For people interested in running simulations and dont have any programming knowledge I've edited the source code and created a .exe which will let you enter custom stats without needing a compiler or any programming knowledge.
Since all new items from the Coliseum - including the Heroic version - were retrieved from the Armory, I tried to reach the Armor Penetration cap of 1232 without temporary buffs or trinkets.
This is the first result, most likely not the best version since I disregarded all other variables (most notably Hit and Expertise) and went straight for the Armor Penetration cap. These faults in the gear can be fixed with the free trinket slot, which is currently unused and could be used for either more hit (e.g. Blood of the Old God) or better DPS stats (most likely Death's Verdict "Heroic") as required.
The gear set below retains the 2 piece T8 bonus and is only 2 points over the Armor Penetration hard cap of 1232. Assumed professions for this set are Blacksmithing and Jewelcrafting. Items are socketed with Fractured Cardinal Rubies, 3 Fractured Dragon's Eyes, 1 Nightmare Tear and 1 Delicate Cardinal Ruby.
Slot
Item
Armor Penetration
Sockets
Head
Conqueror's Nightsong Headguard
50
1
Neck
Collar of Ceaseless Torment
40
1
Shoulders
Conqueror's Nightsong Shoulderpads
0
1
Chest
Armor of Shifting Shadows
67
3
Waist
Relic Hunter's Cord
49
0+1
Legs
Legguards of Cunning Deception
66
3
Feet
Treads of the Icewalker "Heroic"
68
2
Wrist
Bracers of Swift Death
42
1+1
Hands
Gloves of the Silver Assassin
61
2+1
Finger1
Planestalker Signet
44
1
Finger2
Dexterous Brightstone Ring
50
0
Trinket1
Banner of Victory
84
0
Trinket2
currently unused
0
0
Back
Vereesa's Dexterity "Heroic"
57
1
Mainhand
Lupine Longstaff "Heroic"
94
2
Total
Armor Penetration Rating
772
422
Required food is Hearty Rhino for a additional 40 Armor Penetration rating. That brings the total amount to 1234 Armor Penetration rating which is 2 points over the hard cap of 100% at 1232 rating.
Please note: This gear set is purely experimental and needs a lot more theorycrafting and simulation data before it could be seen as a true suggestion for gearing or BiS listings. It is merely a good stepping stone and a proof that the 1232 rating required for 100% passive Armor Penetration is indeed attainable with the new instance.
So now that its possible to reach the hard cap with 100% passive, what's the break even point at which we should gem straight ArP? In other words, how much passive ArP do we need to be able reach before its better than the current (ArP to softcap, then Agi) setup?
Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns.
How does this change effect the stats value for agility and dodge rating for bears? Currently the values are 128.9 for agility and 98.0 for dodge rating (Nights choice).
Is it possible to calculate the new stat value or try to estimate it?
How does this change effect the stats value for agility and dodge rating for bears? Currently the values are 128.9 for agility and 98.0 for dodge rating (Nights choice).
Is it possible to calculate the new stat value or try to estimate it?
Dividing by 1.15, you get 112.1 for agility and 85.2 for dodge rating.
Dividing by 1.15, you get 112.1 for agility and 85.2 for dodge rating.
For Dodge I agree with you because that's all that rating does for us but wouldn't dividing the Agility weight by 15% imply we are losing 15% out of the Critcals, Armor, AND Dodge? I'm sure it isn't too far off but I don't think you can simply drop Agility down by 15% and call it a day.
So now that its possible to reach the hard cap with 100% passive, what's the break even point at which we should gem straight ArP? In other words, how much passive ArP do we need to be able reach before its better than the current (ArP to softcap, then Agi) setup?
There were some rough preliminary calculations done on this a while back. You can find it here.
The post says around 85% ArP which is about 1050 rating.
I tried searching the thread but I couldn't find a definitive answer...whats the consensus on Idol of Mutilation for Cat for PvE DPS? Is it BiS hands down or are we still using Shred Idol?
For people interested in running simulations and dont have any programming knowledge I've edited the source code and created a .exe which will let you enter custom stats without needing a compiler or any programming knowledge.
Edited source code is also in there if anyone wants to change it at all (I admit I'm not the best programmer lol)
Let me know if anything is buggy or anything and I'll try to fix
This is much appreciated -- never could figure out how to work this in a programming application -- but I think there's an error in this executable. I input unbuffed 1786 agility, which is around 2240 with raid buffs, but the aggressive stats output had me at 1527 agility.
For Dodge I agree with you because that's all that rating does for us but wouldn't dividing the Agility weight by 15% imply we are losing 15% out of the Critcals, Armor, AND Dodge? I'm sure it isn't too far off but I don't think you can simply drop Agility down by 15% and call it a day.
