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Old 04/30/09, 4:47 PM   #26
Brute
Von Kaiser
 
Tauren Druid
 
Ner'zhul
Anecdotally, I'm seeming more parries too on ulduar bosses. I imagine blizzard is just give these bosses a higher parry rate to correspond with the increasing levels of expertise out there.

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Old 04/30/09, 5:06 PM   #27
Farias
Glass Joe
 
Night Elf Druid
 
Hydraxis
Expertise cap for negating parry is 16%, 6.5% is to negate Dodge which is why most dps threads state the expertise cap is at 6.5%. So unless you have 16% expertise you will still be getting parried, the bosses in Ulduar have not had their parry chance increased.

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Old 04/30/09, 5:18 PM   #28
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Farias, this was shown recently to be untrue at least for the training dummy; it was 14%. This was in the combat ratings thread as well as other threads.

Without actual data points and values, it's pretty useless to cite one or two fights. In those cases it's just more deep breaths.

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Old 04/30/09, 6:12 PM   #29
VtS
Glass Joe
 
Night Elf Druid
 
Shattered Hand
Originally Posted by kalbear View Post
Were you missing, or were you being dodged/parried?

VtS, it's not a free attack if you have infinite rage. If you're tanking a boss and you have rage issues, I'd be surprised. The only time it's at all valuable is in low-rage situations; in high-rage situations it does nothing for you at all. And even in low-rage situations you can't bet on it.
If you read my post I did state that I do have infinite rage, since the bosses hit over 10-20k, unless I get a string of dodges/misses or on the start of a pull.

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Old 04/30/09, 6:27 PM   #30
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
If you read my post I did state that I do have infinite rage, since the bosses hit over 10-20k, unless I get a string of dodges/misses or on the start of a pull.
I did, but depending on a situation where you aren't hit AND you happen to get a proc off of a bleed that happens every 3 seconds is not a justifiable reason to have the set bonus. And it still only gives you a free mangle, lacerate or swipe; maul will still not be paid for via clearcasting, which means at best it's 40% of your threat.

As I said, even in low rage situations it's not reliable.

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Old 05/01/09, 12:39 AM   #31
Flowsharian
Glass Joe
 
Human Death Knight
 
Garona
Artemas/Xes I was trying to look up your character via armory and could not find you... I'm trying to find out where I can get the bis feral gear and what it would be pre ulduar.

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Old 05/02/09, 12:19 PM   #32
tr33hugger
Von Kaiser
 
Night Elf Druid
 
Gorgonnash (EU)
What do you think is the most useful way to socket your gear in Ulduar, stamina vs agility wise. Until last week i was purely socketing/enchanting agility sitting at 41k with an improved commanding shout (no stamina trinkets) and roughly 49% dodge. But then we tried Thorim hard and realized, that this isn't enough anymore. I now switched to a moderate relation, replacing all 16agi with 8/12 gems and 24sta in blue sockets, while still keeping my 3 27agi JC sockets. However i realized my TPS suffers from this quite a bit. What do you think would be the sweet spot, or what could now be considered as "enough health"?

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Old 05/02/09, 7:06 PM   #33
VtS
Glass Joe
 
Night Elf Druid
 
Shattered Hand
Originally Posted by tr33hugger View Post
What do you think is the most useful way to socket your gear in Ulduar, stamina vs agility wise. Until last week i was purely socketing/enchanting agility sitting at 41k with an improved commanding shout (no stamina trinkets) and roughly 49% dodge. But then we tried Thorim hard and realized, that this isn't enough anymore. I now switched to a moderate relation, replacing all 16agi with 8/12 gems and 24sta in blue sockets, while still keeping my 3 27agi JC sockets. However i realized my TPS suffers from this quite a bit. What do you think would be the sweet spot, or what could now be considered as "enough health"?
I am also doing Thorim hard mode and his Unbalancing Strike, which apparently does not reset his swing timer at the moment, hits like a truck as he gains more debuffs. I agree that on most of the fights, gemming pure agility doesn't really cut it, meaning not enough health pool, so I dedicated my first set of T8.5 to pure stamina set and have my T7.5 for pure avoidance as well as a threat set in the bag. I don't think threat is an issue on Thorim, since the boss is being taunted most of the time and even if it was, I don't see myself switching threat gear in and lose survivability at this stage.

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Old 05/03/09, 3:03 AM   #34
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
From what i've seen so far, i'd say you should be aiming for 50k HP buffed. If you can get more while not sacrificing too much of the other stats - go for it.

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Old 05/03/09, 7:52 AM   #35
Bloodfeud
Glass Joe
 
Tauren Druid
 
Lightbringer
Originally Posted by Abbichum View Post
Last edited by Abbichum : 04/30/09 at 8:30 AM. Reason: not sure why Gatekeeper returns a bogus item link, but the comparison still stands.
Your link leads to Gatekeeper's Key, not Gatekeeper.

