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06/17/09, 9:45 AM
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#826
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Bald Bull
Orc Warrior
Black Dragonflight
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Vaccine: Normally I would agree with you, I find the feral rotation fun in itself. When I have to pay attention to other things in the raid, even missing one warning, it becomes a burden instead of fun.
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06/17/09, 2:12 PM
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#827
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Glass Joe
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Originally Posted by Vaccine
What maybe should be nerfed is the interaction between Berserk and Hysteria which is in my opinion the real reason we're seeing those Ferals on the meters there.
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So I should've been asking for Hysteria all this time? Do cats get more utility out of it than say, a rogue?
And are there any other cooldowns I should be getting from the raid?
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06/17/09, 2:19 PM
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#828
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Bald Bull
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So I should've been asking for Hysteria all this time? Do cats get more utility out of it than say, a rogue?
And are there any other cooldowns I should be getting from the raid?
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Hysteria increases your physical damage by 20%. Because rogues do damage via poisons, they do not get 100% of that bonus. Warriors are as far as I know the only other class that does, but ferals have another bonus: while warriors don't stack their small buff with hysteria, druids do stack berserk with hysteria. That means normally ferals are the best target of hysteria in the sense that they'll get the most out of it.
Tricks of the trade doesn't do anything like that compared, but because ferals do so much damage they're often a good target for it.
But yes, you really should be asking for hysteria if at all possible.
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06/17/09, 3:23 PM
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#829
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Bald Bull
Orc Warrior
Black Dragonflight
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Originally Posted by AngryDude
I can understand your "historical" point of view but I really don't agree. In my opinion this should have no relevance in their decision.
As fost the XT and Vezax fights, yes at XT ferals do very well do to the nature of the encounter(heart) as well as casters do very well on Hodir, Council and Vezax. Putting the "if not for the heavy caster mechanics" is not fair...because this is the encounter and by the same logic you could put an "if not for the heart popping from time to time, XT's dmgmeter would look different".
My opinion is that they should focus on diversifiying the fights like they did in Ulduar, and cat dps should not be a problem(like it's not in Ulduar)
Also I totally agree with Vaccine. The complexity of the cycle and the fact that the decisional tree is a bit more complexe than on other classes is what makes feral dps the most exciting class I played.
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I was just pointing that you would see ferals on top of vezax if there wasn't shadow crash. Long fights will lower RNG variance.
They SHOULD use this data to balance classes. Leaving one class noticeably higher in base dps but then balancing with encounter design is poor practice. For one thing, it limits encounter diversity. While fights with long dps times with no movement is generally boring, outright eliminating that possibility is a bad idea. Plus, you can't count on the encounter design people to catch every class balance issue. You actually might see this with Freya+3 in the coming weeks. While actually dpsing down the waves is probably the easiest path now, people might find another creative way around by doing a couple waves and then stacking a lot of high dps classes.
Doing something like lowering savage roar to 20% but putting rake back in primal gore(personal request of mine so agi will be top stat again) might solve a whole lot of present and future problems. That and my RnT suggestion.
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06/17/09, 4:37 PM
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#830
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Deathwing
I was just pointing that you would see ferals on top of vezax if there wasn't shadow crash. Long fights will lower RNG variance.
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I think that is more to do with how various classes interact with the haste debuff.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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06/17/09, 5:42 PM
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#831
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Glass Joe
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not sure how most of your set-up's are for Gen V, but in our 25, we use a DK MT, which then takes the entire movement piece out of the picture, and it becomes a pure DPS race for all our melee. the interesting thing is, that I average 6.8k dps ( unless I have a warrior spamming Trauma, then it jumps to 7.8k not having to mangle) and top the meters, but the rogues are a very close 2nd and 3rd. I charge this to the fact that there responsibility (again in OUR strat) is along with warriors to disrupt / kick the aoe he does, so they fall slightly behind due to saving energy for said kick. All in all, after the past 2 weeks performances by me in kitty spec, and the addition of another DK to our guild raiding roster, I have all but solidified my slot in the 25-man's as a DPS only class. I really hope that they do not adjust anything, because it truly is fun to partake in the DPS side of raiding after having been soley a tank for past 3 years.
BTW, thank you for the hystaria justification. Past two weeks they have been passing it out to one of the 2 rogues in our raid, but you just gave me ammo to have it placed on me and hopefully tomarrow, with that, break the 8k mark for the first time personally.
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06/17/09, 5:48 PM
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#832
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Glass Joe
Night Elf Druid
Stormrage
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You got some logs to backup those numbers? They seem really really high. Would be nice to figure out how I can adjust my own playstyle to put out numbers like that. I've topped out around 6.6~6.7k myself but I haven't had full melee raid buffs since we started working on Hard Mode Vezax a few weeks ago.
