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08/28/09, 8:50 AM
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#1301
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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Originally Posted by nightcrowler
@fr0d0b0ls0n:
When entering stats, what we need to take in account?
Gear, gems, enchants, Flask, Food. You shouldn't enter forms, class and racial bonuses/stats.
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Thanks for the answer.
My simulations are wrong then, I added the a nude night elf's agi/str/ap. Now is time to redo them, but I don't think I'll have much free time this weekend.
Edit: your default stats have for example 106 STR, so you are adding the base night elf STR. I need to add 87 to AGI or ~152 to AP? I know you don't need to enter the AGI for the bear calculations, but I don't see any reference in the cat calculations.
Last edited by fr0d0b0ls0n : 08/28/09 at 9:05 AM.
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08/28/09, 11:34 AM
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#1302
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What does Von Kaiser mean?
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Originally Posted by urspace
How is cower working? i mean is it count like percentage or something like that? I dont usually like use berserk cuz i always pull when berserking.
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Cower is useless. It's a small fixed threat reduction and it helps more because it's a GCD when you're not doing damage than because of that actual small number.
Also, get better tanks! You should be able to pop berserk in the first 30 seconds of the fight with a competent tank that you don't outgear. Aside from special mechanics fights where you're saving it, popping it early means getting in 1 or 2 more during the fight which really helps.
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08/29/09, 3:59 AM
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#1303
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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@fr0d0b0ls0n:
sorry I answered wrongly. Base agility and str should be added manually. (not the AP). I'll edit the previous post.
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08/29/09, 5:27 AM
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#1304
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Von Kaiser
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Originally Posted by anything25
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Maybe I'm doing something wrong but I am using this and when it finishes it closes automatically. What am I doing wrong?
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08/29/09, 9:42 AM
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#1305
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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My previously calculated BiS with the corrections (no base AP). Still the BiS for me if you are BS/JC. This is a copy from the excel I use to calculate imput stats. Socket bonus of items with full red gems is included in the stats as you always match them:

AGI STR AP Crit Arp Haste Hit Exp Sockets FAP
Head Stormrage's Headguard of Triumph (Heroic) 137 0 172 102 86 1
Neck Collar of Ceaseless Torment (Heroic) 70 0 106 52 40 1
Shoulders Stormrage's Shoulderpads of Triumph (Heroic) 106 0 151 80 68 76 0 0 1
Back Sylvana's Cunning 97 0 122 65 57 0 0 0 1
Chest Armor of Shifting Shadows (Heroic) 126 162 93 67 3
Bracer Bracers of Swift Death 68 101 42 50 1
Gloves Gloves of the Silver Assassin (Heroic) 103 145 61 61 0 2
Waist Belt of the Merciless Killer (Heroic) 98 0 135 0 0 76 68 0 3
Legs Leggings of the Broken Beast (Heroic) 137 172 0 102 86 0 3
Boots Icewalker Treads (Heroic) 98 0 135 0 68 0 76 0 2
Finger1 Planestalker Band (Heroic) 70 0 115 0 44 0 44 0 1
Finger2 Dexterous Brightstone Ring 76 101 50 50
Trinket1 Death's Choice (Heroic) 0 0 288 0 0 0 0 0 0
Trinket2 Comet's Trail 0 0 240
Weapon Lupine Longstaff (Heroic) 137 0 0 0 94 102 0 0 2 3380
Ranged Idol of Mutilation 200
Gear Total + Racial base stats 1610 96 2145 453 591 456 274 86 21 3380
Gems+Food + Enchants + Socket_10_stats 1628 106 2325 474 1031 456 274 86 3380
Proffesions extra Stats 82
FeralbyNight input stats 1628 106 2325 474 1113 456 274 86 3380
AGI STR AP Crit Arp Haste Hit Exp FAP
Gems: 3x34 ArP, 1x10stats, 19x20 ArP
Enchants: 16 agi on boots, Executioner on MH
180 AP Flask, 40 ArP food
DPS: 10192.4 +/- 2.13493, (Min-Max variance: 48.1773%, Lower dps sample: 6600, Upper dps sample: 11510.4) , Cat: 100%, Bear: 0%, TPS: 7236.58
White cat: 3871.16, Yellow cat: 6321.2
White: 37.981% (SR: 0%)
Mangle: 0%, Avg dmg: -1.#IND, #/cycle: 0), Shred: 32.196%, Avg dmg: 11859.9, #/cycle: 7.58553), RIP: 14.8759%, Avg dmg: 44534.5, #/cycle: 0.933367)
Rake: 8.59173%, Avg dmg: 12110, #/cycle: 1.98245), Ferocious Bite: 6.35534%, Avg dmg: 22245.6, #/cycle: 0.798288, Average Energy Usage: 42)
Savage Roar uptime: 98.3143%
Last edited by fr0d0b0ls0n : 08/29/09 at 9:50 AM.
