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Old 11/05/09, 6:39 AM   #576
Najtrok
Von Kaiser
 
Tauren Druid
 
Taerar (EU)
While I am just a 2nd Spec-Tank, I am also Raid-Leader and Ex-Healer and in my opinion such things as DC:G would suck on this encounter. It is something you can not rely on. Your healers will be spamming heals any way. And it is just: Does it heal oder does it overheal. What is needed is constant mitigation and nature resist (for this fight).
Anub is one of the perfect examples: You can't stop healing anyway, so if you dodge its just overheal. Surely you want dodge, because by a decent amount you reduce the chance of unlucky streaks, which combined with healers unlucky streaks or mini lags, may lead so death.
But I really am not a fan of those dodge trinkets just for such bosses where they never stop healing anyway. Take some good Armor procs (this is, while up, guaranteed reduction). Keep in mind, that a "dodge proc" just means: "Your chance to dodge increased" but you may still get hit, while armor guarantees this redcution.
This is what I learned from Algalon 10, back when we first killed him. I find the thoughts on this topic are somewhat handled like dodge=direct mitigation.
 
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Old 11/05/09, 6:42 AM   #577
Negoveio
Von Kaiser
 
Tauren Druid
 
Gurubashi
@ MooJuicy
For trinkets, go with Indomitability + Greatness. It's probably the best mitigation combo and it also helps with threat.

Some things I noticed:
Since you get frozen after the slash, your threat will be a mess, and depending on the strat you're using and on your setup(not enough MDs and Tricks) you'll have problems. 2T9 will help you with that, since it gives you 5% more damage on Lacerate, and it's the only threat you're generating while frozen.

5 points in Feral Agression help a lot if you don't have someone to provide this for you. If you're taking this, you're better of leaving ferocity alone and getting master shapeshifter, you'll have plenty of rage to spend.

Imp Lotp is too random to account for on phase 3, and will prolly just give worthless/bad timed heals to your meelee, making the boss leech more.

Stamina is a non-issue. I think the "insta-gib" point is around 45k. I'm running with 49k(after I take Commanding and Fortitude out for phase 3) and didn't had any problems yet.

Nature Resistance > Armor > Avoidance Stats > Threat Stats > Stamina. Mitigate whatever you can.

You have 3 things to do once phase 3 begins:
->Take out Fortitude and Commanding Shout. (If you don't get into the insta-gib area, this will help you with the incoming damage).
->Use barkskin and trinkets.
->Pop an armor potion.
This will smooth the transition for your healers.

@Najtrok
Remeber Greatness is giving you a fixed amount of Armor + Dodge + Threat + More savage defense procs, and a proc of all those too. Saying it's just dodge is overlooking it.
Sure, another armor trinket(Defender's Code) can be better depending on the rest of your gear, but it won't beat it by far.

Last edited by Negoveio : 11/05/09 at 6:53 AM.
 
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Old 11/05/09, 8:45 AM   #578
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
I dont think DC:G is a good choice for Anub. The most risky part (or maybe, the only risky part) is freezing slash + melee hit + leeching swarm tick, and DC:G does nothing against this.

My choice would be Glyph of Indomitability and either Defender's Code or The Black Heart.
 
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Old 11/05/09, 8:59 AM   #579
Negoveio
Von Kaiser
 
Tauren Druid
 
Gurubashi
After some calcs, I have to agree with you guys.
For mitigation, Indomitability is a no brainer, and Defenders Code would fit the second slot better than anything else.
The Black Heart, for me, has too much unwanted stamina, but would be the choice for those who doesn't have Defenders Code.

In the end, it's all about knowing what you lack, and what would be better. I'll still use Greatness, since I'm not getting close to death on P3, and since my main problem right now is the threat(lack of rogues and hunters).
 
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Old 11/05/09, 9:45 PM   #580
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
@Moojuicy


Seriously, I don't know any current encounter that requires you to put sta gems in every slot you have - it seems to me you are trying to compensate for bad healers or something?

