Valorous Nightsong Headguard
Seed of Budding Carnage
Conqueror's Nightsong Shoulderpads
Drape of the Faceless General
Embrace of the Gladiator
Fluxing Energy Coils
Dreambinder
Idol of Worship (Rawr rates this as higher DPS)
Valorous Dreamwalker Handgrips
Soul-Devouring Cinch
Valorous Dreamwalker Legguards
Footpads of Silence
Cindershard Ring
Loop of the Agile
Blood of the Old God
Mjolnir Runestone
Gemmed entirely with Fractured Scarlet Ruby's (except for neck, which i placed Delicate Stormjewel in) to maximize potential dps?
I agree with the pendulum being better. Also, I'm almost positive The World of Warcraft Armory is much better as the nonset piece while using 4pc T8. No one seems to even know about it, though. It also means the gear set should be the same as the above post except with these legs, T8 chest, T8 helm, and Brann's Sealing ring over Cindershard if I did it correctly.
Higher armor actually makes ArP less valuable on a point for point scale. The degree by which is probably enough to warrant using agility over arp until you reach the BiS.
Yet the edited OP states:
There are 2 boundary lines about ArPen:
At about 350 ArPen with RIP idol and 200 ArPen with Shred idol, ArPen becames a better stats than agility.
For a similar reason at about 230 ArPen Shred idol becames better than RIP idol.
Disregarding the point about higher armor, which is correct? If we are supposed to wait until BiS, is that Naxx25 BiS, or Ulduar BiS? Or does the 350/200 ArPen guideline still stand?
Disregarding the point about higher armor, which is correct? If we are supposed to wait until BiS, is that Naxx25 BiS, or Ulduar BiS? Or does the 350/200 ArPen guideline still stand?
You are taking Boevis's quote out of context. He was responding to the value of ArP in relation to the lack of Sunders. Whether this is correct or not remains to be seen, but the quotes refer to different conditions.
This add-on and sim are great. I am having a problem with the add-on. When in bear form it says to use FFF nonstop. Even though it is on the enemy and i have FFF sugest turned off.
This add-on and sim are great. I am having a problem with the add-on. When in bear form it says to use FFF nonstop. Even though it is on the enemy and i have FFF sugest turned off.
In bear form, FFF usage is for threat and there's no reason that you shouldn't use it on cooldown, provided the GCD won't make you miss a mangle opportunity. There are hard numbers that have been discussed explaining why you would want to do so. I'm positive it's discussed in one of the threads in the druid section.
ok i miss understood the ability. I thought the threat was active for the whole 5 min duration of the spell. As I re-read it i see how you would need to keep appliying it.
However, I am fairly certain the reduced value of 4pc tier 8 without a mangle-bot is just an artifact of Rawr's modeling, as I can see no reason why it would actually be the case. (In fact, Rawr gives that set bonus a negative value when I uncheck mangle, which makes no sense whatsoever.)
However, I am fairly certain the reduced value of 4pc tier 8 without a mangle-bot is just an artifact of Rawr's modeling, as I can see no reason why it would actually be the case. (In fact, Rawr gives that set bonus a negative value when I uncheck mangle, which makes no sense whatsoever.)
This is true of 2pc T7 too (i.e. suggesting breaking the bonus with some of the 226 items), which in practice is not really true.
Assuming that the people reaching the 8k numbers are using JC/Blacksmithing as there proffessions, has anyone modeled based on the upcomming JC nerf, and the effect it's going to have?
I have been trying to time Grim toll procs with my Tiger's fury usage to get the most out of each. Have you considered using a timer in your addon for grim toll procs and save a TF for each one, or would the benefit be negligible? Seems a little bit of a waste to use a trinket just for hit rating and being energy starved for a proc.
Considering Grim Toll has a 45s internal cooldown (average 50s activation) and TF is 30s, I see very little benefit from trying to synch them every time. Just synchronize everything for your first berserk, and that's the best you can do.
Assuming that the people reaching the 8k numbers are using JC/Blacksmithing as there proffessions, has anyone modeled based on the upcomming JC nerf, and the effect it's going to have?
