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Old 09/12/09, 10:50 AM   #1376
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by rivereye View Post
Well, if you use FBN's current rankings (Patch 3.2.0), you find that ArP outweighs AP by about 3.806.

Now, if we look at the weapon enchant, Executioner grants 120 ArP, where as Berserking grants 400AP. This works out to a ratio of 3.333 AP to 1 ArP, making the Executioner proc more powerful than the Berserking one. Nightcrowler's BiS list also has the Executioner enchant on the weapon.

As for the Flask of Endless Rage vs Elixir of Armor Piercing, the Flask still wins out. You gain 45 ArP with the Elixir, where as you gain 180 AP with the flask. This is a 4AP:1ArP ratio, giving the flask a slight edge still.
Edit: Sorry, I reverted into softcap reasoning. (The thing about the Executioner proc is that, if you have an ArP trinket, a lot of it gets wasted because the procs overlap and put you well over the cap. Of course, that this is a non-issue for druids who've already replaced their Grim Toll or Runestone, or never had one.)

As we were talking about hardcapping without a trinket - I stand corrected. I guess it is worth consideration in a trinketless set if one is stacking ArP. Obviously, Berserking is still better in an agi-gemmed set.

Last edited by foxglove : 09/12/09 at 10:56 AM. Reason: duh

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Old 09/12/09, 12:42 PM   #1377
Husyor
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Has anyone started messing around with the numbers with the ArP nerf?

Edit: Just to clarify, I mean like a new BiS, weightings on stats since I think a lot of things will be affected, like crit probably higher than haste, probably soft cap with runestone instead of trying to reach near the hardcap, etc.

Last edited by Husyor : 09/12/09 at 1:29 PM.

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Old 09/12/09, 4:25 PM   #1378
fr0d0b0ls0n
Von Kaiser
 
fr0d0b0ls0n's Avatar
 
Night Elf Druid
 
Sanguino (EU)
Originally Posted by Husyor View Post
Has anyone started messing around with the numbers with the ArP nerf?

Edit: Just to clarify, I mean like a new BiS, weightings on stats since I think a lot of things will be affected, like crit probably higher than haste, probably soft cap with runestone instead of trying to reach near the hardcap, etc.
Supahflii has posted a page ago a BiS that is probably the new BiS (or changing legs/chest to the non-tier heroic ones as getting 4 Heroic Tier isn't easy). Mjolnir + Softcap is the new BiS for sure (735 Arp I think).

That's the guide i'm following for gear right now, until Nightcrowler post his new BiS, but I'm sure it will be similar.

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Old 09/12/09, 4:39 PM   #1379
hazed1
Glass Joe
 
Tauren Druid
 
Twisting Nether
I don't have much i245 gear. Should i not be gemming for ArP gems after the 3.2.2 patch? currently at 523 ArP passive + grim.

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Old 09/12/09, 6:08 PM   #1380
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
In my earlier post, I was actually referring to 3.2.2 values. I had the same result in the current version of Rawr regarding Agi at my current level of gear (Grim Toll + 528 ArP before food). Using Simcraft, however, ArP still had the highest relative stat value in my current gear with the patch=3.2.2 option set.

Edit: Scale factors from 100,000 simulations in my current gear.

Stat Live 3.2.2
Str 1.48 1.45
Agi 1.53 1.50
AP 0.63 0.61
Exp 1.36 1.32
ArPen 1.60 1.66
Hit 1.31 1.28
Crit 1.18 1.15
Haste 1.18 1.14


The relative value of ArP actually goes up with the patch, because of the fact that I'm close to my softcap.

As an aside, over 100,000 simulations, the ArP nerf translated into about a 2% DPS loss for me, by itself with no other changes to my character. I think that demonstrates why it's necessary, if changing its value from 125% to 110% or whatever can have such a big impact on a character's DPS.

Last edited by foxglove : 09/13/09 at 10:29 AM. Reason: darn tables

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Old 09/13/09, 6:26 AM   #1381
Talanik
Piston Honda
 
Tauren Druid
 
Zuluhed
Originally Posted by hazed1 View Post
I don't have much i245 gear. Should i not be gemming for ArP gems after the 3.2.2 patch? currently at 523 ArP passive + grim.
You don't have to go straight for the soft cap in order to gem ArP, as long as you'd be around 35-40% you can work your way up to 50%. You don't need to be in 245 gear to get that, even after the patch. It should be possible with Ulduar gear/ToC 10 man. The trinket from Heroic ToC helps as well.