I'd advise to start using agi and agi/sta gems - it's not just dodge, its also armor and crit which procs Savage Defense for you and adds threat. Using them in a smart way will open up a lot of the socket bonuses for you giving you a net gain in stats.


Having that amount of stamina will definitely hurt you in Anub P3. Trade it for armor and nature resistance. We have our best try at 10% and hoping for a kill this week - I'm still looking for ways to reduce my buffed stamina in favour of mitigation. At present I start the fight with about 48k.
 
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Old 11/06/09, 2:26 AM   #581
MooJuicy
Glass Joe
 
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Tauren Druid
 
Boulderfist (EU)
You are right in saying that their is no current encounter that requires you to have that much raw stamina and to be honest probably no encounter in icecrown either... I hope.

The reason why I started stacking stamina in favour of any other stat is that when i joined my current guild we were on Beasts 25hm as our current progress encounter. At the time we were having DPS issues and experimenting with 2 tank and 3 tank tactics to find which worked best for us. As you know Gormock is an RNG monster and with a 2 tank tactic he can RNG hit 55k.

Why i continue to stack stamina. Until recently we've been having problems with getting a stable core of tanks and healers for hard modes and one of the issues was healers which have either been new, inexperienced or under geared. So i continued to stack stamina to create the the largest pool of effective health as i can while taking predictable as predictable an amount of damage possible. as for armor and dodge, i currently have ~40% dodge and ~30k armor unbuffed, i view this as being enough for most current content. Bliz really didn't plan for the current amount of raw stats available on gear and fighting DR is an up hill battle.

What stats I'll go for when ICC comes out. Well I'll probably regem/enchant and balance my gear for 50% dodge unbuffed, giving 30% with ICR while still maintaining a certain minimum HP threshold.
 
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Old 11/06/09, 5:00 AM   #582
Rannasha
Piston Honda
 
Tauren Druid
 
Draenor (EU)
Originally Posted by MooJuicy View Post
The reason why I started stacking stamina in favour of any other stat is that when i joined my current guild we were on Beasts 25hm as our current progress encounter. At the time we were having DPS issues and experimenting with 2 tank and 3 tank tactics to find which worked best for us. As you know Gormock is an RNG monster and with a 2 tank tactic he can RNG hit 55k.
There is nothing RNG about Gormok. Impale hits are on a fixed timer, Impale DoT ticks as well. Both are unavoidable. The third component to Gormoks burst damage is an auto-attack and it has a high enough chance to hit that you have to plan for it coinciding with Impale + DoT tick. Since Gormok doesn't parry-haste anymore, it's all very predictable and completely non-random.
 
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Old 11/06/09, 6:19 AM   #583
MooJuicy
Glass Joe
 
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Tauren Druid
 
Boulderfist (EU)
I'm sorry but taking but when 2 high damage things on independant "swing timers," for lack of a better term, hit you at the same time thats what i understand to be an RNG hit. Yes, you are right it is all very predictable now that he doesn't get parry-haste, but the time period i was reffering to was prenerf. i will try to be more specific in future.
 
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Old 11/06/09, 11:28 AM   #584
Mielikinna
Glass Joe
 
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Night Elf Druid
 
Medivh
My group has found with 2 tanks on gormok, you of course stack to 4 impales, a couple of seconds before the 4th impale, blow your defensive cooldown - barkskin, shield wall, whatever. Makes it surviveable with space and gives your other tank some time to taunt off you.

Tanks in my group run about 52-53k raid buffed HP, more than that is too much in my opinion.
 
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Old 11/06/09, 11:39 AM   #585
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by MooJuicy View Post
I'm sorry but taking but when 2 high damage things on independant "swing timers," for lack of a better term, hit you at the same time thats what i understand to be an RNG hit. Yes, you are right it is all very predictable now that he doesn't get parry-haste, but the time period i was reffering to was prenerf. i will try to be more specific in future.
The spikes come from impale plus melee at roughly the same time and thats very easy to counter with cooldowns. Since impales are on a fixed timer, the second tank in the rotation can/should start using cooldowns proactively as impales land, to counteract worstcase scenario of impale/melee hits.
 
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