Firstly well done with everything you've done so far, I've been lurking on the forums for awhile now just reading/updating etc and finally rolled a druid.
Now the only issue I might be having with the addon is that it simply won't load '/fbn' will not load any GUI simply the basic error message that the command is not valid etc.
The only reason I could possibly find is that my druid isn't level 80? Would that effect the mod working/loading?
Looks like I have to reupdate the BiS Gear with the new DST of Wrath.
Slot
Item
Back
Drape of Faceless General
Chest
Conqueror's Nightsong Rainments
Feet
Footpads of Silence(icewalker enchant)
Ring 1
Brann’s Signet Ring
Head
Conqueror's Nightsong Headguard
Legs
Leggards of Cunning Deception
Hands
Conqueror's Nightsong Handgrips
Neck
Pendulum of Infinity
Shoulders
Conqueror's Nightsong Shoulderpads
Trinket 1
Comet's Trail
Trinket 2
Mjolnir Runestone
Weapon
Dreambinder
Waist
Soul-Devouring Cinch
Ring 2
Band of Lights
Wrist
Fluxing Energy Coils
I'm thinking we may have to socket agi/hit gems in yellow sockets with this setup due to the huge loss in hit without the Blood of the Old God trinket to help smooth out the rotation.
Well I've been trying to mess with compiling the code so far but still no luck, gonna ask some guildees for help, but is this the be all end all BIS atm?
@Ayriss:
The yogg-brain is a bug. I've fixed it, it will be avaiable for the next push (a few hours)
rip->mangle is better to do if you are alone, but in a raid environment you want to maximize mangle uptime for your raid.
Shred on ooc proc is mathematically better than ripping.
@Tauran:
It's a bug. I think it's due to your survivability cd (barkskin/Survival Instict) that override the SR counter in the numerical frame, I'll fix it in the next push.
@Gurrshael:
I'll add an alpha-option soon
@Ramenchef:
for the cd monitor, not yet, but I'll add a check.
As for the notification frame in bear form that signal aggro, I'll fix it in the next push.
- Fixed an error for Yogg-Brain, now it correctly suggest to shred
- Probably fixed an error on Razorscale (it should suggest to berserk only on him) -need more testing-
- Fixed an error with specific fight buff into font panel
- Fixed an error that overwrote SR timer with other CDs.
- Probably fixed an error that show aggro warning when in bearform.
Added a proc monitor (I still need to finish it up and let you set up fonts) that keep track of weapon proc, trinket proc and temporary buff like hysteria. The trinkets icons change automatical when they first proc.
hi,
Im getting an error when i go in kitty an target a Mob
"Interface\AddOns\FerlbyeNight\feralbyNight.lua:4446: attempt to perform arithmetic on local 'mangle_energy' (a nil value)"
Ok, the issue I was describing earlier in the thread regarding Rawr suggesting I gem Agi instead of ArPen is getting weirder. I tried getting support over at the Rawr thread. Here's what the Rawr author had to say:
FeralByNight, last I looked (and still is, from hearing from others) has been notoriously terrible at achieving accurate calculations. I strongly urge everyone to ignore all theorycraft that's based on FeralByNight results, at this time.
The 'proof' that 'over 230ish ArPen is better to stack it over Agi' is not only completely wrong, it's fundamentally unsound; there cannot be a single point at which ArPen produces more damage than Agi. That point is incredibly variable, on a vast number of factors.
I looked at your character file, and quite simply, gemming Agi provides a higher DPS than gemming ArPen. There's nothing going wrong here. The Optimizer is suggesting switching your ArPen gems for Agi gems because that will increase your DPS. With higher ArPen, you'll find that it does recommend gemming ArPen. With my gear, for example, it recommends ArPen gems. (I stick with Agi, still, since the difference is only 4dps for me, and the value of being able to tank effectively in Agi-based cat gear is worth more than 4dps to me)
Following whats been said in this thread, I've gemmed ArPen everywhere as I'm almost at the soft cap (I'm at around 547ish. Now this guy is saying Agi seems to be the best gem to get for me. At the same time, others in this thread report Rawr suggests they gem ArPen when loading my stats from Armory. I'm confused, what do I do?
Ok, the issue I was describing earlier in the thread regarding Rawr suggesting I gem Agi instead of ArPen is getting weirder. I tried getting support over at the Rawr thread. Here's what the Rawr author had to say:
Following whats been said in this thread, I've gemmed ArPen everywhere as I'm almost at the soft cap (I'm at around 547ish. Now this guy is saying Agi seems to be the best gem to get for me. At the same time, others in this thread report Rawr suggests they gem ArPen when loading my stats from Armory. I'm confused, what do I do?
