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Old 05/24/09, 1:36 PM   #601
Pheratia
Von Kaiser
 
Tauren Druid
 
Uther
Originally Posted by Jezzypoo View Post
I have the Winter's Icy Embrace and the T8.5 chest. I also have the shoulders, is it worth the downgrade in stats to get the 2 piece or should I stick with the 2 piece until I get the helm?
Your question can be answered in this chart from the previous page, i believe.

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Old 05/24/09, 3:50 PM   #602
Mihir
Piston Honda
 
Mihir's Avatar
 
Tauren Druid
 
Talnivarr (EU)
Originally Posted by Jezzypoo View Post
I have the Winter's Icy Embrace and the T8.5 chest. I also have the shoulders, is it worth the downgrade in stats to get the 2 piece or should I stick with the 2 piece until I get the helm?
The 2piece is absolutely amazing, much easier to keep up finishers with the additional shreds. (3 back-to-back ooc procs in 5seconds while having storm power at hodir = win)

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Old 05/24/09, 4:53 PM   #603
Nolderynh
Glass Joe
 
Night Elf Druid
 
Sinstralis (EU)
You should better use two piece of T8 gear, ooc proc is an amazing burst dps.
Head and Gloves / Shoulders is the best.

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Old 05/24/09, 6:15 PM   #604
Ünknowñ
Glass Joe
 
Human Warlock
 
Nagrand (EU)
Idol of the Ravenous Beast or Idol of Worship if not stacking ArPen?

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Old 05/24/09, 6:21 PM   #605
Durack
Glass Joe
 
Night Elf Druid
 
Dawnbringer
worship

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Old 05/25/09, 1:17 AM   #606
Davaeorn
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
Despite having ~545 arp and both Mjolnir and GT, I'm pulling more damage with Idol of Worship than with the Shred idol. I've got no idea why.

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Old 05/25/09, 1:43 PM   #607
syntax53
Von Kaiser
 
Tauren Druid
 
Lothar
I picked up [Hoperender] last night and while initially I thought it was a definite upgrade over [Journey's End] , after doing the research it looks like it's a sidegrade really. I was only at 208 hit with my current gear so the +hit on it is a welcome addition. Since I was so far from the hit cap I'm thinking this will prove to be a definite upgrade. I did a few quick tests on the dummy and I seemed to show a +100 dps increase, but I need to test it more. With that polearm I'm at 603 ArP before procs. I have grim toll but haven't gotten the runestone yet (killed Thorim hard mode first time last night).

Here is the comparison: Item Comparison Tool - World of Warcraft

It's basically -1.2% crit, -2.3% haste and -239 AP, but +62 hit, +19 AGI and +78 ArP.

I'm thinking I'll go with hoperender until I either pick up more hit from gear or get TV/L,SotD?

edit: meant -239 AP, not ArP

Last edited by syntax53 : 05/25/09 at 3:33 PM.

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Old 05/25/09, 2:49 PM   #608
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Davaeorn View Post
Despite having ~545 arp and both Mjolnir and GT, I'm pulling more damage with Idol of Worship than with the Shred idol. I've got no idea why.
Do you have to mangle?

I need to do something useless.

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Old 05/25/09, 6:16 PM   #609
Davaeorn
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
Originally Posted by Cryect View Post
Do you have to mangle?
I'm running with another feral druid, and whoever's got the energy to mangle when the debuff runs out gets to do it. I'd guess there's some serious overlapping sometimes, and as such slightly fewer Shreds than having a proper mangle bot, but I can't see how it would change that much.

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Old 05/25/09, 6:35 PM   #610
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
I'm running with another feral druid, and whoever's got the energy to mangle when the debuff runs out gets to do it. I'd guess there's some serious overlapping sometimes, and as such slightly fewer Shreds than having a proper mangle bot, but I can't see how it would change that much.
I'd recommend strongly picking one of the two of you to be the manglebot and sticking with it. Both of your DPS should increase significantly.

