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09/07/09, 7:37 PM
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#1351
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B-B-BLOODBATH
Regen
Troll Druid
No WoW Account
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Originally Posted by Yogibear
**And regarding our rotation, I'm afraid that if I drop my 4 pc t8.5 I wont be able to get in nearly as many FBs while still maintaining good rip/sr uptime, anyone who's already dropped their 4 piece and/or is hard stacking armor pen mind posting a parse so I can take a look at your numbers, etc.
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Have never bothered with 4pc t8.5
WoW Meter Online - Combatlog Replay (Good Normal Beasts parse from a couple weeks ago)
WoW Meter Online - Combatlog Replay (Last nights Ignis parse)
WoW Meter Online - Combatlog Replay (Last nights XT parse)
edit: Only running softcap (Comet's/Mjol) since I don't have a Death's Choice
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09/08/09, 1:29 AM
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#1352
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10bux
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Well before this arp nerf I was just at the point where I could gear and gem for static arp which was roughly 85% as mentioned earlier in this thread. It seems as though to reach this point now you need about 1190 ArP rating. This is all assuming that the 85% static ArP threshold actually holds true.
(When I say now I mean after the 3.2.2 patch)
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09/08/09, 3:17 AM
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#1353
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Von Kaiser
Night Elf Druid
Sanguino (EU)
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Rawr has released a new version with 3.2.2 ArP values.
Playing with it for one hour, seems that if you are not JC/BS or at least JC you'll need to stick to Mjolnir + Soft cap. Anyway if you don't have a Comet's Trail, you'll need to stick to Mjolnir too.
Waiting for the new version of Feralbynight for confirming this. Though I got the same BiS with Rawr and FbN last time...
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09/08/09, 4:57 PM
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#1354
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Piston Honda
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Originally Posted by nightcrowler
| Slot | Item | Enchant & Profession | | Back | Pride of the Demon Lord | +22 agi | | Chest | Malfurion’s Rainment of Triumph | +10 all stats | | Feet | Treads of the Icewalker | +tuskkar vitality | | Ring 1 | Clutch of Fortification | - | | Head | Malfurion's Headguard of Triumph | 37 stam, 20 def | | Legs: Malfurion's Legguards of Triumph | 55 stam, 22 agi | | | Hands | Malfurion's Handgrips of Triumph | +20 agi, Extra Socket 1x51 stam | | Neck | The Arbiter's Muse | - | | Shoulders | Shoulderpads of the Intruder | 30 stam, 15 res | | Trinket 1 | Juggernaut's Vitality | - | | Trinket 2 | Glyph of Indomitability | - | | Weapon | Twin’s Pact | Mongoose | | Waist | Soul-Devouring Cinch | Eternal belt bucket 1x51 stam | | Ring 2 | Fate's Clutch | - | | Wrist | Solar Bindings | 40 stam Extra socket+ 51stam | | Idol | Idol of mutilation | - | | Food+Flask | Flask of StoneBlood + agi food | |
Profession: JC+Blacksmith
Gemming: 30 stamina into blue socket, 10 agi + 15 stam into red socket, 10 def + 15 stam into yellow socket.
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Had a few questions about this.
Are you saying put a 10 def/15 stam gem into every yellow socket, and a 10 agi/15 stam into every red socket? If so, why? Most socket bonuses are rather meh, and some are completely useless. Wouldn't it be better to just throw a 30 stam gem into most sockets unless its an exceptional socket bonus (such as 9 stam).
And weapon, why isn't [Anguish] be better than Twins pact? The extra gem slot can mean a extra 30 stam, and it already has a very high stamina value.
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09/08/09, 5:03 PM
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#1355
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Bald Bull
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The twin's pact mentioned above is the ilvl 258 version, which has a second gem socket already. Anguish will have slightly more stamina, but TP will have 22 more agility + higher DPS and better overall stats.
