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Old 07/03/09, 6:33 PM   #951
Clausm
Von Kaiser
 
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Night Elf Druid
 
Гордунни (EU)
Just checked out the latest version in Ulduar. When on Brundir it recommends Maim. Nice thing, is the Boss mod part fully working now?
 
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Old 07/04/09, 12:28 AM   #952
pirao
Glass Joe
 
Pirao
Tauren Druid
 
Jubei'Thos
Nightcrowler, I have taken your advice and turned off (at least for now) my other cooldown and debuff solution, Droodfocus, so that I can test out all the features of FBN. I never thought I would appreciate the fact that the RIP debuff icon shows how many times I have extended the duration with shred but it is usefull. The only really have a couple of small issues:

I can't seem to find a place to change the transparency of the cooldown/debuff/buff monitors, I prefer them to be invisible until I use something.
Droodfocus allowed me to add custom buffs, I liked having my trinkets (Mjolinar and Greatness) show up on the bars.

I haven't had a chance to test the boss mods yet but I will let you know how they work out when I am in Ulduar next.

Thanks for all your work on a fantastic mod!
 
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Old 07/04/09, 2:29 AM   #953
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Xavius (EU)
@Clausm:
It should be fully working, but it need testing. Expecially I hope it doesn't screw up between Uld10 and Uld25.

@Aryss:
The main problem here is what are you doing, as I said the cycle is "tuned" around a raid but it should "self-tune" enough without buffs. As for SR vs. RIP yes, there is a lot of math involved (you can see it inside the code) to choce the best route. I'm pretty sure about the first case you described for the FB usage. As for RIPvsFB I should admit that when there is that kind of situation with 4-5 sec on SR and RIP is going to expire, I'm the first temted to RIP also if FBN suggest to SR. What I'm sure is that the difference is so minimal that it became a "no problem". The addon gives SR always the highest priority, remember that the addon it tuned around the simulation and the simulator does a lot of fights then average out the results to find the dps, this mean that a very unusual things (like the one you previously describe) and with very little impact (if you 5cp-SR you will surerly gain also an extra FB after the RIP instead of needing to refresh SR again so if not a real gain it's not a big loss) are pretty difficult to tune.

@Pirao:
CD monitor transparency + trinkets will be pushed in the next release (I'm working on it, not a lot of math involved just a lot of copy, paste, cut, etc...)
 
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Old 07/04/09, 10:27 AM   #954
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
On the first page an analysis was done about using the Mjolnir Runestone + Grim Toll and showed the dps was slightly less than Runestone + DMC:G. How much ArP was this used with? Currently I'm gemmed for Agi (since I tank and share a number of pieces) and am wondering if at low ArP these two trinkets end up superior or not to using one and the DMC:G.
 
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Old 07/04/09, 10:51 AM   #955
Hinalover
Piston Honda
 
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Human Mage
 
Crushridge
Night, Out of curiousity, what is the C compiler you use for your C program? I tried loading it up in Microsoft's C# and it wasn't wanting to compile.
 
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Old 07/04/09, 2:37 PM   #956
luisRedonda
Glass Joe
 
Night Elf Druid
 
Farstriders
Originally Posted by Hinalover View Post
Night, Out of curiousity, what is the C compiler you use for your C program? I tried loading it up in Microsoft's C# and it wasn't wanting to compile.
C# is a different programming language.

try this to compile The Dev-C++ Resource Site
 
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Old 07/04/09, 5:36 PM   #957
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
Getting errors compiling using that one aswell:
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int3210rand_int32Ev[MTRand_int32::rand_int32()]+0x8):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::p'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int3210rand_int32Ev[MTRand_int32::rand_int32()]+0x19):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::gen_state()'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int3210rand_int32Ev[MTRand_int32::rand_int32()]+0x1e):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::p'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int3210rand_int32Ev[MTRand_int32::rand_int32()]+0x24):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::p'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int3210rand_int32Ev[MTRand_int32::rand_int32()]+0x2b):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::state'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int32C2Em[MTRand_int32::MTRand_int32(unsigned long)]+0x1d):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::seed(unsigned long)'
C:\Users\Omer\AppData\Local\Temp/ccwlaaaa.o(.text$_ZN12MTRand_int32C2Em[MTRand_int32::MTRand_int32(unsigned long)]+0x23):FeralbyNightv3_1_beta_w.cpp: undefined reference to `MTRand_int32::init'
 
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Old 07/05/09, 1:48 AM   #958
a civilian
Piston Honda
 
Tauren Druid
 
Executus
You need mtrand.cpp and mtrand.h found at the bottom of the download page, Downloads - feralbynight - Google Code.
 