My personal experience is that bosses do not have uniform armor, and as such rip does better on some fights than on others. That isn't proven though.

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Old 05/25/09, 8:49 PM   #611
Stejo
Von Kaiser
 
Stejo's Avatar
 
Blood Elf Priest
 
Magtheridon (EU)
Please don't spread false rumors. All lvl80 bosses have the exact same amount of armor which is tested to be approximately 10643. Check http://elitistjerks.com/f31/t29453-c...gs_level_80_a/ for further info.

Rip ignores armor in any case, so it never does better or worse from boss to boss. The main variable is the debuffs present on the boss and your own armor penetration which changes the effectiveness of Shred. Nightcrawler's simulation shows the Shred Idol being superior under certain conditions. Unless you can prove with numbers that there is a logical fault in the simulation assumptions, challenging the conclusions with anecdotal evidence doesn't help anyone.

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Old 05/25/09, 9:40 PM   #612
Davaeorn
Von Kaiser
 
Night Elf Druid
 
The Maelstrom (EU)
While you may be right that we'd see a DPS increase by deciding upon a mangle bot for every fight, it wouldn't seem it has got anything to do with my problem. My armor penetration is almost soft capped and between both trinket procs I'm at ~100% as often as it is currently possible. The Shred idol should by all means outperform the Rip idol, but it doesn't (according to limited observations).

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Old 05/26/09, 2:12 AM   #613
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Please don't spread false rumors. All lvl80 bosses have the exact same amount of armor which is tested to be approximately 10643. Check Combat Ratings at level 80 for further info.

Rip ignores armor in any case, so it never does better or worse from boss to boss. The main variable is the debuffs present on the boss and your own armor penetration which changes the effectiveness of Shred. Nightcrawler's simulation shows the Shred Idol being superior under certain conditions. Unless you can prove with numbers that there is a logical fault in the simulation assumptions, challenging the conclusions with anecdotal evidence doesn't help anyone.
The combat ratings at 80 thread is based on the armor testing, which has used two tests (Maexnna and Auriaya's adds) as the only data points (because hunter know beast works on them). That's it. It's simply not well established enough so that it can be set in stone, and there's plenty of anecdotal evidence that would indicate otherwise. The easiest thing is to look at a specific character's melee attack strength from fight to fight in the same raid. Buffs are largely going to be the same, gear will be the same; the only real difference is going to be if there are armor differences.

I've not done an exhaustive study on this, but don't kid yourself that it's set in stone. Honestly, I think I will start recording at least my results. It'll at least give more data points than two know beasts will.

As to rip being more or less effective; the point is rip will do a greater percentage of damage on armored bosses vs. unarmored bosses compared to melee or shred.

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Old 05/26/09, 2:29 AM   #614
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by kalbear View Post
The combat ratings at 80 thread is based on the armor testing, which has used two tests (Maexnna and Auriaya's adds) as the only data points (because hunter know beast works on them). That's it. It's simply not well established enough so that it can be set in stone, and there's plenty of anecdotal evidence that would indicate otherwise.
I have long since lost the links, but I remember reading extensive testing by rogues and warriors in Naxx showing every boss to have the same armor. They were able to estimate the number and confirm the exact value using Maexnna. I haven't seen any such test done in Ulduar, but also have not seen any reason to believe they've changed that.


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Old 05/26/09, 3:37 AM   #615
mesh7
Von Kaiser
 
Night Elf Druid
 
Alexstrasza (EU)
I just want to make sure about a question im having about ArPen versus Agility. Many times my guild will do 10mans and they'll be no warrior to sunder armor and at times they'll be no rogue (or rogue willing) to expose armor. Does the first post from NightCrowler that states Arpen>AGI (with mostly ulduar 25/10 gear) hold true only if Sunder armor or expose armor is up during the fight? I've read the post many times and I can't see where he states that it is understood that exposed armor or sunder armor x5 is a constant debuff or not.