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09/08/09, 5:09 PM
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#1356
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Piston Honda
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Originally Posted by kalbear
The twin's pact mentioned above is the ilvl 258 version, which has a second gem socket already. Anguish will have slightly more stamina, but TP will have 22 more agility + higher DPS and better overall stats.
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Oh, I didn't realize the heroic version had an extra slot.
What about the gemming he recommended though? I can't see justifying using a yellow gem in any case given the incredibly low value on Defense rating.
Of all the items on his list, the socket bonuses that require yellow sockets are:
4 agi on gloves
8 Agi on helm
6 Agi on chest
6 Stam on Back
6 Agi on feet
4 Agi on bracers
Assuming he actually meant 10 Def/15 Stam in all yellow sockets, and you gemmed as such you would have:
60 Defense Rating
28 Agi
96 Stamina
vs the 180 stam you would get from using 30 Stam gems instead.
Last edited by Talanik : 09/08/09 at 5:28 PM.
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09/08/09, 5:46 PM
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#1357
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Glass Joe
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There was a time when I had a chance at the BiS gear but that time has passed with a downsizing of my guild. So without the ability to get BiS (and 10 man Normals and occasional HM being the most likely from this point on) should I even bother with ArP after 3.2.2?
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09/08/09, 10:36 PM
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#1358
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Glass Joe
Night Elf Druid
Gorgonnash
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Originally Posted by Karnexus
There was a time when I had a chance at the BiS gear but that time has passed with a downsizing of my guild. So without the ability to get BiS (and 10 man Normals and occasional HM being the most likely from this point on) should I even bother with ArP after 3.2.2?
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First off, I take what Rawr recommends with a grain of salt. I updated to the 3.2.2 compatible version today & Rawr told me to gem everything back to Agi from ArPen. The results were a whopping 20 dps increase in my gear which is similar to your gear Karnexus.
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09/09/09, 1:28 AM
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#1359
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Glass Joe
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With Idol of Mutilation equipped, should we enable "Check if other players keep mangle-debuff active" in the addon setting? Seems I'd want to do my own Mangle to optimize the proc chance. If I have another cat/arms warrior in the group, I may still want to use my own Mangle to double my proc chance?
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09/09/09, 1:46 AM
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#1360
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Glass Joe
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Originally Posted by omar
Have you tried disabling lag correction?
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Is it supposed to enable the lag correction every time I log off? It keeps turning back on
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09/09/09, 3:47 AM
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#1361
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Rachus
With Idol of Mutilation equipped, should we enable "Check if other players keep mangle-debuff active" in the addon setting? Seems I'd want to do my own Mangle to optimize the proc chance. If I have another cat/arms warrior in the group, I may still want to use my own Mangle to double my proc chance?
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If someone is keeping Mangle up for you, you shouldn't be doing it. You'll still hit 100% or close to uptime from Shredding, and any downtime is going to be greatly outweighed by the energy wasted on Mangle to try bring it back up.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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09/09/09, 10:45 AM
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#1362
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Banned
Tauren Druid
Shattered Hand
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I received victor's call last night. It was defaulted to me as nobody wanted it. Is this considered a threat tanking trinket, if anything? It has expertise and AP stacking for the Savage Defense absorb. Nobody lists it as a DPS trinket. Why did Blizz design it and what class/spec is it optimal for?
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09/09/09, 11:32 AM
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#1363
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Glass Joe
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Originally Posted by Archdrood
I received victor's call last night. It was defaulted to me as nobody wanted it. Is this considered a threat tanking trinket, if anything? It has expertise and AP stacking for the Savage Defense absorb. Nobody lists it as a DPS trinket. Why did Blizz design it and what class/spec is it optimal for?
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Its good for an enhancement shaman, their gear lacks expertise so they tend to make up for it with expertise gems.
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09/09/09, 10:53 PM
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#1364
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Piston Honda
Night Elf Druid
Dragonblight
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Something many people may not know. Normal and heroic versions of trinkets and rings are NOT unique to each other. You can wear both versions of the Valkyr trinket, which should make both versions best of slot.