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Old 07/05/09, 3:45 AM   #959
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Xavius (EU)
To compile the simulator you need:
latest simulator version
mtrand.h
mtrand.cpp
you can find both at the end of the page. As for the compiler, I use XCode 3.1 on a MacBook Pro with OSX 10.5.7. I'm not a professional coder, so I don't know too much other kind of compiler and baddly I'm of little help.
 
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Old 07/05/09, 5:47 AM   #960
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
I do have both those files with my source in the same dir, it still wont compile due to those errors. Could someone host a compiled binary somewhere please?
 
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Old 07/05/09, 6:09 AM   #961
a civilian
Piston Honda
 
Tauren Druid
 
Executus
If you're using the Dev-C++ program linked above, you want to make a new project and add all three files (FeralbyNightv3_1_beta_w.cpp, mtrand.cpp, mtrand.h) to the project. Then compile that.
 
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Old 07/05/09, 10:26 AM   #962
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
Ah that sorted it, thanks civilian.

As long as I'm here, I was wondering if anyone could explain this wierdness:

I tried both FBN and Rawr 2.2.9, Rawr suggested regemming all my gear with +agi yet FBN clearly shows stayed gemmed as +arpen is the way to go. Why do they show such different results?

Armory link: The World of Warcraft Armory
 
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Old 07/05/09, 11:43 AM   #963
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Xavius (EU)
Have you added Arpen to gemming template in Rawr? With BiS gear Rawr and FBN gives arpen a very similar value (1.8 dps points) and both suggest gemming for Arpen, also I have basically the same equip as you and also Rawr suggest me to gem arpen so the problem could be that you didn't add a template for Arpen gemming or you didn't turn on all the raid buffs.
 
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Old 07/05/09, 12:38 PM   #964
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
I have added ArPen to the gemming template (assuming I've done it properly: Added a custom template and filled every slot with Fractured Scarlet Ruby except the meta one), yet nothing changes, I still get a 1.12 value for 1agi and 1.02 value for 1arpen. I also have all buffs active. What am I doing wrong?
 
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Old 07/05/09, 5:27 PM   #965
Pheratia
Von Kaiser
 
Tauren Druid
 
Uther
It is suggesting agi because you are over the ArP soft cap
 
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Old 07/05/09, 5:32 PM   #966
Omidin
Von Kaiser
 
Blood Elf Paladin
 
Outland (EU)
That's not true, the soft cap is at 566 ArP, and I'm at 547. Either way, it does not explain why Rawr suggests I switch out *all* my ArP gems with Agi gems, putting me way below the soft cap. I'm pretty sure its something to do with the gemming template, maybe an option I somehow overlooked. I just cant seem to figure out what it is.
 
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Old 07/05/09, 5:55 PM   #967
Pheratia
Von Kaiser
 
Tauren Druid
 
Uther
I do not know what you are doing different, but when I loaded you in Rawr, put all raid buffs, including ArP food (which counts in the cap) then it properly suggested ArP for all your gems until I put the last one in, then it suggest agi, switch one agi in, and it suggest ArP.

edit - The best blue gem for dps to gain a socket bonus is enchanted tear rather than shifting twilight

edit 2- If you are only checking the raid buffs you actually have in a raid, take a look at which ones you are missing, that might be enough to make a difference.

Last edited by Pheratia : 07/05/09 at 6:00 PM.
 
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Old 07/06/09, 8:31 AM   #968
Nolderynh
Glass Joe
 
Night Elf Druid
 
Sinstralis (EU)
Hi and thanks again for this new release.
My armory link first Nolderynh
I loot Lotrafen yesterday and now i have a question.
I got 642 arpen so an extra of 76.
But when full raid buff i got 56% crit without proc of the card. I heard somewhere that an exceed of 60% crit result in a dps lost. Is it right.
Must i Gem Agi or Strengh for ap conversion ?
 
