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Old 04/17/09, 11:34 AM   #201
syntax53
Von Kaiser
 
Tauren Druid
 
Lothar
Originally Posted by nightcrowler View Post
X Syntax: you can find buffed cat stats on the main page (Buffed stats consider also 10% ap for shaman/hunter, 3% crit from retri aura and so on).
You're asking for the buffed numbers in there? And how am I supposed to know AP from FAP? Isn't the whole purpose of asking which buffs you have is so that you can put your unbuffed numbers in there and have them calculate for you?

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Old 04/17/09, 11:42 AM   #202
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
X Syntax: If you are trying to run the simulator with your stats you need to put your agility, ap, etc.. from gear only (so not the paper doll ones) you can see them if you mouse-over a your gear in the paper doll (then you need to sum all up + food + flasks) I know it's a 10-15 min work at least (I use an excel to do that math). As for feral-attack power you should sum up the feral attack power shown on your weapon + weapon normal AP. It will be easier when I'll finish the interface, but at the moment is the only way.

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Old 04/17/09, 11:43 AM   #203
Wrathofmellow
Glass Joe
 
Tauren Druid
 
Tortheldrin
First off let me thank everyone for their hard work on helping us feral druids. I'm still confused though on one point. In the original post, Armor Pen was listed as the best stat for cats but I've seen posts saying that there is a bug with Arm Pen and that Agility is actually the best stat for kitty druids. Can anyone give me a definite answer as to which one is better?

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Old 04/17/09, 11:45 AM   #204
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
X Wrath: My simulation takes into accont the ArPen supposed bug, and ArPen is better than agility also in it's bugged version, the value in the main post consider ArPen Bug. Also I don't think that Blizz will remove that "supposed" bug, otherwise ArPen will became a "killer" stats (just take my number and multiply it for 1.25).

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Old 04/17/09, 12:19 PM   #205
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by manapaws View Post
@Nightcrowler
You may want to re-evaulate Tunic of Limber Stalker in your best-in-slot list, it's had it's armor pen stat removed. I believe it was heavily over budget for it's itemlevel.
Do you have a source for this? The updated screenshot on MMO champion still shows the ArP. Either way it is too soon to update BiS since new items keep getting found and people haven't even seen many hard mode drops yet.


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Old 04/17/09, 1:34 PM   #206
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Mijae View Post
Do you have a source for this? The updated screenshot on MMO champion still shows the ArP. Either way it is too soon to update BiS since new items keep getting found and people haven't even seen many hard mode drops yet.
[Tunic of the Limber Stalker]

- Tauren Druid (Realm first Naxx/Malygos)
- Gnome Mage (Realm first Sarth +3d)
- Nelf Druid (new main - progressing through Ulduar)

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Old 04/17/09, 3:41 PM   #207
Renoroc
Glass Joe
 
Night Elf Druid
 
Azuremyst
Originally Posted by nightcrowler View Post
It's not a bug. It's the only easy way I've found to show something up to move the frames.

When the frame are unlocked (I suppose you unlock them only to move them, then lock them again, isn't it?) I'm showing some dummy graphics to help finding it, if many ppl found that too strange, I'll search another way around.
Nightcrowler, thank you so much for developing this addon...I am very happy with everything it does.

I'm one of the people that prefers to have the icons not showing when the frame is unlocked. I tend to move the frame around quite a bit depending what I'm doing - if I'm doing daily quests or something, I like dragging the frame into a corner, since nothing lives long enough to really establish a rotation on it. When raiding, I always keep it centered on bosses, but on some trash I am less likely to follow a rotation since targets die so quickly, and usually move the frame out of the way for trash also.

It's really a minor issue, and something I can certainly work with.
Thanks again for all of your hard work on this great addon.

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Old 04/17/09, 3:52 PM   #208
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Mmm, well I can add a check like: "Show dummy icons", so it helps while customizing but you can keep it unlocked if you prefer, if there are people who likes to keep it unlocked I may ask you if you also prefere that I put a check to remove the "shadowing". Those two are easy change, but I don't think I'll work on FBN-Addon this weekend.