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09/10/09, 12:11 AM
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#1365
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Glass Joe
Tauren Druid
Aggramar (EU)
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Another weird thing in the addon:
When killing Gormok on 25-man heroic version, FBN would keep suggesting "Faerie Fire" (in Cat Form) each time he got around 20%, even though the debuff was still active with more than 4 minutes remaining.
About Lag Correction option not saving:
If you edit line 1146, so it says 'False' instead of 'True', it will always disable Lag Correction after logging in, so that kinda reverses the problem but doesn't fix it. I bet it's related to the fact that its option panel controls are not declared local, like the others... That function has 200 local variables (wtf!?) which seems to be the limit. Please tell me the code is generated, cause it's horrendous and hardly maintainable 
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09/10/09, 3:19 AM
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#1366
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Glass Joe
Tauren Druid
Bleeding Hollow
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This was the highest DPS set up I could come up with, fooling around with Rawr. Strangely, the 4PC comes out over the other offset items. Gemmed Armor Pen, Yellow was Crit/Agi, Nightmare Tear on the weapon. If you're a BS, you'll have 2 extra Agi Gems, I did this with JC/Ench in mind.
| Item | Slot | | Head | Runetotem's Headguard of Triumph | | Neck | Charge of the Eredar | | Shoulders | Runetotem's Shoulderpads of Triumph | | Chest | Runetotem's Raiments of Triumph | | Waist | Belt of the Pitiless Killer | | Legs | Runetotem's Legguards of Triumph | | Feet | Icewalker Treads | | Wrist | Bracers of Swift Death | | Hands | Sunreaver Assassin's Gloves | | Finger1 | Band of Callous Aggression | | Finger2 | Dexterous Brightstone Ring | | Trinket1 | Death's Verdict | | Trinket2 | Mjolnir Runestone | | Back | Sylvanas' Cunning | | MainHand | Twin's Pact | | Ranged | Idol of Mutilation |
Attack Power: 13284
Agility: 2617
Strength: 399
Crit Rating: 769
Hit Rating: 242
Expertise Rating: 86
Haste Rating: 546
Armor Penetration Rating: 742
Last edited by Supahflii : 09/10/09 at 3:27 AM.
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09/10/09, 6:01 PM
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#1367
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Glass Joe
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If you're stacking ArmPen to go for 1024 or 1226 what ArmPen level would it be better DPS to unequip your Grim Toll or Mjolnir Runstone?
I'm only at 716 right now, but when would it be better DPS for me to replace my Grim Toll?
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09/10/09, 6:25 PM
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#1368
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Glass Joe
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Having some issues compiling FBN. For those of you who are here for the dps discussions skip this post. If your a decent programmer some help would be much appreciated.
I'm trying to compile using two different compilers. Borland's free command line tools and microsoft's free version of visual C++.
I have never compiled a program before so I'm a super noob and don't assume I know anything (like with borland i might just be not inputing a switch or something). With both i get many warnings about conversion from double to integer, which shouldnt be a problem i dont think. Just loss of accuracy not program breaking right?
However the errors are.
