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Old 08/18/09, 9:38 PM   #1251
Lomaj
Glass Joe
 
Tauren Druid
 
Burning Legion (EU)
Originally Posted by Melthu View Post
While playing around with nightcrowler's BiS list in Rawr I found that you can hard cap armor pen with just 2 changes: Collar of Ceaseless Torment in place of Charge of the Demon Lord and Plainstalker Signet in place of Dexterous Brightstone Ring. I then ran the sim with that gear list (and Lupine Longstaff in place of Archon Glaive with Mongoose enchant, since Executioner would be worthless) and got a slightly higher dps outcome:....
If you can place complete list of used thing in this simulation. I need for comparison. Thx a lot.
 
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Old 08/18/09, 10:16 PM   #1252
Macevaland
Glass Joe
 
Night Elf Druid
 
Skywall
In the front page there's a discussion about enchants, but there's no definite point given for when to switch from Berserker to Mongoose and when to change Mongoose to Executioner. When does Mongoose turns better than Berserker? At what amount of ArP does Executioner becomes better than Mongoose?
 
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Old 08/18/09, 11:58 PM   #1253
rolled
Banned
 
Undead Rogue
 
Sisters of Elune
I know I haven't read any page between 2-and 49 pretty much but does anyone have problems w/ threat? I pull 6-7k dps as feral and I constantly get shit from tanks who QQ(typically fail dk's)
 
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Old 08/19/09, 12:54 AM   #1254
Astralz
Glass Joe
 
Night Elf Druid
 
Korgath
to be honest, i really think it's up to your tank. i pull similar dps, and i hardly pull aggro off my tanks and that is without constantly using cower
 
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Old 08/19/09, 12:57 AM   #1255
Derraie
Glass Joe
 
Night Elf Druid
 
Dentarg
Hey.

ive had trouble getting your simulator code to run in Dev C++. I get a huge amount of WARNING: Converting to Int from Double, as well as LINKER ERRORS in my MTRand lib
Heres a screenshot?


since the IMG didnt seem to work..
Imageshack - errorst
 
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Old 08/19/09, 3:38 AM   #1256
anything25
Glass Joe
 
Tauren Druid
 
Scilla
Im not familiar with that compiler but if it is anything like code blocks you need to make sure the files are in the same folder and create a new project which includes all 3 of the source files. As for the warnings I'm pretty sure they are because that is the way that the game rounds decimals to whole numbers(I think). Either way it will run fine regardless of the warnings
 
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Old 08/19/09, 10:35 AM   #1257
 Talanik
Cat dips
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Lomaj View Post
If you can place complete list of used thing in this simulation. I need for comparison. Thx a lot.
Using Nightcrowlers BiS list with Melthu's modifications, that leaves you with:

Horde

Slot Item
Back Sylvanas' Cunning
Chest Vest of Shifting Shadows
Feet Icewalker Treads
Ring 1 Planestalker Band
Head Runetotem's Headguard of Triumph
Legs Legguards of Cunning Deception
Hands Sunreaver Assassin's Gloves
Neck Collar of Unending Torment
Shoulders Runetotem's Shoulderpads of Triumph
Trinket 1 Banner of Victory
Trinket 2 Death's Choice
Weapon Twin's Pact
Waist Belt of the Pitiless Killer
Ring 2 Band of Callous Aggression
Wrist Bracers of Swift Death

Alliance

Slot Item
Back Vereesa's Dexterity
Chest Armor of Shifting Shadows
Feet Treads of the Icewalker
Ring 1 Planestalker Signet
Head Malfurion's Headguard of Triumph
Legs Legguards of Cunning Deception
Hands Gloves of the Silver Assassin
Neck Collar of Ceaseless Torment
Shoulders Malfurion's Shoulderpads of Triumph
Trinket 1 Banner of Victory
Trinket 2 Death's Verdict
Weapon Lupine Longstaff
Waist Belt of the Merciless Killer
Ring 2 Ring of Callous Aggression
Wrist Bracers of Swift Death
 
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Old 08/19/09, 1:02 PM   #1258
rolled
Banned
 
Undead Rogue
 
Sisters of Elune
Originally Posted by Astralz View Post
to be honest, i really think it's up to your tank. i pull similar dps, and i hardly pull aggro off my tanks and that is without constantly using cower
Our pally/warrior tanks I never pull aggro off its just our dk tanks.
 