Sorry if this was already posted I've done a read through and I can't seem to find an answer.

***I'm seeing he used the words "fully stacked raid" so I'll assume that means 5 sunders/or exposed armor throughout**

Last edited by mesh7 : 05/26/09 at 9:43 AM.

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Old 05/26/09, 8:03 AM   #616
Cliffjumper
Glass Joe
 
Cliffjumper's Avatar
 
Tauren Druid
 
Cho'gall
Originally Posted by mesh7 View Post
I just want to make sure about a question im having about ArPen versus Agility. Many times my guild will do 10mans and they'll be no warrior to sunder armor and at times they'll be no rogue (or rogue willing) to expose armor. Does the first post from NightCrowler that states Arpen>AGI (with mostly ulduar 25/10 gear) hold true only if Sunder armor or expose armor is up during the fight? I've read the post many times and I can't see where he states that it is understood that exposed armor or sunder armor x5 is a constant debuff or not.

Sorry if this was already posted I've done a read through and I can't seem to find an answer.
The way I understand it works is that ArPen takes away a percentage of the debuffed armor from a mob.

I think it's clearer if I just pull some numbers out of thin air to show. Let's say you have 25% ArPen.


Pretend Boss has 10000 armor; after ArPen, its armor to you is 7500.

Pretend Boss has 10000 armor and 5 stacks of pretend sunder removes 1000 armor for 9000 armor; after ArPen, its armor to you is .75*9000 = 6750.


So ArPen actually takes more armor away when the boss doesn't have any armor debuffs. Of course, if you have 100% ArPen, whether the boss has any armor debuffs won't matter at all to you.

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Old 05/26/09, 4:44 PM   #617
a civilian
Piston Honda
 
Tauren Druid
 
Executus
As long as the target armor is greater than 7616.25, armor penetration is worth the same fractional damage increase regardless of the particular armor value.

Edit: on armor mitigated attacks.

Last edited by a civilian : 05/26/09 at 6:57 PM.

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Old 05/26/09, 6:27 PM   #618
Lolaan
Glass Joe
 
Tauren Druid
 
Shadow Council
Everyone is forgetting that a not insignificant portion of our damage ignores armor already, so its not quite that simple.

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Old 05/26/09, 7:15 PM   #619
a civilian
Piston Honda
 
Tauren Druid
 
Executus
That's fair. Armor mitigated attacks do 8% less damage to 10643*.95 armor than to 10643*.95*.8 armor. If bleeds make up 35% of total damage, then total damage is reduced by 5.2%. Then the fraction of damage attributed to armor mitigated attacks, and thus the relative value of armor penetration, is reduced by 3%.

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Old 05/26/09, 7:56 PM   #620
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Apologies, I was using the wrong DR formula for armor.

Last edited by Boevis : 05/27/09 at 5:47 PM.

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Old 05/26/09, 8:41 PM   #621
a civilian
Piston Honda
 
Tauren Druid
 
Executus
Originally Posted by Boevis View Post
Higher armor actually makes ArP less valuable on a point for point scale. The degree by which is probably enough to warrant using agility over arp until you reach the BiS.
100% armor penetration is a 50% gain in each case.

Boss has A armor after debuffs; assume A > C/2 (C = 15232.5). Damage reduction is
\frac{A}{A+C} = 1 - \frac{C}{A+C}
so fractional damage taken is
\frac{C}{A+C}.

With 100% armor penetration, the armor is reduced to A-(A+C)/3. Damage reduction is then

\frac{(A-(A+C)/3)}{(A-(A+C)/3+C)} = 1 - 1.5\frac{C}{A+C}
so fractional damage taken is
1.5\frac{C}{A+C}.

This is an increase of 50% over the case with no armor penetration, and this holds for any armor value greater than C/2.