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06/17/09, 6:30 PM
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#833
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Glass Joe
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I'm with Vinen here. I'd love to see logs of 6.8k on Vezax while mangling, not to mention the 7.8k log. I'm hovering around 6.4-6.7k but I don't get Hysteria/ToTT in my guild (don't ask me why, I have no idea).
Edit: @Skibo - You should consider dropping [Glyph of Rip] for [Glyph of Savage Roar]. You'd probably see higher DPS.
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06/17/09, 6:42 PM
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#834
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10bux
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Originally Posted by nse360
I'm with Vinen here. I'd love to see logs of 6.8k on Vezax while mangling, not to mention the 7.8k log. I'm hovering around 6.4-6.7k but I don't get Hysteria/ToTT in my guild (don't ask me why, I have no idea).
Edit: @Skibo - You should consider dropping [Glyph of Rip] for [Glyph of Savage Roar]. You'd probably see higher DPS.
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He should be dropping Glyph of Mangle for Glyph of Savage Roar.
And skibo, this is the wws thread, not throw out approximations of dps without proof thread. 6.8 and 7.8 are both extremely high and your gear does not support such statements, seeing as how the simulated DPS of BiS Ulduar gear has us at 7.8k dps. If you can prove that such numbers are true then we could stand to learn about what you're doing.
Edit-Heh, just realized this is in fact NOT the wws thread and is actually the FBN thread. Still, need proof.
Last edited by ithecho84 : 06/18/09 at 1:23 PM.
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06/17/09, 10:04 PM
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#835
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Von Kaiser
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Originally Posted by ithecho84
He should be dropping Glyph of Mangle for Glyph of Savage Roar.
And skibo, this is the wws thread, not throw out approximations of dps without proof thread. 6.8 and 7.8 are both extremely high and your gear does not support such statements, seeing as how the simulated DPS of BiS Ulduar gear has us at 7.8k dps. If you can prove that such numbers are true then we could stand to learn about what you're doing.
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Manglebot just isn't worth 1000dps. And 6800 seems awful high...I'm around 6k with a similar gear level.
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06/18/09, 4:32 AM
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#836
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Glass Joe
Troll Mage
Mal'Ganis (EU)
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On Vesax i ca do 6,2k DPS without Hysteria/Tricks and my gear is mostly 10 man hardmode gear (which is not that bad!) and 2T8, 2T7. I dont think 7,8 is possible w/o Hyst/Tricks..
On XT Hardmode i'm at ~7,2k DPS with Hysteria and Manglebot..
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06/18/09, 4:38 AM
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#837
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Piston Honda
Tauren Druid
Kargath (EU)
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Using the WMO meters, i see the top feral on Gen Vezax at 6961 DPS:
WoW Meter Online - Combatlog Replay in Engrish
And he was getting 4 times Hysteria from 2 different DK's. Of course no Trick of the Trade, as this was probably given to casters.
If skibo manages to make 7.8k then I will congratulate him to be the best feral in the world, I guess ^^
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06/18/09, 6:30 AM
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#838
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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I managed 6409 dps on our first Vezax hard kill a few weeks back:
World of Logs - Real Time Raid Analysis
That is with mangle bot (though imp mangle talents as 90% of the time he is fury not arms) and with 3 hysteria, one at the start and one on the Animus. Normally wouldn't have got a 3rd but half our DPS died on the Animus so it was an extended final phase which allowed for a final Berserk/Hysteria near the end.
My gear is a lot better since then though as I picked up about 5 upgrades. Unfortunately missed last weeks kill so will have to wait for Mon/Tue to see improvement.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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06/18/09, 12:52 PM
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#839
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Bald Bull
Orc Warrior
Black Dragonflight
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What compilers are people using for Nightcrowler's code? I tried Visual C++ Express, but I'm getting runtime errors(I included the mtrand.h and .cpp file).
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06/18/09, 1:57 PM
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#840
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Von Kaiser
Tauren Druid
Drak'thul (EU)
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Originally Posted by Deathwing
What compilers are people using for Nightcrowler's code? I tried Visual C++ Express, but I'm getting runtime errors(I included the mtrand.h and .cpp file).
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I haven't been able to run it when I compiled it with my Visual Studio 8.0 Professional either. I asked the same question a while back and someone suggested increasing stack to overcome this error. I tried it (even with additional memory tweaks) but it didn't help at all. It's because the whole simulation is essentially one really huge function which is rather uncommon and VS does not cope with it well.
Try gcc, it might be able to compile the simulation.
Last edited by Gurrshael : 06/18/09 at 2:03 PM.
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06/18/09, 2:16 PM
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#841
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Piston Honda
Night Elf Druid
Eldre'Thalas
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I was able to build it in Visual Studio 2008 using the Win32 template under Visual C++. I am not much of a coder, but if you need further information let me know.
