General (
about stats):
The gear selection I made in the open page (It's not yet updated with all Ulduar loots) and stats ranking, is done for a 5 minute static fight and average out dps over 100k fights.
What doesn't take into account is movement, simplicity, human error, stability. It's also based on a pre-Ulduar best in slot druids (not so strange really, Naxx25 it's so easy...).
What does it means?
Basically if you see the stats you will se that there are Arpen and Agility on top and then AP/Feral AP/Hit/Expertise/Str/Crit/Haste all very near each other. Basically every stats are around 10% from eachother, while the dps standard deviation is around 15%.
Actually your stats can influence dps in 2 different ways: stable dps /burst dps.
Into the stable dps slot go:
Arpen, AP, Str
Into burst dps slot go:
crit, (Agi, it's between them giving both AP and Crit)
Into Anti-burst dps slot go:
Hit, Expertise
Haste both stabilize dps with itself effect and add randomness increasing OOC procs.
After a lot of fights I think that having a stable cycle and a stable dps is the more important things. That's why, given a small dps difference between gear I tend to gem/choce gear for Arpen and try to cap hit/expertise also if they are not the "best stats".
Obviously you need to start with a good hit/crit/exp/haste total to be sure to generate enough cps for your cycle. After that probably the best choce is stability. For example many rogues (remember the old Vanilla-TBC days) prefered things that increased their white damage for a better cycle stability.
As said by Temelin you have in front of you a choce:
Go for dots (agi gemming, rip/rake max uptime cycle)? Or go for instant high damage (Arpen gemming, shred/FB (obviosly you still rake/rip) cycle)?
The dps difference is not that big, from my simulation it's about 5-10% more dps for the second choce. The difference is smaller than the average dps difference you will see from fight to fight, but what really make the second choce better in a real environment is stability and simplicity (using FBN addon), at least in my opinion.
@Deathwing: As a rule of thumb:
low level gear (blue): 4cp SR
medium level gear (naxx10-heroic): 3cp SR
high level gear (naxx25-Maly-Sarth): 2cp SR
Tier 8 gear (4 T8): 1cp SR
+/-1 cp to SR only change your dps output by 2-3% on average.
The best way to see what suite best for you is download my simulation program, put your gear into the simulator and try out different values for SR, the dps difference is to small to test it in the real game.
@Kalbear: As I said before I'll put font choce in the next release, badly I'm a little under pressure at work those days.
@tr33hugger: the FFF switch is only for cats. For bears there is no reason to avoid FFF suggestion. FFF is our best TPS (and obviosly TPR) move next to mangle. You must use it every CD, they have increased its damage (and threat) with 3.1 and now no longer generate errors with moonkins and SPriest.
@Tauran: actually the suggester shows move a little before the right time based on your latency. In the next release I'll add a "human latency" scroll to set it to an higher than real value to take into account human reflexes. Remember that if RIP->SR shifts on the fly but you RIP, it's not the end of the world.
@Skandar (RIP Issue): the addon will never ask you to clip rip. I've tested it and (done Razor) and I was unable to replicate your bug. Are you using my addon for both suggester and ability track? Because I know that (probably fixed by now) badkitty have some problem with rip time. Actually you can try it on target dummies and see that when you shred the rip timer goes up (it's not an internal timer but it takes it from boss debuff, so it's done automatically), I'll investigate this issue further.
EDIT: I've probably found your problem.
This is the decision line for rip:
----
elseif ((sr>lag) and (energy>=rip_energy or ooc > 0) and (cp==5) and ((rip<lag))) then
return FeralbyNight.L["Rip"]
----
As you can see it shows rip depending on your latency, if you have a big lag spike it can show rip some second ahead, actually it's not a "real" bug, I can try to put a maximum value on lag.
@Double trinket problem: I don't know yet if it's better to gem agi and go for double Arpen trinket or go for 1 arpen trinket and gem Arpen, If I should put my bet on something I'll put it on the second choce, but when I'll revamp gear choce for the simulation I'll obviosly test it.