In general, the fraction of damage taken for A>C/2 is given by
\frac{C}{(A+C)(1-k/3)},
where k is the armor penetration fraction. From this expression it's clear that the fractional value of armor penetration does not depend on armor (again as long as A>C/2).

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Old 05/27/09, 1:08 AM   #622
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Delete this. I'm stupid.

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Old 05/27/09, 2:14 AM   #623
Antagonist78
Glass Joe
 
Tauren Druid
 
Andorhal
So right now where looking at:

Valorous Nightsong Headguard
Seed of Budding Carnage
Conqueror's Nightsong Shoulderpads
Drape of the Faceless General
Embrace of the Gladiator
Fluxing Energy Coils
Dreambinder
Idol of Worship (Rawr rates this as higher DPS)
Valorous Dreamwalker Handgrips
Soul-Devouring Cinch
Valorous Dreamwalker Legguards
Footpads of Silence
Cindershard Ring
Loop of the Agile
Blood of the Old God
Mjolnir Runestone
Gemmed entirely with Fractured Scarlet Ruby's (except for neck, which i placed Delicate Stormjewel in) to maximize potential dps?

Rawr gives that setup a 7698.807 dps rating.

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Old 05/27/09, 5:51 AM   #624
Gurrshael
Von Kaiser
 
Gurrshael's Avatar
 
Tauren Druid
 
Drak'thul (EU)
Originally Posted by Antagonist78 View Post
So right now where looking at:

Valorous Nightsong Headguard
Seed of Budding Carnage
Conqueror's Nightsong Shoulderpads
Drape of the Faceless General
Embrace of the Gladiator
Fluxing Energy Coils
Dreambinder
Idol of Worship (Rawr rates this as higher DPS)
Valorous Dreamwalker Handgrips
Soul-Devouring Cinch
Valorous Dreamwalker Legguards
Footpads of Silence
Cindershard Ring
Loop of the Agile
Blood of the Old God
Mjolnir Runestone
Gemmed entirely with Fractured Scarlet Ruby's (except for neck, which i placed Delicate Stormjewel in) to maximize potential dps?

Rawr gives that setup a 7698.807 dps rating.
- You are over the hit cap which makes certain items better then the ones you have here as BiS.
- Rawr's simulation is far from "real simulation", FeralByNight is more accurate and suggests that Idol of Ravenous Beast is better. I raid with ~700 ArP (I don't have Grim Toll / Mjolnir :-/) and agree with it.
- You have listed Valorous Nightsong Headguard instead of Conquerors Nightsong Headguard which is clearly better.
- I don't have any numbers to support this, but I'd go for 4T8. I think it was mentioned somewhere in this thread that it is approximately the same as 2T7. Anyway, I have tried it last night in ulduar25 and I love it. 1 cp SR lasting 22s? A lot more FBs that fit into rotation? Hell yes!

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Old 05/27/09, 5:57 AM   #625
nightcrowler
Don Flamenco
 
nightcrowler's Avatar
 
Night Elf Druid
 
Runetotem (EU)
Hi all, after a small break from posting I'm back with some goodies.

First of all I've redone my simulation for cat druids with the Hard Modes discovered gears and the new 100% Arpen cap.

Code version: FeralbyNightv3_1_beta_w


Ulduar Best in Slot Gear
The following simulation is made with Ulduar best in slot gear. Actually PvP weapon is better but I don't like the idea of putting a PvP weapon in a PvE gear list.