If the usual formatting doesn't work, try specifying the item number inside the first brackets, e.g. [item=40370 ]Gatekeeper [/ item]

Last edited by Bloodfeud : 05/03/09 at 7:57 AM.

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Old 05/03/09, 11:48 AM   #36
gravalin
Glass Joe
 
Tauren Druid
 
Ravenholdt
i may be a nub, but [Idol of Perspicacious Attacks] still seems like a VERY useful idol. Even with the new mangle one.

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Old 05/03/09, 4:41 PM   #37
Abbichum
Von Kaiser
 
Night Elf Druid
 
Twilight's Hammer (EU)
Originally Posted by gravalin View Post
i may be a nub, but [Idol of Perspicacious Attacks] still seems like a VERY useful idol. Even with the new mangle one.
For me, they're idols for very different situations. The agility proc ones is for bosstanking when you take loads of damage and need the extra dodge, while the maul/swipe one is for naxx aoe trash tanking. I havent used the maul/swipe one so far in ulduar.

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Old 05/04/09, 5:45 AM   #38
druidforever
Glass Joe
 
Night Elf Druid
 
Executus (EU)
Hello

As MT in Ulduar 25 i wanted to know if there is some stats i should change. Please check below.

Defense stats (unbuffed - no wild buff):

- Defense: 431
- Dodge: 42,43%
- Armor: 28626

Melee:
- Crit: 39,02%
- Expertise: 37 (Reduce chance to be dodged or parried by 9,25%. Expertise rating 225)
- Hit Rating: 227

Im using 3x t8,5 parts + 1xt8 part so i get the 4set bonus as well.

Is my expertise totally fucked or is it okey ? Cuz when i swap out parts from naxx i lose a lot of expertise.

My profile: Judica - WoW Armory

Feel free to come with tips/advice

In advance, tnx!

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Old 05/04/09, 6:23 AM   #39
VtS
Glass Joe
 
Night Elf Druid
 
Shattered Hand
Originally Posted by druidforever View Post
Hello

As MT in Ulduar 25 i wanted to know if there is some stats i should change. Please check below.

Defense stats (unbuffed - no wild buff):

- Defense: 431
- Dodge: 42,43%
- Armor: 28626

Melee:
- Crit: 39,02%
- Expertise: 37 (Reduce chance to be dodged or parried by 9,25%. Expertise rating 225)
- Hit Rating: 227

Im using 3x t8,5 parts + 1xt8 part so i get the 4set bonus as well.

Is my expertise totally fucked or is it okey ? Cuz when i swap out parts from naxx i lose a lot of expertise.

My profile: Judica - WoW Armory

Feel free to come with tips/advice

In advance, tnx!

Looking pretty good. Just hope the [Heart of Iron] drops for you to replace that blue trinket of yours. I have a separate avoidance set, but looking at your somewhat agility based gear setup you do have relatively lower dodge than I'd expected (1% more than me in my full stamina set).

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Old 05/04/09, 1:28 PM   #40
Sarasper
Glass Joe
 
Night Elf Druid
 
Whisperwind
Originally Posted by VtS View Post
Looking pretty good. Just hope the [Heart of Iron] drops for you to replace that blue trinket of yours. I have a separate avoidance set, but looking at your somewhat agility based gear setup you do have relatively lower dodge than I'd expected (1% more than me in my full stamina set).
I'd also throw in [Mark of the Unyielding] as a nice way to boost dodge.

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Old 05/04/09, 11:48 PM   #41
Aldhissla
Von Kaiser
 
Troll Priest
 
Jubei'Thos
Don't be like that guy and go out of your way to activate all socket bonuses with strange gems. Either you focus on avoidance - gemming 16 agi in all slots barring 12stam/8agi in blue slots where you like the bonus, or focus on health - gemming 24 stam in all slots barring 12stam/8agi in red slots where you like the bonus. And if you really want to activate yellow sockets, use something like defense/stam, not crit/stam.

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Old 05/05/09, 6:45 PM   #42
Varashkan
Glass Joe
 
Tauren Druid
 
Bladefist
Originally Posted by Aldhissla View Post
And if you really want to activate yellow sockets, use something like defense/stam, not crit/stam.
I find myself either using prismatic gems or the glinting monarch topaz (8hit/8agi) in yellow sockets... gemming defense seems.. well.. yeah..

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Old 05/05/09, 9:18 PM   #43
Aldhissla
Von Kaiser
 
Troll Priest
 
Jubei'Thos
Originally Posted by Varashkan View Post
I find myself either using prismatic gems or the glinting monarch topaz (8hit/8agi) in yellow sockets... gemming defense seems.. well.. yeah..
I was directing that comment to non JCs who don't have access to nice prismatics. Additionally, I was not so much encouraging gemming defense as I was stating if you really feel like you need to gem a yellow slot, choose a better option than crit/stam. I would take 12 stam / 8 defense over 8 agi / 8 hit any day.