for borland:

C:\FBN>bcc32 FeralbyNightv3_2_beta.cpp
Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland
FeralbyNightv3_2_beta.cpp:
Warning W8004 FeralbyNightv3_2_beta.cpp 10527: 'sigmatp' is assigned a value tha
t is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10527: 'sigma' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10527: 'avgcycletime' is assigned a valu
e that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'shredMODIF_damage' is assigned a
value that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'enrage_buff' is assigned a value
that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'FeralFairieFirexcycle' is assign
ed a value that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'swipexcycle' is assigned a value
that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maulxcycle' is assigned a value
that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'laceratexcycle' is assigned a va
lue that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'manglebxcycle' is assigned a val
ue that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'bear_damage' is assigned a value
that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'IDOL_MUT' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maxhit' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maxap' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maxarpen' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maxhaste' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'maxcrit' is assigned a value tha
t is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'move_mode' is assigned a value t
hat is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'pw_t' is assigned a value that i
s never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 10558: 'use_mangle_for_sr' is assigned a
value that is never used in function main(int,char * const * const)
Warning W8057 FeralbyNightv3_2_beta.cpp 10558: Parameter 'argc' is never used in
function main(int,char * const * const)
Warning W8057 FeralbyNightv3_2_beta.cpp 10558: Parameter 'argv' is never used in
function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 9666: 'ooc_proc' is assigned a value tha
t is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 8967: 'is_critted' is assigned a value t
hat is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 8966: 'is_hitted' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 8601: 'att' is assigned a value that is
never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 7933: 'dmg' is assigned a value that is
never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4472: 'shield_up' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4458: 'enrage_mod' is assigned a value t
hat is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4450: 'l_timer' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4441: 'cp_rip' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4429: 'rage_tot' is assigned a value tha
t is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4423: 'gcd' is assigned a value that is
never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4422: 'sr_timer' is assigned a value tha
t is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4421: 'sr' is assigned a value that is n
ever used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4416: 'koj_timer' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4411: 'rake_timer' is assigned a value t
hat is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4410: 'rip_timer' is assigned a value th
at is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4408: 'bdebuff' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4407: 'damage' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4404: 'mdebuff_timer' is assigned a valu
e that is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4403: 'mdebuff' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4195: 'ydamage' is assigned a value that
is never used in function main(int,char * const * const)
Warning W8004 FeralbyNightv3_2_beta.cpp 4147: 'is_dotted' is assigned a value th
at is never used in function main(int,char * const * const)
Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland
Error: Unresolved external 'MTRand_int32::p' referenced from C:\FBN\FERALBYNIGHT
V3_2_BETA.OBJ
Error: Unresolved external 'MTRand_int32::seed(unsigned long)' referenced from C
:\FBN\FERALBYNIGHTV3_2_BETA.OBJ
Error: Unresolved external 'MTRand_int32::init' referenced from C:\FBN\FERALBYNI
GHTV3_2_BETA.OBJ
Error: Unresolved external 'MTRand_int32::gen_state()' referenced from C:\FBN\FE
RALBYNIGHTV3_2_BETA.OBJ
Error: Unresolved external 'MTRand_int32::state' referenced from C:\FBN\FERALBYN
IGHTV3_2_BETA.OBJ
C:\FBN>
for Visual C++

1>------ Build started: Project: FBN5, Configuration: Debug Win32 ------
1>Compiling...
1>FeralbyNightv3_2_beta.cpp
1>c:\fbn\mtrand.h(165) : error C2065: 'M_PI' : undeclared identifier
1>c:\fbn\feralbynightv3_2_beta.cpp(4335) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4428) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4439) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4440) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4628) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4737) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4738) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4756) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4757) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4996) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(4997) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5380) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5480) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5489) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5702) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5710) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5737) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5740) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5916) : warning C4244: '+=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(5917) : warning C4244: '+=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(6508) : warning C4804: '>=' : unsafe use of type 'bool' in operation
1>c:\fbn\feralbynightv3_2_beta.cpp(6819) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(6842) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7081) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7185) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7208) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7395) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7412) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7498) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7501) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7565) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7574) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7595) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7961) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(7962) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8346) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8446) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8455) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8668) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8676) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8703) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8706) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8882) : warning C4244: '+=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(8883) : warning C4244: '+=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(9476) : warning C4804: '>=' : unsafe use of type 'bool' in operation
1>c:\fbn\feralbynightv3_2_beta.cpp(9788) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(9811) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10050) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10155) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10178) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10365) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10382) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10458) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>c:\fbn\feralbynightv3_2_beta.cpp(10461) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data
1>fstream.cc
1>c:\borland\bcc55\include\fstream.cc(3) : warning C4068: unknown pragma
1>c:\borland\bcc55\include\fstream.cc(61) : error C2143: syntax error : missing ';' before '<'
1>c:\borland\bcc55\include\fstream.cc(61) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\borland\bcc55\include\fstream.cc(61) : error C2988: unrecognizable template declaration/definition
1>c:\borland\bcc55\include\fstream.cc(61) : error C2059: syntax error : '<'
1>c:\borland\bcc55\include\fstream.cc(61) : error C2039: 'basic_filebuf' : is not a member of '`global namespace''
1>c:\borland\bcc55\include\fstream.cc(80) : error C2039: 'basic_filebuf' : is not a member of '`global namespace''
1>c:\borland\bcc55\include\fstream.cc(81) : error C2143: syntax error : missing ';' before '<'
1>c:\borland\bcc55\include\fstream.cc(88) : error C2143: syntax error : missing ';' before '{'
1>c:\borland\bcc55\include\fstream.cc(88) : error C2447: '{' : missing function header (old-style formal list?)