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Old 09/13/09, 5:53 PM   #1382
Mihir
Piston Honda
 
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Tauren Druid
 
Talnivarr (EU)
Originally Posted by The Grog View Post
Something many people may not know. Normal and heroic versions of trinkets and rings are NOT unique to each other. You can wear both versions of the Valkyr trinket, which should make both versions best of slot.
However, they share their internal cooldown, just like the different versions of the DM:G all share a cooldown. So while you can equip both, the 2nd one only gives it's attack power buff, no proc.

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Old 09/13/09, 7:05 PM   #1383
HaklePrime
Don Flamenco
 
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Tauren Druid
 
Turalyon
Originally Posted by Mihir View Post
However, they share their internal cooldown, just like the different versions of the DM:G all share a cooldown. So while you can equip both, the 2nd one only gives it's attack power buff, no proc.
There are several screenshots and comments that indicate this is false for the time being. Their spell IDs are unique, and do not share iCDs.


Death's Choice


For reference.

I would not count on this same-item stacking lasting in to 3.2.2, though we have not seen an official comment on the change.

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Old 09/14/09, 3:35 AM   #1384
Rawf
Glass Joe
 
Rawf
Night Elf Druid
 
Frostmourne
Hmmm, I just changed the code in my version of the sim a little bit (changed the ArP modifier to 1.1 instead of 1.25 for 3.2.2 change). I also changed my gearing to ArP soft cap + mjolnir, and I got a sim DPS of 9161. That seems quite low to me. Do I need to change anything else to increase the cap from 1232 to 1400 or anything? Or is that just how the nerf has effected us?

EDIT: Did some gear / gem shuffling and managed to up it to 9354.82, but I doubt I can get it much higher then that (didn't use the i272 cloak).

Last edited by Rawf : 09/14/09 at 4:27 AM.

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Old 09/14/09, 6:46 PM   #1385
Dibsclaw
Glass Joe
 
Night Elf Druid
 
Turalyon (EU)
Post 3.2.2 is there any consensus as to what the best gemming/gearing forcus will be for those of us without an APen trinket (unfortunatly, as a tank I'm not in a position to roll on one of them anytime soon)?

Last edited by Dibsclaw : 09/14/09 at 8:00 PM.

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Old 09/14/09, 7:19 PM   #1386
ithecho84
10bux
 
Tauren Druid
 
Maelstrom
It will still be ArP, provided you can get past the initial threshold where it edges out over agi. I think the general consensus was around 300 before 3.2.2 so I guess about 400 should suffice when the patch hits. I mean you can just increase 300 by 12% but as a rule of thumb I think you can just say that if you can get that much ArP from gear then it will still be the best way to gem for you.

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Old 09/15/09, 12:28 PM   #1387
Lahai
Glass Joe
 
Tauren Druid
 
Khadgar
Professions

I am relatively new to the forums: could someone please explain why getting 2 extra gem slots from BS is better than the 130 ap bracer lining from LW?

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Old 09/15/09, 12:42 PM   #1388
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Lahai View Post
I am relatively new to the forums: could someone please explain why getting 2 extra gem slots from BS is better than the 130 ap bracer lining from LW?
There isn't really much in it as the other professions are balanced around Blacksmithing.
If you put Attack Power gems in your bonus two sockets you are even with the other professions but for many classes there is a preferable stat than just Attack Power. For feral Agility or Armour Penetration are better so the extra sockets edge ahead of other professions but there really isn't much in it.

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Old 09/15/09, 1:33 PM   #1389
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Being able to gain 40 armor pen instead of AP is a fairly large win due to how armor pen scales (nonlinearly) and due to how bad ferals scale with AP in general. That's the real reason. There are plenty of reasons not to do so, mind you, but from a min-max perspective it's a bigger gain (by about 60 DPS).

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Old 09/15/09, 2:10 PM   #1390
Lahai
Glass Joe
 
Tauren Druid
 
Khadgar
Thank you!

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Old 09/16/09, 2:26 AM   #1391
BruddaIz
Glass Joe
 
Troll Mage
 
Dawnbringer
Taken from wowhead


By Nickrodude 11 hr 19 min ago (Patch 3.2.0)
It is confirmed that it can stack with the heroic version of itself.

Screenshot and armory link for proof.

http://img21.imageshack.us/img21/9683/dualproc.jpg
The World of Warcraft Armory


Anyone ran the numbers on this yet?