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Old 05/06/09, 3:25 AM   #44
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
The difference between 24 stamina/16 defense and 16 agi/16 hit is so small that it does not matter for your survivability. I personally prefer agi / hit for additional threat (and yes its probably so small that it does not matter either).

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Old 05/06/09, 10:39 AM   #45
Mindshift
Glass Joe
 
Night Elf Druid
 
Madoran
I have a serious question that I cannot find a definate answer for.

What is the cap for dodge percentage ? When does diminshing returns kick in?

I ask this because right now my stats raid buffed are 49% dodge, 42k health. Of course I have mongoose on my Twisted Visage, Darkmoon Greatness and Heart of Iron. So as you can see I'm constantly sitting at 52-54% dodge, and if I use Heart of Iron, it goes up to 58% dodge. To me this seems excessively high.

I am using all agility/agility+stam gems and according to Rawr, thats what I should be doing but I cant help but think that all that dodge really isn't doing me much good passed a certain point.

Any help would be much appreciated.

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Old 05/06/09, 10:49 AM   #46
Jak1301
Glass Joe
 
Tauren Druid
 
Barthilas
Hi
i am currently a feral druid tank tanked up to General in 10 ulduar

and i was looking at my Glyphs
currently i am using
- Glyph of Maul
- Glyph of Growling
- Glyph of Frezied Regeneration

is there any use in replacing these for
- Glyph of Survival Instincts
- or glyph of Berserk and Glyph of mangle

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Old 05/06/09, 11:26 AM   #47
a civilian
Piston Honda
 
Tauren Druid
 
Executus
Originally Posted by Mindshift View Post
I have a serious question that I cannot find a definate answer for.

What is the cap for dodge percentage ? When does diminshing returns kick in?
Diminishing returns on avoidance are applied continuously. See http://elitistjerks.com/f31/t29453-c...gs_level_80_a/.

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Old 05/06/09, 11:36 AM   #48
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Mindshift View Post
I have a serious question that I cannot find a definate answer for.

What is the cap for dodge percentage ? When does diminshing returns kick in?

I ask this because right now my stats raid buffed are 49% dodge, 42k health. Of course I have mongoose on my Twisted Visage, Darkmoon Greatness and Heart of Iron. So as you can see I'm constantly sitting at 52-54% dodge, and if I use Heart of Iron, it goes up to 58% dodge. To me this seems excessively high.

I am using all agility/agility+stam gems and according to Rawr, thats what I should be doing but I cant help but think that all that dodge really isn't doing me much good passed a certain point.

Any help would be much appreciated.
Most of these numbers can be found at http://elitistjerks.com/f31/t29453-c...gs_level_80_a/. In realistic terms there is no hard cap. The DR is a continual curve. You can see a graph here showing the TTL gain per stat is somewhat flat for obtainable levels.

Tank gearing really has not changed at all from TBC. If you want more survivability, stack stamina. When you think you have enough, stack avoidance. When healing is easy, stack TPS/DPS.


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Old 05/07/09, 5:53 AM   #49
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Jak1301 View Post
Hi
i am currently a feral druid tank tanked up to General in 10 ulduar

and i was looking at my Glyphs
currently i am using
- Glyph of Maul
- Glyph of Growling
- Glyph of Frezied Regeneration

is there any use in replacing these for
- Glyph of Survival Instincts
- or glyph of Berserk and Glyph of mangle
Replace frenzied regen with SI, barkskin and mangle are both not that useful

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Old 05/07/09, 7:35 AM   #50
Helistar
Von Kaiser
 
Night Elf Druid
 
Dalaran (EU)
Originally Posted by Aldhissla View Post
I was directing that comment to non JCs who don't have access to nice prismatics. Additionally, I was not so much encouraging gemming defense as I was stating if you really feel like you need to gem a yellow slot, choose a better option than crit/stam. I would take 12 stam / 8 defense over 8 agi / 8 hit any day.
Just to provide complete information: non-JCs do have access to a prismatic gem, the [Enchanted Tear], which is unique-equipped and +6 to all stats, which in itself is not bad, since it boost everything (TPS, avoidance, survival). If used to obtain a socket bonus, it can become the best gem to use.

Ulduar tanking: I only tank in 10-man basically. When running 25 man there are other tanks and I stick to pure DPS (I'm in a casual guild, we're advancing very slowly in Ulduar). For the moment I'm going with stamina, since it has shown to be a more reliable stat. I agree that Ulduar items are lacking for feral tanks, it really looks like with 3.1 blizzard wanted all us ferals to go dps. Big cat dps boost, ulduar leather items loaded with armor penetration (which is very much useless for a tank), set bonuses which are good for cat and very average for tanking....

BTW I'm working on a tanking simulator, if there's interest I can release it (it's C++, for the moment without any kind of interface). I wrote it because I wanted to learn more about game mechanics and also because the TTL calculation from Toskks doesn't tell the full story.

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