I think I got a solution. The defense value for agility is 124,4 (STAM-EQ), including dodge and armor. Bonus armor is valued with 7,4. So the new agility value should be:
124,4 - 7,4 = 117
117 / 1,15 = 101,7
New agility value = 101,7 + 7,4 = 109,1
As for Nights total value: (STAM-EQ)+0.5*(APEQ TPS)
Dno about the rest of you, but i'm having major problems with moving the fbn bars. Some of them i can move freely, some i can't move at all, some i can move a bit if i keep trying :| any suggestions?
I hope to have some time to work at the new BiS data for both bear and cat and update the simulator today, In the next few days I'll try to run around the "suggested too early" problem for the addon, I'm pretty sure it's a lag-spike problem so I'll try to normalize it and see if it works.
For people interested in running simulations and dont have any programming knowledge I've edited the source code and created a .exe which will let you enter custom stats without needing a compiler or any programming knowledge.
Nightcrowler, thanks for all the time and hard work you've put into FBN. Great addon.
I'm running the most recent version of FBN (3.242). The front page of the options window includes checkboxes for:
Enable FBN for primary spec and Enable FBN for secondary spec, however, the FBN Suggester runs in both specs no matter if these boxes are checked or unchecked. Has this functionality been enabled yet? or am I missing something?
I'd really like to disable FBN when I'm in Bear Form (or at least in my tanking spec).
This is much appreciated -- never could figure out how to work this in a programming application -- but I think there's an error in this executable. I input unbuffed 1786 agility, which is around 2240 with raid buffs, but the aggressive stats output had me at 1527 agility.
This is not a problem with the executable as the only thing that i changed was the way that the values were entered into the program. I did not change anything relating to how stats were modified or used during the simulation in any way so you'll have to ask someone who has more knowledge of how the simulator actually works to find out what the problem is for you
I'm with Kostamojen wondering about if the functionality is off on the off for second spec, because i spec resto for my 2nd spec on fights like vezax when i sometimes have to heal i start in cat and fbn spams errors at me for not having mangle.
Did anybody recalculate the double use of grim toll and the runestone after 3.2? I just found this in the patch notes
Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
So i think the main problem of having both Arpen-Proc Trinkets is that they will share a lot uptime and hugely overcap ArPen. Equipping one of both just before engaging the combat could allow us to have a high uptime of one of both proccs until they overlap again.
@nightcrowler: Sorry i didn't finish my little work, i'm on it. i'm taking vacations in a week, i think i can finish the simulator. Acctually i can simulate all but FB, OOC and Trinket proccs and the dps values are a few hundred less than rawr's calculation says (i think that is correct). The simulation time is reduced by at least 500 times due to the tweak (before Dual/Quad-Core support). You definitively want to add it into your sim.
I think, I found the problem that causes "wrong suggestions" like TF, Rake etc, described in some earlier posts. It were all the same low FPS- rates during combat. I recently changed my gaming computer (~ 100 FPS in raids) and now FBN seems to work "properly". Probably Nightcrowler can optimize FBN for slower machines/lower FPS requirements in future, so it could work with minimal time lags.
This is the BiS that I calculated with Rawr (i'm not a jeweller tought). Sorry for the mix alliance/horde in the names:
Slot
Item
Head
Malfurion's Headguard of Triumph
Neck
Charge of the Demon Lord
Shoulders
Malfurion's Shoulderpads of Triumph
Chest
Armor of Shifting Shadows
Waist
Soul-Devouring Cinch
Legs
Legwraps of the Broken Beast
Feet
Icewalker Treads
Wrist
Armbands of Dark Determination
Hands
Sunreaver Assassin's Gloves
Finger1
Dexterous Brightstone Ring
Finger2
Band of Callous Aggression
Trinket1
Banner of Victory
Trinket2
Death's Choice
Back
Sylvanas' Cunning
MainHand
Lupine Longstaff
Ranged
Idol of Mutilation
All 20 Armor Penetration gems, except a +10 stats one on weapon or bracer. All the items in Heroic if possible. I don't know why I get Soul-Devouring Cinch, maybe because the other options have hit that isn't needed.
1044 Armor Penetration
Almost hit and expertise capped (8 to cap and 2 to cap respectively)
This is the BiS that I calculated with Rawr (i'm not a jeweller tought). Sorry for the mix alliance/horde in the names:
Slot
Item
Head
Malfurion's Headguard of Triumph
Neck
Charge of the Demon Lord
Shoulders
Malfurion's Shoulderpads of Triumph
Chest
Armor of Shifting Shadows
Waist
Soul-Devouring Cinch
Legs
Legwraps of the Broken Beast
Feet
Icewalker Treads
Wrist
Armbands of Dark Determination
Hands
Sunreaver Assassin's Gloves
Finger1
Dexterous Brightstone Ring
Finger2
Band of Callous Aggression
Trinket1
Banner of Victory
Trinket2
Death's Choice
Back
Sylvanas' Cunning
MainHand
Lupine Longstaff
Ranged
Idol of Mutilation
All 20 Armor Penetration gems, except a +10 stats one on weapon or bracer. All the items in Heroic if possible. I don't know why I get Soul-Devouring Cinch, maybe because the other options have hit that isn't needed.
