Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Closed Thread
 
LinkBack (468) Thread Tools
Old 06/24/09, 10:45 AM   #901
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by nightcrowler View Post
Naxx gear was level: 200-213-226
Ulduar gear was level: 219 (+19) -226 (+13) -232 (+5) with only 5 level between normal and hard mode.
Colosseum gear is level: 232 (+13) -245 (+19) -258 (+26)
Isnt 25man hard mode loot ilvl 239? The difference between Ulduar 25 hard and Colloseum 25 hard is then 19 as well, and the 13 difference between normal 10man seem to be compensation for previous 19 ilvl difference.

I am not sure however if i understand your numbers, that "5 level difference" does not make sense at all to me be the gear lvl 232 or 239.
 
User is offline.
Old 06/24/09, 10:49 AM   #902
Draugdae
Von Kaiser
 
Night Elf Druid
 
Kargath
Originally Posted by Melthu View Post
The paladin 4p is 30 seconds off of a 3 minute cooldown and the DK 4p is 20 seconds off a 2 minute cooldown. The warrior 4p is the oddity of the 3, reducing a 1 minute cooldown by 20 seconds, and that may very well have to do with the weakness of block in general. Our tanking 4p appears to be the clear winner of the group.
For proper comparison, it should be noted that any warrior worth their salt will have 2/2 Shield Mastery, reducing the cooldown on Shield Block to 40 seconds. This means they will have 50% uptime on the buff with the set bonus, instead of the 25% they currently have. While I feel that our set bonus is significantly better than the Paladin and Death Knight bonuses, the warrior one is also very powerful.
 
User is offline.
Old 06/24/09, 11:34 AM   #903
Nelsdruide
Glass Joe
 
Night Elf Druid
 
Elune (EU)
Idol switching...

Hi all and great job Nightcrowler.
I learnt many things.

Here is the thing:

I noticed the rip idol bonus applies when the rip is casted.
I mean if you remove the idol just after applying the rip, the base tic damage is the same until the rip finish.

So, I tested switching between rip idol and shred idol on the test targets at IF to see how it goes.
The advantage is getting both idol bonus.
The disadvantage is the GCD cost at each switch.

I start fighting with shred idol.
Just before applying rip, I switch to rip idol
Just after applying rip, I switch to shred idol
For berserk, I arange myself to use it just after a rip is applied, to avoid swithing idols while in berserk.

As I expected, my dps was better.


Could you take the switching idol stuff into account on your simulator?
 
User is offline.
Old 06/24/09, 12:15 PM   #904
nightcrowler
Don Flamenco
 
nightcrowler's Avatar
 
Night Elf Druid
 
Xavius (EU)
I've fixed my previous post with the right iLevels. It still remain true that this gap will be greater on average than Naxx to Ulduar one (from 13 iLevel to 19 ILevel). Melthu 4T8 analysis seems perfect. I still don't get the 2T8 bonus for tanking, It never happened to me to have growl on cd.

@Nelsdruide: it was stated a lot of times that idol switching it's a dps loss, I don't know what kind of test did you did but I'm pretty sure every kind of dps difference is so minimal that you can't see it with simple "testing".
 
User is offline.
Old 06/24/09, 12:55 PM   #905
 Thaeryn
Nerf Me
 
Thaeryn's Avatar
 
Tauren Druid
 
Dethecus
Played around on the PTR a bit last night and the new Idol of Mutilation seems to have no internal cooldown, resulting in basically 100% uptime. Same goes for the tanking buff as well. Good stuff.
 
User is offline.
Old 06/24/09, 12:58 PM   #906
chetal
Glass Joe
 
Night Elf Druid
 
<Og>
Burning Legion
Idol of Mutilation looks really nice. 5% passive dodge for bear and 200ap/3.2% crit unbuffed for cat is pretty nice (especially the cat part).
 
User is offline.
Old 06/24/09, 3:30 PM   #907
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
Just from the quick glance at Rawr 2.2.7 and my inputting both the Corrupter and Mutilation idols into the program to have 100% uptimes of the procs, Corrupter wins by having only slightly less Avoidance gain but a nice little chunk of Armor gained. This on my current equipped toon with full raid buffs and all that jazz.

Nonetheless, 200 Agility for Cat Form DPS off of Shreds and Mangles (if no MangleBot is present) is exceptionally sexy so I'll be snagging this fairly quickly either way.
 