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Old 09/16/09, 6:22 AM   #1392
fr0d0b0ls0n
Von Kaiser
 
fr0d0b0ls0n's Avatar
 
Night Elf Druid
 
Sanguino (EU)
Originally Posted by BruddaIz View Post
Taken from wowhead


By Nickrodude 11 hr 19 min ago (Patch 3.2.0)
It is confirmed that it can stack with the heroic version of itself.

Screenshot and armory link for proof.

http://img21.imageshack.us/img21/9683/dualproc.jpg
The World of Warcraft Armory


Anyone ran the numbers on this yet?
With Rawr, promediating the 245 trinket (doesnt seem to work with 2 procs), Mjolnir+soft cap is still ~100 dps better than double Coliseum Trinkets with full ArP gems.

I haven't tryed on Fbn, I'm waiting for a new version of the simulator.

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Old 09/16/09, 9:10 AM   #1393
Nelkanor
Glass Joe
 
Tauren Druid
 
Blade's Edge (EU)
Originally Posted by rivereye View Post
Well, if you use FBN's current rankings (Patch 3.2.0), you find that ArP outweighs AP by about 3.806.

Now, if we look at the weapon enchant, Executioner grants 120 ArP, where as Berserking grants 400AP. This works out to a ratio of 3.333 AP to 1 ArP, making the Executioner proc more powerful than the Berserking one. Nightcrowler's BiS list also has the Executioner enchant on the weapon. ...
Concerning this point, I've run simulations using FbN 3.2 at my gear level, which is mainly what one can get running 10-mans, and not even top at that (no ArP proc trinket yet). Since most of the results in the discussion here are relevant to BiS or, in any case, 25-man gear, maybe it is interesting for some people.

The results I got were "DPS: 5119.23 +/- 0.798889" using the Berserking enchant and "DPS: 5102.32 +/- 0.79617" using the Executioner enchant. Granted, the difference is very small, but still Berserking edges ahead. I'm not too well versed in the overall mechanics, but it could be that this changes at higher-level gear due to the non-linear scaling of ArP. I did not assume a Mangle-bot in the fight, nor that the target is bleeding, since this is my usual raid setup. Buffs fell under the same restrictions too.

The gear I use at the time of writing can be found in this Wowhead list. Gems are all ArP epic, except one Nightmare Tear for the Relentless Earthsiege Diamond bonus activation. Enchants on gloves and boots are Agi, not sure if these are the standard ones used.
The actual numbers input in FbN are Agi:1372 (including a +200 for the Idol of Mutilation simulation), ArP:689 (including food), AP:1767, Crit:445 and the rest as can be found in the Wowhead link.

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Old 09/16/09, 11:18 AM   #1394
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by fr0d0b0ls0n View Post
With Rawr, promediating the 245 trinket (doesnt seem to work with 2 procs), Mjolnir+soft cap is still ~100 dps better than double Coliseum Trinkets with full ArP gems.

I haven't tryed on Fbn, I'm waiting for a new version of the simulator.
Can you give more details on what you did here? Specifically, did you use the same under-soft-cap gearset, or did you stack ArPen over soft-cap and still come out lower?

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Old 09/16/09, 1:34 PM   #1395
Negoveio
Von Kaiser
 
Tauren Druid
 
Gurubashi
I did the test above on Rawr(last version, that uses the old "actual" arpen value), with a mangle bot:

Using BS/JC mjolnir+soft cap and got 10504 dps.

Then I did change Deaths Choice 245 to use Greatness Proc(highest Stat) with a 450 value, so rawr would be able to "stack" both. With 2 death choices and full arp gemming+executioner (962 arpen total) I got a 10659 dps result.

I didn't test with the new Arpen values since I don't have the old version of rawr anymore, just thought I would bring some results here.

UPDATE:
Using Rawr 2.2.15 (3.2.2 arpen values),it gives me interesting results:
Double Death Choice + Arpen Gemming: 10334
Mjolnir + New Arpen Soft Cap (endend up with 742): 10332

Last edited by Negoveio : 09/16/09 at 2:16 PM.

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Old 09/17/09, 8:10 PM   #1396
anything25
Glass Joe
 
Tauren Druid
 
Scilla
For anyone that is waiting for an updated version of FBN for 3.2.2 I believe all that you need to change in the source code is on lines 4374 - 4377 . Just change the value from 1.25 to 1.10 .

Last edited by anything25 : 09/17/09 at 11:52 PM.