Also I'd like to know if there is someone skilled with graphics/interfaces who wants to make skins (obviosly I'll give you credits).

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Old 04/17/09, 4:17 PM   #209
PrayForDeath
Von Kaiser
 
Tauren Druid
 
Draka
Thank you so much for all the work on this add-on. It's incredibly useful and works really well.

I currently have it set up to only show the Move Prediction/Suggestion box (don't need the rest), however, every time I log in, other parts of the mod show up like the HUD or the Cooldown Monitor even though they aren't checked in the Show Options. This can be fixed by unlocking/relocking the windows so it's not really a big deal. Just thought I'd let you know.

And is it possible to make it so that it would retain the correct placement for boxes when I turn off the add-on and then turn it back on later? Right now if I do that, all the boxes get reset to their default positions.

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Old 04/17/09, 6:40 PM   #210
Renoroc
Glass Joe
 
Night Elf Druid
 
Azuremyst
Originally Posted by nightcrowler View Post
Mmm, well I can add a check like: "Show dummy icons", so it helps while customizing but you can keep it unlocked if you prefer, if there are people who likes to keep it unlocked I may ask you if you also prefere that I put a check to remove the "shadowing". Those two are easy change, but I don't think I'll work on FBN-Addon this weekend.

Also I'd like to know if there is someone skilled with graphics/interfaces who wants to make skins (obviosly I'll give you credits).
I like having the shadowing visible so I can grab it without looking too hard.

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Old 04/17/09, 6:42 PM   #211
Yukizawa
Glass Joe
 
Night Elf Druid
 
Aggramar
Night,
You can remove the manual localizations with the spell ID code you are using. The fixes you used for my code should be fine in any language. Also, I noticed that I wasn't using the xxxlist variables (riplist,rakelist,etc), and it looks like you arn't using them either. We can probably remove them.

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Old 04/17/09, 8:30 PM   #212
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
Originally Posted by Ghostcrawler
Thanks for your patience. We have a lot of things we are looking at in the game right now and can't respond to every issue. We appreciate your not excessively bumping or launching new threads.

Based on preliminary tests, there doesn't seem to be anything amiss with how armor pen is calculated. There is a cap on the amount of armor you can reduce, but it is fairly complicated and depends on things like creature level and "class" (most mobs are warriors).

We'll make a break from tradition and post exactly how the armor penetration number is derived. We tried to examine some of the numbers posted in this thread, but they were complicated by extraneous factors such as not always knowing the target level, the effects of mace spec, and multipliers on say Bloodthirst that we couldn't ascertain.

Give us a bit to get some numbers together and complete our tests and I'll respond to this thread. As a quick and dirty calculation, assume that the cap on a level 83 warrior mob is 8205.75 * your percent of armor penetration.
Looks like the 81% thing is not bugged, just hidden armor penetration calculations. That should hopefully make your tools more accurate Nightcrowler.

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Old 04/17/09, 9:41 PM   #213
Jone
Piston Honda
 
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Night Elf Druid
 
Proudmoore
Computing the cap is a little tricky unless you are already familiar with how World of Warcraft armor works. There is an armor constant we’ll call C. C is derived as follows (in some pseudocode):

If (level<60)
C=400+85*targetlevel
Else
C=400+85*targetlevel+4.5*85*(targetlevel-59);

For a level 80 target, C=15232.5. For a level 83, C=16635.

The cap for Armor Penetration then is: (armor + C)/3.

A level 80 warrior creature has 9729 armor. C=15232.5. So, the cap is (9729+15232.5)/3=8320.5. Let’s say a player has 30% armor penetration from armor penetration rating and no other modifiers that complicate the calculation (talents, Battle Stance, Sunder Armor, etc.). The game chooses the minimum of 8320.5 and 9729, so 8320.5. That is multiplied by 30% = 2496.15, and so that much armor is ignored. The effective armor on the target is 7232.85 (9729-2496.15). From a player point of view, the armor penetration rating didn’t ignore the full 30%, but instead ignored 25.66%. (85.5% as effective as expected).

