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Old 04/22/09, 4:23 AM   #286
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
General (about stats):

The gear selection I made in the open page (It's not yet updated with all Ulduar loots) and stats ranking, is done for a 5 minute static fight and average out dps over 100k fights.

What doesn't take into account is movement, simplicity, human error, stability. It's also based on a pre-Ulduar best in slot druids (not so strange really, Naxx25 it's so easy...).

What does it means?
Basically if you see the stats you will se that there are Arpen and Agility on top and then AP/Feral AP/Hit/Expertise/Str/Crit/Haste all very near each other. Basically every stats are around 10% from eachother, while the dps standard deviation is around 15%.

Actually your stats can influence dps in 2 different ways: stable dps /burst dps.

Into the stable dps slot go:
Arpen, AP, Str

Into burst dps slot go:
crit, (Agi, it's between them giving both AP and Crit)

Into Anti-burst dps slot go:
Hit, Expertise

Haste both stabilize dps with itself effect and add randomness increasing OOC procs.

After a lot of fights I think that having a stable cycle and a stable dps is the more important things. That's why, given a small dps difference between gear I tend to gem/choce gear for Arpen and try to cap hit/expertise also if they are not the "best stats".
Obviously you need to start with a good hit/crit/exp/haste total to be sure to generate enough cps for your cycle. After that probably the best choce is stability. For example many rogues (remember the old Vanilla-TBC days) prefered things that increased their white damage for a better cycle stability.

As said by Temelin you have in front of you a choce:
Go for dots (agi gemming, rip/rake max uptime cycle)? Or go for instant high damage (Arpen gemming, shred/FB (obviosly you still rake/rip) cycle)?
The dps difference is not that big, from my simulation it's about 5-10% more dps for the second choce. The difference is smaller than the average dps difference you will see from fight to fight, but what really make the second choce better in a real environment is stability and simplicity (using FBN addon), at least in my opinion.

@Deathwing: As a rule of thumb:
low level gear (blue): 4cp SR
medium level gear (naxx10-heroic): 3cp SR
high level gear (naxx25-Maly-Sarth): 2cp SR
Tier 8 gear (4 T8): 1cp SR

+/-1 cp to SR only change your dps output by 2-3% on average.

The best way to see what suite best for you is download my simulation program, put your gear into the simulator and try out different values for SR, the dps difference is to small to test it in the real game.

@Kalbear: As I said before I'll put font choce in the next release, badly I'm a little under pressure at work those days.

@tr33hugger: the FFF switch is only for cats. For bears there is no reason to avoid FFF suggestion. FFF is our best TPS (and obviosly TPR) move next to mangle. You must use it every CD, they have increased its damage (and threat) with 3.1 and now no longer generate errors with moonkins and SPriest.

@Tauran: actually the suggester shows move a little before the right time based on your latency. In the next release I'll add a "human latency" scroll to set it to an higher than real value to take into account human reflexes. Remember that if RIP->SR shifts on the fly but you RIP, it's not the end of the world.

@Skandar (RIP Issue): the addon will never ask you to clip rip. I've tested it and (done Razor) and I was unable to replicate your bug. Are you using my addon for both suggester and ability track? Because I know that (probably fixed by now) badkitty have some problem with rip time. Actually you can try it on target dummies and see that when you shred the rip timer goes up (it's not an internal timer but it takes it from boss debuff, so it's done automatically), I'll investigate this issue further.
EDIT: I've probably found your problem.
This is the decision line for rip:
----
		elseif ((sr>lag) and (energy>=rip_energy or ooc > 0) and (cp==5) and ((rip<lag))) then
			return FeralbyNight.L["Rip"]
----
As you can see it shows rip depending on your latency, if you have a big lag spike it can show rip some second ahead, actually it's not a "real" bug, I can try to put a maximum value on lag.

@Double trinket problem: I don't know yet if it's better to gem agi and go for double Arpen trinket or go for 1 arpen trinket and gem Arpen, If I should put my bet on something I'll put it on the second choce, but when I'll revamp gear choce for the simulation I'll obviosly test it.

Last edited by nightcrowler : 04/22/09 at 4:43 AM.