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Old 08/19/09, 3:10 PM   #1259
cwbelsomjr
Glass Joe
 
Night Elf Druid
 
Korgath
Ok, I have seen a few recent posts asking the question about when to abandon mjolnir/gt and stack ArPen beyond the soft cap, presumably there is some ArPen threshhold where this is the case. A related question might be when the Banner surpasses DM:G. The only thing close to an answer I found was this:

Originally posted by itheco84
Originally Posted by Cal
So now that its possible to reach the hard cap with 100% passive, what's the break even point at which we should gem straight ArP? In other words, how much passive ArP do we need to be able reach before its better than the current (ArP to softcap, then Agi) setup?
There were some rough preliminary calculations done on this a while back. You can find it here.

The post says around 85% ArP which is about 1050 rating.
The post that came up with the 1050 figure was back in May of this year, so I wonder if this is still considered accurate? Is this our answer, to maintain the ArPen proc trinkets until we can reach 1050 static ArPen? If so then it looks like the BiS Coliseum list just reaches that number. Has anyone confirmed whether 1050 is the "magic number" now that Coliseum gear is available?
 
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Old 08/19/09, 3:46 PM   #1260
ithecho84
10bux
 
Tauren Druid
 
Maelstrom
Originally Posted by cwbelsomjr View Post
Ok, I have seen a few recent posts asking the question about when to abandon mjolnir/gt and stack ArPen beyond the soft cap, presumably there is some ArPen threshhold where this is the case. A related question might be when the Banner surpasses DM:G. The only thing close to an answer I found was this:



The post that came up with the 1050 figure was back in May of this year, so I wonder if this is still considered accurate? Is this our answer, to maintain the ArPen proc trinkets until we can reach 1050 static ArPen? If so then it looks like the BiS Coliseum list just reaches that number. Has anyone confirmed whether 1050 is the "magic number" now that Coliseum gear is available?
The only thing that changed between then and now is that the base damage of our abilities have been lowered. Logically speaking, why wouldn't it still be accurate?
 
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Old 08/19/09, 5:13 PM   #1261
cwbelsomjr
Glass Joe
 
Night Elf Druid
 
Korgath
Good point; my question was poorly worded. It would be better phrased to ask: now that Coliseum gear is available and higher ARPen values are realistically attainable, has anyone run a sim or done the math to confirm the 1050 number? The cource even admitted that the number would fluctuate depending on other gear used. I tracked back the quotes and never found the math behind the 1050 number, and Night's updated posts don't incorporate it. Is the community in agreement with that number?
 
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Old 08/20/09, 3:07 PM   #1262
Jaerin
Glass Joe
 
Night Elf Druid
 
Antonidas
Any chance some work could be done on the options menu of the addon? It appears that you need to add some text wrapping and a scrollbar on it.

I used to have another addon that allowed me to resize the interface options menu as a whole, but I must have gotten rid of it in the patch.

Also the issue of all the frames resetting position when you disable the addon and such is really annoying. Any way to make those settings persistent or be able to back them up?
 
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Old 08/20/09, 5:52 PM   #1263
Torzak
Glass Joe
 
Tauren Druid
 
Crushridge
While tanking, I've noticed on two separate occasions now where, by and large, the only thing suggested is demoralizing roar. Just moments before the cd for FFF or Mangle comes up, it suggests those moves, sure, but the suggestion box, for upward of 90% of the fight, stays on Demo Roar.

The only thing I can think of, is that someone else is applying a debuff that FBN isn't picking up on. After having a massive threat lead on a pugged Nax25 on KT last night, and becoming bored with Demo Roar's icon always on screen as the suggestion, and after attempting to apply it a few times already throughout the fight, I tried spamming Demo Roar 6 or 7 times in a row and the debuff simply would not be applied. Quartz addon offers debuff bars that you can move around and it was through this addon's bars that I kept track of FFF, Demo Roar (or lack there of), Lacerate stack, Mangle debuff as I would have normally done before using FBN just because I couldn't rely on FBN for this fight.

If it was anyone applying a debuff of any sort, I'm pretty confident in saying that it was a DPS specced player, because this went along throughout the fight even after the other two tanks picked up their adds.
 