1>c:\borland\bcc55\include\fstream.cc(117) : error C2143: syntax error : missing ';' before '<'
1>c:\borland\bcc55\include\fstream.cc(117) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\borland\bcc55\include\fstream.cc(117) : error C2086: 'int std::basic_filebuf' : redefinition
1> c:\borland\bcc55\include\fstream.cc(61) : see declaration of 'std::basic_filebuf'
1>c:\borland\bcc55\include\fstream.cc(117) : error C2988: unrecognizable template declaration/definition
1>c:\borland\bcc55\include\fstream.cc(117) : error C2059: syntax error : '<'
1>c:\borland\bcc55\include\fstream.cc(117) : error C2588: '::~basic_filebuf' : illegal global destructor
1>c:\borland\bcc55\include\fstream.cc(117) : fatal error C1903: unable to recover from previous error(s); stopping compilation
1>MTRand.cpp
1>c:\borland\bcc55\include\mtrand.h(165) : error C2065: 'M_PI' : undeclared identifier
1>Generating Code...
1>Build log was saved at "file://c:\Users\Fraz\Documents\Visual Studio 2008\Projects\FBN5\FBN5\Debug\BuildLog.htm"
1>FBN5 - 18 error(s), 55 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Since the borland compiler already had MTRand.h and MTRand.cpp in its include directory I didn't need include them in the same directory as FBN I still included a copy in the FBN sim source directory.
In visual C++ I included all of the required files under the "header files" folder in the project window. I jsut added them from the Corland folder assuming it could just reference them from there.
System info:
Windows Vista Buisness 64bit Service Pack 2 (could this be the problem?)
Core2 DUO 6600
4 gigs of ram
cant really think of anything else that would matter.
Thanks in advance for the help.
Taurann
Last edited by Tauran : 09/10/09 at 7:05 PM.
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09/10/09, 7:52 PM
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#1369
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Banned
Blood Elf Death Knight
Aerie Peak
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Have you tried to set the number of fights to a lower number something about 4000?
I dont know why but on my computer i get errors if i make mor than ~5000 and on my laoptop i get errors if i make more than ~9000
I don´t know why ....
But i solved the problem with lowering the number of fights.
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09/10/09, 8:07 PM
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#1370
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Glass Joe
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Nope just downloaded the source and tried to compile it. Ill go give it a shot. Thanks for the tip
*edit* same errors after changing # of fights to 3000
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09/11/09, 3:22 AM
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#1371
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Glass Joe
Tauren Druid
Saurfang (EU)
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I tried gemming for both armor pen and agility using wowhead's profiler. The database is missing the i270 tribute cloaks still but besides those it should be pretty much BiS items.
Armor pen kitty:
Profiler - Wowhead
Agility kitty:
Profiler - Wowhead
The arpen kitty has about 1200 armor penetration with buff food. If you're using elixir of armor pen and executioner procs, it gets you over 1350arp. Shouldn't it be enough for the 85% cap after 3.2.2, or have I totally failed reading the math done few posts above?