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Old 04/22/09, 4:44 AM   #287
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Stats wrong

While trying to generate my own BiS with Rawr and due to reading in Emmeralds Forum it was discovered that the original Rawr Stats for [Tunic of the Limber Stalker] are not from the live server. It is the PTR version with ArP.

@Nightcrowler Check that you updated this item from wowhead. The difference is about 63 ArP.

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Old 04/22/09, 5:59 AM   #288
Monfalaris
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
Even though I have avoided agi vs. ArP discussions I want to add some notes to it since it further seems to cause confusion.

Nightcrowler already made the break down to stable/burst dps. Agility is not only between those two categories because of the stats it provides (crit/ap) but also because it affects our bleed damage as opposed to ArP. With that said, another aspect comes into consideration: movement. Movement is not simulated (it can't be), so the stat weights that the leading simulations (FBN/SimCraft) suggest only take static fighting situations into account, which they both state also. This is a highly unrealistic situation! In real world encounters melee classes have to move a lot, and bleeds are a way to keep up some dps even though we cannot hit. This moves agility even further to the stable dps category evening out inverse peaks and therefore agility is 'naturally' underrated by these simulations. It is hard to prove the following statement but my guess is that the movement factor would probably negate this ArP advantage.

The second advantage of agility is its great performance as a defensive stat. Pure DPS cats can stop reading here, but Cat/Bear druids will want to use agility gems, because most items won't be available multiple times for the next months, unless you are a selfish raid leader. Agi is a great hybrid stat and the best choice in a proceeding environment, which we have at the moment.

The moment I would totally switch to ArP gems is when a ArP limit is exceeded and rake is completely thrown out of our rotation because it can't compete with shred's dpe anymore. At the same time, FB will probably be the finisher of choice, eliminating all bleed effects from our rotation. Right now I can't say if this will ever become reality, because of a ArP cap reducing enemy armor to 0, but it sounds like there is a chance.

In conclusion, according to the above mentioned reasons, I wouldn't recommend the use of ArP gems in the current state of Ulduar progress. Maybe later on (probably even after Ulduar), when we have seperate cat/bear gear and the ArP level gets closer to the cap, ArP becomes a real option (for me at least).

EDIT: Maybe we should think about discussing these things in the cat rotation thread or in a seperate, new thread? (not meant to backseat moderate )

Last edited by Monfalaris : 04/22/09 at 6:03 AM. Reason: adding placement suggestion

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Old 04/22/09, 7:00 AM   #289
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
Originally Posted by nightcrowler View Post
@tr33hugger: the FFF switch is only for cats. For bears there is no reason to avoid FFF suggestion. FFF is our best TPS (and obviosly TPR) move next to mangle. You must use it every CD, they have increased its damage (and threat) with 3.1 and now no longer generate errors with moonkins and SPriest.
Yeah i totally agree with that. But even if FFF is on CD, it shows FFF in the suggestion screen, not mangle or lacerate.

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Old 04/22/09, 7:31 AM   #290
Wickedgirl
Von Kaiser
 
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Night Elf Druid
 
Arathor (EU)
There is just one issue I noticed after the latest build: it stopped showing Clearcast proccs in either of the two little icons to the left of the main move suggestion frame. I tried turning on the Clearcast "star" graphical effect but it only started showing the star itself.

The options I have turned on (this is just in case it might have something to do with it) are: stats pane, move prediction, move suggestion. Everything else is off.

And again, thank you for the work

Can I tell you something about apricots? ... 1 in 30 is a good one. It's such a low percentage fruit.

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Old 04/22/09, 7:31 AM   #291
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
About Arpen/Agi on movement fights

@Monfalaris: actually I've already stated that for hybrid gear you should choce Agi (at least at beginning), but there are many gear you can use only for cat (for example I've 2 completly different sets at the moment). As for movement, you can simulate it, I'll try to do it in the next version of my simulator. A priori I don't agree with you, direct damage is a way to make stable dps in a movement environment (you will also regenerate energy while moving), trying to keep bleeds up while moving could be very frustrating. When I test it, I'll tell you.

@tr33hugger: I'll test it.