1044 Armor Penetration
Almost hit and expertise capped (8 to cap and 2 to cap respectively)
I'm eager to see Nightcrowler's BiS.
You may want to update your item cache because there are direct upgrades available over what you have selected as BiS. Even upgrading to those though still puts you at less dps in RAWR then a totally different set of gear trying to only achieve the soft ArP "cap", then maxing out Agi which will nail you in excess of 70% crit.
I am personally thinking that with the loss of the 4pT8 set bonus I won't be ferocious biting "as much" as I was before due to the reduction in the length of savage roar. That much more of a higher crit chance (4-5% between sets) would mean that many more bites while still maintaining bleeds. All theory of course, I would be interested to see some math.
Also once you hit the ArP "soft cap" don't be afraid to do something like put a 10 Agi 10 crit, haste, hit gem into your T9 helm, with an 8 Agi socket bonus 18 Agi, 10 crit, haste or hit > 20 Agi.
I think I have the database upgraded (i'm at work now so I can't try), but as you get near the hard cap of Arp, some low level items keep going up until #1, for example the chest. And of course Executioner if the enchant of choice in that set.
If you can post an example of your BiS I'll compare, but I was unable to get better dps with soft cap + mjolnir. Anyway I think that going to the arp hard cap give us a more stable dps, but let's wait for the theorycrafting.
I think, I found the problem that causes "wrong suggestions" like TF, Rake etc, described in some earlier posts. It were all the same low FPS- rates during combat. I recently changed my gaming computer (~ 100 FPS in raids) and now FBN seems to work "properly". Probably Nightcrowler can optimize FBN for slower machines/lower FPS requirements in future, so it could work with minimal time lags.
I honestly do not think that this is the problem. I have, so far, had excellent FPS and the bug is still occurring. By the same logic, wouldn't it be expected that the Shred suggestion on the Clearcasting proc would also be out of sync, whereas it is switching instantly upon the procc.
The occurrence is in terms of 2-3 seconds, that is a lot of time for FPS problems, especially if it is only those 3 abilities (Rip, Tiger's Fury and Rake) that are off. Also, when Tiger's Fury appears in the suggestion box, I can actually see it going off cooldown. (*note that I have Berserk suggestion ticked off, so I cannot be 100% sure if it is "on time")
Can I tell you something about apricots? ... 1 in 30 is a good one. It's such a low percentage fruit.
Colosseum (Cat) Best in Slot Gear
The following simulation is made with Ulduar best in slot gear.
Stats value
Stat
points
Error
dps value
Error
Armor Pen
38.3
+/-
0.1
2.74
+/-
0.01
Agility
25.7
+/-
0.1
1.84
+/-
0.01
Hit
24.2
+/-
0.1
1.74
+/-
0.01
Expertise
24.2
+/-
0.1
1.74
+/-
0.01
Feral AP
12.0
+/-
0.1
0.86
+/-
0.01
Strengh
23.8
+/-
0.1
1.70
+/-
0.01
Haste
23.1
+/-
0,1
1.66
+/-
0.01
Crit
21.1
+/-
0.1
1.51
+/-
0.01
AP
10.0
+/-
0.1
0.72
+/-
0.01
Slot
Item
Back
Sylvanas' Cunning
Chest
Vest of Shifting Shadows
Feet
Treads of the Icewalker
Ring 1
Dexterous Brightstone Ring
Head
Malfurion's Headguard of Triumph
Legs
Legguards of Cunning Deception
Hands
Gloves of the Silver Assassin
Neck
Charge of the Demon Lord
Shoulders
Malfurion's Shoulderpads of Triumph
Trinket 1
Banner of Victory
Trinket 2
Death's Choice
Weapon
Archon Glaive (Executioner)
Waist
Belt of the Merciless Killer
Ring 2
Ring of Callous Aggression
Wrist
Bracers of Swift Death
Food+Flask
Flask of Relentless Rage + Rhino food
Idol
Idol of Mutilation
Professions
BACK+CHEST, BS: GLOVES+WRISTT
Gemmed with Arpen
Simulation
Aggressive Stats after all the buffs (full stacked raid + Bloodlust used 1 time in a 5 min fight)
_______________________
Cat (crit% vs. a boss (-4.8% added)): 57.45%
Expertise: 22
Hit: 7.26%
Armor Penetration: 85.90%
Haste (from equipment): 13.96%
+weapon damage: 0
Boss base Armor (before penetration and debuff): 10643
Boss modified Armor (after penetration and debuff): 1411
Boss Damage Reduction (after debuff and penetration): 8.48%
Weapon Speed Reduction % (Total without Bloodlust): 29%
Missed % (Total): 0.74%
Dodged %: 0.77%
Not normalized attacks parried by the boss: 0%
_____________________________________
White cat: 3596.72,
Yellow cat: 6344.46
White: 36.2%
Shred: 32.60%, Avg dmg: 12035, #/cycle: 7.40),
RIP: 15.75%, Avg dmg: 46036, #/cycle: 0.93),
Rake: 8.95%, Avg dmg: 12278, #/cycle: 2.0),
Ferocious Bite: 6.5%, Avg dmg: 22457, #/cycle: 0.80, Average Energy Usage: 43)
Savage Roar uptime: 98.4%
Average Cycle Time: 27.5 s.
