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03/18/09, 5:34 PM
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#46
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Glass Joe
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Originally Posted by Ugleestick
Hi, I think it's awesome what you're doing and hope you complete it and get lots of support : ) However, I was looking at your DPS values for Str and Agi. Where did you get those numbers? I know currently Str > Agi by a good margin (Like, until you get 13KAP w/o savage roar and 30% crit, STR > Agi) but I'm not sure how much less important Str is going to be in 3.1 since savage roar is just raw damage now instead of AP.
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I think the reason Agi outperforms Str in 3.1 is due to the Primal Gore talent allowing the periodic damage from Rake, Lacerate and Rip to crit. Since Agi increases our crit chance it becomes the more sought after stat.
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03/18/09, 6:56 PM
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#47
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Piston Honda
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It's also due to the change in Savage Roar. Before, it scaled directly from your AP, so stacking Strength was the best way to take advantage of it. Now that it's just a flat damage increase, it scales from both the crit and AP we get from Agility. This combined with the bleed critting puts it on top pretty easily.
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03/20/09, 10:03 PM
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#48
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Piston Honda
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Your armor value seems high for a pre-inspiration 3.1 value. Or is this 3.0.9?
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03/21/09, 1:31 AM
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#49
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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Originally Posted by ramenchef
Your armor value seems high for a pre-inspiration 3.1 value. Or is this 3.0.9?
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After. Pre 3.1 is around 38k.
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03/21/09, 5:21 AM
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#50
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Thaeryn
It's also due to the change in Savage Roar. Before, it scaled directly from your AP, so stacking Strength was the best way to take advantage of it. Now that it's just a flat damage increase, it scales from both the crit and AP we get from Agility.
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SR improved crit scaling before, the only real change is primal gore greatly increasing agility scaling and the SR change decreasing ap/str scaling by ~3 % (including the glyph).
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03/21/09, 9:28 AM
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#51
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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I've done a lot of work on the code, now it should be easier to read and quicker. I've made some changes on cat algoritm and changed some gear (trinkets). I've runned bear simulation. Now I only had to finsh the addon. Main page, tables and links updated.
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03/21/09, 5:27 PM
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#52
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Bear questions....
Why does haste have a negative value? Doesn't more attacks mean more SD procs?
What exactly does "Night's Choice" mean? IOW, why did you inflate some values over those in the first column (like hit)?
Last edited by tlbj6142 : 03/21/09 at 6:07 PM.
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03/21/09, 9:17 PM
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#53
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Bald Bull
Orc Warrior
Black Dragonflight
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I'm guessing haste has a negative value because it increase parry gibs.
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03/21/09, 11:25 PM
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#54
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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Night's Choice is my personal stat choice, if you want to know how is build is the following:
70% Stamina-equivalent tankpoints + 30% ap-equivalent TPS. After that I've inflated by 20% hit an expertise and reduced by 10% ArPen. Reason for those changes: hit it's the best threat stat (after expertise) because make it stable, we all know that missing 2 hit at the begining of the fight or missing a taunt is really really bad. Expertise because parry gibbs can shoot you but obviously an averaged out fight can't weight that. ArPen was reduced because is the only stats affecting only threat, with boss hitting for less all other aggressive stats increase their TP value except ArPen.
Haste has a negative effect due to increasing parry gibbs and a positive effect due to increasing shield chance. The border line is at 52 expertise. (If you are expertise capped 1 haste = 3 Stam-EQ_TP).
Chocing gear for tanking is not like chocing it for cat. DPS is 1 number and you should maximize it. For tanking & healing the situation is more complicated and more subject to flavor (for example I personally like to gem for stam/exp) that's why I've put TP, DPS, TPS in separate collumns and then suggested my value, but you can build your own starting from them.
Edit: changed 2t8 bonus with the right proc chance (2%).
Last edited by nightcrowler : 03/22/09 at 3:35 AM.
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03/23/09, 12:15 PM
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#55
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King Hippo
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From another thread, I thought it was worth bringing the discussion of the topic here...

