Light (ID 20271).

Bleed Damage
Mangle (ID 48564).
Trauma (ID 46855).

Spell Critical Strike Chance
Improved Scorch (ID 12873).
Winter's Chill (ID 28593).

Spell Damage Taken
Curse of the Elements (ID 47865) can be improved by ID 32484.
Earth and Moon (ID 48511).
Ebon Plaguebringer (ID 51161).

Spell Hit Chance Taken
Improved Faerie Fire (ID 33602).
Misery (ID 33193).

Critical Strike Chance Taken
Heart of the Crusader (ID 20337).
Master Poisoner (ID 58410).
Totem of Wrath (ID 30706).

Melee Attack Speed Slow
Icy Touch (ID 49909) can be improved by ID 51456.
Infected Wounds (ID 48485) can be improved by ID 48485.
Judgements of the Just (ID 53696).
Thunder Clap (ID 47502) can be improved by ID 12666.

Melee Hit Chance Reduction
Insect Swarm (ID 48468).
Scorpid Sting (ID 3043).

Healing
Aimed Shot (ID 49050).
Furious Attacks (ID 46911).
Mortal Strike (ID 47486).
Wound Poison VII (ID 57978).

Armor (Major)
Acid Spit (ID 55754).
Expose Armor (ID 48669).
Sunder Armor (ID 47467).

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Old 03/13/09, 3:14 AM   #19
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Preliminary tests with T8 bonuses (I've asumed 2T8 proc chance = ooc proc chance).


2T8 is pretty strong, the bad thing is that 2T8+2T7 seems better than 4T8. With 4T8 the best cycle it's 1SR/5RIP/(5FB)

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Old 03/13/09, 5:41 AM   #20
Pzychotix
Von Kaiser
 
Tauren Druid
 
Detheroc
What about 2T7 vs. 4T8? Since we won't know the proc rate on 2T8 for a while, might as well figure if there's even a break even point where 4T8 begins to outshine 2T7.

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Old 03/13/09, 10:31 AM   #21
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
How much of an edge does 2T7+2T8 have? Is this on the order of 20 DPS, or 200? Will the stats on two pieces of gear make up the difference?

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Old 03/13/09, 4:05 PM   #22
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
I didn't do an extended simulation so those are only preliminary infos:

2T7: 6670 +/-2
2T7+4T7: 6708 +/-2

2T8 (assuming proc rate = ooc proc rate): 6801 +/-2
2T8+4T8: 6909+/-2
4T8 (w/o 2T8 bonus): 6581 +/-2

2T7+2T8: 6976 +/-2

No set bonuses: 6515 +/-2
All tested with my usual sim stats (around best in slot and all buffs). Cycle is 3SR/5RIP/(5FB) as usual, 1SR/5RIP/(5FB) with 4T8.

Obviously I have changed only set bonus for different simulations. I'm using rip, SR and shred glyphs with a manglebot.

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Old 03/13/09, 5:21 PM   #23
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
So the difference overall looks to be 67 DPS before difference in gear, and a similarly itemized ilvl226 piece should have about half that damage difference. So it looks like it'll be a wash, more or less, trading two pieces of T7 for two pieces of T8.

Then again, T7 isn't exactly the pinnacle of itemization.

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Old 03/15/09, 3:41 AM   #24
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
I'll try to put on the newer version of the simulator soon (2-3 days), I was really full of work those days.
In the next version:

Bear:
- Barkskin usage
- Inspiration usage
- Demoralizing Roar usage

- New t8 set bonuses
- New FFF

Cat:
- Shred better micromanagement
- SR better micromanagement
- OOC usage (I should see if it's still better to shred, also with 2T8)
- New t8 set bonuses


A question for everybody:
I've seen a post WotLK Level 80 boss AP - TankSpot about Demo Roar. Basically it seems that 5/5 Demo roar will work on bosses.
What I need to know is: does AP -> damage on bosses scales always the same way or is a % of boss damage.

(Basically: If for Maexxna 1 AP = 6 DPS. And demo roar removes about 10% of boss damage, does it remove 10% of any boss damage or the fixed ap -> dps conversion of 6?).

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Old 03/15/09, 11:26 AM   #25
Wulfmanjack
Banned
 
Night Elf Druid
 
Kult der Verdammten (EU)
In TBC it was % scaling not dps whise. Thats why it was important on Brutalus
Interesting to know that you need a max skilled shout. In the TBC i think 2 points where enough for a warrior without curse of reclessness on the boss.
Will think of implementing it into my tank build.

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Old 03/15/09, 3:13 PM   #26
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Wulfmanjack View Post
Will think of implementing it into my tank build.
Then it's about 10% for base shout and 0.92% for each talent points. I'm thinking about removing king of the jungle and imp mangle to take primal gore and 5/5 roar.

P.S.

Does savage defense proc off lacerate crits?

Last edited by nightcrowler : 03/15/09 at 3:18 PM.

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Old 03/15/09, 6:00 PM   #27
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
Savage Defense does NOT proc off of Lacerate or other bleed crits (if you happen to go from Cat to Bear for whatever reason)

Only on the application of Lacerate and our other direct attacks. Primal Gore for Bear would be just a threat bump but is a point well worth it I think given other choices that really don't add a ton to the overall threat of a Bear.

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Old 03/15/09, 8:03 PM   #28
Duilliath
Great Tiger
 
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Duilliath
Night Elf Druid
 
No WoW Account (EU)
Originally Posted by nightcrowler View Post
Then it's about 10% for base shout and 0.92% for each talent points. I'm thinking about removing king of the jungle and imp mangle to take primal gore and 5/5 roar.

P.S.

Does savage defense proc off lacerate crits?
Problem I have with that is that it's a major DPS hit when you're not tanking to drop KotJ.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.

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Old 03/15/09, 9:43 PM   #29
Wulfmanjack
Banned
 
Night Elf Druid
 
Kult der Verdammten (EU)
Originally Posted by Duilliath View Post
Problem I have with that is that it's a major DPS hit when you're not tanking to drop KotJ.
Dualspec

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Old 03/15/09, 9:50 PM   #30
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
Originally Posted by Wulfmanjack View Post
Dualspec
This.

With the advent of Dual-spec, there is really no reason whatsoever to not have a fully dedicated Bear spec and a fully dedicated Fill-In-the-Blank spec. For me it will be a Bear and Cat build and the Cat build will have Improved Leader of the Pack so that I can solo without pulling my hair out.

Dual-spec pretty much eliminates the need to worry about having utility outside of a particular role and even if we get several "OT an add til dead then DPS" scenarios, those either won't be heavily reliant upon a tank to do high end DPS to be successful, or won't be heavily dependent upon a DPSer being maxed tanking spec to be successful. Bear and Cat raiding specs should pretty much be maxed out at this point.

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