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Old 07/06/09, 9:28 AM   #969
Batlecruiser
Glass Joe
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Nolderynh View Post
H
But when full raid buff i got 56% crit without proc of the card. I heard somewhere that an exceed of 60% crit result in a dps lost. Is it right.
Must i Gem Agi or Strengh for ap conversion ?
60% crit isn't really a dps lost, it is just fact, that the more crit you have the more your attacks crit, that means if you have 4 CPs and you crit, it is a CP waste, because you cannot get more then 5 CPs. There is a graph in this thread, but i didn't find it yet. If you have arpen softcap, you should gem Agi.
Originally Posted by Nightcrawler
I've runned a simulation gemming with arpen instead of agility after the trinket soft cap. The dps is lower.

Last edited by Batlecruiser : 07/06/09 at 12:00 PM.
 
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Old 07/06/09, 3:24 PM   #970
sal
Von Kaiser
 
Gnome Warlock
 
Azgalor
I believe the soft crit-cap is the white attack crit cap. 24% of white attacks are glancing against a boss. If you are slightly under (1% lets say) miss/dodge/parry/block caps add that so 25% of white attacks cannot crit. A mongoose/DM:G proc add to your crit pushing your peak pretty close to this soft cap. I assume 60% + DMG + mongoose puts you up there.

 
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Old 07/06/09, 4:56 PM   #971
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Xavius (EU)
With a lot of bugfixes (less than expected indeed) I have also take advantage of some suggestion and introduced a proc monitor (with no extra weight). I need some info to finalize it:

the spell id (your buff not the ability or boss buff or similar) of trick of the trade and missdirection.

I hope to push the newer version in 1-2 days.
 
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Old 07/06/09, 5:13 PM   #972
Ayriss
Glass Joe
 
Night Elf Druid
 
Grim Batol (EU)
Experimenting a bit with your addon in a raid night, and suddenly the addon wanted me to spam mangle even though i was very obviously behind the target able to use shred. Mangle was up on the target yet it wanted me to use mangle. What is the explanation of this? is it a bug?


And another thing i noticed.

Current situations can appear:

Situation 1:

Rip wears off at the same time as mangle. The addon suggest mangle before doing a rip. Even though you have a clearcast. I know this is a small thing. But aint it theoretically a dps increase to RIP and then mangle before the first RIP tick?

Situation 2:

3 sec left on RIP
5 sec left on SR
5 CP
Addon suggest: SR

2 sec left on RIP
4 sec left on SR
5 CP
Clearcast procc
Addon suggest: Shred

Now this Shred suggetion bothers me. Now wouldnt it be better to use that clearcast for a RIP exactly when it expires. then do 2 attacks to gain 3(possibly 4) cp and do a SR? Now i must admit calculating such complicated scenarios is not something i am capeable of. But have you considered this sitaution? Clearcast just before shred and SR almost run out at the same time?

Last edited by Ayriss : 07/06/09 at 5:20 PM.
 
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Old 07/06/09, 6:59 PM   #973
Tauran
Glass Joe
 
Tauren Druid
 
Kil'Jaeden
Im still getting a bug where the SR counter is not synced with the SR timer on the bar. This has caused me to refresh SR more than once WAY too early. I frequently run with a feral tank, so not sure if its reading lacerate timers, or what its reading. More than once it has seemed like it was displaying the rake timer. I am not currently aware of a way to reproduce this but ill keep looking. Was hoping someone who actually knew how to read code could go over the code for the multi timer box to make sure its properly displaying SR timer while in cat form.

To help clarify, the dynamic timer (one that changes to lacerate time and stuff in bear) is the one that is off. The timer on the timer bar seems to be spot on all the time.

Thanks.
 
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Old 07/06/09, 7:19 PM   #974
Gurrshael
Von Kaiser
 
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Tauren Druid
 
Drak'thul (EU)
I'm running 3.22 version of FBN addon and it seems that it recommends to use mangle on Yogg's brain instead of Shred. Is that intended?

You can position yourself easily to the back of the brain by Feral Charge - Cat from the entrance.

And an additional request - can the information icons' alpha be modified? They are perfect and I'd like them to be more visible.
 
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Old 07/06/09, 8:56 PM   #975
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
Is it possible to add the option to turn off the cooldown monitor on the suggestion frame on the left side?

EDIT: Also, a suggestion would be to disable or restrict the notification frame when in bear form. I was getting the agro warning icons while tanking.

Last edited by ramenchef : 07/06/09 at 9:31 PM.
 
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