User is offline.
Old 06/24/09, 4:05 PM   #908
Computerz
Glass Joe
 
Night Elf Druid
 
Black Dragonflight
So I've been gemming for Armor Pen and am nearing the soft cap (Granted I have no armor pen trinket. Sad times)

But I've read on Ensidia's website and that Druids should be aiming for 50% crit before doing anything else. Am I making the right choice gemming for Armor Pen? (My crit in cat is about 44.6% with Mark)


Also I use the FeralByNight addon and follow it pretty loyally, but I notice on WWS reports that my Mangle is up only about 88% of the time, Rake up 80%, and Rip up 82%. Do I need more crit to even this out or what?
 
User is offline.
Old 06/24/09, 5:09 PM   #909
Propel
Glass Joe
 
Night Elf Druid
 
Kilrogg
Originally Posted by Computerz View Post
But I've read on Ensidia's website and that Druids should be aiming for 50% crit before doing anything else. Am I making the right choice gemming for Armor Pen? (My crit in cat is about 44.6% with Mark)
EJ is the source for comprehensive, analytically verified information about class mechanics, even outclassing the designers at Blizzard.

Bottom line, I'd trust EJ over 1 druid in 1 guild, regardless of that guild's PvE success.
 
User is offline.
Old 06/24/09, 6:46 PM   #910
luisRedonda
Glass Joe
 
Night Elf Druid
 
Farstriders
Originally Posted by Computerz View Post
But I've read on Ensidia's website and that Druids should be aiming for 50% crit before doing anything else. Am I making the right choice gemming for Armor Pen? (My crit in cat is about 44.6% with Mark)
What that Person in ensidia said (I guess it was Tun) makes sense, I loaded your gear from the armory on Rawr 2.2.6 and full 25 man buffed Agility is the best stat to stack/gem for.

Now, after switching a couple pieces (and the crit chance going from 47% to 49.3%) guess what... Arpen became the best stat for you .

So depending on your gear and current stats, 1 stat might be better than others.
 
User is offline.
Old 06/24/09, 6:47 PM   #911
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
Chances are that if you don't have 50% crit with just standard abilities, you're wearing fairly subpar gear. If it really concerns you you can always go for agility anyway. The difference between armor pen and agility is still not so ridiculously pronounced that one is simply eons better than the other.
 
User is offline.
Old 06/25/09, 6:05 AM   #912
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
@Computerz Read the comments in this thread about the information given on the ensidia site (page 33 of this thread). Looking at you armory, you loose crit by using 2 Arp/Strength items (Neck and Ring) and a blue trinket with hit instead of Mirror of Truth again losing on crit. You reached Dreanei supported hit cap following the information given on the ensidia site, which was commented on overhere.
 
User is offline.
Old 06/25/09, 2:14 PM   #913
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Saying something like "Get 50% Crit without raid buffs" is a bit silly though. I have 49.2% in the gear I currently have available, which is fairly close to BiS (350 estimated DPS short, half of that being weapon) and sits at the ArP cap, based on FbN and Rawr, I shouldn't be swapping out the few ArP gems I have with Agi. Buffed you want 50% with Naxx+Ulduar gear, but even that's not a "Do this or you'll lose DPS". It's such a case by case argument that most blanket statements are silly.

None of the tanks really have a decent 2 piece bonus, only warriors get something other than taunt, and I personally think it's pretty cool bonus they get, since Intervene can be used effectively as a cooldown for a different tank. I'm pretty happy with our 50% increase to our cooldown though.

If an ability that suffers from DR is used a second time within 15 seconds after the last use of the ability, the effectiveness is cut down to a half, if it is used a third time within 15 seconds of the second the effect is quartered, if it is used a 4th time, within 15 seconds after the 3rd the target becomes immune.

Last edited by Boevis : 06/25/09 at 7:55 PM.
 
User is offline.
Old 06/30/09, 6:51 PM   #914
Zorgie
Glass Joe
 
Zorgie's Avatar
 
Tauren Druid
 
Ahn'Qiraj (EU)
Idols

I've just aquired the last of the 3 possible feral idols, so now I've got the Mangle, Shred and Rip idols. I've recently played around with some swapping, and since swapping into one of these idols will trigger GCD of 1.5s, macroing these idols before abilities when you're about to use them clearly doesn't work. Also making macros to use one idol is not very good, since then you'd probably fail to press the idol immediately after your ability.

What I've discovered, though, is that you can macro abilities with idol swapping after it. The "only" thing this requires is knowledge about what ability you're about to use after the next one, and use the proper macro.