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08/29/09, 3:10 PM
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#1306
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Glass Joe
Blood Elf Paladin
Blutkessel (EU)
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Hi!
Maybe I am a fool, but i cant start the addon in game. I type "/fbn" and nothing happens. Can somebody tell me what the problem is?
Thx
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08/30/09, 4:27 AM
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#1307
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Piston Honda
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fr0d0b0ls0n, would you mind running the sim for a JC + LW/Enchanting (+80ap)? I'm on a mac and cannot compile the code. I'm sure it would be helpful to many others as those 2 combos are probably the most popular.
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08/30/09, 9:57 AM
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#1308
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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Originally Posted by ramenchef
fr0d0b0ls0n, would you mind running the sim for a JC + LW/Enchanting (+80ap)? I'm on a mac and cannot compile the code. I'm sure it would be helpful to many others as those 2 combos are probably the most popular.
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DPS: 10134.3 +/- 2.12133, (Min-Max variance: 47.1716%, Lower dps sample: 6600, Upper dps sample: 11380.5) , Cat: 100%, Bear: 0%, TPS: 7195.34
White cat: 3838.68, Yellow cat: 6295.6
White: 37.8782% (SR: 0%)
Mangle: 0%, Avg dmg: -1.#IND, #/cycle: 0), Shred: 32.0858%, Avg dmg: 11741.8, #/cycle: 7.59215), RIP: 15.0351%, Avg dmg: 44699.1, #/cycle: 0.934532)
Rake: 8.68414%, Avg dmg: 12169.6, #/cycle: 1.98261), Ferocious Bite: 6.31679%, Avg dmg: 22028.4, #/cycle: 0.79671, Average Energy Usage: 42)
Savage Roar uptime: 98.3243%
The BiS is the same if you are JC only or BS only, but you do ~60 dps less.
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08/31/09, 3:47 AM
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#1309
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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@ramenchef:
I use a Mac too. So the code must run under OSX. You need to install XCode (you can download it from apple site). After that open it and make a new project (C++ console). Add the simulator file and the 2 crand file (.cpp and .h) to the project.
@Skuderian:
are you level 80 and feral specced? Have you trained the latest ability ranks?
@Husyor:
the program close automatically when it ends. You can see the output into the FeralbyNightOutput.txt file (where the program puts it depends on your compiler, usually into the same directory).
Tomorrow I'll be back home from vacation and I'll have more time to dedicate to FBN simulator and addon, thanks for the patience.
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08/31/09, 6:19 PM
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#1310
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Glass Joe
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Originally Posted by Polynices
Cower is useless. It's a small fixed threat reduction and it helps more because it's a GCD when you're not doing damage than because of that actual small number.
Also, get better tanks! You should be able to pop berserk in the first 30 seconds of the fight with a competent tank that you don't outgear. Aside from special mechanics fights where you're saving it, popping it early means getting in 1 or 2 more during the fight which really helps.
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Thanks for the answer!
However, our main tank is a pretty well geared DK. He has about 40k hp unbuffed. His beginning threat is very low, but after a few minutes he is fine.
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08/31/09, 7:29 PM
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#1311
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Piston Honda
Night Elf Druid
Vek'nilash
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Originally Posted by urspace
Thanks for the answer!
However, our main tank is a pretty well geared DK. He has about 40k hp unbuffed. His beginning threat is very low, but after a few minutes he is fine.
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I have the same problem with either warrior or DK tanks, and come close to the issue with druid tanks. I personally find Cower useless. Instead, I enter fights a little bit late (e.g., 5 secs or so) and either:
* get the warrior tank to give me his Vigilance (works out well for both of us)
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* make sure the pallies in the raid know that I'll be needing a Hand of Salvation at several points during the fight
The fights where threat is an issue are the same fights where my dps is as much as 1k higher than the next dps in the raid (e.g., XT, Ignis, etc.). On fights where I'm also killing adds (or breaking NPCs out of ice blocks), I don't see the issue. Based on the comments I've seen here, I get the impression that the problem works itself out by the time you've progressed to the Ulduar end bosses and may simply reflect some early dps advantage kitties get with T8-class gear.