EDIT:

I've modifed the program to take into account movement.
You can set the following variables:

int movement=1; //Switch to 1 for a movement fight
int move_time=10; //the time in seconds you are moving away from your target
int move_interval=40; //the time interval at wich you need to move.

I've used as default for my test a 10 seconds out of your target every 40 seconds (Malygos anybody?) Feel free to change it and test it with other numbers.

The algoritm was not changed (apart for Tiger's Fury, Berserk, Bloodlust usage).


The gear used is BiS-Pre-Ulduar gear (the same as main page).

Base values:
DPS: 5682 +/- 2
White cat: 1554, Yellow cat: 4128
White: 27.6%
Shred: 33.9%, Avg dmg: 8226, #/cycle: 6.3),
RIP: 21.7%, Avg dmg: 40121, #/cycle: 0.8)
Rake: 12.1%, Avg dmg: 8326, #/cycle: 2.2),
Ferocious Bite: 4.9%, Avg dmg: 14112, #/cycle: 0.5, Average Energy Usage: 39)
Savage Roar uptime: 94.3% (not counting time spent without attacking)
Average Cycle Time: 27sec


AGI value: 1.16 DPS/stat
ArPen Value: 1.32 DPS/stat

Relative value (ArPen/Agi):

Movement fight: 114%
Static fight: 109% (from the main page)


So as I supposed it seems that in a movement fight ArPen increase in relative value vs. Agility.

Link to the updated simulator

Last edited by nightcrowler : 04/22/09 at 9:21 AM. Reason: adding new infos

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Old 04/22/09, 10:32 AM   #292
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
You explicitly do have to change the cycle.

- you need to try to keep your Rip up during the break, even if that means refreshing it early.
- you need to explicitly NOT FB before a break if your other timers will run out during the break. You prevent the start-of-fight dip in DPS that way. Specifically, 5.7% SR downtime (non-break) and 20% Rip downtime should be improved upon.
- you need to purposely drain all your energy before a break, so you get the full benefit of regen.

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Old 04/22/09, 10:37 AM   #293
syntax53
Von Kaiser
 
Tauren Druid
 
Lothar
Sometimes if i have 10+ seconds on rip left and I know a break is about to come up I'll build up as much CP as I can to save them for when I can get back in and pop SR right away (if it has fallen). There are a lot of factors that you can't simulate.

Last edited by syntax53 : 04/22/09 at 1:22 PM.

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Old 04/22/09, 1:22 PM   #294
Skandar
Glass Joe
 
Night Elf Druid
 
Aerie Peak
Night, I believe you were right about lag affecting the issue i had with rip being asked to clip the other day. We were experiencing some strange server lag that night. Thanks for pointing it out. I didn't have any issues at all last night on Razor or XT.

To all, once again last night on XT i had an issue with not being able to reapply rip. This time i was attacking the heart, no other feral in raid, and it showed "more powerful spell" issue again. Positioning wasnt an issue as i could shred and bite with no problems. Has anyone else encountered this issue with Rip.

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Old 04/22/09, 1:29 PM   #295
syntax53
Von Kaiser
 
Tauren Druid
 
Lothar
Originally Posted by Skandar View Post
To all, once again last night on XT i had an issue with not being able to reapply rip. This time i was attacking the heart, no other feral in raid, and it showed "more powerful spell" issue again. Positioning wasnt an issue as i could shred and bite with no problems. Has anyone else encountered this issue with Rip.
All the time. I'm not sure what the ultimate factor is, but I assume it bases it off of the total/periodic damage. If the rip you are trying to apply isn't more damage then the one that is up, you can't re-apply (even if they are equal damage). I've noticed when I get bloodlust or some other +damage buff it will let me overwrite so it has to be something along those lines.

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Old 04/22/09, 1:44 PM   #296
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Skandar View Post
Night, I believe you were right about lag affecting the issue i had with rip being asked to clip the other day. We were experiencing some strange server lag that night. Thanks for pointing it out. I didn't have any issues at all last night on Razor or XT.

To all, once again last night on XT i had an issue with not being able to reapply rip. This time i was attacking the heart, no other feral in raid, and it showed "more powerful spell" issue again. Positioning wasnt an issue as i could shred and bite with no problems. Has anyone else encountered this issue with Rip.
How would you possibly have enough time for 2 Rips on the heart? There is hardly enough time for 1 full duration.