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Old 08/20/09, 6:32 PM   #1264
googol
Glass Joe
 
Night Elf Druid
 
Trollbane
Originally Posted by Torzak View Post
While tanking, I've noticed on two separate occasions now where, by and large, the only thing suggested is demoralizing roar. Just moments before the cd for FFF or Mangle comes up, it suggests those moves, sure, but the suggestion box, for upward of 90% of the fight, stays on Demo Roar.

The only thing I can think of, is that someone else is applying a debuff that FBN isn't picking up on. After having a massive threat lead on a pugged Nax25 on KT last night, and becoming bored with Demo Roar's icon always on screen as the suggestion, and after attempting to apply it a few times already throughout the fight, I tried spamming Demo Roar 6 or 7 times in a row and the debuff simply would not be applied. Quartz addon offers debuff bars that you can move around and it was through this addon's bars that I kept track of FFF, Demo Roar (or lack there of), Lacerate stack, Mangle debuff as I would have normally done before using FBN just because I couldn't rely on FBN for this fight.

If it was anyone applying a debuff of any sort, I'm pretty confident in saying that it was a DPS specced player, because this went along throughout the fight even after the other two tanks picked up their adds.
It was probably Vindication from a Ret Pally, which is equivalent to an Improved Demo Roar/Shout. I believe the latest version fixes this.

Change log. v.3.244
- Added Vindication debuff tracking
- Updated Curse of Weakness tracking
 
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Old 08/20/09, 7:36 PM   #1265
Torzak
Glass Joe
 
Tauren Druid
 
Crushridge
Thanks. I've been so used to checking this particular thread for updates on this addon because it was first uploaded to google. First page of this thread still says v.3.243 and the update on curse just hit yesterday.
 
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Old 08/21/09, 6:11 AM   #1266
Rawf
Glass Joe
 
Rawf
Night Elf Druid
 
<Twisted Faith>
Frostmourne
EDIT: I got the 4t9 set bonus wrong, disregard this post.

I've been playing around with Rawr to try and make a good gear-set that I think I can actually obtain (i.e. not the tribute cloaks), and the best thing I've come up with is 913 ArP (1033 with weap proc) with 4 set t9 and executioner. (I could up it to 955 (1075 with weap proc) if I changed to JC). Or another 40 with the ArP food

I took 4t9 because I figured that with 67.5% crit raid buffed we will still be able to fit in quite a few FB's even with the shorter length on SR.

Anyways, this is underneath the static ArP limit of 1050, so I was just wondering if it was worth trying to get at all? I can't get the program to work properly, it works out my raid buffed stats completely wrong.

FYI

Slot Item
BackDrape of the Faceless General
ChestVest of Shifting Shadows
FeetIcewalker Treads
Ring 1Dexterous Brightstone Ring
HeadMalfurion's Headguard of Triumph
LegsMalfurion's Legguards of Triumph
HandsMalfurion's Handgrips of Triumph
NeckCollar of Ceaseless Torment
ShouldersMalfurion's Shoulderpads of Triumph
Trinket 1Death's Verdict
Trinket 2Banner of Victory
WeaponArchon Glaive
WaistSoul-Devouring Cinch
Ring 2Ring of Callous Aggression
WristBracers of Swift Death

Exactly on hit cap with Draenei aura and just over the expertise cap (10 rating).

Took the cloak because it's still 3rd BiS after the 2 tribute cloaks, and I took the waist because it's pretty good for ArP and good for expertise (also still 3rd BiS).

Comments?

Last edited by Rawf : 08/25/09 at 12:12 PM.
 
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Old 08/22/09, 1:57 AM   #1267
nightlily
Glass Joe
 
Night Elf Druid
 
Uther
on threat: tanks and dps do vary in their threat generation. It's probably a gear issue. Use Omen and keep an eye on it. Use cower if your tank is not generating enough threat, or use shadowmeld if you get aggro. Stay shadowmelded until your tank establishes more threat than you.

With some tanks, I have had to watch it, and with others I have not. Really just depends on their gear, though DKs seem to have a harder time of it.
 
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Old 08/22/09, 3:17 AM   #1268
 Talanik
Cat dips
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Rawf View Post
I've been playing around with Rawr to try and make a good gear-set that I think I can actually obtain (i.e. not the tribute cloaks), and the best thing I've come up with is 913 ArP (1033 with weap proc) with 4 set t9 and executioner. (I could up it to 955 (1075 with weap proc) if I changed to JC). Or another 40 with the ArP food

I took 4t9 because I figured that with 67.5% crit raid buffed we will still be able to fit in quite a few FB's even with the shorter length on SR.