Here is an example report from my sim (best in slot and raid buffed, 2T7+shred glyph + SR glyph):
Cat (crit% vs. a boss (-4.8% added)): 51.6857%
Cat (AP): 10738
Expertise: 25
Hit: 8.02074%
Armor Penetration: 24.5205%
Haste (from equipment): 10.6648%
Boss base Armor (before penetration and debuff): 11900
Boss modified Armor (after penetration and debuff): 6826.37
Boss Damage Reduction (after debuff and penetration): 30.9461%
Weapon Speed Reduction % (Total with Windfury): 27%
Missed % (Total): 0%
Dodged %: 0.248855%
5 minute fights (10k simulations)
with rip glyph:
DPS: 6888.68 +/- 2.11081
White cat: 2030.19, Yellow cat: 4858.49
White: 29.4713%
Mangle: 5.20451%, Avg dmg: 4589, #/cycle: 2.13419),
Shred: 23.4303%, Avg dmg: 8003.44, #/cycle: 5.509),
RIP: 20.8473%, Avg dmg: 44621.2, #/cycle: 0.879185)
Rake: 16.7622%, Avg dmg: 12987.9, #/cycle: 2.42863),
Ferocious Bite: 4.28438%, Avg dmg: 15324.9, #/cycle: 0.526092, Average Energy Usage: 35)
Savage Roar uptime: 98.0435%
Average Cycle Time: 27.3172 seconds
Mangle debuff uptime: 91.937%, Mangle-RIP debuff downtime: 7.20694%
with mangle glyph:
DPS: 6802.07 +/- 2.10665
White cat: 2031.44, Yellow cat: 4770.63
White: 29.865%
Mangle: 3.59395%, Avg dmg: 4564.29, #/cycle: 1.47221),
Shred: 25.9634%, Avg dmg: 8004.4, #/cycle: 6.0646),
RIP: 19.1706%, Avg dmg: 38298.9, #/cycle: 0.935882)
Rake: 18.0811%, Avg dmg: 13035.3, #/cycle: 2.59342),
Ferocious Bite: 3.32593%, Avg dmg: 15329.1, #/cycle: 0.405664, Average Energy Usage: 35)
Savage Roar uptime: 98.5194%
Average Cycle Time: 27.4871
Mangle debuff uptime: 93.9575%, Mangle-RIP debuff downtime: 4.7852%
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So, with that output, SR uptime looks good-- but Rake uptime is very low. I know there's logic in there that's supposed to hold off on shredding when mangles and rakes are expiring (specifically "(mdebuff_timer>=((rake.energy-(10+en-shred.energy))*10))&&(rake_timer>=((rake.energy-(10+en-shred.energy))*10))".
Is this code working effectively though? I'd think we can get better uptimes than that if we're purposely waiting for energy. (For reference-- the default mangle profile in SimulationCraft achieves similar uptimes without waiting on energy for rakes-- which means, we should be able to do better).
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03/24/09, 1:25 PM
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#56
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Piston Honda
Tauren Druid
Steamwheedle Cartel
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Originally Posted by nightcrowler
For tanking & healing the situation is more complicated and more subject to flavor (for example I personally like to gem for stam/exp) that's why I've put TP, DPS, TPS in separate collumns and then suggested my value, but you can build your own starting from them.
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So, do you hope to gain avoidance, crit and hit from gear, enchants (+agi/stats), food, potions and gem +sta/exp?
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03/25/09, 5:33 AM
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#57
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Glass Joe
Night Elf Druid
Perenolde (EU)
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Armor Penetration: 24.5205%
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someone can tell me how much ArPenRate it is to get the 24%?
and does it mean that ArPen will get one of the best stats with upcoming changes?
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03/25/09, 6:02 AM
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#58
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Von Kaiser
Tauren Druid
Magtheridon (EU)
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Originally Posted by CiC
someone can tell me how much ArPenRate it is to get the 24%?
and does it mean that ArPen will get one of the best stats with upcoming changes?
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15.395 ArPenRating = 1% Armor Penetration (correct me here if wrong, took it from feral numbers)
It seems like ArPen is going to be very strong stat, semiquoting nightcrowler:
Stats value
| Stat | points | | Armor Pen (shred) | 28.4 | | Agility | 26.9 | | Armor Pen (RIP) | 26.8 |
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So with shred idol, ArPen is the best stat with the gear selection nightcrowler used in his sim.
With rip idol, ArPen is very close to agi.
Keep in mind that the more ArPen you have, the better the stat becomes. So if you have almost none on your gear now, agility is better. 24% is pretty high, I personally have around 11% on my PTR char.
You get to know more if you read night's post, he explains ArPen further in Discussion section. Or you could read Feral numbers thread, where Wulfmanjack posted how good ArPen is with Ulduar loot, and how it gets even better if you gem for ArPen:
Gemmed for armorpen the value goes even higher
Armorpenetration Rating: 1,73
Agility: 1,60
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Edit: Sorry to Nightcrowler for ruining his name
Last edited by Huggme : 03/25/09 at 6:39 AM.
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03/25/09, 9:11 PM
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#59
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Glass Joe
Night Elf Druid
Chromaggus
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Do you have an ETA for this add-on? I am very interested to see how it is going to work =D
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03/25/09, 10:39 PM
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#60
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Von Kaiser
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Originally Posted by SquidHC
Do you have an ETA for this add-on? I am very interested to see how it is going to work =D
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With Nightcrowler getting himself a rather lengthy temporary ban, I'm not sure what the ETA for the add-on or updates to the current models/simulations will be. I too am anxious to see it in action since most of his information seems to be very good theorycrafting.
If anyone is in contact with him (he has his profile set to not receive e-mails or accept private messages) and could either relay information or post up a location where he is continuing this research and development, it would be greatly appreciated.
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