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09/01/09, 10:28 AM
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#1312
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Von Kaiser
Night Elf Druid
Alexstrasza (EU)
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Which Two T9 items Should Ferals Go For?
I'm thinking about finally switching from my 4pc T8 + high level chest item to 2pc T9 + 2pc T8 (one 245 ilvl T9+one 232 ilvl T9+2pc T8).
It seems obvious that i'll use my trophy on the shoulders b/c of the Arpen on them. I guess my question is what T9 items are ferals picking up from emblems/trophies? Or one could phrase it as which 2 items from T8 are the best to keep when going from 4pc T8 to 2pc T9+T8?
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09/01/09, 10:42 AM
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#1313
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Glass Joe
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Originally Posted by mesh7
I'm thinking about finally switching from my 4pc T8 + high level chest item to 2pc T9 + 2pc T8 (one 245 ilvl T9+one 232 ilvl T9+2pc T8).
It seems obvious that i'll use my trophy on the shoulders b/c of the Arpen on them. I guess my question is what T9 items are ferals picking up from emblems/trophies? Or one could phrase it as which 2 items from T8 are the best to keep when going from 4pc T8 to 2pc T9+T8?
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I would say 232ilvl Gloves or whichever lowest ilvl T8 item you have.
I personally don't want to give up my 4T8 bonus until I am spending DKP on the Heroic ilvl T9 items which hopefully will be tomorrow.
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09/01/09, 12:03 PM
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#1314
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Bald Bull
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The best items to keep in general are the shoulders and the gloves simply because of itemization costs; they have the least itemization value, so you lose less when staying down. But let's go through each one, comparing T8.25 to T9.25:
T8 gloves vs T9 gloves: lose 8 agility, stamina, 5 AP 57 hit and 66 crit. Gain 43 armor pen, 33 haste. The big gain here is in hit rating, which I've found to be everywhere. This is a good place to start on T8. (note that while the ilvl differs, the itemization between the T9, T9.25, and T9.5 gear is the same, so you'll be losing the same kinds of things).
T8 shoulders vs T9 shoulders: lose 16 agi, 27 stam, 23 AP, 59 armor pen, 67 haste. Gain 48 expertise, 62 crit. This is one of the better slots for T9 with the armor pen, especially if you can afford to lose the expertise or don't care about it as much.
T8 head vs T9 head: lose 38 agi, 14 stam, 15 crit, 74 expertise. Gain 50 armor pen. This is one of the few pieces of T9 gear with expertise, but the T8 head does have that armor pen. The agility loss is big, though also note that the socket is red in the T8 helm, making it even better in terms of bonuses gained (either another 8 agility or more overall armor pen, depending).
T8 legs vs T9 legs: lose 6 agi, 14 stam, 35 AP, 20 crit and 74 hit. Gain 50 haste. Neither are particularly well-itemized for ferals, but the hit rating may be problematic for the T9; if you're close to the hit rating cap these are probably another good choice for T8 given the small differences in overall itemization. Note that the non-tier piece from Coliseum only swaps crit for haste, so it's not any better.
T8 chest vs T9 chest: lose 23 agi, 17 stam, 19 AP, 18 crit, 80 haste. Gain 49 hit. This is basically a clear upgrade from T8, but doesn't have the wow factor of pieces elsewhere. This is also a situation where the off-tier piece is clearly superior in general to both; [Vest of Shifting Shadows] is much better than either tier piece due to the armor pen and the extra socket, as is [Knightbane Carapace].
Based on the above, I would keep the T8 gloves and oddly the head, and go for the T9 shoulders first, then the legs.
Last edited by kalbear : 09/01/09 at 12:33 PM.
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09/01/09, 12:10 PM
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#1315
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Glass Joe
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Great breakdown Kal, but hit rating is an absolute albatross for t9 gear, so any gear without hit rating is gold. And expertise is a little hard to come by. So I would go shoulders and helm.