Anyways, this is underneath the static ArP limit of 1050, so I was just wondering if it was worth trying to get at all? I can't get the program to work properly, it works out my raid buffed stats completely wrong.

Exactly on hit cap with Draenei aura and just over the expertise cap (10 rating).

Took the cloak because it's still 3rd BiS after the 2 tribute cloaks, and I took the waist because it's pretty good for ArP and good for expertise (also still 3rd BiS).

Comments?
Your ArP can get even higher. If you are 953 with the ArP food, pick up the Legguards of Cunning Deception from Yogg 25 HM, theres another 86 ArP right there.

4pcT9 isn't anything spectacular at all - your Ferocious Bite will already be critting ~90% of the time, leaving the only thing on there 5% crit to Rip, which if you are at 67%, +5% extra won't be that noticeable. Using those legs puts you at 1039 ArP, a fraction of a percentage away from the cap.

If your guild is currently unable to do Yogg HM on 25 man, it is one of those fights that only get simpler with higher gear, and there really isn't much strategy involved.
 
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Old 08/22/09, 10:34 AM   #1269
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
5% more crit on FB and Rip isn't as bad as you describe it.
Even though your FB will crit 90% of the time, 95% will definitely be an upgrade.
And although you might not notice the difference between rip critting 67% or 72% of the time, 5% more crit is always the same dps increase (as long you are not crossing the hard cap), no matter how much crit you already have.

But I do agree, that 4T9 still could be worse than wearing 2T9 + good offsetpieces. It's just not "THAT" big of a difference.

Last edited by Murna : 08/22/09 at 10:45 AM.
 
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Old 08/22/09, 11:41 PM   #1270
pirao
Glass Joe
 
Pirao
Tauren Druid
 
Jubei'Thos
Wondering if anyone can help me out with the easy conversion of stats to unbuffed so that I can punch them into Nightcrowler's sim. For example if I am using RAWR to develop a gear list how would I go about transferring those stats into an unbuffed form to use, or should I be using a different program for that?
 
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Old 08/23/09, 6:53 AM   #1271
Murna
Piston Honda
 
Tauren Druid
 
Kargath (EU)
Just uncheck every buff in RAWR and you have your unbuffed stats.
 
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Old 08/23/09, 10:47 AM   #1272
dracula
Glass Joe
 
Tauren Druid
 
Aggramar (EU)
Originally Posted by nightcrowler View Post
-Added (checked by default) a lag correction check under the main fbn option window. In olders version is already present but you can't uncheck it. If you are having problem with rake/mangle/TF being suggested too early try to uncheck it.
After unchecking the option all seems to work fine again... apparently correction for non-existent lag messed it up.

Now if only the option would save between sessions it would be perfect
 
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Old 08/23/09, 3:09 PM   #1273
Tauran
Glass Joe
 
Tauren Druid
 
Kil'Jaeden
Originally Posted by Murna View Post
Just uncheck every buff in RAWR and you have your unbuffed stats.
It is actually quite a bit off for me. Not 100% sure why. Unbuffed it is over 400 AP off, it looks like this.


In game:
AP = 7614
Crit = 56

Rawr
AP = 8024
Crit = 55.6

Rawr doesnt list base stats (Str, Agi) so not able to compare those.

I was thinking some of the problem is with the averaging things like mongoose and the DMC:Agi. Not really sure though.
 
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Old 08/23/09, 7:55 PM   #1274
kalbear
Great Tiger
 
Tauren Druid
 
Balnazzar
That's mostly correct and part of the discrepancy: if you have any items that do things like proc or on hit enchants, they will add average values to your stats for computation purposes. You can either remove that item or change the actual enchant/item to reflect no proc chance to see base values.
 
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Old 08/23/09, 8:25 PM   #1275
pirao
Glass Joe
 
Pirao
Tauren Druid
 
Jubei'Thos
@Murna

I thought that it needed to be totally unbuffed stats, as in not even in cat form. If I am not mistaken your crit and your AP will be different in RAWR even if you uncheck all the buffs as it assumes your are in cat form and so grants you associated bonuses. Since the simulator does both bear and cat i would assume it also adds these associated bonuses so directly punching in unbuffed RAWR stats wouldn't be accurate at all.

Can someone please help clarify this, thanks in advance.
 
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