Well, i just opened your file in Rawr without changing anything, and it is suggesting arp over agi, perhaps you think it is suggesting agi because when you go to Gems > Normal it has Delicate Stormjewel at the top of the list? (there is no fractured stormjewel) fractured scarlet ruby is higher than delicate in your list.
Enchanted tear is still better than shifting twilight, when you're going for a socket bonus.
Stat wise I also see ArP > Agi for my current gear. However, when I Optimize Rawr has me change out all my ArP gems for Agi gems. Thats whats bothering me, as according to nightcrowler and this thread I should be told to keep stacking ArP gems until the soft cap.
About the enchanted tear, I changed it the first time you told me, I just didnt update Rawr to reflect that.
I wanted to test a few different items I recently got and see which combination was best for me. Thats when I was boggled about the ArP -> Agi gem thing.
You're probably just seeing different results because you are right on the border where they are near equal value. The ArP estimated by FBN is relying on other specific stats as well (including a Mangle bot and Shred Idol). You can't just say you're over that threshold, so gem ArP. Given your XML file Rawr recommends Idol of Worship and stacking Agility. If you remove Idol of Worship it recommends ArP. Also remember, the ArP soft cap is higher with Grim Toll than with Mjolnir Runestone.
Note that ALL claims made in this thread only apply if you are using the FBN addon and following it exactly. Rawr uses different assumptions for cycles.
I have seen several BiS lists through this thread and was just wondering if we could get the OP edited to the most current BiS list. Particularly important is the non-set piece that is best to go with 4pcT8. I think I have seen that currently it is the Legguards of Cunning Deception, but the OP still says the chestpiece.
@Omidin: Astrylian probably didn't read my post with attention. Saying 230 arpen to start stacking arpen it's always refered on a standard gearing going for BiS gear. It's obvious that other factor like ap/crit/hit etc.. comes into play. I didn't make strange assumption in my simulator, you can put in your stat and simply compute YOUR stat allocation. I came up on the main post with 2-3 possible set depending on gear level for BiS gear and the relative stat allocation. Obviously with your gear the stat allocation is different, but usually (at least for me) it's not important to choce the best thing in this moment, I know I'll be able to come near BiS gear so what I want to know is wich is BiS gear and what should I do at that level.
I've tested with both SimCraft, Rawr, and Toskk's calculator, and they all seem to agree that
Slot
Item
Back
Drape of Faceless General
Chest
Embrace of the Gladiator
Feet
Footpads of Silence(icewalker enchant)
Ring 1
Brann’s Signet Ring
Head
Conqueror's Nightsong Headguard
Legs
Leggards of Cunning Deception
Hands
Conqueror's Nightsong Handgrips
Neck
Pendulum of Infinity
Shoulders
Shoulderpads of the Intruder
Trinket 1
Comet's Trail
Trinket 2
Mjolnir Runestone
Weapon
Dreambinder
Waist
Soul-Devouring Cinch
Ring 2
Band of Lights
Wrist
Fluxing Energy Coils
edges out
Slot
Item
Back
Drape of Faceless General
Chest
Conqueror's Nightsong Rainments
Feet
Footpads of Silence(icewalker enchant)
Ring 1
Brann’s Signet Ring
Head
Conqueror's Nightsong Headguard
Legs
Leggards of Cunning Deception
Hands
Conqueror's Nightsong Handgrips
Neck
Pendulum of Infinity
Shoulders
Conqueror's Nightsong Shoulderpads
Trinket 1
Comet's Trail
Trinket 2
Mjolnir Runestone
Weapon
Dreambinder
Waist
Soul-Devouring Cinch
Ring 2
Band of Lights
Wrist
Fluxing Energy Coils
Pretty much the only difference is shoulders and chest piece for 4T8 vs 239 drops.
I wanted to test out FBN's simulation code, but could not get it to compile correctly.
The difference is not that big. With more HM gear the average damage x execute is greater but with 4T8 we have more RIP and expecially more FB. Expecially I think that FBN diverge from other tools because I use FB more.
You're saying you suggest FB more than others would. I'm curious about the reason there, and I'm wondering about Feral Aggression. You include that in your spec, how much damage is coming from that talent in your sim? I ask because I tend to find other talents useful in place of that. They may not be direct boss dps talents but they sure help.