This will of course complicate an already complicated spec/playstyle, but I think mastering this might give quite awesome DPS boosts, several hundred. So what to do, then? First put your standard abilities on your bar, without swapping. This one is what you press when you're gonna use the same ability again, probably you're only going to use Shred with this type. Then you put macros which cast your ability, and then swap idol to the ability you're about to use next; If you're using shred now and know that your next ability will be rip, then you use your Shred/Rip idol macro ( #showtooltip; /cast Shred; /equip Idol of Worship ).

The drawbacks are two; More complicated play, and adding 0.5s to GCD. You might want to use your regular abilities without swapping while under berserk, or when you're starting the fight, since you need to quickly get your debuffs up then.

The benefits are a higher DPS; and more complicated play, which can be a positive thing. It adds a dimension to your play, and gives room for improvements, meaning you've got something fun to do even during farm raids

I've seen people suggesting idol swapping, and just getting told it sucks, but I really think there are several situations where there's absolutely no drawback if you manage to master it, you don't use all your globals during a fight, so you might aswell use the gaps to increase your damage output!

I would appreciate feedback, and please don't reject the idea if you haven't tried it. If someone's been attempting this method but realized it just doesn't work, then of course enlighten me about it.
 
User is offline.
Old 06/30/09, 7:16 PM   #915
a civilian
Piston Honda
 
Tauren Druid
 
Executus
Swapping idols resets the autoattack swing timer, so you lose half an autoattack on average each time you do it. If you swap twice for each rip and twice for each mangle, that's a swap every ~3.9 seconds or a lost autoattack every ~7.8 seconds, roughly 1/11 of your total autoattacks. Autoattack damage (including omen of clarity) accounts for about 40% of total damage, so that's roughly a 3.6% damage loss, perhaps 250 dps.

In principle you're getting the full effect of all three idols. Compared to just using idol of the corruptor, you gain the rip and shred idols, which are worth around 150 dps each. Your net gain is about 50 dps.
 
User is offline.
Old 06/30/09, 8:05 PM   #916
Zorgie
Glass Joe
 
Zorgie's Avatar
 
Tauren Druid
 
Ahn'Qiraj (EU)
I see, actually didn't know about swing timer resets =/

This of course makes the gain alot lower, though it could be neglected a bit through using quartz, and using abilities right after your auto attacks. I'll make some testing when I get the chance, to see if the DPS gain is noticable.
 
User is offline.
Old 07/01/09, 12:04 AM   #917
drkrossman
Glass Joe
 
Tauren Druid
 
Dragonblight
add on

I saw that the addon was still being worked but didn't see if it was up yet. when it does go up where will you be able to download it?
 
User is offline.
Old 07/01/09, 8:10 AM   #918
Daw00
Glass Joe
 
Daw00's Avatar
 
Night Elf Druid
 
Skullcrusher (EU)
I wonder which is the correct 4p tier9 set bonus, since I see 2 types of set bonuses on mmo-champion and world of raids, the one which says that it reduces our Barkskin cooldown by 12 sec should be more on pair with the other tanks set bonuses but the one with 10% more damage reduction for Barkskin would be more apealing.
 
User is offline.
Old 07/01/09, 8:15 AM   #919
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
The bonus was changed. It is now -12 seconds on barkskin.
 
User is offline.
Old 07/01/09, 10:11 AM   #920
 Caniki
Salty
 
Caniki's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by drkrossman View Post
I saw that the addon was still being worked but didn't see if it was up yet. when it does go up where will you be able to download it?
nightcrowler has said it will be available on Curse when he's ready. I've no doubt he'll make an announcement.
 
User is online.
Old 07/01/09, 1:52 PM   #921
 Polynices
What does Von Kaiser mean?
 
Night Elf Druid
 
Cenarius
I love the FeralbyNight mod and it's very helpful when I'm cat DPSing. It's also on when I am bear tanking but it seems that it never reminds me to renew lacerate so it doesn't really do anything I need. Sure, I do monitor lacerate cooldowns myself but having it pop up instead of just being reminded to FFF every CD would be nice. Have I missed a configuration setting and that's why I don't see lacerate? I didn't see anything about lacerate support coming in a future patch or whatever.

[EDIT: Hmm, seems I have the latest version and it's just user error. Thanks for the help, I shall figure it out!]
[ANOTHER EDIT: Wow, Nightcrowler brought out a new version just to fix my problem. Thanks!]