I'm wondering does the armor penetration make up for ~600 agility difference or not, no one has really given any clear answer about that yet.
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09/11/09, 10:31 AM
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#1372
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Von Kaiser
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Originally Posted by namste
I tried gemming for both armor pen and agility using wowhead's profiler. The database is missing the i270 tribute cloaks still but besides those it should be pretty much BiS items.
Armor pen kitty:
Profiler - Wowhead
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In the Armor pen profile you have the ilvl 245 death's choice instead of the ilvl 258.
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09/11/09, 5:55 PM
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#1373
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Glass Joe
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Originally Posted by namste
I'm wondering does the armor penetration make up for ~600 agility difference or not, no one has really given any clear answer about that yet.
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I don't think there is a "clear answer". I've used a mediocre default profile, and a high-end raiding profile to run some tests and i keep getting conflicting results. RAWR will say to gem agility on one, while toskk says ArP on the same stat base. FbN usually backs up toskk but discussions on the RAWR page says FbN is based on fallacies (and so on). The only thing I can think to do is spend a lot of time and gold in front of a target dummy. Probably only to find out that the difference is so slight that I shouldn't have bothered in the first place.
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09/11/09, 7:53 PM
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#1374
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Piston Honda
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Originally Posted by allthingsjoe
I don't think there is a "clear answer". I've used a mediocre default profile, and a high-end raiding profile to run some tests and i keep getting conflicting results. RAWR will say to gem agility on one, while toskk says ArP on the same stat base. FbN usually backs up toskk but discussions on the RAWR page says FbN is based on fallacies (and so on). The only thing I can think to do is spend a lot of time and gold in front of a target dummy. Probably only to find out that the difference is so slight that I shouldn't have bothered in the first place.
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I see a similar thing with the current version of Rawr, but a beta for a future version showed ArP being better in my gearset, matching the recommendation from FbN. Simulationcraft gave me similar results, and the relative stat values so closely matched those I got from Rawr that it made me pretty confident in my decision to keep gemming ArP.
Relevant: if you are getting weirdly high values for haste and strength in Rawr (much higher than ArP), try unchecking Bloodlust/Heroism in the Buffs tab.
As always, though, the decision to gem for ArP or Agi really comes down to you. Simulations and theorycraft suggest that Agi can be a better stat than ArP, sometimes; but that ArP is more consistent. Furthermore, there's added value to using Agi. Offtanking in cat spec/cat gear is not dead; in fact, I've found myself going bear a lot in ToC. So, as I see it it's definitely a choice for each feral to make personally; there is no one "right" answer.
Edit:
Originally Posted by namste
The arpen kitty has about 1200 armor penetration with buff food. If you're using elixir of armor pen and executioner procs, it gets you over 1350arp. Shouldn't it be enough for the 85% cap after 3.2.2, or have I totally failed reading the math done few posts above?
I'm wondering does the armor penetration make up for ~600 agility difference or not, no one has really given any clear answer about that yet.
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I don't recommend using ArP elixirs or Executioner. They are inferior to the AP flask and Berserking even according to theorycrafting that shows ArP to be consistently the strongest stat.
Last edited by foxglove : 09/11/09 at 8:09 PM.
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09/12/09, 1:49 AM
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#1375
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Glass Joe
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Well, if you use FBN's current rankings (Patch 3.2.0), you find that ArP outweighs AP by about 3.806.
Now, if we look at the weapon enchant, Executioner grants 120 ArP, where as Berserking grants 400AP. This works out to a ratio of 3.333 AP to 1 ArP, making the Executioner proc more powerful than the Berserking one. Nightcrowler's BiS list also has the Executioner enchant on the weapon.
As for the Flask of Endless Rage vs Elixir of Armor Piercing, the Flask still wins out. You gain 45 ArP with the Elixir, where as you gain 180 AP with the flask. This is a 4AP:1ArP ratio, giving the flask a slight edge still.
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