Stats value

Stat points Error dps value Error
Armor Pen 30.3 +/- -0.1 1.80 +/- -0.01
Agility 25.0 +/- 0.1 1.49 +/- 0.01
Feral AP 12.0 +/- -0.1 0.71 +/- -0.00
Strengh 23.8 +/- -0.1 1.41 +/- -0.01
Crit 20.1 +/- -0.1 1.19 +/- -0.01
Hit 22.7 +/- 0.1 1.35 +/- 0.01
Expertise 22.7 +/- 0.1 1.35 +/- 0.01
Haste 21.1 +/- -0.1 1.25 +/- -0.01
AP 10.0 +/- -0.1 0.59 +/- -0.01

SlotItem
Back Drape of Faceless General
Chest Embrace of the Gladiator
Feet Footpads of Silence
Ring 1 Brann’s Signet Ring
Head Conqueror's Nightsong Headguard
Legs Conqueror's Nightsong Legguards
Hands Conqueror's Nightsong Handgrips
Neck Seed of Budding Carnage
Shoulders Conqueror's Nightsong Shoulderpads
Trinket 1 Noble Deck: Agility
Trinket 2 Mjolnir Runestone
Weapon Dark Edge of Deprivaty
Waist Soul-Devouring Cinch
Ring 2 Cindershard Ring
Wrist Fluxing Energy Coils
ConsumableFlask Flask of Relentless Rage + Rhino food
Professions JC: BACK+CHEST, BS: GLOVES+WRIST


Gemmed with Arpen till the trinket soft cap (566 Arpen) and then gemmed with agility.

Simulation

Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________

Cat (crit% vs. a boss (-4.8% added)): 56.6%
Cat (AP): 10703
Expertise: 22
Hit: 7.2%
Armor Penetration: 46%
Haste (from equipment): 10%

Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 4516
Boss Damage Reduction (after debuff and penetration): 22.9%
Weapon Speed Reduction % (Total without Bloodlust): 26%
Missed % (Total): 0.8%
Dodged %: 0.8%
Not normalized attacks parried by the boss: 0%
_____________________________________

DPS: 7878 +/- 1, (Min-Max variance: 31%, Lower dps sample: 6600, Upper dps sample: 9037) TPS: 5594


White cat: 2450, Yellow cat: 5428
White: 31.1% (SR: 0%)
Mangle: 0%, Avg dmg: nan, #/cycle: 0),
Shred: 32.8%, Avg dmg: 9870, #/cycle: 8.85),
RIP: 19.1%, Avg dmg: 40673, #/cycle: 1.25)
Rake: 10.2%, Avg dmg: 8879, #/cycle: 3.06),
Ferocious Bite: 6.7%, Avg dmg: 16528, #/cycle: 1.08, Average Energy Usage: 43)
Savage Roar uptime: 98.2%
Average Cycle Time: 33.7 sec.

The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table. The step value to compute variable scaling was set to -143 stat points (I've chocen 143 because I need to pay attention to haste, In the simulation I've a temporal step of 0.01 seconds so the weapon speed it's a multiple of 0.01)

You can found dps value of all stats and item rankin here:
Gear Ranking


If you click on a number in the "score" collumn you will se an integer value, that value is exactly the dps value of that piece of gear


About Rake vs. Shred
Also at 100% arpen rake>shred due to lower energy cost.

About Arpen, Agility and 2T7 again

I've runned a simulation gemming with arpen instead of agility after the trinket soft cap. The dps is lower.
I've also runned a simulation with 2T7+2T8, at the BiS level the 2T7 gear choce is different than in naxx level gear and you must choce T7 legs and shoulders:

2T7+2T8 Item
Back Drape of Faceless General
Chest Embrace of the Gladiator
Feet Footpads of Silence
Ring 1 Brann’s Signet Ring
Head Conqueror's Nightsong Headguard
Legs Valorous Dreamwalker Legguards
Hands Conqueror's Nightsong Handgrips
Neck Seed of Budding Carnage
Shoulders Valorous Dreamwalker Shoulderpads
Trinket 1 Noble Deck: Agility
Trinket 2 Mjolnir Runestone
Weapon Dark Edge of Deprivaty
Waist Soul-Devouring Cinch
Ring 2 Cindershard Ring
Wrist Fluxing Energy Coils
ConsumablesFlask Flask of Relentless Rage + Rhino food
Professions JC: BACK+CHEST, BS: GLOVES+WRIST

2T7+2T8 setup gives you 7811 DPS, So 4T8>2T7+2T8 by a small margin and it's mainly due to gear stats difference.