These equations should help you be able to test and verify that Armor Penetration Rating is working correctly and as we designed. The tooltip is not actually inaccurate, as it states: “Enemy armor reduced by up to 30.00%.” That "up to" is key.

Please be sure to test without any other effects which modify the armor calculation (Battle Stance, Sunder Armor, Mace Specialization, etc.) as they may involve other systems that add additional complexity to the calculation.
from World of Warcraft - English (NA) Forums -> 116% Armor Pen only giving 66%!?!?!?!

So, there's a point at which you have too much armor pen. Nightcrowler, I hope you have a great weekend and enjoy 3.1. On Monday, I'd be delighted to I'm eager to hear what this does to your model.

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Old 04/18/09, 4:19 AM   #214
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Yukizawa View Post
Night,
You can remove the manual localizations with the spell ID code you are using. The fixes you used for my code should be fine in any language. Also, I noticed that I wasn't using the xxxlist variables (riplist,rakelist,etc), and it looks like you arn't using them either. We can probably remove them.

First of all I really want to say thanks to you, without Facemauler, FBN will never been live and I'll never give you enough credits for it. I'm also thinking that localization can be removed (apart for FFF cd, I should find the right code to use), but I didn't removed it because I have no way to try it. As for xxxlist variable, yes they can be removed.


About Arpen: If I get it right in a normal boss fight it shouldn't change the formula results, but I wait more testing.

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Old 04/18/09, 7:03 AM   #215
manapaws
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Jone View Post
from World of Warcraft - English (NA) Forums -> 116% Armor Pen only giving 66%!?!?!?!

So, there's a point at which you have too much armor pen. Nightcrowler, I hope you have a great weekend and enjoy 3.1. On Monday, I'd be delighted to I'm eager to hear what this does to your model.

According to my char sheet, I have 22% armor pen. With grim toll procced (50%) and 5 sunders (20%) and faerie fire up (5%) I thought I was near 100%.

This news means many will have to regem partly back to agility I suspect.

- Tauren Druid (Realm first Naxx/Malygos)
- Gnome Mage (Realm first Sarth +3d)
- Nelf Druid (new main - progressing through Ulduar)

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Old 04/18/09, 2:44 PM   #216
Husyor
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
I guess I am going to wait on regemming since I haven't yet. Just want to see for sure if ArPen is still the best thing to stack or if we should go back to agi. I'd kind of be happy if it was agi, but none the less I'll wait for the awesome theorycrafters to do their thing. Thanks in advance

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Old 04/18/09, 5:47 PM   #217
ramenchef
Piston Honda
 
Tauren Druid
 
<Bad>
Dragonmaw
Nightcrowler, is it possible to change the font of the stats panel? Also, is there any way to disable the CD display in the move suggestion panel? Those cooldowns are already tracked in the cooldown panel. It makes it redundant.

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Old 04/18/09, 5:50 PM   #218
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
I had some time to rerun simulation with the new arpen formula. The one I used before and the new one gives the same results for feral druids for tested situation (lvl 83 boss with both fff and 5 sunders), so Arpen is still our best stat.

x ramen: not actually but i'll put those options soon.

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Old 04/18/09, 6:08 PM   #219
Husyor
Von Kaiser
 
Tauren Druid
 
Mal'Ganis
Same results for dps or just same results as in ArPen is our best stat?

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Old 04/18/09, 8:50 PM   #220
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Nightcrowler, in your simulations how close is Massacre to Berserking? The new rawr model puts Massacre above Berserking, and Mongoose almost equal.

Though, the same model also puts the agi card trinket farther down the list, worse than a few other trinket like Mirror of Truth and Bandit's Insignia.