Last edited by Polynices : 07/02/09 at 11:25 AM. Reason: Don't want to waste a new post on my noobishness
 
User is offline.
Old 07/01/09, 2:28 PM   #922
Pumbaa
Glass Joe
 
Tauren Druid
 
Deathwing (EU)
Lacerate is supported in the one I am using http://feralbynight.googlecode.com/f...htbeta3101.zip
 
User is offline.
Old 07/01/09, 4:08 PM   #923
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
Not only does it remind you to use lacerate, it has a countdown timer of how long lacerate is going to be up on your target as well as the number of stacks on that target.

I'm not sure what you're missing, but it's definitely in the latest version.
 
User is offline.
Old 07/02/09, 5:51 AM   #924
Sartene
Glass Joe
 
Tauren Druid
 
Ysondre (EU)
Hi there !

My first post to discuss something that is bothering me... I checked on RAWR (both versions 2.2.7 and the new 2.2.9), and it keeps telling me that I should use the RIP idol over my courrent Shred idol.

I suspect RAWR somewhat disagrees on Night's ponderation on stats as it slighty prefers agi gems over arpen gems... Weird thing though, it also says that my Meteorite Whetstone is one of the best trinknet pre ulduar for me. I am currently farming the darkmoon agi trinket, so it won't be a problem anymore soon :-)
 
User is offline.
Old 07/02/09, 7:15 AM   #925
nightcrowler
Don Flamenco
 
nightcrowler's Avatar
 
Night Elf Druid
 
Xavius (EU)
New addon version avaiable: FeralbyNight v. 3.22


You can access interface options with "/fbn" from the console.

Remember to lock the frame!

The addon has different component:
- suggester panel where you can see the best move to do.
For the cat version embended with the prediction frame where you can see the next move 1 second in the future depending on 1 cp or 2 cps generation, while on the left side you can see avaible dps cd like Tiger's Fury and Berserk.
For the bear version, you'll see on the right side, insteead of future move, the barkskin icon when avaiable and the "maul suggester".
- a "real stats" panel (your real crit vs. bosses, your real armor pen value considering sunders, etc.. and so on, the panel change on the fly and it's used to compute the best ability for the suggestion panel). It works only if you target something.
- an hud: mana, energy, rage, threat, life, boss casting bar. Al with color changing due to status.
- 3 cooldown monitor: 1 for survival and long CDs and the other 2 that switch between bear and cat and take care of timers.
- An Omen of Clarity graphic frame (the large frame at the center of the screen)
- A Savage Roar / Cooldown frame (numbers) center high.
- A Combo point / Lacerate stack to the left high.
- An Energy/Rage Frame to the right high.
- a notice frame with different icons near the hud, combined with the boss mod:
hourglass: wait for energy to regen.
lifebelt: use survival cd
round arrows: turn to the back
alarm clock: is time for someone else to taunt your mob
up arrow: out of range
down arrow: go away from here!
right arrow: kitte the mobe or strafe
green check: go all out with dps!
forbid: can't use that now
bell: pay attention at this situation!
yellow allert: 90% tank threat
red allert: 100% tank threat
- A boss mod that let you select some energy saving for particular situation, boss to interrupt, boss with mangle only and some cycle change due to particular fights.

- 2 boss mod frame that let you show boss fight specific buff/debuff (left), and yours fight specific buff/debuff.

From the interface option you can:
show/hide each frame
change font type and size of each frame
change size of each frame
lock/unlock the frame and move them
Change the cycle selecting the expected number of SR combo point, if you want to use shred and so on.

Everything else (rake vs. shred and everything else) is autoselected based on your gear, spec and buffs.

To Do:
add a profile manager
add a grow up/down/left/right and bar for the cd monitors
Update for Colosseum

Known issue (going to be solved in the next push):
the addon can crash if you are not feral specced
if you deactivate and reactivate the addon (before logging) it reset the frame position to default.

Actually my guild is going crash, so I can't test the ulduar boss mod for a while, please help me testing it. At the moment I've enabled the NPC id (I've not putted an option to disable it) and it show in the default chat. If you find a bug or you have an idea to implement please report the following:

boss fight
boss id
wich aura doesn't show
what the addon should do?
important raid composition information? (10/25, there is a moonkin?)
have you tried to remove other addons?
error test/line

if you give me enough detail I'll be able to fix it sooner.
 
User is offline.
Closed Thread

Go Back   Elitist Jerks > Public Discussion > Class Mechanics > Druids

Thread Tools