The stats value are evaluated by subtraction, so if you are in naxx10, heroic gear, look at naxx25 table, if you are in BiS pre-Ulduar gear, look at Ulduar table, if you are in BiS Ulduar HM gear look at coloseum. The step value to compute variable scaling was set to -150 stat points (I've chocen 150 because I need to pay attention to haste, In the simulation I've a temporal step of 0.01 seconds so the weapon speed it's a multiple of 0.01)
You can found dps value of all stats and item rankin here: Gear Ranking
I hate to be the one to question you, but what about 2 piece T8?
Also, what is the point where we drop Mjolnirs Runestone/Grim Toll, stop gemming for Agi after 50%, and go all out on ArP? Obviously most of us won't get this gear overnight.
And lastly, Banner of Victory...does it really outweigh the Algalon trinkets, either being Comets Trail or Dark Matter? And to possibly make up for the loss in ArP, switch flasks to using Elixir of Armor Piercing (45 ArP)
So then you would have
180 AP
84 ArP
1008 AP proc (45 second ICD)
vs
240 AP
45 ArP
612 Haste Rating Proc
Using your table that comes out to
DPS value for Comets Trail/Elixir of Armor Peircing: 295.8 (With the proc being worth 1015.92, I'm not sure how you calculate procs into overall DPS value)
DPS value for Banner of Victory/Flask of Endless Rage: 359.6 (With the proc being worth 725.76)
Again, I'm not sure how you calculated DPS procs in, so that would be the difference maker depending on how you do that. Does your values for haste take into effect the extra omen of clarity procs that we may or may not get?
I don't see where you got your 7.26% hit and 22 expertise, I only count 144 hit rating, which is ~4.5% chance to hit. Also only count 86 expertise, which is 16 expertise. Now I know being hit/expertise capped isn't the most important thing here, but that just seems like to be leaving it up to RNG far too much. Combined, thats almost 6% total missed attacks. A bad string of misses and dodges can screw up even the most perfect player, and thats quite a lot of white hits you're missing out on.
Despite my questions, I noticed you mixed horde/alliance pieces - I'll seperate them for the sake of simplicity.
Horde
Slot
Item
Back
Sylvanas' Cunning
Chest
Vest of Shifting Shadows
Feet
Icewalker Treads
Ring 1
Dexterous Brightstone Ring
Head
Runetotem's Headguard of Triumph
Legs
Legguards of Cunning Deception
Hands
Sunreaver Assassin's Gloves
Neck
Charge of the Eredar
Shoulders
Runetotem's Shoulderpads of Triumph
Trinket 1
Banner of Victory
Trinket 2
Death's Choice
Weapon
Hellion Glaive
Waist
Belt of the Pitiless Killer
Ring 2
Band of Callous Aggression
Wrist
Bracers of Swift Death
Alliance
Slot
Item
Back
Vereesa's Dexterity
Chest
Armor of Shifting Shadows
Feet
Treads of the Icewalker
Ring 1
Dexterous Brightstone Ring
Head
Malfurion's Headguard of Triumph
Legs
Legguards of Cunning Deception
Hands
Gloves of the Silver Assassin
Neck
Charge of the Demon Lord
Shoulders
Malfurion's Shoulderpads of Triumph
Trinket 1
Banner of Victory
Trinket 2
Death's Verdict
Weapon
Archon Glaive
Waist
Belt of the Merciless Killer
Ring 2
Ring of Callous Aggression
Wrist
Bracers of Swift Death
Some items, including the tribute run cloaks, anything related to Lord Jaraxxus (including the NPC itself), and the alliance version of Death's Choice aren't in WoWheads DB yet.
Any chance you could do a BiS gear list that doesn't include hard mode yogg 25 pants or the tribute cloak? I think I'm far from alone in looking at that BiS gear list and seeing everything except the cape and pants as very obtainable, at least on easy mode, and those 2 items as a bit of a long shot.
How does [Archon Glaive] come out ahead of [Lupine Longstaff] when haste is rated higher than crit? Your stat weightings on the wowhead link put LL ahead.