EDIT: ignore comment about darkmoon card, there's something weird with the modeling of JUST the darkmoon cards such that it's totally ignoring the proc. The other proc based trinkets working such that they are taking into affect the proc itself(which you can see by changing the value of the proc). If you delete the proc for the darkmoon card, nothing happens.

Last edited by Deathwing : 04/18/09 at 8:57 PM.

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Old 04/18/09, 11:13 PM   #221
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
X Hus: same results at all, for a feral druid in a raid environment the GC formula is simply a rewriting of the already discovered one.

X death: actually I need to finish some test, expecially, now massacre ap bonus is increased by talents, this means that if berserking is really a chance on it (like omen of clarity) and then scales with haste, is better, otherwise massacre is better. In both cases the difference in not that great.

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Old 04/19/09, 1:23 AM   #222
minekomineko
Glass Joe
 
Night Elf Druid
 
Medivh
First I'd like to say thank you nightcrowler and Yukizawa for your amazing addons. You've made playing feral druid so much easier and fun for me. I really appreciate your work.

And now a question. It says in your equipment list for best in slot Ulduar gear that Tunic of the Limber Stalker is the best chestpiece. I was wondering why this is your choice and not Winter's Icy Embrace. It has less agility, no crit rating, and expertise instead of hit rating, but more attack power, and more importantly, 81 armor pen, and with two gem slots instead of one, it has potential for even more armor pen. Am I missing something, or looking at outdated item stats?

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Old 04/19/09, 3:00 AM   #223
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Nightcrowler, I talked with Astrylian in the rawr thread. He said the cat/bear proc calculation are probably not accurate and that to wait for next version.

The 110 AP from Massacre is increased by Predatory Strikes?

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Old 04/19/09, 3:50 AM   #224
nightcrowler
Don Flamenco
 
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Night Elf Druid
 
Runetotem (EU)
Originally Posted by Deathwing View Post
Nightcrowler, I talked with Astrylian in the rawr thread. He said the cat/bear proc calculation are probably not accurate and that to wait for next version.

The 110 AP from Massacre is increased by Predatory Strikes?
From 3.1 AP enchants on weapons are increased by Predatory Strikes, I've not tested berserking but I'm pretty sure it's not because is a buff.

Without taking HotW into account.
Considering PS, massacre is 132 AP. Berserking is 400 AP for 15 seconds with a 1.2ppm . You are also doing 1 yellow attack every 2.4 seconds on average, or 25 yellow attack a minute gaining another 0.5ppm. So it's about a 1.7 real ppm.

I don't remember the actual post but basically if haste modify ppm (like for omen), berserk >> massacre (berserk became about 174 average AP), if haste doesn't change ppm of berserk, berserk will be about 120-130 .

Last edited by nightcrowler : 04/19/09 at 7:54 AM.

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Old 04/19/09, 5:58 AM   #225
Sadirin
Von Kaiser
 
Night Elf Druid
 
Die Silberne Hand (EU)
Hi Nightcrowler

The Addon is working very fine (and again: thanks to the author of Face Mauler and the other feral theorycrafter, too), however perhaps you could consider for the following versions some additional options.

1) Right now I am using IceHUD, so I don´t need the FBN-HUD. Would an option to activate/deactivate the HUD/combat stat panel/buff fpanel independent from the suggestion panel be possible?

2) the feral buff/debuff/dot monitor is looking fine, however for several UI-Setups it takes too much space. Would a second option be possible to show it like a classic dot/hot-Monitor with bars possible? Similar to Dotimer or Badkitty?

3) Would an option for Berserk suggestion be possible? Sometimes you want to use berserk for a specific occasion and the addon continues to suggest berserk from the beginning.

4) The combat stats panel: does it consider haste procs during battle? I noted that when my mongoose procs the haste rating doesn´t change.

5) Would an option be possile to turn the bear- or the cat suggestion panel of? Perhaps someone just wants to use the cat or just the bear panel.

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