The post said BiS was JC Back+Chest. Consider Back+Chest+Boots:
Old prismatics:
+14 AGI socket bonus. 7 gems socketed ArPen (3 Dragon's Eyes) = 145 ArPen.
My gemming would give you:
+12 AGI bonus. +14 AGI +8 CRIT +6 STR +3 Dragon's Eyes +2 ArPen = 113 ArPen
Using the stat weights posted:
So 32 (970) ArPen vs. 14 AGI 8 CRIT 6 STR (653=350+160+143). 970-653=317 or 10.5 ArPen. The JC nerf is about a 11 ArPen loss. The profession is still twice as good as any other (except BS).
Edit: Using enchanted tear. Also note that the nerf hits feral tanks much, much harder.
The post said BiS was JC Back+Chest. Consider Back+Chest+Boots:
I don't mean to be pedantic, but I think you mean Back + Boots. I was utterly confused looking at your numbers before I realised what you meant.
Out of curiosity I calculated if additionally socketing the chest to activate the 8 agi bonus was worth it, but it is about a 4 ArP loss given those stat weighting. Which just goes to show how powerful armor pen is once you stack enough of it (if armor pen gems did not exist and you were socketing the chest with agi instead, activating the set bonus would be a small gain of about 2 agi)
Edit: @ halmmar - Ah, I'm with you now, I saw you were comparing all 3 items but in my mind the "considered" items were which ones to gem for bonuses, as once you decide on that your dragon's eyes can go anywhere you would usually put a fractured scarlet.
I don't mean to be pedantic, but I think you mean Back + Boots. I was utterly confused looking at your numbers before I realised what you meant.
Yes, I could've been clearer. The current best gemming was back+chest, but I chose back+boots for after the nerf. The union of those gear setups is back+chest+boots, and the only pieces you need to consider when calculating stat gain/loss.
Hello, I have used your addon/simulation, and I must say they are great tools. I was wondering however if you could put together a set of BiS gear that only comes from Ulduar 25? I have no intention of running 10-Man Ulduar, so it would be nice to have a BiS gear list for people who do not run 10-Man Ulduar. Thanks.
You say that at about 350 ArPen with RIP idol and 200 ArPen with Shred idol, ArPen becames a better stats than agility.
To me I read that as: at 200 ArPen with Shred idol, an ADDITIONAL point of ArPen will be better than an additional point of Agility.
Does that mean that total 200 ArPen is better than 200 Agi though? As in, if I could gem such as to get 200 ArPen or 200 Agi, which would be better?
200 additional ArmPen will be better then 200 additional Agility in just about all situations.
The breaking point as you quoted is @ 200 ArmPen if you are using the Shred Idol, then for every point of ArmPen gained it is more dps then a point of Agility gained at that same setup. As you get ever increasing values of ArmPen, every single point thereafter becomes more and more dps efficient due to how ArmPen stacks.
As night pointed out 566 is the soft cap for ArmPen, in which if you have one of the ArmPen trinkets, you gain "less" from each point of ArmPen again then from Agi above the soft cap. At that point stacking Agi becomes preferable.
Looking at your armory however you are probably gemmed correctly for your gear as your only ArmPen comes from your wrists and ring and nowhere else ( netting you 75 ArmPen unless I missed something ). At that low of a level of ArmPen from gear, gemming Agi is worth more to you due to the fact that even if you completely gem ArmPen in all your sockets you wont be able to break 200 ArmPen.
I would wait till gear + gems >= 200 before you bother to regem, because at that point you should see more benefit from re-gemming.
As night pointed out 566 is the soft cap for ArmPen, in which if you have one of the ArmPen trinkets, you gain "less" from each point of ArmPen again then from Agi above the soft cap. At that point stacking Agi becomes preferable
Why is the soft cap at 566 armor penetration rating? My calculation said, that 566 + 612 armor penetration rating isn't 100% armor reduction, it is just 95,651%. Doesn't lie the soft cap at 100% armor reduction?
100% = X + 612 rating
X = ~ 619 rating