And again any chance on posting a compiled version for FBN? I can't compile it.
Updated Ulduar Best in Slot Gear
The following simulation is made with Ulduar best in slot gear.
Stats value
Stat
points
Error
dps value
Error
Armor Pen
30.1
+/-
0.1
1.96
+/-
0.01
Agility
25.2
+/-
0.1
1.64
+/-
0.01
Feral AP
12.0
+/-
0.1
0.78
+/-
0.01
Strengh
23.8
+/-
0.1
1.55
+/-
0.01
Crit
20.3
+/-
0.1
1.32
+/-
0.01
Hit
22.8
+/-
0.1
1.48
+/-
0.01
Expertise
22.8
+/-
0.1
1.48
+/-
0.01
Haste
21.4
+/-
0.1
1.39
+/-
0.01
AP
10.0
+/-
0.1
0.65
+/-
0.01
Slot
Item
Back
Drape of Faceless General
Chest
Conqueror's Nightsong Rainment
Feet
Footpads of Silence
Ring 1
Brann’s Signet Ring
Head
Conqueror's Nightsong Headguard
Legs
Legguards of Cunning Deceptions
Hands
Conqueror's Nightsong Handgrips
Neck
Pendolum of Infinity
Shoulders
Conqueror's Nightsong Shoulderpads
Trinket 1
Comet’s Trial
Trinket 2
Mjolnir Runestone
Weapon
Dreambinder
Waist
Soul-Devouring Cinch
Ring 2
Band of Lights
Wrist
Fluxing Energy Coils
Food+Flask
Flask of Relentless Rage + Rhino food
JC+BS
JC BACK+CHEST, BS: GLOVES+WRIST
Gemmed with Arpen till the trinket soft cap (566 Arpen) and then gemmed with agility.
Simulation
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 59.5374%
Cat (AP): 11002
Expertise: 22
Hit: 6.130%
Armor Penetration: 46.118%
Haste (from equipment): 9.713%
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 4503.59
Boss Damage Reduction (after debuff and penetration): 22.820%
Weapon Speed Reduction % (Total without Bloodlust): 26%
Missed % (Total): 1.870%
Dodged %: 0.828%
Not normalized attacks parried by the boss: 0%
_____________________________________
Feral by Night v3.1 ab (Jul 8, 2009) Updated BiS gear for cat, added some pre-set to choce and fixed a theorycraft error with crit (I had -2% from reality given the base crit chance)
Updated Simulator link: http://feralbynight.googlecode.com/f..._1_beta_ab.cpp
Last edited by nightcrowler : 07/09/09 at 2:59 AM.
Actually PvP weapon is better but I don't like the idea of putting a PvP weapon in a PvE gear list.
I assume this is just outdated text that you forgot to remove. [Dreambinder] has the same agility, feral attack power, and socket count as [Furious Gladiator's Greatstaff], but gains 86 haste rating, 85 armor pen rating, and 140 attack power all in exchange for 70 crit rating.
I'm running 3.22 version of FBN addon and it seems that it recommends to use mangle on Yogg's brain instead of Shred. Is that intended?
Night, I was having a similar problem last night where FBN was basically recommending Mangle spam and bleeds and ignoring Shred on some bosses. FBN seemed to work perfectly on Hodir for example, but on Auriaya FBN would tell me to Mangle six or eight times in a row.
@Oiysters : Perhaps it assumes that you have to be in front of auriaya due to her spell. It's quite simple to move in her back to dps and go front when spell cast but Fbn can not check that.
@Gurrshael : For Yogg brain it's similar event. Personnally I don't look at fbn when in the brain due to the short 30-40 s timelaps
I got a problem with proc monitor, it seems that when i switch in tank the proc monitor doesn't initiallize value and trinket and stay in show state whatever i do.
Interesting. Nightcrowler, did you mix up your 2 numbers by chance? The first post says 4T8 still slightly edges out 2T8 + extra HM loot, yet the original post and the update post list 2T8+HM.
I noticed Shoulderpads of the Monolith listed in with the BiS gear for those calculations with 2T8+HM. Correct me if I'm wrong, but wouldn't Shoulderpads of the Intruder (IC HM) be better? Monolith has Crit and Haste where Intruder has Hit and Expertise, but Intruder also has 2 sockets (Blue/Red vs. 1 Yellow), a +6 AGI socket bonus (vs. 8AP) and more AGI and more AP.