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06/18/09, 3:47 PM
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#842
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Von Kaiser
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From first set of 3.2 PTR notes:
# Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
# Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
# Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
# Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
# Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
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The about percentile reductions are lame until we see how the spell shows up exactly. So if Mangle is reduced by about 11% for the baseline does that apply to the 200% weapon damage or the 634 static addition or both in some combination?
And based on the comment about "Scaling from attack power unchanged" does that mean that the 7% reduction on Rake only applies to the +190 part of the formula (for the initial hit) and the AP/100 portion stays the same? If so then will we even notice a change in our DPS?
I know they only wanted to do a minor adjustment but this seems almost negligible. Unless of course I'm completely retarded.
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06/18/09, 3:52 PM
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#843
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Regarding the preliminary patchnotes:
Quick Napkin Math indicates a nerf of 3-4 % (with BiS pre-ulduar gear) to our yellow attacks (except bite):
Mangle 96.82 %
Shred 97.03 %
Rake 97.12 %
Rip 96.92 %
Swipe 96.15 %
Resulting in about 98.21 % DPS in comparison to pre-patch numbers or a nerf down to 6900 DPS, minus 125 DPS.
It's about the same with BiS ulduar gear (a little less actually) because it has almost the same AP as pre-ulduar gear has.
DPS loss with BiS ulduar gear will be around 138 (down to about 7740). Keep in mind this is only a rough estimate.
It should also (very slightly) increase AP, Str and Agi scaling in comparison to other stats.
Last edited by Malazaar : 06/18/09 at 3:59 PM.
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06/18/09, 3:54 PM
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#844
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Bald Bull
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It's not a large adjustment, and for somewhat bad players who don't maximize their yellow use, it's likely to be almost unseen. Malazaar's math was what I reached as well in terms of overall damage, and it's actually a smaller nerf if you have Ulduar gear.
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06/18/09, 4:20 PM
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#845
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Von Kaiser
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Originally Posted by kalbear
It's not a large adjustment, and for somewhat bad players who don't maximize their yellow use, it's likely to be almost unseen. Malazaar's math was what I reached as well in terms of overall damage, and it's actually a smaller nerf if you have Ulduar gear.
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So essentially, business carries on as usual, continue stacking ArP up to the soft cap, keep the same rotation priorities, etc etc. I'm actually pleasantly surprised we didn't see some sweeping changes with some of the rhetoric used in the past to reference "slight" or "minor adjustments."
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06/18/09, 4:27 PM
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#846
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Glass Joe
Night Elf Druid
Krag'jin (EU)
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I have a question concerning FBN mod. I have been using it for quite some time.
But one thing I noticed is that it sometimes delays Rake usage. I just wanna know why. Sometimes FBN suggests using Rake about 1 or 2 seconds later (I did not stop the exact time) although there is no spell with a higher priority, energy is sufficient and Rake Dot is down. Why does that happen? Many times I just use Rake earlier than the mod suggests. Should I stop doing this? If so why is it higher DPS to sometimes delay your Rake usage?
Last edited by Juuso : 06/18/09 at 7:00 PM.
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06/18/09, 4:28 PM
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#847
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Von Kaiser
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Originally Posted by Malazaar
Regarding the preliminary patchnotes:
Quick Napkin Math indicates a nerf of 3-4 % (with BiS pre-ulduar gear) to our yellow attacks (except bite):
Mangle 96.82 %
Shred 97.03 %
Rake 97.12 %
Rip 96.92 %
Swipe 96.15 %
Resulting in about 98.21 % DPS in comparison to pre-patch numbers or a nerf down to 6900 DPS, minus 125 DPS.
It's about the same with BiS ulduar gear (a little less actually) because it has almost the same AP as pre-ulduar gear has.
DPS loss with BiS ulduar gear will be around 138 (down to about 7740). Keep in mind this is only a rough estimate.
It should also (very slightly) increase AP, Str and Agi scaling in comparison to other stats.
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what about for the people NOT in BIS gear? A nerf to base damage looks like it would have a much more detrimental effect on the intro-level raiders that aren't geared out to the teeth...
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06/18/09, 4:33 PM
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#848
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Bald Bull
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That's BiS pre-Ulduar gear.
The effect will be more pronounced on raiders as they have worse gear. But it's still not going to be a huge amount no matter what.
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06/18/09, 5:04 PM
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#849
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Glass Joe
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I don't really understand why they nerfed it, but oh well. A whopping 140 dps isn't going to make a difference compared to pure dps. The overall damage may be lower, but the dps will still be up there.
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06/18/09, 5:55 PM
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#850
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Von Kaiser
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•Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
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...anyone know what that means exactly? Does it mean it's going to behave like the Idol of Terror and only have an 85% proc chance? Or is it just saying you can't have both buffs at the same time because people may have been idol swapping?
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