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09/01/09, 1:03 PM
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#1316
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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Originally Posted by kalbear
T8 legs vs T9 legs: lose 6 agi, 14 stam, 35 AP, 20 crit and 74 hit. Gain 50 haste. Neither are particularly well-itemized for ferals, but the hit rating may be problematic for the T9; if you're close to the hit rating cap these are probably another good choice for T8 given the small differences in overall itemization. Note that the non-tier piece from Coliseum only swaps crit for haste, so it's not any better.
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That's not completely true. Haste is getting better with the new gear. In some simulations I have seen it really near to AGI for example (and over STR). Changing 100 crit to 100 haste is easily a ~30 dps gain.
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09/01/09, 1:23 PM
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#1317
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Bald Bull
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Haste's value is going to increase as you get closer to the arp cap, but I think that this isn't really reasonably obtainable while you're talking about 2pT9 + 2pT8. Until then, while haste is better than crit from most simulations it's still not the must have win that armor pen or agility are. And when you're talking about keeping a prior tier, you need loads of one or the other in order to compete.
Still, the legs are a reasonable option to use as the T8 piece, especially if you are overflowing with hit. If you want to keep 2pT8 + 2pT9 and/or go for 4pT9 in the future, I think that the chest is a much stronger offtier piece than the [Legwraps of the Broken Beast], especially given that they also have all that hit.
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09/01/09, 2:03 PM
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#1318
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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2T8 isn't good enough to try to keep it once you have 2T9 + 2 lvl 232/245 pieces, at that's pretty easy to get (gloves/chest from coliseum 10 and legs from 25). At least that's what my simulations told me for my gear level.
So I don't need to think about that, I'll keep only 2T8 until I get enough loot to abandon it. I'll never force my gear to keep it.
Last edited by fr0d0b0ls0n : 09/01/09 at 2:13 PM.
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09/01/09, 2:11 PM
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#1319
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Bald Bull
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Fair enough; I was answering the question 'what 2pT8 should you keep'. Apologies for any confusion.
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09/02/09, 1:20 AM
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#1320
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Von Kaiser
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So maybe I didn't input the stats right, but after running the simulation I got lower dps with the idol of mutilation compared to the shred idol. Am I supposed to add the 200 agi from the idol or when you select that idol does it do it automatically?
Basically I am trying to find out if switching to the Idol of Mutilation is a dps increase currently, how much, or if I need to wait till higher gear levels?
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09/02/09, 7:59 AM
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#1322
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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Originally Posted by Husyor
So maybe I didn't input the stats right, but after running the simulation I got lower dps with the idol of mutilation compared to the shred idol. Am I supposed to add the 200 agi from the idol or when you select that idol does it do it automatically?
Basically I am trying to find out if switching to the Idol of Mutilation is a dps increase currently, how much, or if I need to wait till higher gear levels?
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You need to add 200 AGI to your stats.
I did a roughly simulation of my BiS with the PTR ArP values, and goes from 10192 DPS to 9788 DPS. A 400 DPS loss... I'll try to modify the arp cap too (~1400 in the PTR) and do a simulation with Mjolnir and soft cap (734 in the PTR).
Edit: I can't really find how to change the arp cap in the code, so we'll need to wait for Nightcrowler. I think that Mjolnir is probably again the best option if those changes go live.
Last edited by fr0d0b0ls0n : 09/02/09 at 8:20 AM.
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09/02/09, 11:34 AM
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#1323
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Don Flamenco
Night Elf Druid
Runetotem (EU)
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Yes you need to add 200 agi manually, I still need to finish mutilation implementation, as for the arpen cap, why do you want to change it? when they changed it? I should have missed something.
EDIT: I've read something about it, I think that we don't only need to change the cap but also the rating -> % conversion, I'll investigate it further.
Last edited by nightcrowler : 09/02/09 at 11:49 AM.
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09/02/09, 1:33 PM
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#1324
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Glass Joe
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I have been swapping the Mutilation Idol and the Shred Idol the last few raids.
It looks like the shred idol is still better for DPS when you can camp out behind a boss or adds. I like swapping them mid fight for example on Yogg phase 1 and 2 I use Mutilation and on phase 3 I swap to shred idol and get behind him.
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09/03/09, 10:02 PM
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#1325
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Von Kaiser
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Has anyone done a BiS list for just 25mans (and crafted)? Just looking over the loot it looks like such a set would be complete crap. ArP and lack of hit exist mostly in 10mans. Very disappointing for someone who doesn't have time to add 10man raids to their schedule. It almost looks like blizz intentially sabotaged the higher ilevel gear from 25mans. 
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