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Old 09/18/09, 3:09 AM   #1397
fr0d0b0ls0n
Von Kaiser
 
fr0d0b0ls0n's Avatar
 
Night Elf Druid
 
Sanguino (EU)
Originally Posted by Allev View Post
Can you give more details on what you did here? Specifically, did you use the same under-soft-cap gearset, or did you stack ArPen over soft-cap and still come out lower?
I did the same as Negoveio, but I think I have another base BiS, and I'm not BS/JC.

For me Mjolnir + 734 ArP is 10599 DPS in Rawr 2.2.15.

Double Death's Verdict I couldn't get more than ~1556 DPS. But as I said I'm not BS/JC, probably for a BS/JC is better to go this way as you have 82 more ArP.

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Old 09/19/09, 9:58 AM   #1398
Anubisck
Glass Joe
 
Tauren Druid
 
Taerar (EU)
Originally Posted by anything25 View Post
For anyone that is waiting for an updated version of FBN for 3.2.2 I believe all that you need to change in the source code is on lines 4374 - 4377 . Just change the value from 1.25 to 1.10 .


First of all thanks for the Info. Something I recognized while reading the last couple of pages is that no one seems to notice the last PTR build. Saying the Arpen nerf will only be 12% instead of 15%.

Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.

Source: World of Warcraft - English (NA) Forums -> PTR Patch 3.2.2 Notes - Updated 9.15.09 ;first reply by Zarhym.


But the main reason I post is because I got a question. My Guild is tanking the twins close to each other, so that BloodDks. Rouques, Shamans can use their multitarget abillity. I always try keeping rake up on both targets (still have 2t8 bonus) but I was thinking about using cleave after getting OoC procc is it possible to add in in the FBN Addon? Or is it unefficent?

Edit: Only using rake on other target, if I don`t have CPs on main target.

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Old 09/19/09, 12:00 PM   #1399
Gurrshael
Von Kaiser
 
Gurrshael's Avatar
 
Tauren Druid
 
Drak'thul (EU)
Originally Posted by Anubisck View Post
First of all thanks for the Info. Something I recognized while reading the last couple of pages is that no one seems to notice the last PTR build. Saying the Arpen nerf will only be 12% instead of 15%.

Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.

Source: World of Warcraft - English (NA) Forums -> PTR Patch 3.2.2 Notes - Updated 9.15.09 ;first reply by Zarhym.


But the main reason I post is because I got a question. My Guild is tanking the twins close to each other, so that BloodDks. Rouques, Shamans can use their multitarget abillity. I always try keeping rake up on both targets (still have 2t8 bonus) but I was thinking about using cleave after getting OoC procc is it possible to add in in the FBN Addon? Or is it unefficent?

Edit: Only using rake on other target, if I don`t have CPs on main target.
I believe nothing was changed. First, they buffed ArP by 25% (few months ago). GC then said 25% was a bit too much and that they are going to nerf it in 3.2.2 back by 15% (that is to 10% buff instead of 25%). 1.1 / 1.25 = 0.88 = 12% nerf. Yes, it's kinda confusing

Twins - is it really viable to use Rake on a Val'kyr with the same color? Have you done the math?
- you do more damage to the opposite color and less damage to the same color
- with that in mind, you are using Rake on the same color instead of Shred on the opposite color (yes, Rake's DPE is greater than Shred's DPE but is it really greater in this scenario?)
- you waste 1-2 CP and possibly 1-2 swings because you switch targets
- you gain a slightly higher OoC proc chance

Feel free to prove me wrong but I would be very surprised if it was a DPS increase.

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Old 09/19/09, 2:09 PM   #1400
Anubisck
Glass Joe
 
Tauren Druid
 
Taerar (EU)
Originally Posted by Gurrshael View Post
I believe nothing was changed. First, they buffed ArP by 25% (few months ago). GC then said 25% was a bit too much and that they are going to nerf it in 3.2.2 back by 15% (that is to 10% buff instead of 25%). 1.1 / 1.25 = 0.88 = 12% nerf. Yes, it's kinda confusing

Twins - is it really viable to use Rake on a Val'kyr with the same color? Have you done the math?
- you do more damage to the opposite color and less damage to the same color
- with that in mind, you are using Rake on the same color instead of Shred on the opposite color (yes, Rake's DPE is greater than Shred's DPE but is it really greater in this scenario?)
- you waste 1-2 CP and possibly 1-2 swings because you switch targets
- you gain a slightly higher OoC proc chance

Feel free to prove me wrong but I would be very surprised if it was a DPS increase.


Ok, should`ve thought about that myself with the 12%.

Didn`t know that that you do less damage to the same target, always thought only plus dmg to opposite. Thanks.

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