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Old 04/22/09, 2:28 PM   #297
Helistar
Von Kaiser
 
Night Elf Druid
 
Dalaran (EU)
Some feedback on the addon: I didn't really look at the optimization, more at the appearence. When I first saw the amount of hud space it required I asked myself if I had enough room on the screen As it turns out, some of the bars aren't really useful (at least for me) and it was easy to turn them off in the config window.

Cat mode: impressive. Actually, I'd say "scary". I did a dummy test and I gained some 300 DPS, bringing the value in line with the theoretical simulation from Toskks.While at times the "suggestion" icon changes frantically, leading to some mistakes, it doesn't seem to affect overall performance a lot. As I wrote, I didn't pay too much attention to the cycle itself, but I didn't see anything particularly weird. It's similar to what I already do, with the exception of better timing and using FB, something which I avoid to do as I always felt it messing up my timers (that's why I have 0 talent enhancement on it).

Bear mode: nice, but overall less impressive. The suggestion flickers a lot more, and it's a much harder to follow. After some testing, this is due to the fact that I'm always keeping maul on, and the addon seems unable to account for it in the rage bar. As a consequence, it shifts VERY often from some reasonable thing to FFF just because a maul occured, draining the rage bar before the next move could be applied. I'm not sure I can provide a suggestion on how to fix it, one idea would be to track the auto-attack timer and NOT provide a suggestion if the attack will occur shortly in the future. This would make the suggestion more stable, as it would wait to see what the rage value is after the attack, since maul could drain it (preventing the suggested move) or a white attack could increase it (allowing a more rage-expensive move). This may slow things down, but I find that compared to cat mode, the bear is a lot less time-critical.

And I know that this may sound weird, but I'll not be using the addon for the DPS.
The reason is that while doing the DPS rotation, I really felt like a bot.... actually I felt I could leave and go drink some tea and the addon would do the job better than me, if it just had fingers. I'll go back to my suboptimal DPS looking at timers on eventhorizon or needtoknow but making decisions myself instead of having the game do it for me. Please don't misunderstand me, it's just that I think that fun has priority on performance, and while developing the addon is certainly very interesting (I write my own simulators as well), using it makes the game a lot less fun. I'll keep following the developement because it's interesting, of course

Thanks for your work..... e un saluto da parte di un altro giocatore italiano

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Old 04/22/09, 2:59 PM   #298
Skandar
Glass Joe
 
Night Elf Druid
 
Aerie Peak
@ Mijae, sorry, not "reapply" but apply. Still showed "more powerful spell".

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Old 04/22/09, 5:10 PM   #299
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Skandar View Post
@ Mijae, sorry, not "reapply" but apply. Still showed "more powerful spell".
IIRC, FFF was carrying over on the heart from one phase to the next. So it doesn't seem like the heart is respawned, but rather healed full and sort of put on pause. I'm sure I didn't check if the duration was also though. Could it be that Rip was too and you either didn't notice it, or it was not displaying? Maybe there is a bug if the bleed is present when it disappears. Then again, maybe I'm remembering wrong and I was putting up FFF again without thinking.


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Old 04/22/09, 5:22 PM   #300
Wickedgirl
Von Kaiser
 
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Night Elf Druid
 
Arathor (EU)
I just checked my fraps of our first kill: FFF does stay up, but it continues to expire (FFF was on 270 seconds when the heart went away, came up with 200 seconds left when heart appeared the next time), so Rip would have been long over before the heart is up again.

[edit]: I watched again and saw that both Rake and Rip kept on ticking on the heart when XT was back from sleeping, but since I didn't bother applying a Rip at the end of heart phase (though, being made aware of this, I should in the future), and since it was just a couple of ticks - so I can't say for sure - but it does seem that it would actually stay up through to the next heart phase, in case raid dps is such that you can get there in time.

Last edited by Wickedgirl : 04/22/09 at 5:40 PM.

Can I tell you something about apricots? ... 1 in 30 is a good one. It's such a low percentage fruit.

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