DPS dispersion

An Interesting analysis could be plotting dps dispersion for BiS gear:


% Base DPS Arpen Agility Feral AP Strengh Crit Hit/Expertise Haste AP 
10% 7554 7309 7348 7355 7360 7389 7368 7382 7392
20% 7665 7417 7456 7460 7467 7496 7474 7487 7497
30% 7743 7493 7533 7540 7544 7574 7554 7567 7575
40% 7812 7557 7599 7608 7611 7642 7621 7634 7642
50% 7877 7619 7663 7672 7674 7706 7684 7696 7706
60% 7941 7681 7727 7733 7737 7770 7747 7760 7769
70% 8010 7748 7795 7801 7804 7838 7815 7829 7837
80% 8092 7827 7874 7880 7882 7919 7895 7911 7917
90% 8206 7937 7989 7992 7993 8032 8006 8021 8028

The following table show the dps decrease due to removing 1 point of each stat for dps sample under a certain percentile:

% Arpen Agility Feral AP Strengh Crit Hit/Expertise Haste AP
10% 1,71 1,44 0,70 1,36 1,15 1,30 1,20 0,57
20% 1,73 1,46 0,72 1,38 1,18 1,34 1,24 0,59
30% 1,75 1,47 0,71 1,39 1,18 1,32 1,23 0,59
40% 1,78 1,49 0,71 1,41 1,19 1,34 1,24 0,59
50% 1,80 1,50 0,72 1,42 1,20 1,35 1,27 0,60
60% 1,82 1,50 0,73 1,43 1,20 1,36 1,27 0,60
70% 1,83 1,50 0,73 1,44 1,20 1,36 1,27 0,60
80% 1,85 1,52 0,74 1,47 1,21 1,38 1,27 0,61
90% 1,88 1,52 0,75 1,49 1,22 1,40 1,29 0,62

And this table is stats point (fixing 10 for AP):

% Arpen Agility Feral AP Strengh Crit Hit/Expertise Haste AP
10% 30,2 25,4 12,3 24,0 20,4 23,0 21,2 10,0
20% 29,5 24,9 12,2 23,6 20,1 22,7 21,2 10,0
30% 29,8 25,0 12,1 23,7 20,1 22,5 21,0 10,0
40% 30,0 25,1 12,0 23,6 20,0 22,5 20,9 10,0
50% 30,2 25,0 12,0 23,7 20,0 22,6 21,2 10,0
60% 30,2 24,9 12,1 23,7 19,9 22,6 21,0 10,0
70% 30,3 24,9 12,1 23,8 19,9 22,5 20,9 10,0
80% 30,3 24,9 12,1 24,0 19,8 22,5 20,7 10,0
90% 30,2 24,4 12,0 23,9 19,6 22,5 20,8 10,0

Remembering that that value are given by sumbtraction we can see how Arpen and Hit/Expertise tend to "stabilize" dps while Agility/Crit tend to spred the gaussian to a wider range increasing tails size.









As you can see from the previous Image and from the dps-percentile table the difference for example between switching 143 Arpen and 143 agility is around 10 percentile, this mean that (doing numb math) if you're trying to compare agility vs. Arpen around 40% of times you will see an higher results for Agility and around 60% for Arpen. You can easly see how with a so great dispersion you can't see "in game" wich one is better.

I've also simulated the variable space for kitty dps. The simulation is done without raid buffs (except for istance heroism and "non stat buffs" like sunder, FFF and co), and without procs.
We can reduce the space of kitty dps to 5 dimensions: haste%, crit%, arpen%, hit/exp%, AP. The simulated dps value have an error of 5 dps (2 hours of simulations seems enough). I don't post conclusion about it but simply the output file. If someone wants to help me analazing it will be welcome:

Variables Space

Last edited by nightcrowler : 05/27/09 at 9:51 AM.

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